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ExecuteOpeningSequenceCmd: ; 1d408 (7:5408)
ld a, [wSequenceDelay]
or a
jr z, .call_function
cp $ff
ret z ; sequence ended
dec a ; still waiting
ld [wSequenceDelay], a
ret
.call_function
ld a, [wSequenceCmdPtr + 0]
ld l, a
ld a, [wSequenceCmdPtr + 1]
ld h, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld l, e
ld h, d
call CallHL2
jr c, ExecuteOpeningSequenceCmd
ret
; 0x1d42e
AdvanceOpeningSequenceCmdPtrBy2: ; 1d42e (7:542e)
ld a, 2
jr AdvanceOpeningSequenceCmdPtr
AdvanceOpeningSequenceCmdPtrBy3: ; 1d432 (7:5432)
ld a, 3
jr AdvanceOpeningSequenceCmdPtr
AdvanceOpeningSequenceCmdPtrBy4: ; 1d436 (7:5436)
ld a, 4
; fallthrough
AdvanceOpeningSequenceCmdPtr: ; 1d438 (7:5438)
push hl
ld hl, wSequenceCmdPtr
add [hl]
ld [hli], a
ld a, [hl]
adc 0
ld [hl], a
pop hl
ret
; 0x1d444
OpeningSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
ld c, $7
ld de, wTitleScreenSprites
.loop
ld a, [de]
ld [wWhichSprite], a
farcall GetSpriteAnimCounter
cp $ff
jr nz, .no_carry
inc de
dec c
jr nz, .loop
call AdvanceOpeningSequenceCmdPtrBy2
scf
ret
.no_carry
or a
ret
; 0x1d460
OpeningSequenceCmd_Wait: ; 1d460 (7:5460)
ld a, c
ld [wSequenceDelay], a
call AdvanceOpeningSequenceCmdPtrBy3
scf
ret
; 0x1d469
OpeningSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
ld l, c
ld h, b
ld c, $7
ld de, wTitleScreenSprites
.loop
push bc
push de
ld a, [de]
ld [wWhichSprite], a
ld a, [hli]
farcall StartSpriteAnimation
pop de
pop bc
inc de
dec c
jr nz, .loop
call AdvanceOpeningSequenceCmdPtrBy4
scf
ret
; 0x1d486
OpeningSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
ld l, c
ld h, b
ld c, $7
ld de, wTitleScreenSprites
.loop
push bc
push de
ld a, [de]
ld [wWhichSprite], a
push hl
ld c, SPRITE_ANIM_COORD_X
call GetSpriteAnimBufferProperty
ld e, l
ld d, h
pop hl
ld a, [hli]
add 8
ld [de], a ; x
inc de
ld a, [hli]
add 16
ld [de], a ; y
pop de
pop bc
inc de
dec c
jr nz, .loop
call AdvanceOpeningSequenceCmdPtrBy4
scf
ret
; 0x1d4b0
OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
db $c0 ; GRASS
db $c1 ; FIRE
db $c1 ; WATER
db $c0 ; COLORLESS
db $c1 ; LIGHTNING
db $c0 ; PSYCHIC
db $c1 ; FIGHTING
; 0x1d4b7
OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
; x coord, y coord
db 240, 28 ; GRASS
db 160, 120 ; FIRE
db 160, 8 ; WATER
db 240, 64 ; COLORLESS
db 160, 84 ; LIGHTNING
db 240, 100 ; PSYCHIC
db 160, 44 ; FIGHTING
; 0x1d4c5
OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
db $c1 ; GRASS
db $c0 ; FIRE
db $c0 ; WATER
db $c1 ; COLORLESS
db $c0 ; LIGHTNING
db $c1 ; PSYCHIC
db $c0 ; FIGHTING
; 0x1d4cc
OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
; x coord, y coord
db 160, 28 ; GRASS
db 240, 120 ; FIRE
db 240, 8 ; WATER
db 160, 64 ; COLORLESS
db 240, 84 ; LIGHTNING
db 160, 100 ; PSYCHIC
db 240, 44 ; FIGHTING
; 0x1d4da
OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
db $c2 ; GRASS
db $c5 ; FIRE
db $c8 ; WATER
db $cb ; COLORLESS
db $ce ; LIGHTNING
db $d1 ; PSYCHIC
db $d4 ; FIGHTING
; 0x1d4e1
OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
; x coord, y coord
db 240, 32 ; GRASS
db 160, 112 ; FIRE
db $A0, 16 ; WATER
db 240, 64 ; COLORLESS
db 160, 80 ; LIGHTNING
db 240, 96 ; PSYCHIC
db 160, 48 ; FIGHTING
; 0x1d4ef
OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
db $c3 ; GRASS
db $c6 ; FIRE
db $c9 ; WATER
db $cc ; COLORLESS
db $cf ; LIGHTNING
db $d2 ; PSYCHIC
db $d5 ; FIGHTING
; 0x1d4f6
OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
; x coord, y coord
db 112, 144 ; GRASS
db 12, 144 ; FIRE
db 32, 144 ; WATER
db 92, 144 ; COLORLESS
db 52, 144 ; LIGHTNING
db 132, 144 ; PSYCHIC
db 72, 144 ; FIGHTING
; 0x1d504
OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
db $c4 ; GRASS
db $c7 ; FIRE
db $ca ; WATER
db $cd ; COLORLESS
db $d0 ; LIGHTNING
db $d3 ; PSYCHIC
db $d6 ; FIGHTING
; 0x1d50b
OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
; x coord, y coord
db 112, 76 ; GRASS
db 0, 28 ; FIRE
db 32, 76 ; WATER
db 92, 252 ; COLORLESS
db 52, 252 ; LIGHTNING
db 144, 28 ; PSYCHIC
db 72, 76 ; FIGHTING
; 0x1d519
OpeningSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
ld a, MUSIC_TITLESCREEN
call PlaySong
call AdvanceOpeningSequenceCmdPtrBy2
scf
ret
; 0x1d523
OpeningSequenceCmd_WaitSFX: ; 1d523 (7:5523)
call AssertSFXFinished
or a
jr nz, .no_carry
call AdvanceOpeningSequenceCmdPtrBy2
scf
ret
.no_carry
or a
ret
; 0x1d530
OpeningSequenceCmd_PlaySFX: ; 1d530 (7:5530)
ld a, c
call PlaySFX
call AdvanceOpeningSequenceCmdPtrBy3
scf
ret
; 0x1d539
OpeningSequenceCmd_FadeIn: ; 1d539 (7:5539)
ld a, $01
ld [wd634], a
call AdvanceOpeningSequenceCmdPtrBy2
scf
ret
; 0x1d543
OpeningSequenceCmd_FadeOut: ; 1d543 (7:5543)
farcall Func_10d50
ld a, $01
ld [wd634], a
call AdvanceOpeningSequenceCmdPtrBy2
scf
ret
; 0x1d551
OpeningSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
lb bc, 6, 3
ld a, SCENE_CHARIZARD_INTRO
jr LoadOpeningSceneAndUpdateSGBBorder
OpeningSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
lb bc, 6, 3
ld a, SCENE_SCYTHER_INTRO
jr LoadOpeningSceneAndUpdateSGBBorder
OpeningSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
lb bc, 6, 3
ld a, SCENE_AERODACTYL_INTRO
; fallthrough
LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
call LoadOpeningScene
ld l, %001010
lb bc, 0, 0
lb de, 20, 18
farcall Func_70498
scf
ret
; 0x1d575
OpeningSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
lb bc, 0, 0
ld a, SCENE_TITLE_SCREEN
call LoadOpeningScene
call Func_1d59c
scf
ret
; 0x1d582
; a = scene ID
; bc = coordinates for scene
LoadOpeningScene: ; 1d582 (7:5582)
push af
push bc
call DisableLCD
pop bc
pop af
farcall _LoadScene ; TODO change func name?
farcall Func_10d17
xor a
ld [wd634], a
call AdvanceOpeningSequenceCmdPtrBy2
call EnableLCD
ret
; 0x1d59c
Func_1d59c: ; 1d59c (7:559c)
ret
; 0x1d59d
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