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path: root/src/home/text_box.asm
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; copy c bytes of data from de to hl
; if LCD on, copy during h-blank only
SafeCopyDataDEtoHL:
	ld a, [wLCDC]        ;
	bit LCDC_ENABLE_F, a ;
	jr nz, .lcd_on       ; assert that LCD is on
.lcd_off_loop
	ld a, [de]
	inc de
	ld [hli], a
	dec c
	jr nz, .lcd_off_loop
	ret
.lcd_on
	jp HblankCopyDataDEtoHL

; returns v*BGMap0 + BG_MAP_WIDTH * e + d in hl.
; used to map coordinates at de to a BGMap0 address.
DECoordToBGMap0Address:
	ld l, e
	ld h, $0
	add hl, hl
	add hl, hl
	add hl, hl
	add hl, hl
	add hl, hl
	ld a, l
	add d
	ld l, a
	ld a, h
	adc HIGH(v0BGMap0)
	ld h, a
	ret

; Apply SCX and SCY correction to xy coordinates at de
AdjustCoordinatesForBGScroll:
	push af
	ldh a, [hSCX]
	rra
	rra
	rra
	and $1f
	add d
	ld d, a
	ldh a, [hSCY]
	rra
	rra
	rra
	and $1f
	add e
	ld e, a
	pop af
	ret

; Draws a bxc text box at de printing a name in the left side of the top border.
; The name's text id must be at hl when this function is called.
; Mostly used to print text boxes for talked-to NPCs, but occasionally used in duels as well.
DrawLabeledTextBox:
	ld a, [wConsole]
	cp CONSOLE_SGB
	jr nz, .draw_textbox
	ld a, [wTextBoxFrameType]
	or a
	jr z, .draw_textbox
; Console is SGB and frame type is != 0.
; The text box will be colorized so a SGB command needs to be sent as well
	push de
	push bc
	call .draw_textbox
	pop bc
	pop de
	jp ColorizeTextBoxSGB

.draw_textbox
	push de
	push bc
	push hl
	; top left tile of the box
	ld hl, wc000
	ld a, TX_SYMBOL
	ld [hli], a
	ld a, SYM_BOX_TOP_L
	ld [hli], a
	; white tile before the text
	ld a, FW_SPACE
	ld [hli], a
	; text label
	ld e, l
	ld d, h
	pop hl
	call CopyText
	ld hl, wc000 + 3
	call GetTextLengthInTiles
	ld l, e
	ld h, d
	; white tile after the text
	ld a, TX_HALF2FULL
	ld [hli], a
	ld a, FW_SPACE
	ld [hli], a
	pop de
	push de
	ld a, d
	sub b
	sub $4
	jr z, .draw_top_border_right_tile
	ld b, a
.draw_top_border_line_loop
	ld a, TX_SYMBOL
	ld [hli], a
	ld a, SYM_BOX_TOP
	ld [hli], a
	dec b
	jr nz, .draw_top_border_line_loop

.draw_top_border_right_tile
	ld a, TX_SYMBOL
	ld [hli], a
	ld a, SYM_BOX_TOP_R
	ld [hli], a
	ld [hl], TX_END
	pop bc
	pop de
	push de
	push bc
	call InitTextPrinting
	ld hl, wc000
	call ProcessText
	pop bc
	pop de
	ld a, [wConsole]
	cp CONSOLE_CGB
	jr z, .cgb
; DMG or SGB
	inc e
	call DECoordToBGMap0Address
	; top border done, draw the rest of the text box
	jr ContinueDrawingTextBoxDMGorSGB

.cgb
	call DECoordToBGMap0Address
	push de
	call CopyCurrentLineAttrCGB ; BG Map attributes for current line, which is the top border
	pop de
	inc e
	; top border done, draw the rest of the text box
	jp ContinueDrawingTextBoxCGB

; Draws a bxc text box at de to print menu data in the overworld.
; Also used to print a text box during a duel.
; When talking to NPCs, DrawLabeledTextBox is used instead.
DrawRegularTextBox:
	ld a, [wConsole]
	cp CONSOLE_CGB
	jr z, DrawRegularTextBoxCGB
	cp CONSOLE_SGB
	jp z, DrawRegularTextBoxSGB
;	fallthrough

DrawRegularTextBoxDMG:
	call DECoordToBGMap0Address
	; top line (border) of the text box
	ld a, SYM_BOX_TOP
	lb de, SYM_BOX_TOP_L, SYM_BOX_TOP_R
	call CopyLine
;	fallthrough

; continue drawing a labeled or regular textbox on DMG or SGB:
; body and bottom line of either type of textbox
ContinueDrawingTextBoxDMGorSGB:
	dec c
	dec c
.draw_text_box_body_loop
	ld a, SYM_SPACE
	lb de, SYM_BOX_LEFT, SYM_BOX_RIGHT
	call CopyLine
	dec c
	jr nz, .draw_text_box_body_loop
	; bottom line (border) of the text box
	ld a, SYM_BOX_BOTTOM
	lb de, SYM_BOX_BTM_L, SYM_BOX_BTM_R
;	fallthrough

; copies b bytes of data to sp-$1f and to hl, and returns hl += BG_MAP_WIDTH
; d = value of byte 0
; e = value of byte b
; a = value of bytes [1, b-1]
; b is supposed to be BG_MAP_WIDTH or smaller, else the stack would get corrupted
CopyLine:
	add sp, -BG_MAP_WIDTH
	push hl
	push bc
	ld hl, sp+$4
	dec b
	dec b
	push hl
	ld [hl], d
	inc hl
.loop
	ld [hli], a
	dec b
	jr nz, .loop
	ld [hl], e
	pop de
	pop bc
	pop hl
	push hl
	push bc
	ld c, b
	ld b, $0
	call SafeCopyDataDEtoHL
	pop bc
	pop de
	; advance pointer BG_MAP_WIDTH positions and restore stack pointer
	ld hl, BG_MAP_WIDTH
	add hl, de
	add sp, BG_MAP_WIDTH
	ret

; DrawRegularTextBox branches here on CGB console
DrawRegularTextBoxCGB:
	call DECoordToBGMap0Address
	; top line (border) of the text box
	ld a, SYM_BOX_TOP
	lb de, SYM_BOX_TOP_L, SYM_BOX_TOP_R
	call CopyCurrentLineTilesAndAttrCGB
;	fallthrough

; continue drawing a labeled or regular textbox on CGB:
; body and bottom line of either type of textbox
ContinueDrawingTextBoxCGB:
	dec c
	dec c
.draw_text_box_body_loop
	ld a, SYM_SPACE
	lb de, SYM_BOX_LEFT, SYM_BOX_RIGHT
	push hl
	call CopyLine
	pop hl
	call BankswitchVRAM1
	ld a, [wTextBoxFrameType] ; on CGB, wTextBoxFrameType determines the palette and the other attributes
	ld e, a
	ld d, a
	xor a
	call CopyLine
	call BankswitchVRAM0
	dec c
	jr nz, .draw_text_box_body_loop
	; bottom line (border) of the text box
	ld a, SYM_BOX_BOTTOM
	lb de, SYM_BOX_BTM_L, SYM_BOX_BTM_R
	call CopyCurrentLineTilesAndAttrCGB
	ret

; d = id of top left tile
; e = id of top right tile
; a = id of rest of tiles
; Assumes b = SCREEN_WIDTH and that VRAM bank 0 is loaded
CopyCurrentLineTilesAndAttrCGB:
	push hl
	call CopyLine
	pop hl
;	fallthrough

CopyCurrentLineAttrCGB:
	call BankswitchVRAM1
	ld a, [wTextBoxFrameType] ; on CGB, wTextBoxFrameType determines the palette and the other attributes
	ld e, a
	ld d, a
	call CopyLine
	call BankswitchVRAM0
	ret

; DrawRegularTextBox branches here on SGB console
DrawRegularTextBoxSGB:
	push bc
	push de
	call DrawRegularTextBoxDMG
	pop de
	pop bc
	ld a, [wTextBoxFrameType]
	or a
	ret z
;	fallthrough

ColorizeTextBoxSGB:
	push bc
	push de
	ld hl, wTempSGBPacket
	ld de, AttrBlkPacket_TextBox
	ld c, SGB_PACKET_SIZE
.copy_sgb_command_loop
	ld a, [de]
	inc de
	ld [hli], a
	dec c
	jr nz, .copy_sgb_command_loop
	pop de
	pop bc
	ld hl, wTempSGBPacket + 4
	; set X1, Y1 to d, e
	ld [hl], d
	inc hl
	ld [hl], e
	inc hl
	; set X2, Y2 to d+b-1, e+c-1
	ld a, d
	add b
	dec a
	ld [hli], a
	ld a, e
	add c
	dec a
	ld [hli], a
	ld a, [wTextBoxFrameType]
	and $80
	jr z, .send_packet
	; reset ATTR_BLK_CTRL_INSIDE if bit 7 of wTextBoxFrameType is set.
	; appears to be irrelevant, as the inside of a textbox uses the white color,
	; which is the same in all four SGB palettes.
	ld a, ATTR_BLK_CTRL_LINE
	ld [wTempSGBPacket + 2], a
.send_packet
	ld hl, wTempSGBPacket
	call SendSGB
	ret

AttrBlkPacket_TextBox:
	sgb ATTR_BLK, 1 ; sgb_command, length
	db 1 ; number of data sets
	; Control Code, Color Palette Designation, X1, Y1, X2, Y2
	db ATTR_BLK_CTRL_INSIDE + ATTR_BLK_CTRL_LINE, 0 << 0 + 1 << 2, 0, 0, 0, 0 ; data set 1
	ds 6 ; data set 2
	ds 2 ; data set 3