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intro_seq_wait_orbs_animation: MACRO
dw IntroSequenceCmd_WaitOrbsAnimation
ENDM
; argument = frames to delay
intro_seq_wait: MACRO
dw IntroSequenceCmd_Wait
db \1
ENDM
; argument = list of animations to set
intro_seq_set_orbs_animations: MACRO
dw IntroSequenceCmd_SetOrbsAnimations
dw \1
ENDM
; argument = list of coordinates to set
intro_seq_set_orbs_coordinates: MACRO
dw IntroSequenceCmd_SetOrbsCoordinates
dw \1
ENDM
intro_seq_play_title_screen_music: MACRO
dw IntroSequenceCmd_PlayTitleScreenMusic
ENDM
intro_seq_wait_sfx: MACRO
dw IntroSequenceCmd_WaitSFX
ENDM
; argument = SFX to play
intro_seq_play_sfx: MACRO
dw IntroSequenceCmd_PlaySFX
db \1
ENDM
intro_seq_fade_in: MACRO
dw IntroSequenceCmd_FadeIn
ENDM
intro_seq_fade_out: MACRO
dw IntroSequenceCmd_FadeOut
ENDM
intro_seq_load_charizard_scene: MACRO
dw IntroSequenceCmd_LoadCharizardScene
ENDM
intro_seq_load_scyther_scene: MACRO
dw IntroSequenceCmd_LoadScytherScene
ENDM
intro_seq_load_aerodactyl_scene: MACRO
dw IntroSequenceCmd_LoadAerodactylScene
ENDM
intro_seq_load_title_screen_scene: MACRO
dw IntroSequenceCmd_LoadTitleScreenScene
ENDM
intro_seq_end: MACRO
intro_seq_wait $ff
ENDM
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