summaryrefslogtreecommitdiff
path: root/src/engine/sequences/intro_sequence_commands.asm
blob: 451ec0bff74f762cefaa29f29d5056cbd7c35af3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
ExecuteIntroSequenceCmd: ; 1d408 (7:5408)
	ld a, [wSequenceDelay]
	or a
	jr z, .call_function
	cp $ff
	ret z ; sequence ended

	dec a ; still waiting
	ld [wSequenceDelay], a
	ret

.call_function
	ld a, [wSequenceCmdPtr + 0]
	ld l, a
	ld a, [wSequenceCmdPtr + 1]
	ld h, a
	ld a, [hli]
	ld e, a
	ld a, [hli]
	ld d, a
	ld a, [hli]
	ld c, a
	ld a, [hli]
	ld b, a
	ld l, e
	ld h, d
	call CallHL2
	jr c, ExecuteIntroSequenceCmd
	ret

AdvanceIntroSequenceCmdPtrBy2: ; 1d42e (7:542e)
	ld a, 2
	jr AdvanceIntroSequenceCmdPtr

AdvanceIntroSequenceCmdPtrBy3: ; 1d432 (7:5432)
	ld a, 3
	jr AdvanceIntroSequenceCmdPtr

AdvanceIntroSequenceCmdPtrBy4: ; 1d436 (7:5436)
	ld a, 4
;	fallthrough

AdvanceIntroSequenceCmdPtr: ; 1d438 (7:5438)
	push hl
	ld hl, wSequenceCmdPtr
	add [hl]
	ld [hli], a
	ld a, [hl]
	adc 0
	ld [hl], a
	pop hl
	ret

IntroSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
	ld c, $7
	ld de, wTitleScreenSprites
.loop
	ld a, [de]
	ld [wWhichSprite], a
	farcall GetSpriteAnimCounter
	cp $ff
	jr nz, .no_carry
	inc de
	dec c
	jr nz, .loop
	call AdvanceIntroSequenceCmdPtrBy2
	scf
	ret

.no_carry
	or a
	ret

IntroSequenceCmd_Wait: ; 1d460 (7:5460)
	ld a, c
	ld [wSequenceDelay], a
	call AdvanceIntroSequenceCmdPtrBy3
	scf
	ret

IntroSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
	ld l, c
	ld h, b

	ld c, $7
	ld de, wTitleScreenSprites
.loop
	push bc
	push de
	ld a, [de]
	ld [wWhichSprite], a
	ld a, [hli]
	farcall StartSpriteAnimation
	pop de
	pop bc
	inc de
	dec c
	jr nz, .loop

	call AdvanceIntroSequenceCmdPtrBy4
	scf
	ret

IntroSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
	ld l, c
	ld h, b

	ld c, $7
	ld de, wTitleScreenSprites
.loop
	push bc
	push de
	ld a, [de]
	ld [wWhichSprite], a
	push hl
	ld c, SPRITE_ANIM_COORD_X
	call GetSpriteAnimBufferProperty
	ld e, l
	ld d, h
	pop hl
	ld a, [hli]
	add 8
	ld [de], a ; x
	inc de
	ld a, [hli]
	add 16
	ld [de], a ; y
	pop de
	pop bc
	inc de
	dec c
	jr nz, .loop

	call AdvanceIntroSequenceCmdPtrBy4
	scf
	ret

OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
	db SPRITE_ANIM_192 ; GRASS
	db SPRITE_ANIM_193 ; FIRE
	db SPRITE_ANIM_193 ; WATER
	db SPRITE_ANIM_192 ; COLORLESS
	db SPRITE_ANIM_193 ; LIGHTNING
	db SPRITE_ANIM_192 ; PSYCHIC
	db SPRITE_ANIM_193 ; FIGHTING

OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
	; x coord, y coord
	db 240,  28 ; GRASS
	db 160, 120 ; FIRE
	db 160,   8 ; WATER
	db 240,  64 ; COLORLESS
	db 160,  84 ; LIGHTNING
	db 240, 100 ; PSYCHIC
	db 160,  44 ; FIGHTING

OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
	db SPRITE_ANIM_193 ; GRASS
	db SPRITE_ANIM_192 ; FIRE
	db SPRITE_ANIM_192 ; WATER
	db SPRITE_ANIM_193 ; COLORLESS
	db SPRITE_ANIM_192 ; LIGHTNING
	db SPRITE_ANIM_193 ; PSYCHIC
	db SPRITE_ANIM_192 ; FIGHTING

OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
	; x coord, y coord
	db 160,  28 ; GRASS
	db 240, 120 ; FIRE
	db 240,   8 ; WATER
	db 160,  64 ; COLORLESS
	db 240,  84 ; LIGHTNING
	db 160, 100 ; PSYCHIC
	db 240,  44 ; FIGHTING

OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
	db SPRITE_ANIM_194 ; GRASS
	db SPRITE_ANIM_197 ; FIRE
	db SPRITE_ANIM_200 ; WATER
	db SPRITE_ANIM_203 ; COLORLESS
	db SPRITE_ANIM_206 ; LIGHTNING
	db SPRITE_ANIM_209 ; PSYCHIC
	db SPRITE_ANIM_212 ; FIGHTING

OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
	; x coord, y coord
	db 240,  32 ; GRASS
	db 160, 112 ; FIRE
	db 160,  16 ; WATER
	db 240,  64 ; COLORLESS
	db 160,  80 ; LIGHTNING
	db 240,  96 ; PSYCHIC
	db 160,  48 ; FIGHTING

OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
	db SPRITE_ANIM_195 ; GRASS
	db SPRITE_ANIM_198 ; FIRE
	db SPRITE_ANIM_201 ; WATER
	db SPRITE_ANIM_204 ; COLORLESS
	db SPRITE_ANIM_207 ; LIGHTNING
	db SPRITE_ANIM_210 ; PSYCHIC
	db SPRITE_ANIM_213 ; FIGHTING

OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
	; x coord, y coord
	db 112, 144 ; GRASS
	db  12, 144 ; FIRE
	db  32, 144 ; WATER
	db  92, 144 ; COLORLESS
	db  52, 144 ; LIGHTNING
	db 132, 144 ; PSYCHIC
	db  72, 144 ; FIGHTING

OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
	db SPRITE_ANIM_196 ; GRASS
	db SPRITE_ANIM_199 ; FIRE
	db SPRITE_ANIM_202 ; WATER
	db SPRITE_ANIM_205 ; COLORLESS
	db SPRITE_ANIM_208 ; LIGHTNING
	db SPRITE_ANIM_211 ; PSYCHIC
	db SPRITE_ANIM_214 ; FIGHTING

OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
	; x coord, y coord
	db 112,  76 ; GRASS
	db   0,  28 ; FIRE
	db  32,  76 ; WATER
	db  92, 252 ; COLORLESS
	db  52, 252 ; LIGHTNING
	db 144,  28 ; PSYCHIC
	db  72,  76 ; FIGHTING

IntroSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
	ld a, MUSIC_TITLESCREEN
	call PlaySong
	call AdvanceIntroSequenceCmdPtrBy2
	scf
	ret

IntroSequenceCmd_WaitSFX: ; 1d523 (7:5523)
	call AssertSFXFinished
	or a
	jr nz, .no_carry
	call AdvanceIntroSequenceCmdPtrBy2
	scf
	ret

.no_carry
	or a
	ret

IntroSequenceCmd_PlaySFX: ; 1d530 (7:5530)
	ld a, c
	call PlaySFX
	call AdvanceIntroSequenceCmdPtrBy3
	scf
	ret

IntroSequenceCmd_FadeIn: ; 1d539 (7:5539)
	ld a, TRUE
	ld [wIntroSequencePalsNeedUpdate], a
	call AdvanceIntroSequenceCmdPtrBy2
	scf
	ret

IntroSequenceCmd_FadeOut: ; 1d543 (7:5543)
	farcall Func_10d50
	ld a, TRUE
	ld [wIntroSequencePalsNeedUpdate], a
	call AdvanceIntroSequenceCmdPtrBy2
	scf
	ret

IntroSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
	lb bc, 6, 3
	ld a, SCENE_CHARIZARD_INTRO
	jr LoadOpeningSceneAndUpdateSGBBorder

IntroSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
	lb bc, 6, 3
	ld a, SCENE_SCYTHER_INTRO
	jr LoadOpeningSceneAndUpdateSGBBorder

IntroSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
	lb bc, 6, 3
	ld a, SCENE_AERODACTYL_INTRO
;	fallthrough

LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
	call LoadOpeningScene
	ld l, %001010
	lb bc, 0, 0
	lb de, 20, 18
	farcall Func_70498
	scf
	ret

IntroSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
	lb bc, 0, 0
	ld a, SCENE_TITLE_SCREEN
	call LoadOpeningScene
	call IntroSequenceEmptyFunc
	scf
	ret

; a = scene ID
; bc = coordinates for scene
LoadOpeningScene: ; 1d582 (7:5582)
	push af
	push bc
	call DisableLCD
	pop bc
	pop af

	farcall _LoadScene ; TODO change func name?
	farcall Func_10d17

	xor a
	ld [wIntroSequencePalsNeedUpdate], a
	call AdvanceIntroSequenceCmdPtrBy2
	call EnableLCD
	ret

IntroSequenceEmptyFunc: ; 1d59c (7:559c)
	ret

INCLUDE "data/sequences/intro.asm"

; once every 63 frames randomly choose an orb sprite
; to animate, i.e. circle around the screen
AnimateRandomTitleScreenOrb:
	ld a, [wConsole]
	cp CONSOLE_CGB
	call z, .UpdateSpriteAttributes
	ld a, [wd635]
	and 63
	ret nz ; don't pick an orb now

.pick_orb
	ld a, $7
	call Random
	ld c, a
	ld b, $00
	ld hl, wTitleScreenSprites
	add hl, bc
	ld a, [hl]
	ld [wWhichSprite], a
	farcall GetSpriteAnimCounter
	cp $ff
	jr nz, .pick_orb

	ld c, SPRITE_ANIM_ATTRIBUTES
	call GetSpriteAnimBufferProperty
	ld a, [wConsole]
	cp CONSOLE_CGB
	jr nz, .set_coords
	set SPRITE_ANIM_FLAG_UNSKIPPABLE, [hl]

.set_coords
	inc hl
	ld a, 248
	ld [hli], a ; SPRITE_ANIM_COORD_X
	ld a, 14
	ld [hl], a ; SPRITE_ANIM_COORD_Y
	ld a, [wConsole]
	cp CONSOLE_CGB
	ld a, SPRITE_ANIM_215
	jr nz, .start_anim
	ld a, SPRITE_ANIM_216
.start_anim
	farcall StartSpriteAnimation
	ret

.UpdateSpriteAttributes
	ld c, $7
	ld de, wTitleScreenSprites
.loop_orbs
	push bc
	ld a, [de]
	ld [wWhichSprite], a
	ld c, SPRITE_ANIM_COORD_X
	call GetSpriteAnimBufferProperty
	ld a, [hld]
	cp 152
	jr nz, .skip
	res SPRITE_ANIM_FLAG_UNSKIPPABLE, [hl]
.skip
	pop bc
	inc de
	dec c
	jr nz, .loop_orbs
	ret