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OverworldDoFrameFunction:
	ld a, [wOverworldNPCFlags]
	bit HIDE_ALL_NPC_SPRITES, a
	ret nz
	ldh a, [hBankROM]
	push af
	ld a, BANK(SetScreenScrollWram)
	call BankswitchROM
	call SetScreenScrollWram
	call Func_c554
	ld a, BANK(HandleAllNPCMovement)
	call BankswitchROM
	call HandleAllNPCMovement
	call HandleAllSpriteAnimations
	ld a, BANK(DoLoadedFramesetSubgroupsFrame)
	call BankswitchROM
	call DoLoadedFramesetSubgroupsFrame
	call UpdateRNGSources
	pop af
	call BankswitchROM
	ret

; enable the play time counter and execute the game event at [wGameEvent].
; then return to the overworld, or restart the game (only after Credits).
ExecuteGameEvent:
	ld a, 1
	ld [wPlayTimeCounterEnable], a
	ldh a, [hBankROM]
	push af
.loop
	call _ExecuteGameEvent
	jr nc, .restart
	farcall LoadMap
	jr .loop
.restart
	pop af
	call BankswitchROM
	ret

; execute a game event at [wGameEvent] from GameEventPointerTable
_ExecuteGameEvent:
	ld a, [wGameEvent]
	cp NUM_GAME_EVENTS
	jr c, .got_game_event
	ld a, GAME_EVENT_CHALLENGE_MACHINE
.got_game_event
	ld hl, GameEventPointerTable
	jp JumpToFunctionInTable

GameEventPointerTable:
	dw GameEvent_Overworld
	dw GameEvent_Duel
	dw GameEvent_BattleCenter
	dw GameEvent_GiftCenter
	dw GameEvent_Credits
	dw GameEvent_ContinueDuel
	dw GameEvent_ChallengeMachine
	dw GameEvent_Overworld

GameEvent_Overworld:
	scf
	ret

GameEvent_GiftCenter:
	ldh a, [hBankROM]
	push af
	call PauseSong
	ld a, MUSIC_CARD_POP
	call PlaySong
	ld a, GAME_EVENT_GIFT_CENTER
	ld [wActiveGameEvent], a
	ld a, [wd10e]
	or $10
	ld [wd10e], a
	farcall Func_b177
	ld a, [wd10e]
	and $ef
	ld [wd10e], a
	call ResumeSong
	pop af
	call BankswitchROM
	scf
	ret

GameEvent_BattleCenter:
	ld a, GAME_EVENT_BATTLE_CENTER
	ld [wActiveGameEvent], a
	xor a
	ld [wSongOverride], a
	ld a, -1
	ld [wDuelResult], a
	ld a, MUSIC_DUEL_THEME_1
	ld [wDuelTheme], a
	ld a, MUSIC_CARD_POP
	call PlaySong
	bank1call SetUpAndStartLinkDuel
	scf
	ret

GameEvent_Duel:
	ld a, GAME_EVENT_DUEL
	ld [wActiveGameEvent], a
	xor a
	ld [wSongOverride], a
	call EnableSRAM
	xor a
	ld [sPlayerInChallengeMachine], a
	call DisableSRAM
	call SaveGeneralSaveData
	bank1call StartDuel_VSAIOpp
	scf
	ret

GameEvent_ChallengeMachine:
	ld a, MUSIC_PC_MAIN_MENU
	ld [wDefaultSong], a
	call PlayDefaultSong
	call EnableSRAM
	xor a
	ld [sPlayerInChallengeMachine], a
	call DisableSRAM
.asm_38ed
	farcall ChallengeMachine_Start
	ld a, MUSIC_OVERWORLD
	ld [wDefaultSong], a
	call PlayDefaultSong
	scf
	ret

GameEvent_ContinueDuel:
	xor a
	ld [wSongOverride], a
	bank1call TryContinueDuel
	call EnableSRAM
	ld a, [sPlayerInChallengeMachine]
	call DisableSRAM
	cp $ff
	jr z, GameEvent_ChallengeMachine.asm_38ed
	scf
	ret

GameEvent_Credits:
	farcall PlayCreditsSequence
	or a
	ret

GetReceivedLegendaryCards:
	ld a, EVENT_RECEIVED_LEGENDARY_CARDS
	farcall GetEventValue
	call EnableSRAM
	ld [sReceivedLegendaryCards], a
	call DisableSRAM
	ret

; return in a the permission byte corresponding to the current map's x,y coordinates at bc
GetPermissionOfMapPosition:
	push hl
	call GetPermissionByteOfMapPosition
	ld a, [hl]
	pop hl
	ret

; set to a the permission byte corresponding to the current map's x,y coordinates at bc
SetPermissionOfMapPosition:
	push hl
	push af
	call GetPermissionByteOfMapPosition
	pop af
	ld [hl], a
	pop hl
	ret

; set the permission byte corresponding to the current map's x,y coordinates at bc
; to the value of register a anded by its current value
UpdatePermissionOfMapPosition:
	push hl
	push bc
	push de
	cpl
	ld e, a
	call GetPermissionByteOfMapPosition
	ld a, [hl]
	and e
	ld [hl], a
	pop de
	pop bc
	pop hl
	ret

; returns in hl the address within wPermissionMap that corresponds to
; the current map's x,y coordinates at bc
GetPermissionByteOfMapPosition:
	push bc
	srl b
	srl c
	swap c
	ld a, c
	and $f0
	or b
	ld c, a
	ld b, $0
	ld hl, wPermissionMap
	add hl, bc
	pop bc
	ret

; copy c bytes of data from hl in bank wTempPointerBank to de, b times.
CopyGfxDataFromTempBank:
	ldh a, [hBankROM]
	push af
	ld a, [wTempPointerBank]
	call BankswitchROM
	call CopyGfxData
	pop af
	call BankswitchROM
	ret

; Movement offsets for player movements
PlayerMovementOffsetTable:
	db  0, -1 ; NORTH
	db  1,  0 ; EAST
	db  0,  1 ; SOUTH
	db -1,  0 ; WEST

; Movement offsets for player movements, in tiles
PlayerMovementOffsetTable_Tiles:
	db  0, -2 ; NORTH
	db  2,  0 ; EAST
	db  0,  2 ; SOUTH
	db -2,  0 ; WEST

OverworldMapNames:
	tx OverworldMapMasonLaboratoryText
	tx OverworldMapMasonLaboratoryText
	tx OverworldMapIshiharasHouseText
	tx OverworldMapFightingClubText
	tx OverworldMapRockClubText
	tx OverworldMapWaterClubText
	tx OverworldMapLightningClubText
	tx OverworldMapGrassClubText
	tx OverworldMapPsychicClubText
	tx OverworldMapScienceClubText
	tx OverworldMapFireClubText
	tx OverworldMapChallengeHallText
	tx OverworldMapPokemonDomeText
	tx OverworldMapMysteryHouseText

Func_3997:
	ldh a, [hBankROM]
	push af
	ld a, BANK(Func_1c056)
	call BankswitchROM
	call Func_1c056
	pop af
	call BankswitchROM
	ret

; returns in hl a pointer to the first element for the a'th NPC
GetLoadedNPCID:
	ld l, LOADED_NPC_ID
	call GetItemInLoadedNPCIndex
	ret

; return in hl a pointer to the a'th items element l
GetItemInLoadedNPCIndex:
	push bc
	cp LOADED_NPC_MAX
	jr c, .asm_39b4
	debug_nop
	xor a
.asm_39b4
	add a
	add a
	ld h, a
	add a
	add h
	add l
	ld l, a
	ld h, $0
	ld bc, wLoadedNPCs
	add hl, bc
	pop bc
	ret

; Finds the index on wLoadedNPCs table of the npc in wTempNPC
; returns it in a and puts it into wLoadedNPCTempIndex
; c flag set if no npc found
FindLoadedNPC:
	push hl
	push bc
	push de
	xor a
	ld [wLoadedNPCTempIndex], a
	ld b, a
	ld c, LOADED_NPC_MAX
	ld de, LOADED_NPC_LENGTH
	ld hl, wLoadedNPCs
	ld a, [wTempNPC]
.findNPCLoop
	cp [hl]
	jr z, .foundNPCMatch
	add hl, de
	inc b
	dec c
	jr nz, .findNPCLoop
	scf
	jr z, .exit
.foundNPCMatch
	ld a, b
	ld [wLoadedNPCTempIndex], a
	or a
.exit
	pop de
	pop bc
	pop hl
	ret

GetNextNPCMovementByte:
	push bc
	ldh a, [hBankROM]
	push af
	ld a, BANK(ExecuteNPCMovement)
	call BankswitchROM
	ld a, [bc]
	ld c, a
	pop af
	call BankswitchROM
	ld a, c
	pop bc
	ret

PlayDefaultSong:
	push hl
	push bc
	call AssertSongFinished
	or a
	push af
	call GetDefaultSong
	ld c, a
	pop af
	jr z, .asm_3a11
	ld a, c
	ld hl, wSongOverride
	cp [hl]
	jr z, .asm_3a1c
.asm_3a11
	ld a, c
	cp NUM_SONGS
	jr nc, .asm_3a1c
	ld [wSongOverride], a
	call PlaySong
.asm_3a1c
	pop bc
	pop hl
	ret

; returns [wDefaultSong] or MUSIC_RONALD in a
GetDefaultSong:
	ld a, [wRonaldIsInMap]
	or a
	jr z, .default_song
	; only return Ronald's theme if it's
	; not in one of the following maps
	ld a, [wOverworldMapSelection]
	cp OWMAP_ISHIHARAS_HOUSE
	jr z, .default_song
	cp OWMAP_CHALLENGE_HALL
	jr z, .default_song
	cp OWMAP_POKEMON_DOME
	jr z, .default_song
	ld a, MUSIC_RONALD
	ret
.default_song
	ld a, [wDefaultSong]
	ret