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#!/usr/bin/env python3
###############################################################################
###### Use: python3 tools/script_extractor --noauto --error location ######
###### --noauto turns off automatic script parsing (enter to continue) ######
###### --error stops execution if an error occurs ######
###### location can be local to bank or global. This program assumes ######
###### every script is in bank 3, which seems to be the case. ######
###### ######
###### Script list is a work in progress. The following arguments are ######
###### accepted and accounted for. ######
###### b - byte w - word j - jump (within script) t - text (tx) ######
###### f - flag d - direction i - decimal byte ######
###### q - Used when the script's arguments have not been determined yet ######
###############################################################################
import argparse
# Quit Types
DO_NOT_QUIT = 0
QUIT_CONTINUE_CODE = 1
QUIT_JUMP = 2
QUIT_SPECIAL = 3
QUIT_DEBUG = -1
def decodeLine(scriptList, game_data, loc, ignore_broken, branchList):
currLine = scriptList[game_data[loc]]
ret = "\trun_script " + currLine[0] + "\n"
loc+=1
quit = currLine[2]
for c in currLine[1]:
if c == "b":
ret += "\tdb $" + format(game_data[loc],"02x") + "\n"
loc += 1
elif c == "i":
ret += "\tdb " + str(game_data[loc]) + "\n"
loc += 1
elif c == "w":
ret += "\tdw $" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + "\n"
loc += 2
elif c == "j":
wordLoc = (game_data[loc] + (game_data[loc+1]<<8))
if wordLoc == 0000:
ret += "\tdw NO_JUMP\n"
else:
ret += "\tdw .ows_" + format(wordLoc+0x8000,"04x") + "\n"
branchList.append(wordLoc)
loc += 2
elif c == "t":
addr = (game_data[loc] + (game_data[loc+1]<<8))
if addr == 0:
ret += "\tdw $0000\n"
else:
ret += "\ttx Text" + format(addr,"04x") + "\n"
loc += 2
elif c == "f":
ret += "\tdb EVENT_FLAG_" + format(game_data[loc],"02X") + "\n"
loc += 1
elif c == "d":
dir_list = ["NORTH","EAST","SOUTH","WEST"]
ret += "\tdb " + dir_list[game_data[loc]] + "\n"
loc += 1
elif c == "q":
print("haven't updated data for this yet")
if not ignore_broken:
quit = QUIT_DEBUG
else:
print("UNACCEPTED CHARACTER: " + c)
return (loc, ret, quit)
def main():
scriptList = createList()
branchList = []
parser = argparse.ArgumentParser(description='Pokemon TCG Script Extractor')
parser.add_argument('--noauto', action='store_true', help='turns off automatic script parsing')
parser.add_argument('--error', action='store_true', help='stops execution if an error occurs')
parser.add_argument('-r', '--rom', default="baserom.gbc", help='rom file to extract script from')
parser.add_argument('location', help='location to extract from. May be local to bank or global.')
args = parser.parse_args()
loc = int(args.location,0)
if loc > 0x7fff:
# Must be a global location
loc -= 0x8000
branchList.append(loc)
# this is a list of every start location we've read to avoid infinite loops
exploredList = []
with open(args.rom, "rb") as file:
game_data = file.read()
auto = not args.noauto
end = False
ignore_broken = not args.error
while (len(branchList) > 0):
branchList.sort() # export parts in order somewhat
loc = branchList.pop(0) + 0x8000
printScript(game_data, loc, auto, end, ignore_broken, scriptList,\
branchList, exploredList)
def printScript(game_data, loc, auto, end, ignore_broken, scriptList, \
branchList, exploredList):
if loc in exploredList:
return
exploredList.append(loc)
script = ""
if game_data[loc] != 0xe7:
#print("Error: first byte was not start_script")
print(".ows_" + format(loc,"04x"))
else:
# TODO this is hacky please don't do this
ls = format(loc,"04x")
lsa = format(loc-0x8000,"04x")
print("OWSequence_" + ls + ": ; " + ls + " (3:" + lsa + ")" )
loc += 1
print("\tstart_script")
while end == DO_NOT_QUIT:
loc, outstr, end = decodeLine(scriptList,game_data,loc,ignore_broken,branchList)
outstr = outstr[:-1] # [:-1] strips the newline at the end
if auto:
print(outstr)
else:
input(outstr)
warning = ""
if end == QUIT_CONTINUE_CODE:
warning = " WARNING: There is probably regular assembly here"
#elif end == QUIT_SPECIAL:
# warning = "\nWARNING: This will return to the place that began this Sequence"
print("; " + hex(loc) + warning)
def createList(): # this is a func just so all this can go at the bottom
# name, arg list, is an ender
return [
("OWScript_EndScriptLoop1", "", QUIT_CONTINUE_CODE),
("OWScript_CloseAdvancedTextBox", "", DO_NOT_QUIT),
("OWScript_PrintTextString", "t", DO_NOT_QUIT),
("Func_ccdc", "bb", DO_NOT_QUIT),
("OWScript_AskQuestionJump", "tj", DO_NOT_QUIT), # more complex behavior too (jumping)
("OWScript_StartBattle", "bbb", DO_NOT_QUIT),
("OWScript_PrintVariableText", "tt", DO_NOT_QUIT),
("Func_cda8", "bbbb", DO_NOT_QUIT),
("OWScript_PrintTextCloseBox", "t", QUIT_CONTINUE_CODE),
("Func_cdcb", "", DO_NOT_QUIT),
("Func_ce26", "bb", DO_NOT_QUIT),
("OWScript_CloseTextBox", "", DO_NOT_QUIT),
("OWScript_GiveBoosterPacks", "bbb", DO_NOT_QUIT),
("Func_cf0c", "bbb", DO_NOT_QUIT), # more complex behavior too (jumping)
("Func_cf12", "bbb", DO_NOT_QUIT),
("OWScript_GiveCard", "b", DO_NOT_QUIT),
("OWScript_TakeCard", "b", DO_NOT_QUIT),
("Func_cf53", "w", DO_NOT_QUIT), # more complex behavior too (jumping)
("Func_cf7b", "", DO_NOT_QUIT),
("Func_cf2d", "bbbb", DO_NOT_QUIT), # more complex behavior too (jumping + ??)
("Func_cf96", "w", DO_NOT_QUIT), # only jumps? still needs args to do that though
("Func_cfc6", "b", DO_NOT_QUIT),
("Func_cfd4", "", DO_NOT_QUIT),
("Func_d00b", "", DO_NOT_QUIT), # includes something with random and extra data
("Func_d025", "w", DO_NOT_QUIT), # possibly only jumps, still needs args
("Func_d032", "w", DO_NOT_QUIT), # see above
("Func_d03f", "", DO_NOT_QUIT),
("OWScript_Jump", "j", QUIT_JUMP), # jumps to d
("Func_d04f", "", DO_NOT_QUIT),
("OWScript_SetPlayerDirection", "d", DO_NOT_QUIT),
("OWScript_MovePlayer", "db", DO_NOT_QUIT),
("OWScript_ShowCardReceivedScreen", "b", DO_NOT_QUIT),
("OWScript_SetDialogName", "b", DO_NOT_QUIT),
("OWScript_SetNextNPCandOWSequence", "bj", DO_NOT_QUIT),
("Func_d095", "bbb", DO_NOT_QUIT),
("Func_d0be", "bb", DO_NOT_QUIT),
("OWScript_DoFrames", "b", DO_NOT_QUIT),
("Func_d0d9", "bbw", DO_NOT_QUIT), # jumps but still needs args
("OWScript_JumpIfPlayerCoordMatches", "iij", DO_NOT_QUIT), # jumps but still needs args
("Func_ce4a", "bb", DO_NOT_QUIT),
("OWScript_GiveOneOfEachTrainerBooster", "", DO_NOT_QUIT),
("Func_d103", "q", DO_NOT_QUIT),
("Func_d125", "b", DO_NOT_QUIT),
("Func_d135", "b", DO_NOT_QUIT),
("Func_d16b", "q", DO_NOT_QUIT),
("Func_cd4f", "q", DO_NOT_QUIT),
("Func_cd94", "q", DO_NOT_QUIT),
("Func_ce52", "q", DO_NOT_QUIT),
("Func_cdd8", "q", DO_NOT_QUIT),
("Func_cdf5", "q", DO_NOT_QUIT),
("Func_d195", "q", DO_NOT_QUIT),
("Func_d1ad", "", DO_NOT_QUIT),
("Func_d1b3", "q", DO_NOT_QUIT),
("OWScript_QuitScriptFully", "", QUIT_SPECIAL), # it calls inc twice but it ends anyway?
("Func_d244", "q", DO_NOT_QUIT),
("Func_d24c", "q", DO_NOT_QUIT),
("OWScript_OpenDeckMachine", "q", DO_NOT_QUIT),
("Func_d271", "q", DO_NOT_QUIT),
("OWScript_EnterMap", "bbood", DO_NOT_QUIT),
("Func_ce6f", "bbb", DO_NOT_QUIT),
("Func_d209", "q", DO_NOT_QUIT),
("Func_d38f", "q", DO_NOT_QUIT),
("Func_d396", "q", DO_NOT_QUIT),
("Func_cd76", "q", DO_NOT_QUIT),
("Func_d39d", "q", DO_NOT_QUIT),
("Func_d3b9", "q", DO_NOT_QUIT),
("OWScript_GivePCPack", "b", DO_NOT_QUIT),
("OWScript_nop", "", DO_NOT_QUIT),
("Func_d3d4", "q", DO_NOT_QUIT),
("Func_d3e0", "", DO_NOT_QUIT),
("Func_d3fe", "q", DO_NOT_QUIT),
("Func_d408", "b", DO_NOT_QUIT),
("Func_d40f", "q", DO_NOT_QUIT),
("Func_d416", "q", DO_NOT_QUIT),
("Func_d423", "q", DO_NOT_QUIT),
("Func_d429", "q", DO_NOT_QUIT),
("Func_d41d", "", DO_NOT_QUIT),
("Func_d42f", "q", DO_NOT_QUIT),
("Func_d435", "b", DO_NOT_QUIT),
("OWScript_AskQuestionJumpDefaultYes", "tj", DO_NOT_QUIT),
("Func_d2f6", "q", DO_NOT_QUIT),
("Func_d317", "", DO_NOT_QUIT),
("Func_d43d", "q", DO_NOT_QUIT),
("OWScript_EndScriptLoop2", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop3", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop4", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop5", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop6", "q", QUIT_CONTINUE_CODE),
("OWScript_SetFlagValue", "fb", DO_NOT_QUIT),
("OWScript_JumpIfFlagZero1", "q", DO_NOT_QUIT),
("OWScript_JumpIfFlagNonzero1", "q", DO_NOT_QUIT),
("OWScript_JumpIfFlagEqual", "fbj", DO_NOT_QUIT), # also capable of jumping
("OWScript_JumpIfFlagNotEqual", "fbj", DO_NOT_QUIT), # jumps
("OWScript_JumpIfFlagNotLessThan", "fbj", DO_NOT_QUIT),
("OWScript_JumpIfFlagLessThan", "fbj", DO_NOT_QUIT),
("OWScript_MaxOutFlagValue", "f", DO_NOT_QUIT),
("OWScript_ZeroOutFlagValue", "q", DO_NOT_QUIT),
("OWScript_JumpIfFlagNonzero2", "fj", DO_NOT_QUIT),
("OWScript_JumpIfFlagZero2", "fj", DO_NOT_QUIT),
("OWScript_IncrementFlagValue", "f", DO_NOT_QUIT),
("OWScript_EndScriptLoop7", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop8", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop9", "q", QUIT_CONTINUE_CODE),
("OWScript_EndScriptLoop10", "q", QUIT_CONTINUE_CODE)
]
main()
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