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|
; save duel state to SRAM
; called between each two-player turn, just after player draws card (ROM bank 1 loaded)
SaveDuelStateToSRAM:
ld a, $2
call BankswitchSRAM
; save duel data to sCurrentDuel
call SaveDuelData
xor a
call BankswitchSRAM
call EnableSRAM
ld hl, s0a008
ld a, [hl]
inc [hl]
call DisableSRAM
; select hl = SRAM3:(a000 + $400 * [s0a008] & $3)
; save wDuelTurns, non-turn holder's arena card ID, turn holder's arena card ID
and $3
add HIGH($a000) / 4
ld l, $0
ld h, a
add hl, hl
add hl, hl
ld a, $3
call BankswitchSRAM
push hl
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
ld a, e
ld [wTempTurnDuelistCardID], a
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
ld a, e
ld [wTempNonTurnDuelistCardID], a
call SwapTurn
pop hl
push hl
call EnableSRAM
ld a, [wDuelTurns]
ld [hli], a
ld a, [wTempNonTurnDuelistCardID]
ld [hli], a
ld a, [wTempTurnDuelistCardID]
ld [hli], a
; save duel data to SRAM3:(a000 + $400 * [s0a008] & $3) + $0010
pop hl
ld de, $0010
add hl, de
ld e, l
ld d, h
call DisableSRAM
bank1call SaveDuelDataToDE
xor a
call BankswitchSRAM
ret
; copies the deck pointed to by de to wPlayerDeck or wOpponentDeck (depending on whose turn it is)
CopyDeckData:
ld hl, wPlayerDeck
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .copy_deck_data
ld hl, wOpponentDeck
.copy_deck_data
; start by putting a terminator at the end of the deck
push hl
ld bc, DECK_SIZE - 1
add hl, bc
ld [hl], $0
pop hl
push hl
.next_card
ld a, [de]
inc de
ld b, a
or a
jr z, .done
ld a, [de]
inc de
ld c, a
.card_quantity_loop
ld [hl], c
inc hl
dec b
jr nz, .card_quantity_loop
jr .next_card
.done
ld hl, wDeckName
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
pop hl
ld bc, DECK_SIZE - 1
add hl, bc
ld a, [hl]
or a
ret nz
debug_nop
scf
ret
; return, in register a, the amount of prizes that the turn holder has not yet drawn
CountPrizes:
push hl
ld a, DUELVARS_PRIZES
call GetTurnDuelistVariable
ld l, a
xor a
.count_loop
rr l
adc $00
inc l
dec l
jr nz, .count_loop
pop hl
ret
; shuffles the turn holder's deck
; if less than 60 cards remain in the deck, it makes sure that the rest are ignored
ShuffleDeck:
ldh a, [hWhoseTurn]
ld h, a
ld d, a
ld a, DECK_SIZE
ld l, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
sub [hl]
ld b, a
ld a, DUELVARS_DECK_CARDS
add [hl]
ld l, a ; hl = DUELVARS_DECK_CARDS + [DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK]
ld a, b ; a = number of cards in the deck
call ShuffleCards
ret
; draw a card from the turn holder's deck, saving its location as CARD_LOCATION_JUST_DRAWN.
; returns carry if deck is empty, nc if a card was successfully drawn.
; AddCardToHand is meant to be called next (unless this function returned carry).
DrawCardFromDeck:
push hl
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
cp DECK_SIZE
jr nc, .empty_deck
inc a
ld [hl], a ; increment number of cards not in deck
add DUELVARS_DECK_CARDS - 1 ; point to top card in the deck
ld l, a
ld a, [hl] ; grab card number (0-59) from wPlayerDeckCards or wOpponentDeckCards array
ld l, a
ld [hl], CARD_LOCATION_JUST_DRAWN ; temporarily write to corresponding card location variable
pop hl
or a
ret
.empty_deck
pop hl
scf
ret
; add a card to the top of the turn holder's deck
; the card is identified by register a, which contains the deck index (0-59) of the card
ReturnCardToDeck:
push hl
push af
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
dec a
ld [hl], a ; decrement number of cards not in deck
add DUELVARS_DECK_CARDS
ld l, a ; point to top deck card
pop af
ld [hl], a ; set top deck card
ld l, a
ld [hl], CARD_LOCATION_DECK
ld a, l
pop hl
ret
; search a card in the turn holder's deck, extract it, and set its location to
; CARD_LOCATION_JUST_DRAWN. AddCardToHand is meant to be called next.
; the card is identified by register a, which contains the deck index (0-59) of the card.
SearchCardInDeckAndAddToHand:
push af
push hl
push de
push bc
ld c, a
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
inc [hl] ; increment number of cards not in deck
ld b, a ; DECK_SIZE - [DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK] (number of cards in deck)
ld l, c
set CARD_LOCATION_JUST_DRAWN_F, [hl]
ld l, DUELVARS_DECK_CARDS + DECK_SIZE - 1
ld e, l
ld d, h ; hl = de = DUELVARS_DECK_CARDS + DECK_SIZE - 1 (last card)
inc b
jr .match
.loop
ld a, [hld]
cp c
jr z, .match
ld [de], a
dec de
.match
dec b
jr nz, .loop
pop bc
pop de
pop hl
pop af
ret
; adds a card to the turn holder's hand and increments the number of cards in the hand
; the card is identified by register a, which contains the deck index (0-59) of the card
AddCardToHand:
push af
push hl
push de
ld e, a
ld l, a
ldh a, [hWhoseTurn]
ld h, a
; write CARD_LOCATION_HAND into the location of this card
ld [hl], CARD_LOCATION_HAND
; increment number of cards in hand
ld l, DUELVARS_NUMBER_OF_CARDS_IN_HAND
inc [hl]
; add card to hand
ld a, DUELVARS_HAND - 1
add [hl]
ld l, a
ld [hl], e
pop de
pop hl
pop af
ret
; removes a card from the turn holder's hand and decrements the number of cards in the hand
; the card is identified by register a, which contains the deck index (0-59) of the card
RemoveCardFromHand:
push af
push hl
push bc
push de
ld c, a
ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
call GetTurnDuelistVariable
or a
jr z, .done ; done if no cards in hand
ld b, a ; number of cards in hand
ld l, DUELVARS_HAND
ld e, l
ld d, h
.next_card
ld a, [hli]
cp c
jr nz, .no_match
push hl
ld l, DUELVARS_NUMBER_OF_CARDS_IN_HAND
dec [hl]
pop hl
jr .done_card
.no_match
ld [de], a ; keep any card that doesn't match in the player's hand
inc de
.done_card
dec b
jr nz, .next_card
.done
pop de
pop bc
pop hl
pop af
ret
; moves a card to the turn holder's discard pile, as long as it is in the hand
; the card is identified by register a, which contains the deck index (0-59) of the card
MoveHandCardToDiscardPile:
call GetTurnDuelistVariable
ld a, [hl]
and $ff ^ CARD_LOCATION_JUST_DRAWN
cp CARD_LOCATION_HAND
ret nz ; return if card not in hand
ld a, l
call RemoveCardFromHand
; fallthrough
; puts the turn holder's card with the deck index (0-59) given in a into the discard pile
PutCardInDiscardPile:
push af
push hl
push de
call GetTurnDuelistVariable
ld [hl], CARD_LOCATION_DISCARD_PILE
ld e, l
ld l, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE
inc [hl]
ld a, DUELVARS_DECK_CARDS - 1
add [hl]
ld l, a
ld [hl], e ; save card to DUELVARS_DECK_CARDS + [DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE]
pop de
pop hl
pop af
ret
; search a card in the turn holder's discard pile, extract it, and set its location to
; CARD_LOCATION_JUST_DRAWN. AddCardToHand is meant to be called next.
; the card is identified by register a, which contains the deck index (0-59) of the card
MoveDiscardPileCardToHand:
push hl
push de
push bc
call GetTurnDuelistVariable
set CARD_LOCATION_JUST_DRAWN_F, [hl]
ld b, l
ld l, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE
ld a, [hl]
or a
jr z, .done ; done if no cards in discard pile
ld c, a
dec [hl] ; decrement number of cards in discard pile
ld l, DUELVARS_DECK_CARDS
ld e, l
ld d, h ; de = hl = DUELVARS_DECK_CARDS
.next_card
ld a, [hli]
cp b
jr z, .match
ld [de], a
inc de
.match
dec c
jr nz, .next_card
ld a, b
.done
pop bc
pop de
pop hl
ret
; return in the z flag whether turn holder's prize a (0-7) has been drawn or not
; z: drawn, nz: not drawn
CheckPrizeTaken:
ld e, a
ld d, 0
ld hl, PowersOf2
add hl, de
ld a, [hl]
ld e, a
cpl
ld d, a
ld a, DUELVARS_PRIZES
call GetTurnDuelistVariable
and e
ret
PowersOf2:
db $01, $02, $04, $08, $10, $20, $40, $80
; fill wDuelTempList with the turn holder's discard pile cards (their 0-59 deck indexes)
; return carry if the turn holder has no cards in the discard pile
CreateDiscardPileCardList:
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE
ld b, [hl]
ld a, DUELVARS_DECK_CARDS - 1
add [hl] ; point to last card in discard pile
ld l, a
ld de, wDuelTempList
inc b
jr .begin_loop
.next_card_loop
ld a, [hld]
ld [de], a
inc de
.begin_loop
dec b
jr nz, .next_card_loop
ld a, $ff ; $ff-terminated
ld [de], a
ld l, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE
ld a, [hl]
or a
ret nz
scf
ret
; fill wDuelTempList with the turn holder's remaining deck cards (their 0-59 deck indexes)
; return carry if the turn holder has no cards left in the deck
CreateDeckCardList:
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
cp DECK_SIZE
jr nc, .no_cards_left_in_deck
ld a, DECK_SIZE
sub [hl]
ld c, a
ld b, a ; c = b = DECK_SIZE - [DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK]
ld a, [hl]
add DUELVARS_DECK_CARDS
ld l, a ; l = DUELVARS_DECK_CARDS + [DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK]
inc b
ld de, wDuelTempList
jr .begin_loop
.next_card
ld a, [hli]
ld [de], a
inc de
.begin_loop
dec b
jr nz, .next_card
ld a, $ff ; $ff-terminated
ld [de], a
ld a, c
or a
ret
.no_cards_left_in_deck
ld a, $ff
ld [wDuelTempList], a
scf
ret
; fill wDuelTempList with the turn holder's energy cards
; in the arena or in a bench slot (their 0-59 deck indexes).
; if a == 0: search in CARD_LOCATION_ARENA
; if a != 0: search in CARD_LOCATION_BENCH_[A]
; return carry if no energy cards were found
CreateArenaOrBenchEnergyCardList:
or CARD_LOCATION_PLAY_AREA
ld c, a
ld de, wDuelTempList
ld a, DUELVARS_CARD_LOCATIONS
call GetTurnDuelistVariable
.next_card_loop
ld a, [hl]
cp c
jr nz, .skip_card ; jump if not in specified play area location
ld a, l
call LoadCardDataToBuffer2_FromDeckIndex
ld a, [wLoadedCard2Type]
and 1 << TYPE_ENERGY_F
jr z, .skip_card ; jump if Pokemon or trainer card
ld a, l
ld [de], a ; add to wDuelTempList
inc de
.skip_card
inc l
ld a, l
cp DECK_SIZE
jr c, .next_card_loop
; all cards checked
ld a, $ff
ld [de], a
ld a, [wDuelTempList]
cp $ff
jr z, .no_energies_found
or a
ret
.no_energies_found
scf
ret
; fill wDuelTempList with the turn holder's hand cards (their 0-59 deck indexes)
; return carry if the turn holder has no cards in hand
; and outputs in a number of cards.
CreateHandCardList:
call FindLastCardInHand
inc b
jr .skip_card
.check_next_card_loop
ld a, [hld]
push hl
ld l, a
bit CARD_LOCATION_JUST_DRAWN_F, [hl]
pop hl
jr nz, .skip_card
ld [de], a
inc de
.skip_card
dec b
jr nz, .check_next_card_loop
ld a, $ff ; $ff-terminated
ld [de], a
ld l, DUELVARS_NUMBER_OF_CARDS_IN_HAND
ld a, [hl]
or a
ret nz
scf
ret
; sort the turn holder's hand cards by ID (highest to lowest ID)
; makes use of wDuelTempList
SortHandCardsByID:
call FindLastCardInHand
.loop
ld a, [hld]
ld [de], a
inc de
dec b
jr nz, .loop
ld a, $ff
ld [de], a
call SortCardsInDuelTempListByID
call FindLastCardInHand
.loop2
ld a, [de]
inc de
ld [hld], a
dec b
jr nz, .loop2
ret
; returns:
; b = turn holder's number of cards in hand (DUELVARS_NUMBER_OF_CARDS_IN_HAND)
; hl = pointer to turn holder's last (newest) card in DUELVARS_HAND
; de = wDuelTempList
FindLastCardInHand:
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_NUMBER_OF_CARDS_IN_HAND
ld b, [hl]
ld a, DUELVARS_HAND - 1
add [hl]
ld l, a
ld de, wDuelTempList
ret
; shuffles the deck by swapping the position of each card with the position of another random card
; input:
; a = how many cards to shuffle
; hl = DUELVARS_DECK_CARDS + [DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK]
ShuffleCards:
or a
ret z ; return if deck is empty
push hl
push de
push bc
ld c, a
ld b, a
ld e, l
ld d, h
.shuffle_next_card_loop
push bc
push de
ld a, c
call Random
add e
ld e, a
ld a, $0
adc d
ld d, a
ld a, [de]
ld b, [hl]
ld [hl], a
ld a, b
ld [de], a
pop de
pop bc
inc hl
dec b
jr nz, .shuffle_next_card_loop
pop bc
pop de
pop hl
ret
; sort a $ff-terminated list of deck index cards by ID (lowest to highest ID).
; the list is wDuelTempList.
SortCardsInDuelTempListByID:
ld hl, hTempListPtr_ff99
ld [hl], LOW(wDuelTempList)
inc hl
ld [hl], HIGH(wDuelTempList)
jr SortCardsInListByID_CheckForListTerminator
; sort a $ff-terminated list of deck index cards by ID (lowest to highest ID).
; the pointer to the list is given in hTempListPtr_ff99.
; sorting by ID rather than deck index means that the order of equal (same ID) cards does not matter,
; even if they have a different deck index.
SortCardsInListByID:
; load [hTempListPtr_ff99] into hl and de
ld hl, hTempListPtr_ff99
ld a, [hli]
ld h, [hl]
ld l, a
ld e, l
ld d, h
; get ID of card with deck index at [de]
ld a, [de]
call GetCardIDFromDeckIndex_bc
ld a, c
ldh [hTempCardID_ff9b], a
ld a, b
ldh [hTempCardID_ff9b + 1], a ; 0
; hl = [hTempListPtr_ff99] + 1
inc hl
jr .check_list_end
.next_card_in_list
ld a, [hl]
call GetCardIDFromDeckIndex_bc
ldh a, [hTempCardID_ff9b + 1]
cp b
jr nz, .go
ldh a, [hTempCardID_ff9b]
cp c
.go
jr c, .not_lower_id
; this card has the lowest ID of those checked so far
ld e, l
ld d, h
ld a, c
ldh [hTempCardID_ff9b], a
ld a, b
ldh [hTempCardID_ff9b + 1], a
.not_lower_id
inc hl
.check_list_end
bit 7, [hl] ; $ff is the list terminator
jr z, .next_card_in_list
; reached list terminator
ld hl, hTempListPtr_ff99
push hl
ld a, [hli]
ld h, [hl]
ld l, a
; swap the lowest ID card found with the card in the current list position
ld c, [hl]
ld a, [de]
ld [hl], a
ld a, c
ld [de], a
pop hl
; [hTempListPtr_ff99] += 1 (point hl to next card in list)
inc [hl]
jr nz, SortCardsInListByID_CheckForListTerminator
inc hl
inc [hl]
; fallthrough
SortCardsInListByID_CheckForListTerminator:
ld hl, hTempListPtr_ff99
ld a, [hli]
ld h, [hl]
ld l, a
bit 7, [hl] ; $ff is the list terminator
jr z, SortCardsInListByID
ret
; returns, in register bc, the id of the card with the deck index specified in register a
; preserves hl
GetCardIDFromDeckIndex_bc:
push hl
call _GetCardIDFromDeckIndex
ld c, a
ld b, $0
pop hl
ret
; return [wDuelTempList + a] in a and in hTempCardIndex_ff98
GetCardInDuelTempList_OnlyDeckIndex:
push hl
push de
ld e, a
ld d, $0
ld hl, wDuelTempList
add hl, de
ld a, [hl]
ldh [hTempCardIndex_ff98], a
pop de
pop hl
ret
; given the deck index (0-59) of a card in [wDuelTempList + a], return:
; - the id of the card with that deck index in register de
; - [wDuelTempList + a] in hTempCardIndex_ff98 and in register a
GetCardInDuelTempList:
push hl
ld e, a
ld d, $0
ld hl, wDuelTempList
add hl, de
ld a, [hl]
ldh [hTempCardIndex_ff98], a
call GetCardIDFromDeckIndex
pop hl
ldh a, [hTempCardIndex_ff98]
ret
; returns, in register de, the id of the card with the deck index (0-59) specified by register a
; preserves af and hl
GetCardIDFromDeckIndex:
push af
push hl
call _GetCardIDFromDeckIndex
ld e, a
ld d, $0
pop hl
pop af
ret
; remove card c from wDuelTempList (it contains a $ff-terminated list of deck indexes)
; returns carry if no matches were found.
RemoveCardFromDuelTempList:
push hl
push de
push bc
ld hl, wDuelTempList
ld e, l
ld d, h
ld c, a
ld b, $00
.next
ld a, [hli]
cp $ff
jr z, .end_of_list
cp c
jr z, .match
ld [de], a
inc de
inc b
.match
jr .next
.end_of_list
ld [de], a
ld a, b
or a
jr nz, .done
scf
.done
pop bc
pop de
pop hl
ret
; return the number of cards in wDuelTempList in a
CountCardsInDuelTempList:
push hl
push bc
ld hl, wDuelTempList
ld b, -1
.loop
inc b
ld a, [hli]
cp $ff
jr nz, .loop
ld a, b
pop bc
pop hl
ret
; returns, in register a, the id of the card with the deck index (0-59) specified in register a
_GetCardIDFromDeckIndex:
push de
ld e, a
ld d, $0
ld hl, wPlayerDeck
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .load_card_from_deck
ld hl, wOpponentDeck
.load_card_from_deck
add hl, de
ld a, [hl]
pop de
ret
; load data of card with deck index a (0-59) to wLoadedCard1
LoadCardDataToBuffer1_FromDeckIndex:
push hl
push de
push bc
push af
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
pop af
ld hl, wLoadedCard1
bank1call ConvertSpecialTrainerCardToPokemon
ld a, e
pop bc
pop de
pop hl
ret
; load data of card with deck index a (0-59) to wLoadedCard2
LoadCardDataToBuffer2_FromDeckIndex:
push hl
push de
push bc
push af
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer2_FromCardID
pop af
ld hl, wLoadedCard2
bank1call ConvertSpecialTrainerCardToPokemon
ld a, e
pop bc
pop de
pop hl
ret
; evolve a turn holder's Pokemon card in the play area slot determined by hTempPlayAreaLocation_ff9d
; into another turn holder's Pokemon card identifier by its deck index (0-59) in hTempCardIndex_ff98.
; return nc if evolution was successful.
EvolvePokemonCardIfPossible:
; first make sure the attempted evolution is viable
ldh a, [hTempCardIndex_ff98]
ld d, a
ldh a, [hTempPlayAreaLocation_ff9d]
ld e, a
call CheckIfCanEvolveInto
ret c ; return if it's not capable of evolving into the selected Pokemon
; fallthrough
; evolve a turn holder's Pokemon card in the play area slot determined by hTempPlayAreaLocation_ff9d
; into another turn holder's Pokemon card identifier by its deck index (0-59) in hTempCardIndex_ff98.
EvolvePokemonCard:
; place the evolved Pokemon card in the play area location of the pre-evolved Pokemon card
ldh a, [hTempPlayAreaLocation_ff9d]
ld e, a
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld [wPreEvolutionPokemonCard], a ; save pre-evolved Pokemon card into wPreEvolutionPokemonCard
call LoadCardDataToBuffer2_FromDeckIndex
ldh a, [hTempCardIndex_ff98]
ld [hl], a
call LoadCardDataToBuffer1_FromDeckIndex
ldh a, [hTempCardIndex_ff98]
call PutHandCardInPlayArea
; update the Pokemon's HP with the difference
ldh a, [hTempPlayAreaLocation_ff9d] ; derp
ld a, e
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld a, [wLoadedCard2HP]
ld c, a
ld a, [wLoadedCard1HP]
sub c
add [hl]
ld [hl], a
; reset status (if in arena) and set the flag that prevents it from evolving again this turn
ld a, e
add DUELVARS_ARENA_CARD_FLAGS
ld l, a
ld [hl], $00
ld a, e
add DUELVARS_ARENA_CARD_CHANGED_TYPE
ld l, a
ld [hl], $00
ld a, e
or a
call z, ClearAllStatusConditions
; set the new evolution stage of the card
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
ld a, [wLoadedCard1Stage]
ld [hl], a
or a
ret
; never executed
scf
ret
; check if the turn holder's Pokemon card at e can evolve into the turn holder's Pokemon card d.
; e is the play area location offset (PLAY_AREA_*) of the Pokemon trying to evolve.
; d is the deck index (0-59) of the Pokemon card that was selected to be the evolution target.
; return carry if can't evolve, plus nz if the reason for it is the card was played this turn.
CheckIfCanEvolveInto:
push de
ld a, e
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer2_FromDeckIndex
ld a, d
call LoadCardDataToBuffer1_FromDeckIndex
ld hl, wLoadedCard2Name
ld de, wLoadedCard1PreEvoName
ld a, [de]
cp [hl]
jr nz, .cant_evolve ; jump if they are incompatible to evolve
inc de
inc hl
ld a, [de]
cp [hl]
jr nz, .cant_evolve ; jump if they are incompatible to evolve
pop de
ld a, e
add DUELVARS_ARENA_CARD_FLAGS
call GetTurnDuelistVariable
and CAN_EVOLVE_THIS_TURN
jr nz, .can_evolve
; if the card trying to evolve was played this turn, it can't evolve
ld a, $01
or a
scf
ret
.can_evolve
or a
ret
.cant_evolve
pop de
xor a
scf
ret
; check if the turn holder's Pokemon card at e can evolve this turn, and is a basic
; Pokemon card that whose second stage evolution is the turn holder's Pokemon card d.
; e is the play area location offset (PLAY_AREA_*) of the Pokemon trying to evolve.
; d is the deck index (0-59) of the Pokemon card that was selected to be the evolution target.
; return carry if not basic to stage 2 evolution, or if evolution not possible this turn.
CheckIfCanEvolveInto_BasicToStage2:
ld a, e
add DUELVARS_ARENA_CARD_FLAGS
call GetTurnDuelistVariable
and CAN_EVOLVE_THIS_TURN
jr nz, .can_evolve
jr .cant_evolve
.can_evolve
ld a, e
add DUELVARS_ARENA_CARD
ld l, a
ld a, [hl]
call LoadCardDataToBuffer2_FromDeckIndex
ld a, d
call LoadCardDataToBuffer1_FromDeckIndex
ld hl, wLoadedCard1PreEvoName
ld e, [hl]
inc hl
ld d, [hl]
call LoadCardDataToBuffer1_FromName
ld hl, wLoadedCard2Name
ld de, wLoadedCard1PreEvoName
ld a, [de]
cp [hl]
jr nz, .cant_evolve
inc de
inc hl
ld a, [de]
cp [hl]
jr nz, .cant_evolve
or a
ret
.cant_evolve
xor a
scf
ret
; clear the status, all substatuses, and temporary duelvars of the turn holder's
; arena Pokemon. called when sending a new Pokemon into the arena.
; does not reset Headache, since it targets a player rather than a Pokemon.
ClearAllStatusConditions:
push hl
ldh a, [hWhoseTurn]
ld h, a
xor a
ld l, DUELVARS_ARENA_CARD_STATUS
ld [hl], a ; NO_STATUS
ld l, DUELVARS_ARENA_CARD_SUBSTATUS1
ld [hl], a
ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
ld [hl], a
ld l, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
ld [hl], a
ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
ld [hl], a
ld l, DUELVARS_ARENA_CARD_SUBSTATUS3
res SUBSTATUS3_THIS_TURN_DOUBLE_DAMAGE, [hl]
ld l, DUELVARS_ARENA_CARD_DISABLED_ATTACK_INDEX
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
ret
; Removes a Pokemon card from the hand and places it in the arena or first available bench slot.
; If the Pokemon is placed in the arena, the status conditions of the player's arena card are zeroed.
; input:
; a = deck index of the card
; return carry if there is no room for more Pokemon
PutHandPokemonCardInPlayArea:
push af
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp MAX_PLAY_AREA_POKEMON
jr nc, .already_max_pkmn_in_play
inc [hl]
ld e, a ; play area offset to place card
pop af
push af
call PutHandCardInPlayArea
ld a, e
add DUELVARS_ARENA_CARD
ld l, a
pop af
ld [hl], a ; set card in arena or benchx
call LoadCardDataToBuffer2_FromDeckIndex
ld a, DUELVARS_ARENA_CARD_HP
add e
ld l, a
ld a, [wLoadedCard2HP]
ld [hl], a ; set card's HP
ld a, DUELVARS_ARENA_CARD_FLAGS
add e
ld l, a
ld [hl], $0
ld a, DUELVARS_ARENA_CARD_CHANGED_TYPE
add e
ld l, a
ld [hl], $0
ld a, DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
add e
ld l, a
ld [hl], $0
ld a, DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
add e
ld l, a
ld [hl], $0
ld a, DUELVARS_ARENA_CARD_STAGE
add e
ld l, a
ld a, [wLoadedCard2Stage]
ld [hl], a ; set card's evolution stage
ld a, e
or a
call z, ClearAllStatusConditions ; only call if Pokemon is being placed in the arena
ld a, e
or a
ret
.already_max_pkmn_in_play
pop af
scf
ret
; Removes a card from the hand and changes its location to arena or bench. Given that
; DUELVARS_ARENA_CARD or DUELVARS_BENCH aren't affected, this function is meant for energy and trainer cards.
; input:
; a = deck index of the card
; e = play area location offset (PLAY_AREA_*)
; returns:
; a = CARD_LOCATION_PLAY_AREA + e
PutHandCardInPlayArea:
call RemoveCardFromHand
call GetTurnDuelistVariable
ld a, e
or CARD_LOCATION_PLAY_AREA
ld [hl], a
ret
; move the Pokemon card of the turn holder in the
; PLAY_AREA_* location given in e to the discard pile
MovePlayAreaCardToDiscardPile:
call EmptyPlayAreaSlot
ld l, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
dec [hl]
ld l, DUELVARS_CARD_LOCATIONS
.next_card
ld a, e
or CARD_LOCATION_PLAY_AREA
cp [hl]
jr nz, .not_in_location
push de
ld a, l
call PutCardInDiscardPile
pop de
.not_in_location
inc l
ld a, l
cp DECK_SIZE
jr c, .next_card
ret
; init a turn holder's play area slot to empty
; which slot (arena or benchx) is determined by the play area location offset (PLAY_AREA_*) in e
EmptyPlayAreaSlot:
ldh a, [hWhoseTurn]
ld h, a
ld d, -1
ld a, DUELVARS_ARENA_CARD
call .init_duelvar
ld d, 0
ld a, DUELVARS_ARENA_CARD_HP
call .init_duelvar
ld a, DUELVARS_ARENA_CARD_STAGE
call .init_duelvar
ld a, DUELVARS_ARENA_CARD_CHANGED_TYPE
call .init_duelvar
ld a, DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
call .init_duelvar
ld a, DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
.init_duelvar
add e
ld l, a
ld [hl], d
ret
; shift play area Pokemon of both players to the first available play area (arena + benchx) slots
ShiftAllPokemonToFirstPlayAreaSlots:
call ShiftTurnPokemonToFirstPlayAreaSlots
call SwapTurn
call ShiftTurnPokemonToFirstPlayAreaSlots
call SwapTurn
ret
; shift play area Pokemon of the turn holder to the first available play area (arena + benchx) slots
ShiftTurnPokemonToFirstPlayAreaSlots:
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
lb de, PLAY_AREA_ARENA, PLAY_AREA_ARENA
.next_play_area_slot
bit 7, [hl]
jr nz, .empty_slot
call SwapPlayAreaPokemon
inc e
.empty_slot
inc hl
inc d
ld a, d
cp MAX_PLAY_AREA_POKEMON
jr nz, .next_play_area_slot
ret
; swap the data of the turn holder's arena Pokemon card with the
; data of the turn holder's Pokemon card in play area e.
; reset the status and all substatuses of the arena Pokemon before swapping.
; e is the play area location offset of the bench Pokemon (PLAY_AREA_*).
SwapArenaWithBenchPokemon:
call ClearAllStatusConditions
ld d, PLAY_AREA_ARENA
; fallthrough
; swap the data of the turn holder's Pokemon card in play area d with the
; data of the turn holder's Pokemon card in play area e.
; d and e are play area location offsets (PLAY_AREA_*).
SwapPlayAreaPokemon:
push bc
push de
push hl
ld a, e
cp d
jr z, .done
ldh a, [hWhoseTurn]
ld h, a
ld b, a
ld a, DUELVARS_ARENA_CARD
call .swap_duelvar
ld a, DUELVARS_ARENA_CARD_HP
call .swap_duelvar
ld a, DUELVARS_ARENA_CARD_FLAGS
call .swap_duelvar
ld a, DUELVARS_ARENA_CARD_STAGE
call .swap_duelvar
ld a, DUELVARS_ARENA_CARD_CHANGED_TYPE
call .swap_duelvar
ld a, DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
call .swap_duelvar
ld a, DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
call .swap_duelvar
set CARD_LOCATION_PLAY_AREA_F, d
set CARD_LOCATION_PLAY_AREA_F, e
ld l, DUELVARS_CARD_LOCATIONS
.update_card_locations_loop
; update card locations of the two swapped cards
ld a, [hl]
cp e
jr nz, .next1
ld a, d
jr .update_location
.next1
cp d
jr nz, .next2
ld a, e
.update_location
ld [hl], a
.next2
inc l
ld a, l
cp DECK_SIZE
jr c, .update_card_locations_loop
.done
pop hl
pop de
pop bc
ret
.swap_duelvar
ld c, a
add e ; play area location offset of card 1
ld l, a
ld a, c
add d ; play area location offset of card 2
ld c, a
ld a, [bc]
push af
ld a, [hl]
ld [bc], a
pop af
ld [hl], a
ret
; Find which and how many energy cards are attached to the turn holder's Pokemon card in the arena,
; or a Pokemon card in the bench, depending on the value of register e.
; input: e = location to check, i.e. PLAY_AREA_*
; Feedback is returned in wAttachedEnergies and wTotalAttachedEnergies.
GetPlayAreaCardAttachedEnergies:
push hl
push de
push bc
xor a
ld c, NUM_TYPES
ld hl, wAttachedEnergies
.zero_energies_loop
ld [hli], a
dec c
jr nz, .zero_energies_loop
ld a, CARD_LOCATION_PLAY_AREA
or e ; if e is non-0, a bench location is checked instead
ld e, a
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_CARD_LOCATIONS
ld c, DECK_SIZE
.next_card
ld a, [hl]
cp e
jr nz, .not_in_requested_location
push hl
push de
push bc
ld a, l
call LoadCardDataToBuffer2_FromDeckIndex
ld a, [wLoadedCard2Type]
bit TYPE_ENERGY_F, a
jr z, .not_an_energy_card
and TYPE_PKMN ; zero bit 3 to extract the type
ld e, a
ld d, $0
ld hl, wAttachedEnergies
add hl, de
inc [hl] ; increment the number of energy cards of this type
cp COLORLESS
jr nz, .not_colorless
inc [hl] ; each colorless energy counts as two
.not_an_energy_card
.not_colorless
pop bc
pop de
pop hl
.not_in_requested_location
inc l
dec c
jr nz, .next_card
; all 60 cards checked
ld hl, wAttachedEnergies
ld c, NUM_TYPES
xor a
.sum_attached_energies_loop
add [hl]
inc hl
dec c
jr nz, .sum_attached_energies_loop
ld [hl], a ; save to wTotalAttachedEnergies
pop bc
pop de
pop hl
ret
; returns in a how many times card e can be found in location b
; e = card id to search
; b = location to consider (CARD_LOCATION_*)
; h = PLAYER_TURN or OPPONENT_TURN
CountCardIDInLocation:
push bc
ld l, DUELVARS_CARD_LOCATIONS
ld c, $0
.next_card
ld a, [hl]
cp b
jr nz, .unmatching_card_location_or_ID
ld a, l
push hl
call _GetCardIDFromDeckIndex
cp e
pop hl
jr nz, .unmatching_card_location_or_ID
inc c
.unmatching_card_location_or_ID
inc l
ld a, l
cp DECK_SIZE
jr c, .next_card
ld a, c
pop bc
ret
; returns [[hWhoseTurn] << 8 + a] in a and in [hl]
; i.e. duelvar a of the player whose turn it is
GetTurnDuelistVariable:
ld l, a
ldh a, [hWhoseTurn]
ld h, a
ld a, [hl]
ret
; returns [([hWhoseTurn] ^ $1) << 8 + a] in a and in [hl]
; i.e. duelvar a of the player whose turn it is not
GetNonTurnDuelistVariable:
ld l, a
ldh a, [hWhoseTurn]
ld h, OPPONENT_TURN
cp PLAYER_TURN
jr z, .ok
ld h, PLAYER_TURN
.ok
ld a, [hl]
ret
; when playing a Pokemon card, initializes some variables according to the
; card played, and checks if the played card has Pokemon Power to show it to
; the player, and possibly to use it if it triggers when the card is played.
Func_161e:
ldh a, [hTempCardIndex_ff98]
call ClearChangedTypesIfMuk
ldh a, [hTempCardIndex_ff98]
ld d, a
ld e, $00
call CopyAttackDataAndDamage_FromDeckIndex
call Func_16f6
ldh a, [hTempCardIndex_ff98]
ldh [hTempCardIndex_ff9f], a
call GetCardIDFromDeckIndex
ld a, e
ld [wTempTurnDuelistCardID], a
ld a, [wLoadedAttackCategory]
cp POKEMON_POWER
ret nz
call DisplayUsePokemonPowerScreen
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld hl, wLoadedCard1Name
ld a, [hli]
ld h, [hl]
ld l, a
call LoadTxRam2
ldtx hl, HavePokemonPowerText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
ld a, [wLoadedCard1ID]
cp MUK
jr z, .use_pokemon_power
ld a, $01 ; check only Muk
call CheckCannotUseDueToStatus_OnlyToxicGasIfANon0
jr nc, .use_pokemon_power
call DisplayUsePokemonPowerScreen
ldtx hl, UnableToUsePkmnPowerDueToToxicGasText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
ret
.use_pokemon_power
ld hl, wLoadedAttackEffectCommands
ld a, [hli]
ld h, [hl]
ld l, a
ld a, EFFECTCMDTYPE_PKMN_POWER_TRIGGER
call CheckMatchingCommand
ret c ; return if command not found
bank1call DrawDuelMainScene
ldh a, [hTempCardIndex_ff9f]
call LoadCardDataToBuffer1_FromDeckIndex
ld de, wLoadedCard1Name
ld hl, wTxRam2
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hli], a
ld de, wLoadedAttackName
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
ldtx hl, WillUseThePokemonPowerText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
call Func_7415
ld a, EFFECTCMDTYPE_PKMN_POWER_TRIGGER
call TryExecuteEffectCommandFunction
ret
; copies, given a card identified by register a (card ID):
; - e into wSelectedAttack and d into hTempCardIndex_ff9f
; - Attack1 (if e == 0) or Attack2 (if e == 1) data into wLoadedAttack
; - Also from that attack, its Damage field into wDamage
; finally, clears wNoDamageOrEffect and wDealtDamage
CopyAttackDataAndDamage_FromCardID:
push de
push af
ld a, e
ld [wSelectedAttack], a
ld a, d
ldh [hTempCardIndex_ff9f], a
pop af
ld e, a
ld d, $00
call LoadCardDataToBuffer1_FromCardID
pop de
jr CopyAttackDataAndDamage
; copies, given a card identified by register d (0-59 deck index):
; - e into wSelectedAttack and d into hTempCardIndex_ff9f
; - Attack1 (if e == 0) or Attack2 (if e == 1) data into wLoadedAttack
; - Also from that attack, its Damage field into wDamage
; finally, clears wNoDamageOrEffect and wDealtDamage
CopyAttackDataAndDamage_FromDeckIndex:
ld a, e
ld [wSelectedAttack], a
ld a, d
ldh [hTempCardIndex_ff9f], a
call LoadCardDataToBuffer1_FromDeckIndex
; fallthrough
CopyAttackDataAndDamage:
ld a, [wLoadedCard1ID]
ld [wTempCardID_ccc2], a
ld hl, wLoadedCard1Atk1
dec e
jr nz, .got_atk
ld hl, wLoadedCard1Atk2
.got_atk
ld de, wLoadedAttack
ld c, CARD_DATA_ATTACK2 - CARD_DATA_ATTACK1
.copy_loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .copy_loop
ld a, [wLoadedAttackDamage]
ld hl, wDamage
ld [hli], a
xor a
ld [hl], a
ld [wNoDamageOrEffect], a
ld hl, wDealtDamage
ld [hli], a
ld [hl], a
ret
; inits hTempCardIndex_ff9f and wTempTurnDuelistCardID to the turn holder's arena card,
; wTempNonTurnDuelistCardID to the non-turn holder's arena card, and zeroes other temp
; variables that only last between each two-player turn.
; this is called when a Pokemon card is played or when an attack is used
Func_16f6:
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ldh [hTempCardIndex_ff9f], a
call GetCardIDFromDeckIndex
ld a, e
ld [wTempTurnDuelistCardID], a
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
ld a, e
ld [wTempNonTurnDuelistCardID], a
call SwapTurn
xor a
ld [wccec], a
ld [wEffectFunctionsFeedbackIndex], a
ld [wEffectFailed], a
ld [wIsDamageToSelf], a
ld [wccef], a
ld [wMetronomeEnergyCost], a
ld [wNoEffectFromWhichStatus], a
bank1call ClearNonTurnTemporaryDuelvars_CopyStatus
ret
; Use an attack (from DuelMenu_Attack) or a Pokemon Power (from DuelMenu_PkmnPower)
UseAttackOrPokemonPower:
ld a, [wSelectedAttack]
ld [wPlayerAttackingAttackIndex], a
ldh a, [hTempCardIndex_ff9f]
ld [wPlayerAttackingCardIndex], a
ld a, [wTempCardID_ccc2]
ld [wPlayerAttackingCardID], a
ld a, [wLoadedAttackCategory]
cp POKEMON_POWER
jp z, UsePokemonPower
call Func_16f6
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
call TryExecuteEffectCommandFunction
jp c, DrawWideTextBox_WaitForInput_ReturnCarry
call CheckSandAttackOrSmokescreenSubstatus
jr c, .sand_attack_smokescreen
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
call TryExecuteEffectCommandFunction
jp c, ReturnCarry
call SendAttackDataToLinkOpponent
jr .next
.sand_attack_smokescreen
call SendAttackDataToLinkOpponent
call HandleSandAttackOrSmokescreenSubstatus
jp c, ClearNonTurnTemporaryDuelvars_ResetCarry
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
call TryExecuteEffectCommandFunction
jp c, ReturnCarry
.next
ld a, OPPACTION_USE_ATTACK
call SetOppAction_SerialSendDuelData
ld a, EFFECTCMDTYPE_DISCARD_ENERGY
call TryExecuteEffectCommandFunction
call CheckSelfConfusionDamage
jp c, HandleConfusionDamageToSelf
call DrawDuelMainScene_PrintPokemonsAttackText
call WaitForWideTextBoxInput
call ExchangeRNG
ld a, EFFECTCMDTYPE_REQUIRE_SELECTION
call TryExecuteEffectCommandFunction
ld a, OPPACTION_ATTACK_ANIM_AND_DAMAGE
call SetOppAction_SerialSendDuelData
; fallthrough
PlayAttackAnimation_DealAttackDamage:
call Func_7415
ld a, [wLoadedAttackCategory]
and RESIDUAL
jr nz, .deal_damage
call SwapTurn
call HandleNoDamageOrEffectSubstatus
call SwapTurn
.deal_damage
xor a
ldh [hTempPlayAreaLocation_ff9d], a
ld a, EFFECTCMDTYPE_BEFORE_DAMAGE
call TryExecuteEffectCommandFunction
call ApplyDamageModifiers_DamageToTarget
call Func_189d
ld hl, wDealtDamage
ld [hl], e
inc hl
ld [hl], d
ld b, $0
ld a, [wDamageEffectiveness]
ld c, a
ld a, DUELVARS_ARENA_CARD_HP
call GetNonTurnDuelistVariable
push de
push hl
call PlayAttackAnimation
call Func_741a
call WaitAttackAnimation
pop hl
pop de
call SubtractHP
ld a, [wDuelDisplayedScreen]
cp DUEL_MAIN_SCENE
jr nz, .skip_draw_huds
push hl
bank1call DrawDuelHUDs
pop hl
.skip_draw_huds
call PrintKnockedOutIfHLZero
jr Func_17fb
Func_17ed:
call DrawWideTextBox_WaitForInput
xor a
ld hl, wDamage
ld [hli], a
ld [hl], a
ld a, NO_DAMAGE_OR_EFFECT_AGILITY
ld [wNoDamageOrEffect], a
; fallthrough
Func_17fb:
ld a, [wTempNonTurnDuelistCardID]
push af
ld a, EFFECTCMDTYPE_AFTER_DAMAGE
call TryExecuteEffectCommandFunction
pop af
ld [wTempNonTurnDuelistCardID], a
call HandleStrikesBack_AgainstResidualAttack
bank1call Func_6df1
call Func_1bb4
bank1call Func_7195
call Func_6e49
or a
ret
DisplayUsePokemonPowerScreen_WaitForInput:
push hl
call DisplayUsePokemonPowerScreen
pop hl
; fallthrough
DrawWideTextBox_WaitForInput_ReturnCarry:
call DrawWideTextBox_WaitForInput
; fallthrough
ReturnCarry:
scf
ret
ClearNonTurnTemporaryDuelvars_ResetCarry:
bank1call ClearNonTurnTemporaryDuelvars
or a
ret
; called when attacker deals damage to itself due to confusion
; display the corresponding animation and deal 20 damage to self
HandleConfusionDamageToSelf:
bank1call DrawDuelMainScene
ld a, 1
ld [wIsDamageToSelf], a
ldtx hl, DamageToSelfDueToConfusionText
call DrawWideTextBox_PrintText
ld a, ATK_ANIM_CONFUSION_HIT
ld [wLoadedAttackAnimation], a
ld a, 20 ; damage
call DealConfusionDamageToSelf
call Func_1bb4
call Func_6e49
bank1call ClearNonTurnTemporaryDuelvars
or a
ret
; use Pokemon Power
UsePokemonPower:
call Func_7415
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
call TryExecuteEffectCommandFunction
jr c, DisplayUsePokemonPowerScreen_WaitForInput
ld a, EFFECTCMDTYPE_REQUIRE_SELECTION
call TryExecuteEffectCommandFunction
jr c, ReturnCarry
ld a, OPPACTION_USE_PKMN_POWER
call SetOppAction_SerialSendDuelData
call ExchangeRNG
ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
call SetOppAction_SerialSendDuelData
ld a, EFFECTCMDTYPE_BEFORE_DAMAGE
call TryExecuteEffectCommandFunction
ld a, OPPACTION_DUEL_MAIN_SCENE
call SetOppAction_SerialSendDuelData
ret
; called by UseAttackOrPokemonPower (on an attack only)
; in a link duel, it's used to send the other game data about the
; attack being in use, triggering a call to OppAction_BeginUseAttack in the receiver
SendAttackDataToLinkOpponent:
ld a, [wccec]
or a
ret nz
ldh a, [hTemp_ffa0]
push af
ldh a, [hTempCardIndex_ff9f]
push af
ld a, $1
ld [wccec], a
ld a, [wPlayerAttackingCardIndex]
ldh [hTempCardIndex_ff9f], a
ld a, [wPlayerAttackingAttackIndex]
ldh [hTemp_ffa0], a
ld a, OPPACTION_BEGIN_ATTACK
call SetOppAction_SerialSendDuelData
call ExchangeRNG
pop af
ldh [hTempCardIndex_ff9f], a
pop af
ldh [hTemp_ffa0], a
ret
Func_189d:
ld a, [wLoadedAttackCategory]
bit RESIDUAL_F, a
ret nz
ld a, [wNoDamageOrEffect]
or a
ret nz
ld a, e
or d
jr nz, .asm_18b9
ld a, DUELVARS_ARENA_CARD_SUBSTATUS2
call GetNonTurnDuelistVariable
or a
jr nz, .asm_18b9
ld a, [wEffectFunctionsFeedbackIndex]
or a
ret z
.asm_18b9
push de
call SwapTurn
xor a
ld [wTempPlayAreaLocation_cceb], a
call HandleTransparency
call SwapTurn
pop de
ret nc
bank1call DrawDuelMainScene
ld a, DUELVARS_ARENA_CARD_SUBSTATUS2
call GetNonTurnDuelistVariable
ld [hl], $0
ld de, 0
ret
; return carry and 1 into wGotHeadsFromConfusionCheck if damage will be dealt to oneself due to confusion
CheckSelfConfusionDamage:
xor a
ld [wGotHeadsFromConfusionCheck], a
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
jr z, .confused
or a
ret
.confused
ldtx de, ConfusionCheckDamageText
call TossCoin
jr c, .no_confusion_damage
ld a, 1
ld [wGotHeadsFromConfusionCheck], a
scf
ret
.no_confusion_damage
or a
ret
; play the trainer card with deck index at hTempCardIndex_ff98.
; a trainer card is like an attack effect, with its own effect commands.
; return nc if the card was played, carry if it wasn't.
PlayTrainerCard:
call CheckCantUseTrainerDueToHeadache
jr c, .cant_use
ldh a, [hWhoseTurn]
ld h, a
ldh a, [hTempCardIndex_ff98]
ldh [hTempCardIndex_ff9f], a
call LoadNonPokemonCardEffectCommands
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
call TryExecuteEffectCommandFunction
jr nc, .can_use
.cant_use
call DrawWideTextBox_WaitForInput
scf
ret
.can_use
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
call TryExecuteEffectCommandFunction
jr c, .done
ld a, OPPACTION_PLAY_TRAINER
call SetOppAction_SerialSendDuelData
call DisplayUsedTrainerCardDetailScreen
call ExchangeRNG
ld a, EFFECTCMDTYPE_DISCARD_ENERGY
call TryExecuteEffectCommandFunction
ld a, EFFECTCMDTYPE_REQUIRE_SELECTION
call TryExecuteEffectCommandFunction
ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS
call SetOppAction_SerialSendDuelData
ld a, EFFECTCMDTYPE_BEFORE_DAMAGE
call TryExecuteEffectCommandFunction
ldh a, [hTempCardIndex_ff9f]
call MoveHandCardToDiscardPile
call ExchangeRNG
.done
or a
ret
; loads the effect commands of a (trainer or energy) card with deck index (0-59) at hTempCardIndex_ff9f
; into wLoadedAttackEffectCommands. in practice, only used for trainer cards
LoadNonPokemonCardEffectCommands:
ldh a, [hTempCardIndex_ff9f]
call LoadCardDataToBuffer1_FromDeckIndex
ld hl, wLoadedCard1EffectCommands
ld de, wLoadedAttackEffectCommands
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ret
; Make turn holder deal A damage to self due to recoil (e.g. Thrash, Selfdestruct)
; display recoil animation
DealRecoilDamageToSelf:
push af
ld a, ATK_ANIM_RECOIL_HIT
ld [wLoadedAttackAnimation], a
pop af
; fallthrough
; Make turn holder deal A damage to self due to confusion
; display animation at wLoadedAttackAnimation
DealConfusionDamageToSelf:
ld hl, wDamage
ld [hli], a
ld [hl], 0
ld a, [wNoDamageOrEffect]
push af
xor a
ld [wNoDamageOrEffect], a
bank1call Func_7415
ld a, [wTempNonTurnDuelistCardID]
push af
ld a, [wTempTurnDuelistCardID]
ld [wTempNonTurnDuelistCardID], a
bank1call ApplyDamageModifiers_DamageToSelf ; this is at bank 0
ld a, [wDamageEffectiveness]
ld c, a
ld b, $0
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
bank1call PlayAttackAnimation_DealAttackDamageSimple
call PrintKnockedOutIfHLZero
pop af
ld [wTempNonTurnDuelistCardID], a
pop af
ld [wNoDamageOrEffect], a
ret
; given a damage value at wDamage:
; - if the non-turn holder's arena card is weak to the turn holder's arena card color: double damage
; - if the non-turn holder's arena card resists the turn holder's arena card color: reduce damage by 30
; - also apply Pluspower, Defender, and other kinds of damage reduction accordingly
; return resulting damage in de
ApplyDamageModifiers_DamageToTarget:
xor a
ld [wDamageEffectiveness], a
ld hl, wDamage
ld a, [hli]
or [hl]
jr nz, .non_zero_damage
ld de, 0
ret
.non_zero_damage
xor a ; PLAY_AREA_ARENA
ldh [hTempPlayAreaLocation_ff9d], a
ld d, [hl]
dec hl
ld e, [hl]
bit 7, d
jr z, .safe
res 7, d ; cap at 2^15
xor a
ld [wDamageEffectiveness], a
call HandleDoubleDamageSubstatus
jr .check_pluspower_and_defender
.safe
call HandleDoubleDamageSubstatus
ld a, e
or d
ret z
ldh a, [hTempPlayAreaLocation_ff9d]
call GetPlayAreaCardColor
call TranslateColorToWR
ld b, a
call SwapTurn
call GetArenaCardWeakness
call SwapTurn
and b
jr z, .not_weak
sla e
rl d
ld hl, wDamageEffectiveness
set WEAKNESS, [hl]
.not_weak
call SwapTurn
call GetArenaCardResistance
call SwapTurn
and b
jr z, .check_pluspower_and_defender ; jump if not resistant
ld hl, -30
add hl, de
ld e, l
ld d, h
ld hl, wDamageEffectiveness
set RESISTANCE, [hl]
.check_pluspower_and_defender
ld b, CARD_LOCATION_ARENA
call ApplyAttachedPluspower
call SwapTurn
ld b, CARD_LOCATION_ARENA
call ApplyAttachedDefender
call HandleDamageReduction
bit 7, d
jr z, .no_underflow
ld de, 0
.no_underflow
call SwapTurn
ret
; convert a color to its equivalent WR_* (weakness/resistance) value
TranslateColorToWR:
push hl
add LOW(InvertedPowersOf2)
ld l, a
ld a, HIGH(InvertedPowersOf2)
adc $0
ld h, a
ld a, [hl]
pop hl
ret
InvertedPowersOf2:
db $80, $40, $20, $10, $08, $04, $02, $01
; given a damage value at wDamage:
; - if the turn holder's arena card is weak to its own color: double damage
; - if the turn holder's arena card resists its own color: reduce damage by 30
; return resulting damage in de
ApplyDamageModifiers_DamageToSelf:
xor a
ld [wDamageEffectiveness], a
ld hl, wDamage
ld a, [hli]
or [hl]
or a
jr z, .no_damage
ld d, [hl]
dec hl
ld e, [hl]
call GetArenaCardColor
call TranslateColorToWR
ld b, a
call GetArenaCardWeakness
and b
jr z, .not_weak
sla e
rl d
ld hl, wDamageEffectiveness
set WEAKNESS, [hl]
.not_weak
call GetArenaCardResistance
and b
jr z, .not_resistant
ld hl, -30
add hl, de
ld e, l
ld d, h
ld hl, wDamageEffectiveness
set RESISTANCE, [hl]
.not_resistant
ld b, CARD_LOCATION_ARENA
call ApplyAttachedPluspower
ld b, CARD_LOCATION_ARENA
call ApplyAttachedDefender
bit 7, d ; test for underflow
ret z
.no_damage
ld de, 0
ret
; increases de by 10 points for each Pluspower found in location b
ApplyAttachedPluspower:
push de
call GetTurnDuelistVariable
ld de, PLUSPOWER
call CountCardIDInLocation
ld l, a
ld h, 10
call HtimesL
pop de
add hl, de
ld e, l
ld d, h
ret
; reduces de by 20 points for each Defender found in location b
ApplyAttachedDefender:
push de
call GetTurnDuelistVariable
ld de, DEFENDER
call CountCardIDInLocation
ld l, a
ld h, 20
call HtimesL
pop de
ld a, e
sub l
ld e, a
ld a, d
sbc h
ld d, a
ret
; hl: address to subtract HP from
; de: how much HP to subtract (damage to deal)
; returns carry if the HP does not become 0 as a result
SubtractHP:
push hl
push de
ld a, [hl]
sub e
ld [hl], a
ld a, $0
sbc d
and $80
jr z, .no_underflow
ld [hl], 0
.no_underflow
ld a, [hl]
or a
jr z, .zero
scf
.zero
pop de
pop hl
ret
; given a play area location offset in a, check if the turn holder's Pokemon card in
; that location has no HP left, and, if so, print that it was knocked out.
PrintPlayAreaCardKnockedOutIfNoHP:
ld e, a
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
or a
ret nz ; return if arena card has non-0 HP
ld a, [wTempNonTurnDuelistCardID]
push af
ld a, e
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1ID]
ld [wTempNonTurnDuelistCardID], a
call PrintKnockedOut
pop af
ld [wTempNonTurnDuelistCardID], a
scf
ret
PrintKnockedOutIfHLZero:
ld a, [hl] ; this is supposed to point to a remaining HP value after some form of damage calculation
or a
ret nz
; fallthrough
; print in a text box that the Pokemon card at wTempNonTurnDuelistCardID
; was knocked out and wait 40 frames
PrintKnockedOut:
ld a, [wTempNonTurnDuelistCardID]
ld e, a
call LoadCardDataToBuffer1_FromCardID
ld hl, wLoadedCard1Name
ld a, [hli]
ld h, [hl]
ld l, a
call LoadTxRam2
ldtx hl, WasKnockedOutText
call DrawWideTextBox_PrintText
ld a, 40
.wait_frames
call DoFrame
dec a
jr nz, .wait_frames
scf
ret
; deal damage to turn holder's Pokemon card at play area location at b (PLAY_AREA_*).
; damage to deal is given in de.
; shows the defending player's play area screen when dealing the damage
; instead of the main duel interface with regular attack animation.
DealDamageToPlayAreaPokemon_RegularAnim:
ld a, ATK_ANIM_BENCH_HIT
ld [wLoadedAttackAnimation], a
; fallthrough
; deal damage to turn holder's Pokemon card at play area location at b (PLAY_AREA_*).
; damage to deal is given in de.
; shows the defending player's play area screen when dealing the damage
; instead of the main duel interface.
; plays animation that is loaded in wLoadedAttackAnimation.
DealDamageToPlayAreaPokemon:
ld a, b
ld [wTempPlayAreaLocation_cceb], a
or a ; cp PLAY_AREA_ARENA
jr nz, .skip_no_damage_or_effect_check
ld a, [wNoDamageOrEffect]
or a
ret nz
.skip_no_damage_or_effect_check
push hl
push de
push bc
xor a
ld [wNoDamageOrEffect], a
push de
ld a, [wTempPlayAreaLocation_cceb]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
ld a, e
ld [wTempNonTurnDuelistCardID], a
pop de
ld a, [wTempPlayAreaLocation_cceb]
or a ; cp PLAY_AREA_ARENA
jr nz, .next
ld a, [wIsDamageToSelf]
or a
jr z, .turn_swapped
ld b, CARD_LOCATION_ARENA
call ApplyAttachedPluspower
jr .next
.turn_swapped
call SwapTurn
ld b, CARD_LOCATION_ARENA
call ApplyAttachedPluspower
call SwapTurn
.next
ld a, [wLoadedAttackCategory]
cp POKEMON_POWER
jr z, .skip_defender
ld a, [wTempPlayAreaLocation_cceb]
or CARD_LOCATION_PLAY_AREA
ld b, a
call ApplyAttachedDefender
.skip_defender
ld a, [wTempPlayAreaLocation_cceb]
or a ; cp PLAY_AREA_ARENA
jr nz, .in_bench
push de
call HandleNoDamageOrEffectSubstatus
pop de
call HandleDamageReduction
.in_bench
bit 7, d
jr z, .no_underflow
ld de, 0
.no_underflow
call HandleDamageReductionOrNoDamageFromPkmnPowerEffects
ld a, [wTempPlayAreaLocation_cceb]
ld b, a
or a ; cp PLAY_AREA_ARENA
jr nz, .benched
; if arena Pokemon, add damage at de to [wDealtDamage]
ld hl, wDealtDamage
ld a, e
add [hl]
ld [hli], a
ld a, d
adc [hl]
ld [hl], a
.benched
ld c, $00
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
push af
bank1call PlayAttackAnimation_DealAttackDamageSimple
pop af
or a
jr z, .skip_knocked_out
push de
call PrintKnockedOutIfHLZero
pop de
.skip_knocked_out
call HandleStrikesBack_AgainstDamagingAttack
pop bc
pop de
pop hl
ret
; draw duel main scene, then print the "<Pokemon Lvxx>'s <attack>" text
; The Pokemon's name is the turn holder's arena Pokemon, and the
; attack's name is taken from wLoadedAttackName.
DrawDuelMainScene_PrintPokemonsAttackText:
bank1call DrawDuelMainScene
; fallthrough
; print the "<Pokemon Lvxx>'s <attack>" text
; The Pokemon's name is the turn holder's arena Pokemon, and the
; attack's name is taken from wLoadedAttackName.
PrintPokemonsAttackText:
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
ld a, 18
call CopyCardNameAndLevel
ld [hl], TX_END
; zero wTxRam2 so that the name & level text just loaded to wDefaultText is printed
ld hl, wTxRam2
xor a
ld [hli], a
ld [hli], a
ld a, [wLoadedAttackName]
ld [hli], a ; wTxRam2_b
ld a, [wLoadedAttackName + 1]
ld [hli], a
ldtx hl, PokemonsAttackText
call DrawWideTextBox_PrintText
ret
Func_1bb4:
call Func_3b31
bank1call DrawDuelMainScene
call DrawDuelHUDs
xor a
ldh [hTempPlayAreaLocation_ff9d], a
call Func_1bca
call WaitForWideTextBoxInput
call ExchangeRNG
ret
; prints one of the ThereWasNoEffectFrom*Text if wEffectFailed contains EFFECT_FAILED_NO_EFFECT,
; and prints WasUnsuccessfulText if wEffectFailed contains EFFECT_FAILED_UNSUCCESSFUL
Func_1bca:
ld a, [wEffectFailed]
or a
ret z
cp $1
jr z, .no_effect_from_status
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
ld a, 18
call CopyCardNameAndLevel
; zero wTxRam2 so that the name & level text just loaded to wDefaultText is printed
ld [hl], $0
ld hl, $0000
call LoadTxRam2
ld hl, wLoadedAttackName
ld de, wTxRam2_b
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ldtx hl, WasUnsuccessfulText
call DrawWideTextBox_PrintText
scf
ret
.no_effect_from_status
call PrintThereWasNoEffectFromStatusText
call DrawWideTextBox_PrintText
scf
ret
; return in a the retreat cost of the turn holder's arena or bench Pokemon
; given the PLAY_AREA_* value in hTempPlayAreaLocation_ff9d
GetPlayAreaCardRetreatCost:
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
call GetLoadedCard1RetreatCost
ret
; move the turn holder's card with ID at de to the discard pile
; if it's currently in the arena.
MoveCardToDiscardPileIfInArena:
ld c, e
ld b, d
ld l, DUELVARS_CARD_LOCATIONS
.next_card
ld a, [hl]
and CARD_LOCATION_ARENA
jr z, .skip ; jump if card not in arena
ld a, l
call GetCardIDFromDeckIndex
ld a, c
cp e
jr nz, .skip ; jump if not the card id provided in c
ld a, b
cp d ; card IDs are 8-bit so d is always 0
jr nz, .skip
ld a, l
push bc
call PutCardInDiscardPile
pop bc
.skip
inc l
ld a, l
cp DECK_SIZE
jr c, .next_card
ret
; calculate damage and max HP of card at PLAY_AREA_* in e.
; input:
; e = PLAY_AREA_* of card;
; output:
; a = damage;
; c = max HP.
GetCardDamageAndMaxHP:
push hl
push de
ld a, DUELVARS_ARENA_CARD
add e
call GetTurnDuelistVariable
call LoadCardDataToBuffer2_FromDeckIndex
pop de
push de
ld a, DUELVARS_ARENA_CARD_HP
add e
call GetTurnDuelistVariable
ld a, [wLoadedCard2HP]
ld c, a
sub [hl]
pop de
pop hl
ret
; check if a flag of wLoadedAttack is set
; input:
; a = %fffffbbb, where
; fffff = flag address counting from wLoadedAttackFlag1
; bbb = flag bit
; return carry if the flag is set
CheckLoadedAttackFlag:
push hl
push de
push bc
ld c, a ; %fffffbbb
and $07
ld e, a
ld d, $00
ld hl, PowersOf2
add hl, de
ld b, [hl]
ld a, c
rra
rra
rra
and $1f
ld e, a ; %000fffff
ld hl, wLoadedAttackFlag1
add hl, de
ld a, [hl]
and b
jr z, .done
scf ; set carry if the attack has this flag set
.done
pop bc
pop de
pop hl
ret
; returns [hWhoseTurn] <-- ([hWhoseTurn] ^ $1)
; As a side effect, this also returns a duelist variable in a similar manner to
; GetNonTurnDuelistVariable, but this function appears to be
; only called to swap the turn value.
SwapTurn:
push af
push hl
call GetNonTurnDuelistVariable
ld a, h
ldh [hWhoseTurn], a
pop hl
pop af
ret
; copy the TX_END-terminated player's name from sPlayerName to de
CopyPlayerName:
call EnableSRAM
ld hl, sPlayerName
.loop
ld a, [hli]
ld [de], a
inc de
or a ; TX_END
jr nz, .loop
dec de
call DisableSRAM
ret
; copy the opponent's name to de
; if text ID at wOpponentName is non-0, copy it from there
; else, if text at wc500 is non-0, copy if from there
; else, copy Player2Text
CopyOpponentName:
ld hl, wOpponentName
ld a, [hli]
or [hl]
jr z, .special_name
ld a, [hld]
ld l, [hl]
ld h, a
jp CopyText
.special_name
ld hl, wNameBuffer
ld a, [hl]
or a
jr z, .print_player2
jr CopyPlayerName.loop
.print_player2
ldtx hl, Player2Text
jp CopyText
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