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ExecuteIntroSequenceCmd: ; 1d408 (7:5408)
ld a, [wSequenceDelay]
or a
jr z, .call_function
cp $ff
ret z ; sequence ended
dec a ; still waiting
ld [wSequenceDelay], a
ret
.call_function
ld a, [wSequenceCmdPtr + 0]
ld l, a
ld a, [wSequenceCmdPtr + 1]
ld h, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld l, e
ld h, d
call CallHL2
jr c, ExecuteIntroSequenceCmd
ret
AdvanceIntroSequenceCmdPtrBy2: ; 1d42e (7:542e)
ld a, 2
jr AdvanceIntroSequenceCmdPtr
AdvanceIntroSequenceCmdPtrBy3: ; 1d432 (7:5432)
ld a, 3
jr AdvanceIntroSequenceCmdPtr
AdvanceIntroSequenceCmdPtrBy4: ; 1d436 (7:5436)
ld a, 4
; fallthrough
AdvanceIntroSequenceCmdPtr: ; 1d438 (7:5438)
push hl
ld hl, wSequenceCmdPtr
add [hl]
ld [hli], a
ld a, [hl]
adc 0
ld [hl], a
pop hl
ret
IntroSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
ld c, $7
ld de, wTitleScreenSprites
.loop
ld a, [de]
ld [wWhichSprite], a
farcall GetSpriteAnimCounter
cp $ff
jr nz, .no_carry
inc de
dec c
jr nz, .loop
call AdvanceIntroSequenceCmdPtrBy2
scf
ret
.no_carry
or a
ret
IntroSequenceCmd_Wait: ; 1d460 (7:5460)
ld a, c
ld [wSequenceDelay], a
call AdvanceIntroSequenceCmdPtrBy3
scf
ret
IntroSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
ld l, c
ld h, b
ld c, $7
ld de, wTitleScreenSprites
.loop
push bc
push de
ld a, [de]
ld [wWhichSprite], a
ld a, [hli]
farcall StartSpriteAnimation
pop de
pop bc
inc de
dec c
jr nz, .loop
call AdvanceIntroSequenceCmdPtrBy4
scf
ret
IntroSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
ld l, c
ld h, b
ld c, $7
ld de, wTitleScreenSprites
.loop
push bc
push de
ld a, [de]
ld [wWhichSprite], a
push hl
ld c, SPRITE_ANIM_COORD_X
call GetSpriteAnimBufferProperty
ld e, l
ld d, h
pop hl
ld a, [hli]
add 8
ld [de], a ; x
inc de
ld a, [hli]
add 16
ld [de], a ; y
pop de
pop bc
inc de
dec c
jr nz, .loop
call AdvanceIntroSequenceCmdPtrBy4
scf
ret
OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
db SPRITE_ANIM_192 ; GRASS
db SPRITE_ANIM_193 ; FIRE
db SPRITE_ANIM_193 ; WATER
db SPRITE_ANIM_192 ; COLORLESS
db SPRITE_ANIM_193 ; LIGHTNING
db SPRITE_ANIM_192 ; PSYCHIC
db SPRITE_ANIM_193 ; FIGHTING
OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
; x coord, y coord
db 240, 28 ; GRASS
db 160, 120 ; FIRE
db 160, 8 ; WATER
db 240, 64 ; COLORLESS
db 160, 84 ; LIGHTNING
db 240, 100 ; PSYCHIC
db 160, 44 ; FIGHTING
OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
db SPRITE_ANIM_193 ; GRASS
db SPRITE_ANIM_192 ; FIRE
db SPRITE_ANIM_192 ; WATER
db SPRITE_ANIM_193 ; COLORLESS
db SPRITE_ANIM_192 ; LIGHTNING
db SPRITE_ANIM_193 ; PSYCHIC
db SPRITE_ANIM_192 ; FIGHTING
OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
; x coord, y coord
db 160, 28 ; GRASS
db 240, 120 ; FIRE
db 240, 8 ; WATER
db 160, 64 ; COLORLESS
db 240, 84 ; LIGHTNING
db 160, 100 ; PSYCHIC
db 240, 44 ; FIGHTING
OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
db SPRITE_ANIM_194 ; GRASS
db SPRITE_ANIM_197 ; FIRE
db SPRITE_ANIM_200 ; WATER
db SPRITE_ANIM_203 ; COLORLESS
db SPRITE_ANIM_206 ; LIGHTNING
db SPRITE_ANIM_209 ; PSYCHIC
db SPRITE_ANIM_212 ; FIGHTING
OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
; x coord, y coord
db 240, 32 ; GRASS
db 160, 112 ; FIRE
db 160, 16 ; WATER
db 240, 64 ; COLORLESS
db 160, 80 ; LIGHTNING
db 240, 96 ; PSYCHIC
db 160, 48 ; FIGHTING
OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
db SPRITE_ANIM_195 ; GRASS
db SPRITE_ANIM_198 ; FIRE
db SPRITE_ANIM_201 ; WATER
db SPRITE_ANIM_204 ; COLORLESS
db SPRITE_ANIM_207 ; LIGHTNING
db SPRITE_ANIM_210 ; PSYCHIC
db SPRITE_ANIM_213 ; FIGHTING
OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
; x coord, y coord
db 112, 144 ; GRASS
db 12, 144 ; FIRE
db 32, 144 ; WATER
db 92, 144 ; COLORLESS
db 52, 144 ; LIGHTNING
db 132, 144 ; PSYCHIC
db 72, 144 ; FIGHTING
OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
db SPRITE_ANIM_196 ; GRASS
db SPRITE_ANIM_199 ; FIRE
db SPRITE_ANIM_202 ; WATER
db SPRITE_ANIM_205 ; COLORLESS
db SPRITE_ANIM_208 ; LIGHTNING
db SPRITE_ANIM_211 ; PSYCHIC
db SPRITE_ANIM_214 ; FIGHTING
OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
; x coord, y coord
db 112, 76 ; GRASS
db 0, 28 ; FIRE
db 32, 76 ; WATER
db 92, 252 ; COLORLESS
db 52, 252 ; LIGHTNING
db 144, 28 ; PSYCHIC
db 72, 76 ; FIGHTING
IntroSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
ld a, MUSIC_TITLESCREEN
call PlaySong
call AdvanceIntroSequenceCmdPtrBy2
scf
ret
IntroSequenceCmd_WaitSFX: ; 1d523 (7:5523)
call AssertSFXFinished
or a
jr nz, .no_carry
call AdvanceIntroSequenceCmdPtrBy2
scf
ret
.no_carry
or a
ret
IntroSequenceCmd_PlaySFX: ; 1d530 (7:5530)
ld a, c
call PlaySFX
call AdvanceIntroSequenceCmdPtrBy3
scf
ret
IntroSequenceCmd_FadeIn: ; 1d539 (7:5539)
ld a, TRUE
ld [wIntroSequencePalsNeedUpdate], a
call AdvanceIntroSequenceCmdPtrBy2
scf
ret
IntroSequenceCmd_FadeOut: ; 1d543 (7:5543)
farcall Func_10d50
ld a, TRUE
ld [wIntroSequencePalsNeedUpdate], a
call AdvanceIntroSequenceCmdPtrBy2
scf
ret
IntroSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
lb bc, 6, 3
ld a, SCENE_CHARIZARD_INTRO
jr LoadOpeningSceneAndUpdateSGBBorder
IntroSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
lb bc, 6, 3
ld a, SCENE_SCYTHER_INTRO
jr LoadOpeningSceneAndUpdateSGBBorder
IntroSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
lb bc, 6, 3
ld a, SCENE_AERODACTYL_INTRO
; fallthrough
LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
call LoadOpeningScene
ld l, %001010
lb bc, 0, 0
lb de, 20, 18
farcall Func_70498
scf
ret
IntroSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
lb bc, 0, 0
ld a, SCENE_TITLE_SCREEN
call LoadOpeningScene
call IntroSequenceEmptyFunc
scf
ret
; a = scene ID
; bc = coordinates for scene
LoadOpeningScene: ; 1d582 (7:5582)
push af
push bc
call DisableLCD
pop bc
pop af
farcall _LoadScene ; TODO change func name?
farcall Func_10d17
xor a
ld [wIntroSequencePalsNeedUpdate], a
call AdvanceIntroSequenceCmdPtrBy2
call EnableLCD
ret
IntroSequenceEmptyFunc: ; 1d59c (7:559c)
ret
INCLUDE "data/sequences/intro.asm"
; once every 63 frames randomly choose an orb sprite
; to animate, i.e. circle around the screen
AnimateRandomTitleScreenOrb:
ld a, [wConsole]
cp CONSOLE_CGB
call z, .UpdateSpriteAttributes
ld a, [wd635]
and 63
ret nz ; don't pick an orb now
.pick_orb
ld a, $7
call Random
ld c, a
ld b, $00
ld hl, wTitleScreenSprites
add hl, bc
ld a, [hl]
ld [wWhichSprite], a
farcall GetSpriteAnimCounter
cp $ff
jr nz, .pick_orb
ld c, SPRITE_ANIM_ATTRIBUTES
call GetSpriteAnimBufferProperty
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .set_coords
set SPRITE_ANIM_FLAG_UNSKIPPABLE, [hl]
.set_coords
inc hl
ld a, 248
ld [hli], a ; SPRITE_ANIM_COORD_X
ld a, 14
ld [hl], a ; SPRITE_ANIM_COORD_Y
ld a, [wConsole]
cp CONSOLE_CGB
ld a, SPRITE_ANIM_215
jr nz, .start_anim
ld a, SPRITE_ANIM_216
.start_anim
farcall StartSpriteAnimation
ret
.UpdateSpriteAttributes
ld c, $7
ld de, wTitleScreenSprites
.loop_orbs
push bc
ld a, [de]
ld [wWhichSprite], a
ld c, SPRITE_ANIM_COORD_X
call GetSpriteAnimBufferProperty
ld a, [hld]
cp 152
jr nz, .skip
res SPRITE_ANIM_FLAG_UNSKIPPABLE, [hl]
.skip
pop bc
inc de
dec c
jr nz, .loop_orbs
ret
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