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|
dn: MACRO
db \1 << 4 | \2
ENDM
dbw: MACRO
db \1
dw \2
ENDM
dwb: MACRO
dw \1
db \2
ENDM
dx: MACRO
x = 8 * ((\1) - 1)
rept \1
db ((\2) >> x) & $ff
x = x - 8
endr
ENDM
dt: MACRO ; three-byte (big-endian)
dx 3, \1
ENDM
dd: MACRO ; four-byte (big-endian)
dx 4, \1
ENDM
bigdw: MACRO ; big-endian word
dx 2, \1
ENDM
sgb: MACRO
db \1 << 3 + \2 ; sgb_command * 8 + length
ENDM
rgb: MACRO
dw (\3 << 10 | \2 << 5 | \1)
ENDM
; poketcg specific macros below
textpointer: MACRO
dw ((\1 + ($4000 * (BANK(\1) - 1))) - (TextOffsets + ($4000 * (BANK(TextOffsets) - 1)))) & $ffff
db ((\1 + ($4000 * (BANK(\1) - 1))) - (TextOffsets + ($4000 * (BANK(TextOffsets) - 1)))) >> 16
const \1_
EXPORT \1_
ENDM
energy: MACRO
en = 0
if _NARG > 1
rept _NARG / 2
x = 4 - 8 * (\1 % 2)
en = en + \2 << ((\1 * 4) + x)
shift
shift
endr
rept NUM_TYPES / 2
db LOW(en)
en = en >> 8
endr
else
db 0, 0, 0, 0
endc
ENDM
gfx: MACRO
dw ($4000 * (BANK(\1) - BANK(CardGraphics)) + (\1 - $4000)) / 8
ENDM
frame_table: MACRO
db BANK(\1) - BANK(AnimData1) ; maybe use better reference for Bank20?
dw \1
ENDM
frame_data: MACRO
db \1 ; frame index
db \2 ; anim count
db \3 ; x translation
db \4 ; y translation
ENDM
tx: MACRO
dw \1_
ENDM
textitem: MACRO
db \1, \2
tx \3
ENDM
; cursor x / cursor y / attribute / idx-up / idx-down / idx-right / idx-left
; idx-[direction] means the index to get when the input is in the direction.
; its attribute is used for drawing a flipped cursor.
cursor_transition: MACRO
db \1, \2, \3
rept 4
db \4
shift
endr
ENDM
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