diff options
author | pikalaxalt <PikalaxALT@gmail.com> | 2016-05-25 08:22:34 -0400 |
---|---|---|
committer | pikalaxalt <PikalaxALT@gmail.com> | 2016-05-25 08:22:34 -0400 |
commit | 1e1782f15ac1f7e4b41a23168f3c5d93fed0d891 (patch) | |
tree | f8a49b2de5ccd9db0772e21edba7f950c80cf8a3 | |
parent | e00b5732e290a4b4d9c4028618730ac8b2bff1a7 (diff) |
More code and what looks like scripts in F
-rw-r--r-- | engine/bank3f.asm | 1866 | ||||
-rw-r--r-- | home.asm | 2178 | ||||
-rw-r--r-- | hram.asm | 2 |
3 files changed, 2073 insertions, 1973 deletions
diff --git a/engine/bank3f.asm b/engine/bank3f.asm index ebb8cd40..3c66f4a0 100644 --- a/engine/bank3f.asm +++ b/engine/bank3f.asm @@ -4,17 +4,17 @@ INCLUDE "data/map_header_banks.asm" Func_fc4dd:: ; fc4dd (3f:44dd) ; possibly to test if pika should be out? - ld a,[wd430] - bit 5,a - jr nz,.asm_fc4f8 ; 3f:44f8 - ld a,[wd430] - bit 7,a - jr nz,.asm_fc4f8 + ld a, [wd430] + bit 5, a + jr nz, .asm_fc4f8 ; 3f:44f8 + ld a, [wd430] + bit 7, a + jr nz, .asm_fc4f8 call IsStarterPikachuInOurParty - jr nc,.asm_fc4f8 - ld a,[wWalkBikeSurfState] + jr nc, .asm_fc4f8 + ld a, [wWalkBikeSurfState] and a - jr nz,.asm_fc4f8 + jr nz, .asm_fc4f8 scf ret .asm_fc4f8 @@ -22,14 +22,14 @@ Func_fc4dd:: ; fc4dd (3f:44dd) ret Func_fc4fa:: ; fc4fa (3f:44fa) - ld hl,wd430 - bit 4,[hl] - res 4,[hl] - jr nz,.asm_fc515 + ld hl, wd430 + bit 4, [hl] + res 4, [hl] + jr nz, .asm_fc515 call Func_1542 call Func_fc523 - ld a,$ff - ld [wSpriteStateData1 + $f2],a + ld a, $ff + ld [wSpriteStateData1 + $f2], a call Func_fcb84 call Func_fc5bc ret @@ -37,17 +37,17 @@ Func_fc4fa:: ; fc4fa (3f:44fa) .asm_fc515 call Func_fc53f xor a - ld [wd431],a - ld a,[wSpriteStateData1 + $9] - ld [wSpriteStateData1 + $f9],a + ld [wd431], a + ld a, [wSpriteStateData1 + $9] + ld [wSpriteStateData1 + $f9], a ret Func_fc523:: ; fc523 (3f:4523) - ld hl,wSpriteStateData1 + $f0 + ld hl, wSpriteStateData1 + $f0 call Func_fc52c - ld hl,wSpriteStateData2 + $f0 + ld hl, wSpriteStateData2 + $f0 Func_fc52c:: ; fc52c (3f:4523) - ld bc,$10 + ld bc, $10 xor a call FillMemory ret @@ -56,60 +56,60 @@ Func_fc534:: ; fc534 (3f:4534) call Func_fc53f call Func_fc5bc xor a - ld [wd431],a + ld [wd431], a ret Func_fc53f:: ; fc53f (3f:453f) - ld bc,wSpriteStateData1 + $f0 - ld a,[wYCoord] + ld bc, wSpriteStateData1 + $f0 + ld a, [wYCoord] add $4 - ld e,a - ld a,[wXCoord] + ld e, a + ld a, [wXCoord] add $4 - ld d,a - ld a,[wd431] + ld d, a + ld a, [wd431] and a - jr z,.asm_fc5aa + jr z, .asm_fc5aa cp $1 - jr z,.asm_fc59e + jr z, .asm_fc59e cp $2 - jr z,.asm_fc584 + jr z, .asm_fc584 cp $3 - jr z,.asm_fc5aa + jr z, .asm_fc5aa cp $4 - jr z,.asm_fc5a4 + jr z, .asm_fc5a4 cp $5 - jr z,.asm_fc5a7 + jr z, .asm_fc5a7 cp $6 - jr z,.asm_fc5a1 + jr z, .asm_fc5a1 cp $7 - jr z,.asm_fc572 + jr z, .asm_fc572 jr .asm_fc59e .asm_fc572 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] and a ; SPRITE_FACING_DOWN - jr z,.asm_fc5a4 + jr z, .asm_fc5a4 cp SPRITE_FACING_UP - jr z,.asm_fc5a7 + jr z, .asm_fc5a7 cp SPRITE_FACING_LEFT - jr z,.asm_fc5a1 + jr z, .asm_fc5a1 cp SPRITE_FACING_RIGHT - jr z,.asm_fc59e + jr z, .asm_fc59e .asm_fc584 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] and a - jr nz,.asm_fc58d + jr nz, .asm_fc58d dec e jr .asm_fc5aa .asm_fc58d cp SPRITE_FACING_UP - jr nz,.asm_fc594 + jr nz, .asm_fc594 inc e jr .asm_fc5aa .asm_fc594 cp SPRITE_FACING_LEFT - jr nz,.asm_fc59b + jr nz, .asm_fc59b inc d jr .asm_fc5aa .asm_fc59b @@ -128,179 +128,179 @@ Func_fc53f:: ; fc53f (3f:453f) dec e jr .asm_fc5aa ; useless jr .asm_fc5aa - ld hl,$104 - add hl,bc - ld [hl],e + ld hl, $104 + add hl, bc + ld [hl], e inc hl - ld [hl],d + ld [hl], d inc hl Func_fc4b2:: ; fc4b2 (3f:44b2) - ld [hl],$fe + ld [hl], $fe push hl - ld hl,wd472 - set 5,[hl] + ld hl, wd472 + set 5, [hl] pop hl ret Func_fc5bc:: ; fc5bc (3f:45bc) - ld a,$49 - ld [wSpriteStateData1 + $f0],a - ld a,$ff - ld [wSpriteStateData1 + $f2],a - ld a,[wd431] + ld a, $49 + ld [wSpriteStateData1 + $f0], a + ld a, $ff + ld [wSpriteStateData1 + $f2], a + ld a, [wd431] and a - jr z,.asm_fc5e4 + jr z, .asm_fc5e4 cp $1 - jr z,.asm_fc5e4 + jr z, .asm_fc5e4 cp $3 - jr z,.asm_fc5eb + jr z, .asm_fc5eb cp $4 - jr z,.asm_fc5e4 + jr z, .asm_fc5e4 cp $6 - jr z,.asm_fc5e4 + jr z, .asm_fc5e4 cp $7 - jr z,.asm_fc5f1 + jr z, .asm_fc5f1 call Func_fccb2 ret .asm_fc5e4 - ld a,[wSpriteStateData1 + $9] - ld [wSpriteStateData1 + $f9],a + ld a, [wSpriteStateData1 + $9] + ld [wSpriteStateData1 + $f9], a ret .asm_fc5eb - ld a,$0 - ld [wSpriteStateData1 + $f9],a + ld a, $0 + ld [wSpriteStateData1 + $f9], a ret .asm_fc5f1 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] xor $4 - ld [wSpriteStateData1 + $f9],a + ld [wSpriteStateData1 + $f9], a ret Func_fc5fa:: ; fc5fa (3f:45fa) - ld a,[wCurMap] + ld a, [wCurMap] cp OAKS_LAB - jr z,.asm_fc63d + jr z, .asm_fc63d cp ROUTE_22_GATE - jr z,.asm_fc62d + jr z, .asm_fc62d cp MT_MOON_2 - jr z,.asm_fc635 + jr z, .asm_fc635 cp ROCK_TUNNEL_1 - jr z,.asm_fc645 - ld a,[wCurMap] - ld hl,Pointer_fc64b + jr z, .asm_fc645 + ld a, [wCurMap] + ld hl, Pointer_fc64b call Func_1568 ; similar to IsInArray, but not the same - jr c,.asm_fc639 - ld a,[wCurMap] - ld hl,Pointer_fc653 + jr c, .asm_fc639 + ld a, [wCurMap] + ld hl, Pointer_fc653 call Func_1568 - jr nc,.asm_fc641 - ld a,[wSpriteStateData1 + $9] + jr nc, .asm_fc641 + ld a, [wSpriteStateData1 + $9] and a - jr nz,.asm_fc641 - ld a,$3 + jr nz, .asm_fc641 + ld a, $3 jr .asm_fc647 .asm_fc62d - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] and a - jr z,.asm_fc645 + jr z, .asm_fc645 jr .asm_fc641 .asm_fc635 - ld a,$3 + ld a, $3 jr .asm_fc647 .asm_fc639 - ld a,$4 + ld a, $4 jr .asm_fc647 .asm_fc63d - ld a,$6 + ld a, $6 jr .asm_fc647 .asm_fc641 - ld a,$1 + ld a, $1 jr .asm_fc647 .asm_fc645 - ld a,$3 + ld a, $3 .asm_fc647 - ld [wd431],a + ld [wd431], a ret Pointer_fc64b:: ; fc64b (3f:464b) - db $c2,$4c,$4f,$ba,$be,$b8,$54,$ff + db $c2, $4c, $4f, $ba, $be, $b8, $54, $ff Pointer_fc653:: ; fc653 (3f:4653) - db $2f,$e6,$3e,$5e,$80,$31,$a4,$ff + db $2f, $e6, $3e, $5e, $80, $31, $a4, $ff Func_fc65b:: ; fc65b (3f:465b) - ld a,[wCurMap] + ld a, [wCurMap] cp VIRIDIAN_FOREST_EXIT - jr z,.asm_fc673 + jr z, .asm_fc673 cp VIRIDIAN_FOREST_ENTRANCE - jr z,.asm_fc67c - ld a,[wCurMap] - ld hl,Pointer_fc68e + jr z, .asm_fc67c + ld a, [wCurMap] + ld hl, Pointer_fc68e call Func_1568 - jr c,.asm_fc688 + jr c, .asm_fc688 jr .asm_fc684 .asm_fc673 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] cp SPRITE_FACING_UP - jr z,.asm_fc688 + jr z, .asm_fc688 jr .asm_fc684 .asm_fc67c - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] and a ; SPRITE_FACING_DOWN - jr z,.asm_fc684 + jr z, .asm_fc684 jr .asm_fc688 .asm_fc684 - ld a,$0 + ld a, $0 jr .asm_fc68a .asm_fc688 - ld a,$1 + ld a, $1 .asm_fc68a - ld [wd431],a + ld [wd431], a ret Pointer_fc68e:: ; fc68e (3f:468e) - db $33,$dd,$df,$e0,$e1,$de,$ec,$7f,$a8,$a9,$aa,$ff + db $33, $dd, $df, $e0, $e1, $de, $ec, $7f, $a8, $a9, $aa, $ff Func_fc69a:: ; fc69a (3f:469a) - ld a,[wCurMap] + ld a, [wCurMap] cp ROUTE_22_GATE - jr z,.asm_fc6a7 + jr z, .asm_fc6a7 cp ROUTE_2_GATE - jr z,.asm_fc6b0 + jr z, .asm_fc6b0 jr .asm_fc6bd .asm_fc6a7 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] cp SPRITE_FACING_UP - jr z,.asm_fc6b9 + jr z, .asm_fc6b9 jr .asm_fc6bd .asm_fc6b0 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] cp SPRITE_FACING_UP - jr z,.asm_fc6b9 + jr z, .asm_fc6b9 jr .asm_fc6bd .asm_fc6b9 - ld a,$1 + ld a, $1 jr .asm_fc6c1 .asm_fc6bd - ld a,$3 + ld a, $3 jr .asm_fc6c1 .asm_fc6c1 - ld [wd431],a + ld [wd431], a ret Func_fc6c5:: ; fc6c5 (3f:46c5) push hl - ld hl,wd430 - set 2,[hl] + ld hl, wd430 + set 2, [hl] pop hl ret Func_fc6cd:: ; fc6cd (3f:46cd) push hl - ld hl,wd430 - res 2,[hl] + ld hl, wd430 + res 2, [hl] pop hl ret @@ -312,30 +312,30 @@ Func_fc6d5:: ; fc6d5 (3f:46d5) call Func_fcd25 pop bc ret c - ld bc,wSpriteStateData1 + $f0 - ld hl,$1 - add hl,bc - bit 7,[hl] - jp nz,asm_fc745 - ld a,[wFontLoaded] - bit 0,a - jp nz,asm_fc76a + ld bc, wSpriteStateData1 + $f0 + ld hl, $1 + add hl, bc + bit 7, [hl] + jp nz, asm_fc745 + ld a, [wFontLoaded] + bit 0, a + jp nz, asm_fc76a call Func_154a - jp nz,asm_fc76a - ld a,[hl] + jp nz, asm_fc76a + ld a, [hl] and $7f cp $a - jr c,.asm_fc704 + jr c, .asm_fc704 xor a .asm_fc704 add a - ld e,a - ld d,0 - ld hl,PointerTable_fc710 - add hl,de - ld a,[hli] - ld h,[hl] - ld l,a + ld e, a + ld d, 0 + ld hl, PointerTable_fc710 + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a jp hl PointerTable_fc710: ; fc710 (3f:4710) @@ -356,10 +356,10 @@ Func_fc726: ; fc726 (3f:4726) Func_fc727: ; fc727 (3f:4727) call Func_fc4dd - jr nc,.asm_fc73b - ld a,[wSpriteStateData1 + $f1] + jr nc, .asm_fc73b + ld a, [wSpriteStateData1 + $f1] and a - jr nz,.asm_fc739 + jr nz, .asm_fc739 push bc push hl call Func_fc534 @@ -369,53 +369,53 @@ Func_fc727: ; fc727 (3f:4727) scf ret .asm_fc73b - ld hl,wSpriteStateData1 + $f2 - ld [hl],$ff + ld hl, wSpriteStateData1 + $f2 + ld [hl], $ff dec hl - ld [hl],$0 + ld [hl], $0 xor a ret asm_fc745: ; fc745 (3f:4745) - ld hl,$1 - add hl,bc - res 7,[hl] - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],a + ld hl, $1 + add hl, bc + res 7, [hl] + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], a call Func_154a - jr nz,.asm_fc75f - ld a,[wSpriteStateData1 + $9] + jr nz, .asm_fc75f + ld a, [wSpriteStateData1 + $9] xor $4 - ld hl,$9 - add hl,bc - ld [hl],a + ld hl, $9 + add hl, bc + ld [hl], a .asm_fc75f xor a - ld hl,$7 - add hl,bc - ld [hli],a - ld [hl],a + ld hl, $7 + add hl, bc + ld [hli], a + ld [hl], a call Func_fca99 ret asm_fc76a: ; fc76a (3f:476a) xor a - ld hl,$7 - add hl,bc - ld [hli],a - ld [hl],a + ld hl, $7 + add hl, bc + ld [hli], a + ld [hl], a call Func_fca99 call Func_fc82e - jr c,.asm_fc783 + jr c, .asm_fc783 push bc callab InitializeSpriteScreenPosition pop bc .asm_fc783 - ld hl,$1 - add hl,bc - ld [hl],$1 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$0 + ld hl, $1 + add hl, bc + ld [hl], $1 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $0 call Func_fcba1 ret @@ -424,125 +424,125 @@ Func_fc793: ; fc793 (3f:4793) push bc callab InitializeSpriteScreenPosition pop bc - ld hl,$2 - add hl,bc - ld [hl],$ff + ld hl, $2 + add hl, bc + ld [hl], $ff dec hl - ld [hl],$1 + ld [hl], $1 ret Func_fc7aa: ; fc7aa (3f:47aa) call Func_fcc92 - jp c,Func_fc803 + jp c, Func_fc803 dec a - ld l,a - ld h,$0 - add hl,hl - add hl,hl - ld de,Pointer_fc7e3 - add hl,de - ld d,h - ld e,l - ld a,[de] + ld l, a + ld h, $0 + add hl, hl + add hl, hl + ld de, Pointer_fc7e3 + add hl, de + ld d, h + ld e, l + ld a, [de] inc de - ld hl,$9 - add hl,bc - ld [hl],a - ld a,[de] + ld hl, $9 + add hl, bc + ld [hl], a + ld a, [de] inc de - ld hl,$5 - add hl,bc - ld [hl],a + ld hl, $5 + add hl, bc + ld [hl], a dec hl dec hl - ld a,[de] - ld [hl],a + ld a, [de] + ld [hl], a inc de - ld a,[de] - ld hl,$1 - add hl,bc - ld [hl],a + ld a, [de] + ld hl, $1 + add hl, bc + ld [hl], a cp $4 - jp z,Func_fca0a + jp z, Func_fca0a call Func_fcd17 - jp c,Func_fc9df + jp c, Func_fc9df jp Func_fc9b4 Pointer_fc7e3: ; fc7e3 (3f:47e3) - db $0,$0 - db $1,$3 - db $4,$0 - db $ff,$3 - db $8,$ff - db $0,$3 - db $c,$1 - db $0,$3 - db $0,$0 - db $1,$4 - db $4,$0 - db $ff,$4 - db $8,$ff - db $0,$4 - db $c,$1 - db $0,$4 + db $0, $0 + db $1, $3 + db $4, $0 + db $ff, $3 + db $8, $ff + db $0, $3 + db $c, $1 + db $0, $3 + db $0, $0 + db $1, $4 + db $4, $0 + db $ff, $4 + db $8, $ff + db $0, $4 + db $c, $1 + db $0, $4 Func_fc803: ; fc803 (3f:4803) call Func_fcae2 ret c - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] - jr nz,.asm_fc823 + jr nz, .asm_fc823 push hl call Func_fccee pop hl cp $5 - jr nc,Func_fc842 - ld [hl],$20 + jr nc, Func_fc842 + ld [hl], $20 call Random and $c - ld hl,$9 - add hl,bc - ld [hl],a + ld hl, $9 + add hl, bc + ld [hl], a .asm_fc823 xor a - ld hl,$7 - add hl,bc - ld [hli],a - ld [hl],a + ld hl, $7 + add hl, bc + ld [hli], a + ld [hl], a call Func_fca99 ret Func_fc82e: ; fc82e (3f:482e) - ld a,[wWalkCounter] + ld a, [wWalkCounter] and a ret z scf ret Func_fc835: ; fc835 (3f:4835) - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$10 - ld hl,$1 - add hl,bc - ld [hl],$1 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $10 + ld hl, $1 + add hl, bc + ld [hl], $1 ret Func_fc842: ; fc842 (3f:4842) - ld hl,$0 + ld hl, $0 push af call Random - ld a,[hRandomAdd] + ld a, [hRandomAdd] and %11 - ld e,a - ld d,$0 - ld hl,PointerTable_fc85a - add hl,de - add hl,de - ld a,[hli] - ld h,[hl] - ld l,a + ld e, a + ld d, $0 + ld hl, PointerTable_fc85a + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a pop af jp hl @@ -557,427 +557,427 @@ Func_fc862: ; fc862 (3f:4862) add a add a and $c - ld hl,$9 - add hl,bc - ld [hl],a - ld hl,$1 - add hl,bc - ld [hl],$6 + ld hl, $9 + add hl, bc + ld [hl], a + ld hl, $1 + add hl, bc + ld [hl], $6 xor a - ld [wd432],a - ld [wd433],a - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$11 + ld [wd432], a + ld [wd433], a + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $11 asm_fc87f: ; fc87f (3f:487f) - ld a,[wd432] - ld e,a - ld a,[wd433] - ld d,a + ld a, [wd432] + ld e, a + ld a, [wd433] + ld d, a call Func_fc82e - jr c,Func_fc8c7 + jr c, Func_fc8c7 call Func_fc6c5 - ld hl,$4 - add hl,bc - ld a,[hl] + ld hl, $4 + add hl, bc + ld a, [hl] sub e - ld e,a + ld e, a inc hl inc hl - ld a,[hl] + ld a, [hl] sub d - ld d,a - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld a,[hl] + ld d, a + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld a, [hl] dec a add a add $d6 - ld l,a - ld a,$48 + ld l, a + ld a, $48 adc $0 - ld h,a - ld a,[hli] - ld [wd432],a + ld h, a + ld a, [hli] + ld [wd432], a add e - ld e,a - ld a,[hl] - ld [wd433],a + ld e, a + ld a, [hl] + ld [wd433], a add d - ld d,a - ld hl,$4 - add hl,bc - ld [hl],e + ld d, a + ld hl, $4 + add hl, bc + ld [hl], e inc hl inc hl - ld [hl],d - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld [hl], d + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] ret nz jp Func_fc835 Func_fc8c7: ; fc8c7 (3f:48c7) - ld hl,$4 - add hl,bc - ld a,[hl] + ld hl, $4 + add hl, bc + ld a, [hl] sub e - ld [hl],a + ld [hl], a inc hl inc hl - ld a,[hl] + ld a, [hl] sub d - ld [hl],a + ld [hl], a jp Func_fc835 Pointer_fc8d6: ; fc8d6 (3f:48d6) - db $0,$0,$fe,$1,$fc - db $2,$fe,$3,$0,$4 - db $fe,$3,$fc,$2,$fe - db $1,$0,$0,$fe,$ff - db $fc,$fe,$fe,$fd,$0 - db $fc,$fe,$fd,$fc,$fe - db $fe,$ff,$00,$00 + db $0, $0, $fe, $1, $fc + db $2, $fe, $3, $0, $4 + db $fe, $3, $fc, $2, $fe + db $1, $0, $0, $fe, $ff + db $fc, $fe, $fe, $fd, $0 + db $fc, $fe, $fd, $fc, $fe + db $fe, $ff, $00, $00 Func_fc8f8: ; fc8f8 (3f:48f8) - ld hl,$1 - add hl,bc - ld [hl],$7 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$30 + ld hl, $1 + add hl, bc + ld [hl], $7 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $30 asm_fc904: ; fc904 (3f:4904) call Func_fc82e - jp c,Func_fc835 + jp c, Func_fc835 call Func_fc6c5 - ld hl,$7 - add hl,bc - ld a,[hl] + ld hl, $7 + add hl, bc + ld a, [hl] inc a cp $8 - ld [hl],a - jr nz,.asm_fc91f + ld [hl], a + jr nz, .asm_fc91f xor a - ld [hli],a - ld a,[hl] + ld [hli], a + ld a, [hl] inc a and %11 - ld [hl],a + ld [hl], a .asm_fc91f call Func_fca99 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] ret nz jp Func_fc835 Func_fc92b: ; fc92b (3f:492b) - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$20 - ld hl,$1 - add hl,bc - ld [hl],$8 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $20 + ld hl, $1 + add hl, bc + ld [hl], $8 asm_fc937: ; fc937 (3f:4937) call Func_fc82e - jp c,Func_fc835 + jp c, Func_fc835 call Func_fc6c5 - ld hl,$7 - add hl,bc - ld a,[hl] + ld hl, $7 + add hl, bc + ld a, [hl] inc a cp $8 - ld [hl],a - jr nz,.asm_fc951 + ld [hl], a + jr nz, .asm_fc951 xor a - ld [hli],a - ld a,[hl] + ld [hli], a + ld a, [hl] xor $1 - ld [hl],a + ld [hl], a .asm_fc951 call Func_fca99 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] ret nz jp Func_fc835 Func_fc95d: ; fc95d (3f:495d) - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$20 - ld hl,$1 - add hl,bc - ld [hl],$9 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $20 + ld hl, $1 + add hl, bc + ld [hl], $9 asm_fc969: ; fc969 (3f:4969) call Func_fc82e - jp c,Func_fc835 + jp c, Func_fc835 call Func_fc6c5 - ld hl,$7 - add hl,bc - ld a,[hl] + ld hl, $7 + add hl, bc + ld a, [hl] inc a cp $8 - ld [hl],a - jr nz,.asm_fc988 + ld [hl], a + jr nz, .asm_fc988 xor a - ld [hl],a - ld hl,$9 - add hl,bc - ld a,[hl] + ld [hl], a + ld hl, $9 + add hl, bc + ld a, [hl] call Func_fc994 - ld [hl],a + ld [hl], a .asm_fc988 call Func_fca99 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] ret nz jp Func_fc835 Func_fc994: ; fc994 (3f:4994) push hl - ld hl,Pointer_fc9ac - ld d,a + ld hl, Pointer_fc9ac + ld d, a .loop - ld a,[hli] + ld a, [hli] cp d - jr nz,.loop - ld a,[hl] + jr nz, .loop + ld a, [hl] pop hl ret Func_fc9a0: ; fc9a0 (3f:49a0) push hl - ld hl,Pointer_fc9ac_End - ld d,a + ld hl, Pointer_fc9ac_End + ld d, a .loop - ld a,[hld] + ld a, [hld] cp d - jr nz,.loop - ld a,[hl] + jr nz, .loop + ld a, [hl] pop hl ret Pointer_fc9ac: ; fc9ac (3f:49ac) - db SPRITE_FACING_DOWN,SPRITE_FACING_LEFT,SPRITE_FACING_UP,SPRITE_FACING_RIGHT - db SPRITE_FACING_DOWN,SPRITE_FACING_LEFT,SPRITE_FACING_UP,SPRITE_FACING_RIGHT + db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT + db SPRITE_FACING_DOWN, SPRITE_FACING_LEFT, SPRITE_FACING_UP, SPRITE_FACING_RIGHT Pointer_fc9ac_End: Func_fc9b4: ; fc9b4 (3f:49b4) - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$8 - ld hl,$1 - add hl,bc - ld [hl],$3 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $8 + ld hl, $1 + add hl, bc + ld [hl], $3 call Func_fca38 asm_fc9c3: ; fc9c3 (3f:49c3) call Func_fca4b call Func_fca7e call Func_fca99 - ld hl,$100 - add hl,bc + ld hl, $100 + add hl, bc dec [hl] ret nz call Func_fca75 call Func_fccb2 - ld hl,$1 - add hl,bc - ld [hl],$1 + ld hl, $1 + add hl, bc + ld [hl], $1 ret Func_fc9df: ; fc9df (3f:49df) - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$4 - ld hl,$1 - add hl,bc - ld [hl],$5 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $4 + ld hl, $1 + add hl, bc + ld [hl], $5 call Func_fca38 asm_fc9ee: ; fc9ee (3f:49ee) call asm_fca59 call Func_fca7e call Func_fca99 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] ret nz call Func_fca75 call Func_fccb2 - ld hl,$1 - add hl,bc - ld [hl],$1 + ld hl, $1 + add hl, bc + ld [hl], $1 ret Func_fca0a: ; fca0a (3f:4a0a) - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc - ld [hl],$8 - ld hl,$1 - add hl,bc - ld [hl],$4 + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc + ld [hl], $8 + ld hl, $1 + add hl, bc + ld [hl], $4 call Func_fca38 call Func_fca38 asm_fca1c: ; fca1c (3f:4a1c) call asm_fca59 call Func_fca7e call Func_fca99 - ld hl,wSpriteStateData2 - wSpriteStateData1 - add hl,bc + ld hl, wSpriteStateData2 - wSpriteStateData1 + add hl, bc dec [hl] ret nz call Func_fca75 call Func_fccb2 - ld hl,$1 - add hl,bc - ld [hl],$1 + ld hl, $1 + add hl, bc + ld [hl], $1 ret Func_fca38: ; fca38 (3f:4a38) - ld hl,$3 - add hl,bc - ld e,[hl] + ld hl, $3 + add hl, bc + ld e, [hl] inc hl inc hl - ld d,[hl] - ld hl,$104 - add hl,bc - ld a,[hl] + ld d, [hl] + ld hl, $104 + add hl, bc + ld a, [hl] add e - ld [hli],a - ld a,[hl] + ld [hli], a + ld a, [hl] add d - ld [hl],a + ld [hl], a ret Func_fca4b: ; fca4b (3f:4a4b) - ld a,[wWalkBikeSurfState] + ld a, [wWalkBikeSurfState] cp $1 - jr nz,Func_fca68 - ld a,[wd736] - bit 6,a - jr nz,Func_fca68 + jr nz, Func_fca68 + ld a, [wd736] + bit 6, a + jr nz, Func_fca68 asm_fca59: ; fca59 (3f:4a59) - ld hl,$3 - add hl,bc - ld a,[hli] + ld hl, $3 + add hl, bc + ld a, [hli] add a add a add [hl] - ld [hli],a - ld a,[hli] + ld [hli], a + ld a, [hli] add a add a add [hl] - ld [hl],a + ld [hl], a ret Func_fca68: ; fca68 (3f:4a68) - ld hl,$3 - add hl,bc - ld a,[hli] + ld hl, $3 + add hl, bc + ld a, [hli] add a add [hl] - ld [hli],a - ld a,[hli] + ld [hli], a + ld a, [hli] add a add [hl] - ld [hli],a + ld [hli], a ret Func_fca75: ; fca75 (3f:4a75) - ld hl,$3 - add hl,bc + ld hl, $3 + add hl, bc xor a - ld [hli],a + ld [hli], a inc hl - ld [hl],a + ld [hl], a ret Func_fca7e: ; fca7e (3f:4a7e) call Func_fcdad - ld d,$2 - jr nc,.asm_fca87 - ld d,$5 + ld d, $2 + jr nc, .asm_fca87 + ld d, $5 .asm_fca87 - ld hl,$7 - add hl,bc - ld a,[hl] + ld hl, $7 + add hl, bc + ld a, [hl] inc a cp d - jr nz,.asm_fca91 + jr nz, .asm_fca91 xor a .asm_fca91 - ld [hli],a + ld [hli], a ret nz - ld a,[hl] + ld a, [hl] inc a and $3 - ld [hl],a + ld [hl], a ret Func_fca99: ; fca99 (3f:4a99) - ld a,[wd430] - bit 3,a - jr nz,.asm_fcad1 - ld hl,$10e - add hl,bc - ld a,[hl] + ld a, [wd430] + bit 3, a + jr nz, .asm_fcad1 + ld hl, $10e + add hl, bc + ld a, [hl] dec a swap a - ld d,a - ld a,[wd736] - bit 7,a - jr nz,.asm_fcad8 - ld hl,$9 - add hl,bc - ld a,[hl] + ld d, a + ld a, [wd736] + bit 7, a + jr nz, .asm_fcad8 + ld hl, $9 + add hl, bc + ld a, [hl] or d - ld d,a - ld a,[wFontLoaded] - bit 0,a - jr z,.asm_fcac4 + ld d, a + ld a, [wFontLoaded] + bit 0, a + jr z, .asm_fcac4 call Func_fcae2 ret c jr .asm_fcacb .asm_fcac4 - ld hl,$8 - add hl,bc - ld a,d + ld hl, $8 + add hl, bc + ld a, d or [hl] - ld d,a + ld d, a .asm_fcacb - ld hl,$2 - add hl,bc - ld [hl],d + ld hl, $2 + add hl, bc + ld [hl], d ret .asm_fcad1 - ld hl,$2 - add hl,bc - ld [hl],$ff + ld hl, $2 + add hl, bc + ld [hl], $ff ret .asm_fcad8 - ld a,[wSpriteStateData1 + $2] + ld a, [wSpriteStateData1 + $2] and $f or d - ld [wSpriteStateData1 + $f2],a + ld [wSpriteStateData1 + $f2], a ret Func_fcae2: ; fcae2 (3f:4ae2) - ld hl,$104 - add hl,bc - ld a,[wYCoord] + ld hl, $104 + add hl, bc + ld a, [wYCoord] add $4 cp [hl] - jr nz,.asm_fcaff + jr nz, .asm_fcaff inc hl - ld a,[wXCoord] + ld a, [wXCoord] add $4 cp [hl] - jr nz,.asm_fcaff - ld hl,$2 - add hl,bc - ld [hl],$ff + jr nz, .asm_fcaff + ld hl, $2 + add hl, bc + ld [hl], $ff scf ret .asm_fcaff @@ -988,42 +988,42 @@ Func_fcb01: ; fcb01 (3f:4b01) push bc push de push hl - ld bc,wSpriteStateData1 + $f0 - ld a,[wXCoord] + ld bc, wSpriteStateData1 + $f0 + ld a, [wXCoord] add $4 - ld d,a - ld a,[wYCoord] + ld d, a + ld a, [wYCoord] add $4 - ld e,a - ld hl,$104 - add hl,bc - ld a,[hl] + ld e, a + ld hl, $104 + add hl, bc + ld a, [hl] sub e and a - jr z,.asm_fcb30 + jr z, .asm_fcb30 cp $ff - jr z,.asm_fcb26 + jr z, .asm_fcb26 cp $1 - jr z,.asm_fcb26 + jr z, .asm_fcb26 jr .asm_fcb48 .asm_fcb26 - ld hl,$105 - add hl,bc - ld a,[hl] + ld hl, $105 + add hl, bc + ld a, [hl] sub d - jr z,.asm_fcb43 + jr z, .asm_fcb43 jr .asm_fcb48 .asm_fcb30 - ld hl,$105 - add hl,bc - ld a,[hl] + ld hl, $105 + add hl, bc + ld a, [hl] sub d cp $ff - jr z,.asm_fcb43 + jr z, .asm_fcb43 cp $1 - jr z,.asm_fcb43 + jr z, .asm_fcb43 and a - jr z,.asm_fcb43 + jr z, .asm_fcb43 jr .asm_fcb48 .asm_fcb43 pop hl @@ -1040,64 +1040,64 @@ Func_fcb01: ; fcb01 (3f:4b01) Func_fcb4d: ; fcb4d (3f:4b4d) call Func_fcb52 - ld e,a + ld e, a ret Func_fcb52: ; fcb52 (3f:4b52) - ld bc,wSpriteStateData1 + $f0 - ld a,[wXCoord] + ld bc, wSpriteStateData1 + $f0 + ld a, [wXCoord] add $4 - ld d,a - ld a,[wYCoord] + ld d, a + ld a, [wYCoord] add $4 - ld e,a - ld hl,$104 - add hl,bc - ld a,[hl] + ld e, a + ld hl, $104 + add hl, bc + ld a, [hl] cp e - jr z,Func_fcb71 - jr nc,.asm_fcb6e - ld a,$4 + jr z, Func_fcb71 + jr nc, .asm_fcb6e + ld a, $4 ret .asm_fcb6e - ld a,$0 + ld a, $0 ret Func_fcb71: ; fcb71 (3f:4b71) - ld hl,$105 - add hl,bc - ld a,[hl] + ld hl, $105 + add hl, bc + ld a, [hl] cp d - jr z,.asm_fcb81 - jr nc,.asm_fcb7e - ld a,$8 + jr z, .asm_fcb81 + jr nc, .asm_fcb7e + ld a, $8 ret .asm_fcb7e - ld a,$c + ld a, $c ret .asm_fcb81 - ld a,$ff + ld a, $ff ret Func_fcb84: ; fcb84 (3f:4b84) push bc - ld hl,wd437 - ld [hl],$ff + ld hl, wd437 + ld [hl], $ff inc hl - ld bc,$10 + ld bc, $10 xor a call FillMemory pop bc ret Func_fcb94: ; fcb94 (3f:4b94) - ld hl,wd437 + ld hl, wd437 inc [hl] - ld e,[hl] - ld d,0 - ld hl,wd438 - add hl,de - ld [hl],a + ld e, [hl] + ld d, 0 + ld hl, wd438 + add hl, de + ld [hl], a ret Func_fcba1: ; fcba1 (3f:4ba1) @@ -1108,58 +1108,58 @@ Func_fcba1: ; fcba1 (3f:4ba1) ret Func_fcbac: ; fcbac (3f:4bac) - ld bc,wSpriteStateData1 + $f0 - ld hl,$104 - add hl,bc - ld a,[wYCoord] + ld bc, wSpriteStateData1 + $f0 + ld hl, $104 + add hl, bc + ld a, [wYCoord] add $4 sub [hl] - jr z,.asm_fcbd7 - jr c,.asm_fcbca + jr z, .asm_fcbd7 + jr c, .asm_fcbca call Func_fcc01 - jr c,.asm_fcbc6 - ld a,$5 + jr c, .asm_fcbc6 + ld a, $5 and a ret .asm_fcbc6 - ld a,$1 + ld a, $1 and a ret .asm_fcbca call Func_fcc01 - jr c,.asm_fcbd3 - ld a,$6 + jr c, .asm_fcbd3 + ld a, $6 and a ret .asm_fcbd3 - ld a,$2 + ld a, $2 and a ret .asm_fcbd7 - ld hl,$105 - add hl,bc - ld a,[wXCoord] + ld hl, $105 + add hl, bc + ld a, [wXCoord] add $4 sub [hl] - jr z,.asm_fcbff - jr c,.asm_fcbf2 + jr z, .asm_fcbff + jr c, .asm_fcbf2 call Func_fcc01 - jr c,.asm_fcbee - ld a,$8 + jr c, .asm_fcbee + ld a, $8 and a ret .asm_fcbee - ld a,$4 + ld a, $4 and a ret .asm_fcbf2 call Func_fcc01 - jr c,.asm_fcbfb - ld a,$7 + jr c, .asm_fcbfb + ld a, $7 and a ret .asm_fcbfb - ld a,$3 + ld a, $3 and a ret .asm_fcbff @@ -1167,7 +1167,7 @@ Func_fcbac: ; fcbac (3f:4bac) ret Func_fcc01: ; fcc01 (3f:4c01) - jr nc,.asm_fcc05 + jr nc, .asm_fcc05 cpl inc a .asm_fcc05 @@ -1177,9 +1177,9 @@ Func_fcc01: ; fcc01 (3f:4c01) Func_fcc08:: ; fcc08 (3f:4c08) call Func_fcc23 ret nc - ld a,[wd736] - bit 6,a - jr nz,.asm_fcc1b + ld a, [wd736] + bit 6, a + jr nz, .asm_fcc1b call Func_fcc42 ret c call Func_fcb94 @@ -1191,18 +1191,18 @@ Func_fcc08:: ; fcc08 (3f:4c08) ret Func_fcc23: ; fcc23 (3f:4c28) - ld a,[wd430] - bit 5,a - jr nz,.asm_fcc40 - ld a,[wd430] - bit 7,a - jr nz,.asm_fcc40 - ld a,[wd472] - bit 7,a - jr z,.asm_fcc40 - ld a,[wWalkBikeSurfState] + ld a, [wd430] + bit 5, a + jr nz, .asm_fcc40 + ld a, [wd430] + bit 7, a + jr nz, .asm_fcc40 + ld a, [wd472] + bit 7, a + jr z, .asm_fcc40 + ld a, [wWalkBikeSurfState] and a - jr nz,.asm_fcc40 + jr nz, .asm_fcc40 scf ret .asm_fcc40 @@ -1211,83 +1211,83 @@ Func_fcc23: ; fcc23 (3f:4c28) Func_fcc42: ; fcc42 (3f:4c42) xor a - ld a,[wPlayerDirection] - bit 3,a - jr nz,.asm_fcc58 - bit 2,a - jr nz,.asm_fcc5b - bit 1,a - jr nz,.asm_fcc5e - bit 0,a - jr nz,.asm_fcc61 + ld a, [wPlayerDirection] + bit 3, a + jr nz, .asm_fcc58 + bit 2, a + jr nz, .asm_fcc5b + bit 1, a + jr nz, .asm_fcc5e + bit 0, a + jr nz, .asm_fcc61 scf ret .asm_fcc58 - ld a,$2 + ld a, $2 ret .asm_fcc5b - ld a,$1 + ld a, $1 ret .asm_fcc5e - ld a,$3 + ld a, $3 ret .asm_fcc61 - ld a,$4 + ld a, $4 ret Func_fcc64: ; fcc64 (3f:4c64) - ld hl,wd430 - bit 6,[hl] - jr z,.asm_fcc6e - res 6,[hl] + ld hl, wd430 + bit 6, [hl] + jr z, .asm_fcc6e + res 6, [hl] ret .asm_fcc6e - set 6,[hl] + set 6, [hl] xor a - ld a,[wPlayerDirection] - bit 3,a - jr nz,.asm_fcc86 - bit 2,a - jr nz,.asm_fcc89 - bit 1,a - jr nz,.asm_fcc8c - bit 0,a - jr nz,.asm_fcc8f + ld a, [wPlayerDirection] + bit 3, a + jr nz, .asm_fcc86 + bit 2, a + jr nz, .asm_fcc89 + bit 1, a + jr nz, .asm_fcc8c + bit 0, a + jr nz, .asm_fcc8f scf ret .asm_fcc86 - ld a,$6 + ld a, $6 ret .asm_fcc89 - ld a,$5 + ld a, $5 ret .asm_fcc8c - ld a,$7 + ld a, $7 ret .asm_fcc8f - ld a,$8 + ld a, $8 ret Func_fcc92: ; fcc92 (3f:4c92) - ld hl,wd437 - ld a,[hl] + ld hl, wd437 + ld a, [hl] cp $ff - jr z,.asm_fccb0 + jr z, .asm_fccb0 and a - jr z,.asm_fccb0 + jr z, .asm_fccb0 dec [hl] - ld e,a - ld d,0 - ld hl,wd438 - add hl,de + ld e, a + ld d, 0 + ld hl, wd438 + add hl, de inc e - ld a,$ff + ld a, $ff .asm_fcca8 - ld d,[hl] - ldd [hl],a - ld a,d + ld d, [hl] + ldd [hl], a + ld a, d dec e - jr nz,.asm_fcca8 + jr nz, .asm_fcca8 and a ret .asm_fccb0 @@ -1297,78 +1297,78 @@ Func_fcc92: ; fcc92 (3f:4c92) Func_fccb2:: ; fccb2 (3f:4cb2) call Func_fcd01 and a - jr z,.asm_fccbf + jr z, .asm_fccbf dec a and $3 add a add a jr .asm_fccea .asm_fccbf - ld a,[wYCoord] + ld a, [wYCoord] add $4 - ld d,a - ld a,[wXCoord] + ld d, a + ld a, [wXCoord] add $4 - ld e,a - ld a,[wSpriteStateData2 + $f4] + ld e, a + ld a, [wSpriteStateData2 + $f4] cp d - jr z,.asm_fccd9 - ld a,SPRITE_FACING_DOWN - jr c,.asm_fccea - ld a,SPRITE_FACING_UP + jr z, .asm_fccd9 + ld a, SPRITE_FACING_DOWN + jr c, .asm_fccea + ld a, SPRITE_FACING_UP jr .asm_fccea .asm_fccd9 - ld a,[wSpriteStateData2 + $f5] + ld a, [wSpriteStateData2 + $f5] cp e - jr z,.asm_fcce7 - ld a,SPRITE_FACING_RIGHT - jr c,.asm_fccea - ld a,SPRITE_FACING_LEFT + jr z, .asm_fcce7 + ld a, SPRITE_FACING_RIGHT + jr c, .asm_fccea + ld a, SPRITE_FACING_LEFT jr .asm_fccea .asm_fcce7 - ld a,[wSpriteStateData1 + $9] + ld a, [wSpriteStateData1 + $9] .asm_fccea - ld [wSpriteStateData1 + $f9],a + ld [wSpriteStateData1 + $f9], a ret Func_fccee: ; fccee (3f:4cee) - ld hl,wd437 - ld a,[hl] + ld hl, wd437 + ld a, [hl] cp $ff - jr z,.asm_fccff - ld e,a - ld d,0 - ld hl,wd438 - add hl,de - ld a,[hl] + jr z, .asm_fccff + ld e, a + ld d, 0 + ld hl, wd438 + add hl, de + ld a, [hl] ret .asm_fccff xor a ret Func_fcd01: ; fcd01 (3f:4d01) - ld hl,wd437 - ld a,[hl] + ld hl, wd437 + ld a, [hl] cp $ff - jr z,.asm_fcd15 + jr z, .asm_fcd15 and a - jr z,.asm_fcd15 - ld e,a - ld d,0 - ld hl,wd438 - add hl,de - ld a,[hl] + jr z, .asm_fcd15 + ld e, a + ld d, 0 + ld hl, wd438 + add hl, de + ld a, [hl] ret .asm_fcd15 xor a ret Func_fcd17: ; fcd17 (3f:4d17) - ld a,[wd437] + ld a, [wd437] cp $ff ret z cp $2 - jr nc,.asm_fcd23 + jr nc, .asm_fcd23 and a ret .asm_fcd23 @@ -1376,163 +1376,163 @@ Func_fcd17: ; fcd17 (3f:4d17) ret Func_fcd25: ; fcd25 (3f:4d25) - ld h,wSpriteStateData2 / $100 - ld a,[H_CURRENTSPRITEOFFSET] + ld h, wSpriteStateData2 / $100 + ld a, [H_CURRENTSPRITEOFFSET] add $4 - ld l,a - ld b,[hl] - ld a,[wYCoord] + ld l, a + ld b, [hl] + ld a, [wYCoord] cp b - jr z,.asm_fcd3a - jr nc,.asm_fcd63 + jr z, .asm_fcd3a + jr nc, .asm_fcd63 add $8 cp b - jr c,.asm_fcd63 + jr c, .asm_fcd63 .asm_fcd3a inc l - ld b,[hl] - ld a,[wXCoord] + ld b, [hl] + ld a, [wXCoord] cp b - jr z,.asm_fcd49 - jr nc,.asm_fcd63 + jr z, .asm_fcd49 + jr nc, .asm_fcd63 add $9 cp b - jr c,.asm_fcd63 + jr c, .asm_fcd63 .asm_fcd49 call Func_fcd83 - ld d,$60 - ld a,[hli] - ld e,a + ld d, $60 + ld a, [hli] + ld e, a cp d - jr nc,.asm_fcd63 - ld a,[hld] + jr nc, .asm_fcd63 + ld a, [hld] cp d - jr nc,.asm_fcd63 - ld bc,-20 - add hl,bc - ld a,[hli] + jr nc, .asm_fcd63 + ld bc, -20 + add hl, bc + ld a, [hli] cp d - jr nc,.asm_fcd63 - ld a,[hl] + jr nc, .asm_fcd63 + ld a, [hl] cp d - jr c,.asm_fcd6f + jr c, .asm_fcd6f .asm_fcd63 - ld h,wSpriteStateData1 / $100 - ld a,[H_CURRENTSPRITEOFFSET] + ld h, wSpriteStateData1 / $100 + ld a, [H_CURRENTSPRITEOFFSET] add $2 - ld l,a - ld [hl],$ff + ld l, a + ld [hl], $ff scf jr .asm_fcd82 .asm_fcd6f - ld h,wSpriteStateData2 / $100 - ld a,[H_CURRENTSPRITEOFFSET] + ld h, wSpriteStateData2 / $100 + ld a, [H_CURRENTSPRITEOFFSET] add $7 - ld l,a - ld a,[wGrassTile] + ld l, a + ld a, [wGrassTile] cp e - ld a,$0 - jr nz,.asm_fcd80 - ld a,$80 + ld a, $0 + jr nz, .asm_fcd80 + ld a, $80 .asm_fcd80 - ld [hl],a + ld [hl], a and a .asm_fcd82 ret Func_fcd83: ; fcd83 (3f:4d83) - ld h,wSpriteStateData1 / $100 - ld a,[H_CURRENTSPRITEOFFSET] + ld h, wSpriteStateData1 / $100 + ld a, [H_CURRENTSPRITEOFFSET] add $4 - ld l,a - ld a,[hli] + ld l, a + ld a, [hli] add $4 and $f0 srl a - ld c,a - ld b,$0 + ld c, a + ld b, $0 inc l - ld a,[hl] + ld a, [hl] add $2 srl a srl a srl a add SCREEN_WIDTH - ld d,0 - ld e,a - ld hl,wTileMap + ld d, 0 + ld e, a + ld hl, wTileMap rept 5 - add hl,bc + add hl, bc endr - add hl,de + add hl, de ret Func_fcdad: ; fcdad (3f:4dad) push bc push af - ld a,[wPikachuHappiness] + ld a, [wPikachuHappiness] cp $50 pop bc - ld a,b + ld a, b pop bc ret IsStarterPikachuInOurParty:: ; fcdb8 (3f:4db8) - ld hl,wPartySpecies - ld de,wPartyMon1OTID - ld bc,wPartyMonOT + ld hl, wPartySpecies + ld de, wPartyMon1OTID + ld bc, wPartyMonOT push hl .loop pop hl - ld a,[hli] + ld a, [hli] push hl inc a - jr z,.noPlayerPikachu + jr z, .noPlayerPikachu cp PIKACHU + 1 - jr nz,.curMonNotPlayerPikachu - ld h,d - ld l,e - ld a,[wPlayerID] + jr nz, .curMonNotPlayerPikachu + ld h, d + ld l, e + ld a, [wPlayerID] cp [hl] - jr nz,.curMonNotPlayerPikachu + jr nz, .curMonNotPlayerPikachu inc hl - ld a,[wPlayerID+1] + ld a, [wPlayerID+1] cp [hl] - jr nz,.curMonNotPlayerPikachu + jr nz, .curMonNotPlayerPikachu push de push bc - ld hl,wPlayerName - ld d,$6 ; possible player length - 1 + ld hl, wPlayerName + ld d, $6 ; possible player length - 1 .nameCompareLoop dec d - jr z,.sameOT - ld a,[bc] + jr z, .sameOT + ld a, [bc] inc bc cp [hl] inc hl - jr z,.nameCompareLoop + jr z, .nameCompareLoop pop bc pop de .curMonNotPlayerPikachu - ld hl,wPartyMon2 - wPartyMon1 - add hl,de - ld d,h - ld e,l - ld hl,NAME_LENGTH - add hl,bc - ld b,h - ld c,l + ld hl, wPartyMon2 - wPartyMon1 + add hl, de + ld d, h + ld e, l + ld hl, NAME_LENGTH + add hl, bc + ld b, h + ld c, l jr .loop .sameOT pop bc pop de - ld h,d - ld l,e - ld bc,-NAME_LENGTH - add hl,bc - ld a,[hli] + ld h, d + ld l, e + ld bc, -NAME_LENGTH + add hl, bc + ld a, [hli] or [hl] - jr z,.noPlayerPikachu ; XXX how is this determined? + jr z, .noPlayerPikachu ; XXX how is this determined? pop hl scf ret @@ -1542,46 +1542,46 @@ IsStarterPikachuInOurParty:: ; fcdb8 (3f:4db8) ret IsThisPartymonStarterPikachu_Box:: ; fce0d (3f:4e0d) - ld hl,wBoxMon1 - ld bc,wBoxMon2 - wBoxMon1 - ld de,wBoxMonOT + ld hl, wBoxMon1 + ld bc, wBoxMon2 - wBoxMon1 + ld de, wBoxMonOT jr asm_fce21 IsThisPartymonStarterPikachu_Party:: ; fce18 (3f:4e18) IsThisPartymonStarterPikachu:: - ld hl,wPartyMon1 - ld bc,wPartyMon2 - wPartyMon1 - ld de,wPartyMonOT + ld hl, wPartyMon1 + ld bc, wPartyMon2 - wPartyMon1 + ld de, wPartyMonOT asm_fce21: ; fce21 (3f:4e21) - ld a,[wWhichPokemon] + ld a, [wWhichPokemon] call AddNTimes - ld a,[hl] + ld a, [hl] cp PIKACHU - jr nz,.notPlayerPikachu - ld bc,wPartyMon1OTID - wPartyMon1 - add hl,bc - ld a,[wPlayerID] + jr nz, .notPlayerPikachu + ld bc, wPartyMon1OTID - wPartyMon1 + add hl, bc + ld a, [wPlayerID] cp [hl] - jr nz,.notPlayerPikachu + jr nz, .notPlayerPikachu inc hl - ld a,[wPlayerID+1] + ld a, [wPlayerID+1] cp [hl] - jr nz,.notPlayerPikachu - ld h,d - ld l,e - ld a,[wWhichPokemon] - ld bc,NAME_LENGTH + jr nz, .notPlayerPikachu + ld h, d + ld l, e + ld a, [wWhichPokemon] + ld bc, NAME_LENGTH call AddNTimes - ld de,wPlayerName - ld b,$6 + ld de, wPlayerName + ld b, $6 .loop dec b - jr z,.isPlayerPikachu - ld a,[de] + jr z, .isPlayerPikachu + ld a, [de] inc de cp [hl] inc hl - jr z,.loop + jr z, .loop .notPlayerPikachu and a ret @@ -1594,52 +1594,52 @@ Func_fce5a:: ; fce5a (3f:4e5a) call IsStarterPikachuInOurParty pop de ret nc - ld a,d + ld a, d cp $80 - ld a,[wPikachuMood] - jr c,.asm_fce6c + ld a, [wPikachuMood] + jr c, .asm_fce6c cp d - jr c,.asm_fce6e + jr c, .asm_fce6e ret .asm_fce6c cp d ret c .asm_fce6e - ld a,d - ld [wPikachuMood],a + ld a, d + ld [wPikachuMood], a ret Func_fce73:: ; fce73 (3f:4e73) ; function to test if a pokemon is alive? xor a - ld [wWhichPokemon],a - ld hl,wPartyCount + ld [wWhichPokemon], a + ld hl, wPartyCount .loop inc hl - ld a,[hl] + ld a, [hl] cp $ff - jr z,.asm_fcea9 + jr z, .asm_fcea9 push hl call IsThisPartymonStarterPikachu_Party pop hl - jr nc,.asm_fce9e - ld a,[wWhichPokemon] - ld hl,wPartyMon1HP - ld bc,wPartyMon2 - wPartyMon1 + jr nc, .asm_fce9e + ld a, [wWhichPokemon] + ld hl, wPartyMon1HP + ld bc, wPartyMon2 - wPartyMon1 call AddNTimes - ld a,[hli] + ld a, [hli] or [hl] - ld d,a + ld d, a inc hl inc hl - ld a,[hl] + ld a, [hl] and a - jr nz,.asm_fcea7 + jr nz, .asm_fcea7 jr .asm_fcea9 .asm_fce9e - ld a,[wWhichPokemon] + ld a, [wWhichPokemon] inc a - ld [wWhichPokemon],a + ld [wWhichPokemon], a jr .loop .asm_fcea7 scf @@ -1649,29 +1649,29 @@ Func_fce73:: ; fce73 (3f:4e73) ret Func_fceab:: ; fceab (3f:4eab) - ld hl,wPartySpecies - ld de,wPartyMon1Moves - ld bc,wPartyMonOT + ld hl, wPartySpecies + ld de, wPartyMon1Moves + ld bc, wPartyMonOT push hl .loop pop hl - ld a,[hli] + ld a, [hli] push hl inc a - jr z,.noSurfingPlayerPikachu + jr z, .noSurfingPlayerPikachu cp PIKACHU+1 - jr nz,.curMonNotSurfingPlayerPikachu - ld h,d - ld l,e + jr nz, .curMonNotSurfingPlayerPikachu + ld h, d + ld l, e push hl push bc - ld b,NUM_MOVES + ld b, NUM_MOVES .moveSearchLoop - ld a,[hli] + ld a, [hli] cp SURF - jr z,.foundSurfingPikachu + jr z, .foundSurfingPikachu dec b - jr nz,.moveSearchLoop + jr nz, .moveSearchLoop pop bc pop hl jr .curMonNotSurfingPlayerPikachu @@ -1682,36 +1682,36 @@ Func_fceab:: ; fceab (3f:4eab) inc hl inc hl inc hl - ld a,[wPlayerID] + ld a, [wPlayerID] cp [hl] - jr nz,.curMonNotSurfingPlayerPikachu + jr nz, .curMonNotSurfingPlayerPikachu inc hl - ld a,[wPlayerID+1] + ld a, [wPlayerID+1] cp [hl] - jr nz,.curMonNotSurfingPlayerPikachu + jr nz, .curMonNotSurfingPlayerPikachu push de push bc - ld hl,wPlayerName - ld d,$6 + ld hl, wPlayerName + ld d, $6 .nameCompareLoop dec d - jr z,.foundSurfingPlayerPikachu - ld a,[bc] + jr z, .foundSurfingPlayerPikachu + ld a, [bc] inc bc cp [hl] inc hl - jr z,.nameCompareLoop + jr z, .nameCompareLoop pop bc pop de .curMonNotSurfingPlayerPikachu - ld hl,wPartyMon2 - wPartyMon1 - add hl,de - ld d,h - ld e,l - ld hl,NAME_LENGTH - add hl,bc - ld b,h - ld c,l + ld hl, wPartyMon2 - wPartyMon1 + add hl, de + ld d, h + ld e, l + ld hl, NAME_LENGTH + add hl, bc + ld b, h + ld c, l jr .loop .foundSurfingPlayerPikachu pop bc @@ -2022,7 +2022,7 @@ Func_fd05e: ; fd05e (3f:505e) ret Pointer_fd0cb: - db $12,$15,$17,$18,$19 + db $12, $15, $17, $18, $19 IsPlayerPikachuAsleepInParty:: ; fd0d0 (3f:50d0) xor a @@ -2286,15 +2286,113 @@ PikachuEmotion32_fd213: ; fd213 (3f:5213) db $ff Pointer_fd218: ; fd218 (3f:5218) - dr $fd218,$fd21e + + db $00 + db $39, $01 + db $3e, $1e + db $3f + Pointer_fd21e: ; fd21e (3f:521e) - dr $fd21e,$fd224 + db $00 + db $39, $00 + db $3e, $1e + db $3f + Pointer_fd224: ; fd224 (3f:5224) - dr $fd224,$fd230 + db $00 + db $3c, $07, $2f + db $3c, $07, $2f + db $3f + +Pointer_fd22c: ; fd22c (3f:522c) + db $3b, $1f, $03 + db $3f + Pointer_fd230: ; fd230 (3f:5230) - dr $fd230,$fd252 + db $00 + db $3c, $0f, $1f + db $3c, $0f, $1f + db $3f + +Pointer_fd238: ; fd238 (3f:5238) + db $00 + db $05, $07 + db $39, $00 + db $05, $07 + db $06, $07 + db $39, $00 + db $06, $07 + db $08, $07 + db $39, $00 + db $08, $07 + db $07, $07 + db $39, $00 + db $07, $07 + db $3f + Func_fd252: ; fd252 (3f:5252) - dr $fd252,$fd2a1 + ld a, $40 + ld [h_0xFFFC], a + call Func_fd8ab + call Func_fd266 + and a + jr z, .asm_fd262 + call Func_159b +.asm_fd262 + xor a + ld [h_0xFFFC], a + ret + +Func_fd266: + ld a, [wSpriteStateData2 + 15 * 16 + 4] + ld e, a + ld a, [wSpriteStateData2 + 15 * 16 + 5] + ld d, a + ld a, [wYCoord] + add 4 + cp e + jr z, .asm_fd280 + jr nc, .asm_fd27e + ld hl, Data_fd294 + ld a, 1 + ret + +.asm_fd27e + xor a + ret + +.asm_fd280 + ld a, [wXCoord] + add 4 + cp d + jr c, .asm_fd28e + ld hl, Data_fd299 + ld a, 2 + ret + +.asm_fd28e + ld hl, Data_fd29d + ld a, 3 + ret + +Data_fd294: + db $00 + db $36 + db $2b + db $34 + db $3f + +Data_fd299: + db $00 + db $36 + db $34 + db $3f + +Data_fd29d: + db $00 + db $36 + db $33 + db $3f Func_fd2a1:: ; fd2a1 (3f:52a1) ld a, b @@ -2461,69 +2559,69 @@ Func_fd39d: ret Data_fd3b0: - db $01, $00, $00, $00 - db $03, $80, $01, $00 - db $04, $80, $01, $00 - db $05, $80, $01, $00 - db $06, $80, $01, $00 - db $07, $80, $01, $00 - db $08, $80, $01, $00 - db $09, $80, $01, $00 - db $0a, $80, $01, $00 - db $03, $80, $06, $00 - db $04, $80, $06, $00 - db $05, $80, $06, $00 - db $06, $80, $06, $00 - db $07, $80, $06, $00 - db $08, $80, $06, $00 - db $09, $80, $06, $00 - db $0a, $80, $06, $00 - db $03, $80, $03, $80 - db $04, $80, $03, $80 - db $05, $80, $03, $80 - db $06, $80, $03, $80 - db $07, $80, $03, $80 - db $08, $80, $03, $80 - db $09, $80, $03, $80 - db $0a, $80, $03, $80 - db $03, $80, $07, $80 - db $04, $80, $07, $80 - db $05, $80, $07, $80 - db $06, $80, $07, $80 - db $0b, $27, $02, $00 - db $0c, $27, $02, $00 - db $0d, $27, $02, $00 - db $0e, $27, $02, $00 - db $0f, $27, $02, $00 - db $10, $27, $02, $00 - db $11, $27, $02, $00 - db $12, $27, $02, $00 - db $0b, $0f, $02, $00 - db $0c, $0f, $02, $00 - db $0d, $0f, $02, $00 - db $0e, $0f, $02, $00 - db $0f, $0f, $02, $00 - db $10, $0f, $02, $00 - db $11, $0f, $02, $00 - db $12, $0f, $02, $00 - db $0b, $0f, $08, $17 - db $0c, $0f, $08, $17 - db $0d, $0f, $08, $17 - db $0e, $0f, $08, $17 - db $0f, $0f, $08, $17 - db $10, $0f, $08, $17 - db $11, $0f, $08, $17 - db $12, $0f, $08, $17 - db $13, $0f, $06, $00 - db $14, $0f, $06, $00 - db $15, $0f, $06, $00 - db $16, $0f, $06, $00 - db $02, $80, $04, $00 - db $02, $80, $05, $00 - db $02, $80, $03, $80 - db $02, $80, $07, $80 - db $02, $80, $09, $80 - db $02, $80, $06, $00 + db $01, $00, $00, $00 ; $00 + db $03, $80, $01, $00 ; $01 + db $04, $80, $01, $00 ; $02 + db $05, $80, $01, $00 ; $03 + db $06, $80, $01, $00 ; $04 + db $07, $80, $01, $00 ; $05 + db $08, $80, $01, $00 ; $06 + db $09, $80, $01, $00 ; $07 + db $0a, $80, $01, $00 ; $08 + db $03, $80, $06, $00 ; $09 + db $04, $80, $06, $00 ; $0a + db $05, $80, $06, $00 ; $0b + db $06, $80, $06, $00 ; $0c + db $07, $80, $06, $00 ; $0d + db $08, $80, $06, $00 ; $0e + db $09, $80, $06, $00 ; $0f + db $0a, $80, $06, $00 ; $10 + db $03, $80, $03, $80 ; $11 + db $04, $80, $03, $80 ; $12 + db $05, $80, $03, $80 ; $13 + db $06, $80, $03, $80 ; $14 + db $07, $80, $03, $80 ; $15 + db $08, $80, $03, $80 ; $16 + db $09, $80, $03, $80 ; $17 + db $0a, $80, $03, $80 ; $18 + db $03, $80, $07, $80 ; $19 + db $04, $80, $07, $80 ; $1a + db $05, $80, $07, $80 ; $1b + db $06, $80, $07, $80 ; $1c + db $0b, $27, $02, $00 ; $1d + db $0c, $27, $02, $00 ; $1e + db $0d, $27, $02, $00 ; $1f + db $0e, $27, $02, $00 ; $20 + db $0f, $27, $02, $00 ; $21 + db $10, $27, $02, $00 ; $22 + db $11, $27, $02, $00 ; $23 + db $12, $27, $02, $00 ; $24 + db $0b, $0f, $02, $00 ; $25 + db $0c, $0f, $02, $00 ; $26 + db $0d, $0f, $02, $00 ; $27 + db $0e, $0f, $02, $00 ; $28 + db $0f, $0f, $02, $00 ; $29 + db $10, $0f, $02, $00 ; $2a + db $11, $0f, $02, $00 ; $2b + db $12, $0f, $02, $00 ; $2c + db $0b, $0f, $08, $17 ; $2d + db $0c, $0f, $08, $17 ; $2e + db $0d, $0f, $08, $17 ; $2f + db $0e, $0f, $08, $17 ; $30 + db $0f, $0f, $08, $17 ; $31 + db $10, $0f, $08, $17 ; $32 + db $11, $0f, $08, $17 ; $33 + db $12, $0f, $08, $17 ; $34 + db $13, $0f, $06, $00 ; $35 + db $14, $0f, $06, $00 ; $36 + db $15, $0f, $06, $00 ; $37 + db $16, $0f, $06, $00 ; $38 + db $02, $80, $04, $00 ; $39 + db $02, $80, $05, $00 ; $3a + db $02, $80, $03, $80 ; $3b + db $02, $80, $07, $80 ; $3c + db $02, $80, $09, $80 ; $3d + db $02, $80, $06, $00 ; $3e Jumptable_fd4ac: dw Func_fd4e5 @@ -2791,40 +2889,40 @@ asm_fd5fa ret Func_fd601: - dr $fd601,$fd65c + dr $fd601, $fd65c Jumptable_fd65c: - dr $fd65c,$fd75f + dr $fd65c, $fd75f Func_fd75f: - dr $fd75f,$fd769 + dr $fd75f, $fd769 Func_fd769: - dr $fd769,$fd775 + dr $fd769, $fd775 Func_fd775: - dr $fd775,$fd784 + dr $fd775, $fd784 Func_fd784: - dr $fd784,$fd7cb + dr $fd784, $fd7cb Func_fd7cb: - dr $fd7cb,$fd7f3 + dr $fd7cb, $fd7f3 Func_fd7f3: - dr $fd7f3,$fd831 + dr $fd7f3, $fd831 Func_fd831: - dr $fd831,$fd8ab + dr $fd831, $fd8ab Func_fd8ab: ; fd8ab (3f:58ab) - dr $fd8ab,$fd8d4 + dr $fd8ab, $fd8d4 Func_fd8d4: ; fd8d4 (3f:58d4) - dr $fd8d4,$fd8e1 + dr $fd8d4, $fd8e1 Func_fd8e1: ; fd8e1 (3f:58e1) - dr $fd8e1,$fd8ee + dr $fd8e1, $fd8ee Func_fd8ee: ; fd8ee (3f:58ee) - dr $fd8ee,$fd8f8 + dr $fd8ee, $fd8f8 Func_fd8f8: ; fd8f8 (3f:58f8) - dr $fd8f8,$fd978 + dr $fd8f8, $fd978 Func_fd978: ; fd978 (3f:5978) - dr $fd978,$fd9d0 + dr $fd978, $fd9d0 Func_fd9d0: ; fd9d0 (3f:59d0) - dr $fd9d0,$fe66f + dr $fd9d0, $fe66f OfficerJennySprite: INCBIN "gfx/sprites/officer_jenny.2bpp" PikachuSprite: INCBIN "gfx/sprites/pikachu.2bpp" @@ -22,7 +22,7 @@ SECTION "vblank", ROM0 [$40] jp VBlank SECTION "hblank", ROM0 [$48] jp LCDC -SECTION "timer", ROM0 [$50] +SECTION "timer", ROM0 [$50] jp Timer SECTION "serial", ROM0 [$58] jp Serial @@ -102,21 +102,21 @@ SECTION "Header", ROM0 [$104] SECTION "Main", ROM0 PlayPikachuPCM:: ; 0150 (0:0150) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,b + ld a, b call BankswitchCommon - ld a,[hli] - ld c,a - ld a,[hli] - ld b,a + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a .loop - ld a,[hli] - ld d,a - ld a,$3 + ld a, [hli] + ld d, a + ld a, $3 .playSingleSample dec a - jr nz,.playSingleSample + jr nz, .playSingleSample rept 7 call LoadNextSoundClipSample @@ -125,27 +125,27 @@ PlayPikachuPCM:: ; 0150 (0:0150) call LoadNextSoundClipSample dec bc - ld a,c + ld a, c or b - jr nz,.loop + jr nz, .loop pop af call BankswitchCommon ret LoadNextSoundClipSample:: ; 0199 (0:0199) - ld a,d + ld a, d and $80 srl a srl a - ld [rNR32],a + ld [rNR32], a sla d ret PlaySoundClipSample:: ; 01a5 (0:01a5) - ld a,$3 + ld a, $3 .loop dec a - jr nz,.loop + jr nz, .loop ret Start:: ; 01ab (0:01ab) @@ -198,24 +198,24 @@ CheckForUserInterruption:: ; 10ba (0:10ba) ; INPUT: ; a = ID of destination warp within destination map LoadDestinationWarpPosition:: ; 10d5 (0:10d5) - ld b,a - ld a,[H_LOADEDROMBANK] + ld b, a + ld a, [H_LOADEDROMBANK] push af - ld a,[wPredefParentBank] - ld [H_LOADEDROMBANK],a - ld [MBC1RomBank],a - ld a,b + ld a, [wPredefParentBank] + ld [H_LOADEDROMBANK], a + ld [MBC1RomBank], a + ld a, b add a add a - ld c,a - ld b,0 - add hl,bc - ld bc,4 - ld de,wCurrentTileBlockMapViewPointer + ld c, a + ld b, 0 + add hl, bc + ld bc, 4 + ld de, wCurrentTileBlockMapViewPointer call CopyData pop af - ld [H_LOADEDROMBANK],a - ld [MBC1RomBank],a + ld [H_LOADEDROMBANK], a + ld [MBC1RomBank], a ret @@ -239,18 +239,18 @@ DrawHPBar:: ; 10f8 (0:10f8) ; Middle ld a, $63 ; empty .draw - ld [hli],a + ld [hli], a dec d jr nz, .draw ; Right - ld a,[wHPBarType] + ld a, [wHPBarType] dec a ld a, $6d ; status screen and battle jr z, .ok dec a ; pokemon menu .ok - ld [hl],a + ld [hl], a pop hl @@ -357,17 +357,17 @@ LoadFrontSpriteByMonIndex:: ; 1149 (0:1149) PlayCry:: ; 118b (0:118b) ; Play monster a's cry. push bc - ld b,a - ld a,[wLowHealthAlarm] + ld b, a + ld a, [wLowHealthAlarm] push af xor a - ld [wLowHealthAlarm],a - ld a,b + ld [wLowHealthAlarm], a + ld a, b call GetCryData call PlaySound call WaitForSoundToFinish pop af - ld [wLowHealthAlarm],a + ld [wLowHealthAlarm], a pop bc ret @@ -391,8 +391,8 @@ GetCryData:: ; 11a5 (0:11a5) ld [wTempoModifier], a call BankswitchBack - ; Cry headers have 3 channels, - ; and start from index $14, + ; Cry headers have 3 channels, + ; and start from index $14, ; so add 3 times the cry id. ld a, b ld c, $14 @@ -402,10 +402,10 @@ GetCryData:: ; 11a5 (0:11a5) ret DisplayPartyMenu:: ; 11c8 (0:11c8) - ld a,[hTilesetType] + ld a, [hTilesetType] push af xor a - ld [hTilesetType],a + ld [hTilesetType], a call GBPalWhiteOutWithDelay3 call ClearSprites call PartyMenuInit @@ -413,10 +413,10 @@ DisplayPartyMenu:: ; 11c8 (0:11c8) jp HandlePartyMenuInput GoBackToPartyMenu:: ; 11dd (0:11dd) - ld a,[hTilesetType] + ld a, [hTilesetType] push af xor a - ld [hTilesetType],a + ld [hTilesetType], a call PartyMenuInit call RedrawPartyMenu jp HandlePartyMenuInput @@ -461,77 +461,77 @@ PartyMenuInit:: ; 11ec (0:11ec) ret HandlePartyMenuInput:: ; 1226 (0:1226) - ld a,1 - ld [wMenuWrappingEnabled],a - ld a,$40 - ld [wPartyMenuAnimMonEnabled],a + ld a, 1 + ld [wMenuWrappingEnabled], a + ld a, $40 + ld [wPartyMenuAnimMonEnabled], a call HandleMenuInputPokemonSelection push af ; save hJoy5 OR wMenuWrapping enabled, if no inputs were selected within a certain period of time - bit 1,a ; was B button pressed? - ld a,$0 - ld [wPartyMenuAnimMonEnabled],a - ld a,[wCurrentMenuItem] - ld [wPartyAndBillsPCSavedMenuItem],a - jr nz,.asm_1258 - ld a,[wCurrentMenuItem] - ld [wWhichPokemon],a + bit 1, a ; was B button pressed? + ld a, $0 + ld [wPartyMenuAnimMonEnabled], a + ld a, [wCurrentMenuItem] + ld [wPartyAndBillsPCSavedMenuItem], a + jr nz, .asm_1258 + ld a, [wCurrentMenuItem] + ld [wWhichPokemon], a callab IsThisPartymonStarterPikachu_Party ; 3f:4e18 - jr nc,.asm_1258 + jr nc, .asm_1258 call Func_154a - jr nz,.asm_128f + jr nz, .asm_128f .asm_1258 pop af call PlaceUnfilledArrowMenuCursor - ld b,a - ld hl,wd730 - res 6,[hl] ; turn on letter printing delay - ld a,[wMenuItemToSwap] + ld b, a + ld hl, wd730 + res 6, [hl] ; turn on letter printing delay + ld a, [wMenuItemToSwap] and a - jp nz,.swappingPokemon + jp nz, .swappingPokemon pop af ; double pop af? - ld [hTilesetType],a - bit 1,b - jr nz,.noPokemonChosen - ld a,[wPartyCount] + ld [hTilesetType], a + bit 1, b + jr nz, .noPokemonChosen + ld a, [wPartyCount] and a - jr z,.noPokemonChosen - ld a,[wCurrentMenuItem] - ld [wWhichPokemon],a - ld hl,wPartySpecies - ld b,0 - ld c,a - add hl,bc - ld a,[hl] - ld [wcf91],a - ld [wBattleMonSpecies2],a + jr z, .noPokemonChosen + ld a, [wCurrentMenuItem] + ld [wWhichPokemon], a + ld hl, wPartySpecies + ld b, 0 + ld c, a + add hl, bc + ld a, [hl] + ld [wcf91], a + ld [wBattleMonSpecies2], a call BankswitchBack and a ret .asm_128f pop af - ld hl,PartyMenuText_12cc + ld hl, PartyMenuText_12cc call PrintText xor a - ld [wMenuItemToSwap],a + ld [wMenuItemToSwap], a pop af - ld [hTilesetType],a + ld [hTilesetType], a .noPokemonChosen call BankswitchBack scf ret .swappingPokemon - bit 1,b ; was the B button pressed? - jr z,.handleSwap ; if not, handle swapping the pokemon + bit 1, b ; was the B button pressed? + jr z, .handleSwap ; if not, handle swapping the pokemon .cancelSwap ; if the B button was pressed callba ErasePartyMenuCursors ; 4:5e98 xor a - ld [wMenuItemToSwap],a - ld [wPartyMenuTypeOrMessageID],a + ld [wMenuItemToSwap], a + ld [wPartyMenuTypeOrMessageID], a call RedrawPartyMenu jp HandlePartyMenuInput .handleSwap - ld a,[wCurrentMenuItem] - ld [wWhichPokemon],a + ld a, [wCurrentMenuItem] + ld [wWhichPokemon], a callba SwitchPartyMon ; 4:61c5 jp HandlePartyMenuInput @@ -558,19 +558,19 @@ PrintStatusCondition:: ; 12de (0:12de) push de dec de dec de ; de = address of current HP - ld a,[de] - ld b,a + ld a, [de] + ld b, a dec de - ld a,[de] + ld a, [de] or b ; is the pokemon's HP zero? pop de - jr nz,PrintStatusConditionNotFainted + jr nz, PrintStatusConditionNotFainted ; if the pokemon's HP is 0, print "FNT" - ld a,"F" - ld [hli],a - ld a,"N" - ld [hli],a - ld [hl],"T" + ld a, "F" + ld [hli], a + ld a, "N" + ld [hli], a + ld [hl], "T" and a ret @@ -582,12 +582,12 @@ PrintStatusConditionNotFainted: ; 12f3 (0:12f3) ; hl = destination address ; [wLoadedMonLevel] = level PrintLevel:: ; 1303 (0:1303) - ld a,$6e ; ":L" tile ID - ld [hli],a - ld c,2 ; number of digits - ld a,[wLoadedMonLevel] ; level - cp a,100 - jr c,PrintLevelCommon + ld a, $6e ; ":L" tile ID + ld [hli], a + ld c, 2 ; number of digits + ld a, [wLoadedMonLevel] ; level + cp a, 100 + jr c, PrintLevelCommon ; if level at least 100, write over the ":L" tile dec hl inc c ; increment number of digits to 3 @@ -598,75 +598,75 @@ PrintLevel:: ; 1303 (0:1303) ; hl = destination address ; [wLoadedMonLevel] = level PrintLevelFull:: ; 1313 (0:1313) - ld a,$6e ; ":L" tile ID - ld [hli],a - ld c,3 ; number of digits - ld a,[wLoadedMonLevel] ; level + ld a, $6e ; ":L" tile ID + ld [hli], a + ld c, 3 ; number of digits + ld a, [wLoadedMonLevel] ; level PrintLevelCommon:: ; 131b (0:131b) - ld [wd11e],a - ld de,wd11e - ld b,LEFT_ALIGN | 1 ; 1 byte + ld [wd11e], a + ld de, wd11e + ld b, LEFT_ALIGN | 1 ; 1 byte jp PrintNumber GetwMoves:: ; 1326 (0:1326) ; Unused. Returns the move at index a from wMoves in a - ld hl,wMoves - ld c,a - ld b,0 - add hl,bc - ld a,[hl] + ld hl, wMoves + ld c, a + ld b, 0 + add hl, bc + ld a, [hl] ret ; copies the base stat data of a pokemon to wMonHeader ; INPUT: ; [wd0b5] = pokemon ID GetMonHeader:: ; 132f (0:132f) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af switchbank BaseStats push bc push de push hl - ld a,[wd11e] + ld a, [wd11e] push af - ld a,[wd0b5] - ld [wd11e],a - ld de,FossilKabutopsPic - ld b,$66 ; size of Kabutops fossil and Ghost sprites - cp a,FOSSIL_KABUTOPS ; Kabutops fossil - jr z,.specialID - ld de,GhostPic - cp a,MON_GHOST ; Ghost - jr z,.specialID - ld de,FossilAerodactylPic - ld b,$77 ; size of Aerodactyl fossil sprite - cp a,FOSSIL_AERODACTYL ; Aerodactyl fossil - jr z,.specialID - ;cp a,MEW - ;jr z,.mew + ld a, [wd0b5] + ld [wd11e], a + ld de, FossilKabutopsPic + ld b, $66 ; size of Kabutops fossil and Ghost sprites + cp a, FOSSIL_KABUTOPS ; Kabutops fossil + jr z, .specialID + ld de, GhostPic + cp a, MON_GHOST ; Ghost + jr z, .specialID + ld de, FossilAerodactylPic + ld b, $77 ; size of Aerodactyl fossil sprite + cp a, FOSSIL_AERODACTYL ; Aerodactyl fossil + jr z, .specialID + ;cp a, MEW + ;jr z, .mew predef IndexToPokedex ; convert pokemon ID in [wd11e] to pokedex number - ld a,[wd11e] + ld a, [wd11e] dec a - ld bc,28 - ld hl,BaseStats + ld bc, 28 + ld hl, BaseStats call AddNTimes - ld de,wMonHeader - ld bc,28 + ld de, wMonHeader + ld bc, 28 call CopyData jr .done .specialID - ld hl,wMonHSpriteDim - ld [hl],b ; write sprite dimensions + ld hl, wMonHSpriteDim + ld [hl], b ; write sprite dimensions inc hl - ld [hl],e ; write front sprite pointer + ld [hl], e ; write front sprite pointer inc hl - ld [hl],d + ld [hl], d .done - ld a,[wd0b5] - ld [wMonHIndex],a + ld a, [wd0b5] + ld [wMonHIndex], a pop af - ld [wd11e],a + ld [wd11e], a pop hl pop de pop bc @@ -676,17 +676,17 @@ GetMonHeader:: ; 132f (0:132f) ; copy party pokemon's name to wcd6d GetPartyMonName2:: ; 1394 (0:1394) - ld a,[wWhichPokemon] ; index within party - ld hl,wPartyMonNicks + ld a, [wWhichPokemon] ; index within party + ld hl, wPartyMonNicks ; this is called more often GetPartyMonName:: ; 139a (0:139a) push hl push bc call SkipFixedLengthTextEntries ; add NAME_LENGTH to hl, a times - ld de,wcd6d + ld de, wcd6d push de - ld bc,NAME_LENGTH + ld bc, NAME_LENGTH call CopyData pop de pop bc @@ -707,38 +707,38 @@ GetPartyMonName:: ; 139a (0:139a) ; Note that bits 5 and 7 are modified during execution. The above reflects ; their meaning at the beginning of the functions's execution. PrintBCDNumber:: ; 13ad (0:13ad) - ld b,c ; save flags in b - res 7,c - res 6,c - res 5,c ; c now holds the length - bit 5,b - jr z,.loop - bit 7,b - jr nz,.loop + ld b, c ; save flags in b + res 7, c + res 6, c + res 5, c ; c now holds the length + bit 5, b + jr z, .loop + bit 7, b + jr nz, .loop ld [hl], "¥" inc hl .loop - ld a,[de] + ld a, [de] swap a call PrintBCDDigit ; print upper digit - ld a,[de] + ld a, [de] call PrintBCDDigit ; print lower digit inc de dec c - jr nz,.loop - bit 7,b ; were any non-zero digits printed? - jr z,.done ; if so, we are done + jr nz, .loop + bit 7, b ; were any non-zero digits printed? + jr z, .done ; if so, we are done .numberEqualsZero ; if every digit of the BCD number is zero - bit 6,b ; left or right alignment? - jr nz,.skipRightAlignmentAdjustment + bit 6, b ; left or right alignment? + jr nz, .skipRightAlignmentAdjustment dec hl ; if the string is right-aligned, it needs to be moved back one space .skipRightAlignmentAdjustment - bit 5,b - jr z,.skipCurrencySymbol + bit 5, b + jr z, .skipCurrencySymbol ld [hl], "¥" inc hl .skipCurrencySymbol - ld [hl],"0" + ld [hl], "0" call PrintLetterDelay inc hl .done @@ -747,26 +747,26 @@ PrintBCDNumber:: ; 13ad (0:13ad) PrintBCDDigit:: ; 13e4 (0:13e4) and $f and a - jr z,.zeroDigit + jr z, .zeroDigit .nonzeroDigit - bit 7,b ; have any non-space characters been printed? - jr z,.outputDigit + bit 7, b ; have any non-space characters been printed? + jr z, .outputDigit ; if bit 7 is set, then no numbers have been printed yet - bit 5,b ; print the currency symbol? - jr z,.skipCurrencySymbol + bit 5, b ; print the currency symbol? + jr z, .skipCurrencySymbol ld [hl], "¥" inc hl - res 5,b + res 5, b .skipCurrencySymbol - res 7,b ; unset 7 to indicate that a nonzero digit has been reached + res 7, b ; unset 7 to indicate that a nonzero digit has been reached .outputDigit - add a,"0" - ld [hli],a + add a, "0" + ld [hli], a jp PrintLetterDelay .zeroDigit - bit 7,b ; either printing leading zeroes or already reached a nonzero digit? - jr z,.outputDigit ; if so, print a zero digit - bit 6,b ; left or right alignment? + bit 7, b ; either printing leading zeroes or already reached a nonzero digit? + jr z, .outputDigit ; if so, print a zero digit + bit 6, b ; left or right alignment? ret nz inc hl ; if right-aligned, "print" a space by advancing the pointer ret @@ -775,12 +775,12 @@ PrintBCDDigit:: ; 13e4 (0:13e4) ; assumes the corresponding mon header is already loaded ; hl contains offset to sprite pointer ($b for front or $d for back) UncompressMonSprite:: ; 1407 (0:1407) - ld bc,wMonHeader - add hl,bc - ld a,[hli] - ld [W_SPRITEINPUTPTR],a ; fetch sprite input pointer - ld a,[hl] - ld [W_SPRITEINPUTPTR+1],a + ld bc, wMonHeader + add hl, bc + ld a, [hli] + ld [W_SPRITEINPUTPTR], a ; fetch sprite input pointer + ld a, [hl] + ld [W_SPRITEINPUTPTR+1], a ; define (by index number) the bank that a pokemon's image is in ; index = Mew, bank 1 ; index = Kabutops fossil, bank $B @@ -788,33 +788,33 @@ UncompressMonSprite:: ; 1407 (0:1407) ; $1F ≤ index < $4A, bank $A ; $4A ≤ index < $74, bank $B ; $74 ≤ index < $99, bank $C -; $99 ≤ index, bank $D - ld a,[wcf91] ; XXX name for this ram location - ld b,a +; $99 ≤ index, bank $D + ld a, [wcf91] ; XXX name for this ram location + ld b, a ;cp MEW - ;ld a,BANK(MewPicFront) - ;jr z,.GotBank - ;ld a,b + ;ld a, BANK(MewPicFront) + ;jr z, .GotBank + ;ld a, b cp FOSSIL_KABUTOPS - ld a,BANK(FossilKabutopsPic) - jr z,.GotBank - ld a,b + ld a, BANK(FossilKabutopsPic) + jr z, .GotBank + ld a, b cp TANGELA + 1 - ld a,BANK(TangelaPicFront) - jr c,.GotBank - ld a,b + ld a, BANK(TangelaPicFront) + jr c, .GotBank + ld a, b cp MOLTRES + 1 - ld a,BANK(MoltresPicFront) - jr c,.GotBank - ld a,b + ld a, BANK(MoltresPicFront) + jr c, .GotBank + ld a, b cp BEEDRILL + 2 - ld a,BANK(BeedrillPicFront) - jr c,.GotBank - ld a,b + ld a, BANK(BeedrillPicFront) + jr c, .GotBank + ld a, b cp STARMIE + 1 - ld a,BANK(StarmiePicFront) - jr c,.GotBank - ld a,BANK(VictreebelPicFront) + ld a, BANK(StarmiePicFront) + jr c, .GotBank + ld a, BANK(VictreebelPicFront) .GotBank jp UncompressSpriteData ; 23f8 @@ -832,7 +832,7 @@ LoadMonFrontSprite:: ; 143e (0:143e) ; postprocesses uncompressed sprite chunks to a 2bpp sprite and loads it into video ram ; calculates alignment parameters to place both sprite chunks in the center of the 7*7 tile sprite buffers ; de: destination location -; a,c: sprite dimensions (in tiles of 8x8 each) +; a, c: sprite dimensions (in tiles of 8x8 each) LoadUncompressedSpriteData:: ; 1672 (0:1672) push de and $f @@ -865,7 +865,7 @@ LoadUncompressedSpriteData:: ; 1672 (0:1672) add a add a ; 8*(7*((8-w)/2) + 7-h) ; combined overall offset (in bytes) ld [H_SPRITEOFFSET], a - ld a,$0 + ld a, $0 call SwitchSRAMBankAndLatchClockData ld hl, S_SPRITEBUFFER0 call ZeroSpriteBuffer ; zero buffer 0 @@ -924,7 +924,7 @@ ZeroSpriteBuffer:: ; 14bc (0:14bc) ; in the resulting sprite, the rows of the two source sprites are interlaced ; de: output address InterlaceMergeSpriteBuffers:: ; 14c7 (0:14c7) - ld a,$0 + ld a, $0 call SwitchSRAMBankAndLatchClockData push de ld hl, S_SPRITEBUFFER2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2 @@ -972,75 +972,75 @@ InterlaceMergeSpriteBuffers:: ; 14c7 (0:14c7) Func_1510:: ; 1510 (0:1510) push hl - ld hl,wd430 - set 7,[hl] - ld hl,wSpriteStateData1 + $f2 ; pikachu data? - ld [hl],$ff + ld hl, wd430 + set 7, [hl] + ld hl, wSpriteStateData1 + $f2 ; pikachu data? + ld [hl], $ff pop hl ret Func_151d:: ; 151d (0:151d) push hl - ld hl,wd430 - res 7,[hl] + ld hl, wd430 + res 7, [hl] pop hl ret Func_1525:: ; 1525 (0:1525) push hl - ld hl,wd430 - res 3,[hl] + ld hl, wd430 + res 3, [hl] pop hl ret Func_152d:: ; 152d (0:152d) push hl - ld hl,wd430 - set 3,[hl] - ld hl,wSpriteStateData1 + $f2 ; pikachu data? - ld [hl],$ff + ld hl, wd430 + set 3, [hl] + ld hl, wSpriteStateData1 + $f2 ; pikachu data? + ld [hl], $ff pop hl ret Func_153a:: ; 153a (0:153a) push hl - ld hl,wd430 - set 1,[hl] + ld hl, wd430 + set 1, [hl] pop hl ret Func_1542:: ; 1542 (0:1542) push hl - ld hl,wd430 - res 1,[hl] + ld hl, wd430 + res 1, [hl] pop hl ret Func_154a:: ; 154a (0:154a) push hl - ld hl,wd430 - bit 1,[hl] + ld hl, wd430 + bit 1, [hl] pop hl ret Func_1552:: ; 1552 (0:1552) - ld a,[hl] + ld a, [hl] dec a swap a - ld [$ff93],a + ld [$ff93], a homecall Func_fc6d5 ; 3f:46d5 ret Func_1568:: ; 1568 (0:1568) - ld b,$0 - ld c,a + ld b, $0 + ld c, a .asm_156b inc b - ld a,[hli] + ld a, [hli] cp $ff - jr z,.asm_1578 + jr z, .asm_1578 cp c - jr nz,.asm_156b + jr nz, .asm_156b dec b dec hl scf @@ -1054,30 +1054,30 @@ Func_1568:: ; 1568 (0:1568) Func_157c:: ; 157c (0:157c) push hl push bc - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,[wd44a] + ld a, [wd44a] call BankswitchCommon - ld hl,wd44b - ld c,[hl] + ld hl, wd44b + ld c, [hl] inc hl - ld b,[hl] - ld a,[bc] + ld b, [hl] + ld a, [bc] inc bc - ld [hl],b + ld [hl], b dec hl - ld [hl],c - ld c,a + ld [hl], c + ld c, a pop af call BankswitchCommon - ld a,c + ld a, c pop bc pop hl ret Func_159b:: ; 159b (0:159b) - ld a,[H_LOADEDROMBANK] - ld b,a + ld a, [H_LOADEDROMBANK] + ld b, a push af callbs Func_fd2a1 pop af @@ -1112,11 +1112,11 @@ UpdateSprites:: ; 231c (0:231c) ld a, [H_LOADEDROMBANK] push af switchbank _UpdateSprites - ld a,$ff - ld [wUpdateSpritesEnabled],a + ld a, $ff + ld [wUpdateSpritesEnabled], a call _UpdateSprites ; 1:4bb7 - ld a,$1 - ld [wUpdateSpritesEnabled],a + ld a, $1 + ld [wUpdateSpritesEnabled], a pop af call BankswitchCommon ret @@ -1126,7 +1126,7 @@ INCLUDE "data/mart_inventories.asm" TextScriptEndingChar:: ; 23d1 (0:23d1) db "@" TextScriptEnd:: ; 23d2 (0:23d2) - ld hl,TextScriptEndingChar + ld hl, TextScriptEndingChar ret ExclamationText:: ; 23d6 (0:23d6) @@ -1235,43 +1235,43 @@ UnknownText_2812:: ; 2812 (0:2812) ; this function is used to display sign messages, sprite dialog, etc. ; INPUT: [hSpriteIndexOrTextID] = sprite ID or text ID DisplayTextID:: ; 2817 (0:2817) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af callba DisplayTextIDInit ; initialization - ld hl,wTextPredefFlag - bit 0,[hl] - res 0,[hl] - jr nz,.skipSwitchToMapBank - ld a,[wCurMap] + ld hl, wTextPredefFlag + bit 0, [hl] + res 0, [hl] + jr nz, .skipSwitchToMapBank + ld a, [wCurMap] call SwitchToMapRomBank .skipSwitchToMapBank - ld a,30 ; half a second - ld [H_FRAMECOUNTER],a ; used as joypad poll timer - ld hl,wMapTextPtr - ld a,[hli] - ld h,[hl] - ld l,a ; hl = map text pointer - ld d,$00 - ld a,[hSpriteIndexOrTextID] ; text ID - ld [wSpriteIndex],a + ld a, 30 ; half a second + ld [H_FRAMECOUNTER], a ; used as joypad poll timer + ld hl, wMapTextPtr + ld a, [hli] + ld h, [hl] + ld l, a ; hl = map text pointer + ld d, $00 + ld a, [hSpriteIndexOrTextID] ; text ID + ld [wSpriteIndex], a and a - jp z,DisplayStartMenu - cp a,$d4 ; new yellow asm - jp z,DisplayUnknownText_29c6 - cp a,TEXT_SAFARI_GAME_OVER - jp z,DisplaySafariGameOverText - cp a,TEXT_MON_FAINTED - jp z,DisplayPokemonFaintedText - cp a,TEXT_BLACKED_OUT - jp z,DisplayPlayerBlackedOutText - cp a,TEXT_REPEL_WORE_OFF - jp z,DisplayRepelWoreOffText - ld a,[wNumSprites] - ld e,a - ld a,[hSpriteIndexOrTextID] ; sprite ID + jp z, DisplayStartMenu + cp a, $d4 ; new yellow asm + jp z, DisplayUnknownText_29c6 + cp a, TEXT_SAFARI_GAME_OVER + jp z, DisplaySafariGameOverText + cp a, TEXT_MON_FAINTED + jp z, DisplayPokemonFaintedText + cp a, TEXT_BLACKED_OUT + jp z, DisplayPlayerBlackedOutText + cp a, TEXT_REPEL_WORE_OFF + jp z, DisplayRepelWoreOffText + ld a, [wNumSprites] + ld e, a + ld a, [hSpriteIndexOrTextID] ; sprite ID cp e - jr z,.spriteHandling - jr nc,.skipSpriteHandling + jr z, .spriteHandling + jr nc, .skipSpriteHandling .spriteHandling ; get the text ID of the sprite push hl @@ -1280,95 +1280,95 @@ DisplayTextID:: ; 2817 (0:2817) ;callba UpdateSpriteFacingOffsetAndDelayMovement ; update the graphics of the sprite the player is talking to (to face the right direction) ;pop bc ;pop de - ld hl,wMapSpriteData ; NPC text entries - ld a,[hSpriteIndexOrTextID] + ld hl, wMapSpriteData ; NPC text entries + ld a, [hSpriteIndexOrTextID] dec a add a - ld e,a - ld d,$0 - add hl,de + ld e, a + ld d, $0 + add hl, de inc hl - ld a,[hl] ; a = text ID of the sprite + ld a, [hl] ; a = text ID of the sprite pop hl .skipSpriteHandling ; look up the address of the text in the map's text entries dec a - ld e,a - ld d,$0 - add hl,de - add hl,de - ld a,[hli] - ld h,[hl] - ld l,a ; hl = address of the text - ld a,[hl] ; a = first byte of text + ld e, a + ld d, $0 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a ; hl = address of the text + ld a, [hl] ; a = first byte of text ; check first byte of text for special cases - cp a,$fe ; Pokemart NPC - jp z,DisplayPokemartDialogue - cp a,$ff ; Pokemon Center NPC - jp z,DisplayPokemonCenterDialogue - cp a,$fc ; Item Storage PC - jp z,FuncTX_ItemStoragePC - cp a,$fd ; Bill's PC - jp z,FuncTX_BillsPC - cp a,$f9 ; Pokemon Center PC - jp z,FuncTX_PokemonCenterPC - cp a,$f5 ; Vending Machine - jr nz,.notVendingMachine + cp a, $fe ; Pokemart NPC + jp z, DisplayPokemartDialogue + cp a, $ff ; Pokemon Center NPC + jp z, DisplayPokemonCenterDialogue + cp a, $fc ; Item Storage PC + jp z, FuncTX_ItemStoragePC + cp a, $fd ; Bill's PC + jp z, FuncTX_BillsPC + cp a, $f9 ; Pokemon Center PC + jp z, FuncTX_PokemonCenterPC + cp a, $f5 ; Vending Machine + jr nz, .notVendingMachine callba VendingMachineMenu ; jump banks to vending machine routine jr AfterDisplayingTextID .notVendingMachine - cp a,$f7 ; slot machine - jp z,FuncTX_SlotMachine - cp a,$f6 ; cable connection NPC in Pokemon Center - jr nz,.notSpecialCase + cp a, $f7 ; slot machine + jp z, FuncTX_SlotMachine + cp a, $f6 ; cable connection NPC in Pokemon Center + jr nz, .notSpecialCase callab CableClubNPC jr AfterDisplayingTextID .notSpecialCase call PrintText_NoCreatingTextBox ; display the text - ld a,[wDoNotWaitForButtonPressAfterDisplayingText] + ld a, [wDoNotWaitForButtonPressAfterDisplayingText] and a - jr nz,HoldTextDisplayOpen + jr nz, HoldTextDisplayOpen AfterDisplayingTextID:: ; 28c6 (0:28c6) - ld a,[wEnteringCableClub] + ld a, [wEnteringCableClub] and a - jr nz,HoldTextDisplayOpen + jr nz, HoldTextDisplayOpen call WaitForTextScrollButtonPress ; wait for a button press after displaying all the text ; loop to hold the dialogue box open as long as the player keeps holding down the A button HoldTextDisplayOpen:: ; 28cf (0:28cf) call Joypad - ld a,[hJoyHeld] - bit 0,a ; is the A button being pressed? - jr nz,HoldTextDisplayOpen + ld a, [hJoyHeld] + bit 0, a ; is the A button being pressed? + jr nz, HoldTextDisplayOpen CloseTextDisplay:: ; 28d8 (0:28d8) - ld a,[wCurMap] + ld a, [wCurMap] call SwitchToMapRomBank - ld a,$90 - ld [hWY],a ; move the window off the screen + ld a, $90 + ld [hWY], a ; move the window off the screen call DelayFrame call LoadGBPal xor a - ld [H_AUTOBGTRANSFERENABLED],a ; disable continuous WRAM to VRAM transfer each V-blank + ld [H_AUTOBGTRANSFERENABLED], a ; disable continuous WRAM to VRAM transfer each V-blank ; loop to make sprites face the directions they originally faced before the dialogue - ld hl,wSpriteStateData2 + $19 - ld c,$0f - ld de,$0010 + ld hl, wSpriteStateData2 + $19 + ld c, $0f + ld de, $0010 .restoreSpriteFacingDirectionLoop - ld a,[hl] + ld a, [hl] dec h - ld [hl],a + ld [hl], a inc h - add hl,de + add hl, de dec c - jr nz,.restoreSpriteFacingDirectionLoop + jr nz, .restoreSpriteFacingDirectionLoop call InitMapSprites ; reload sprite tile pattern data (since it was partially overwritten by text tile patterns) - ld hl,wFontLoaded - res 0,[hl] - ld a,[wd732] - bit 3,a ; used fly warp - call z,LoadPlayerSpriteGraphics + ld hl, wFontLoaded + res 0, [hl] + ld a, [wd732] + bit 3, a ; used fly warp + call z, LoadPlayerSpriteGraphics call LoadCurrentMapView pop af call BankswitchCommon @@ -1376,13 +1376,13 @@ CloseTextDisplay:: ; 28d8 (0:28d8) DisplayPokemartDialogue:: ; 2915 (0:2915) push hl - ld hl,PokemartGreetingText + ld hl, PokemartGreetingText call PrintText pop hl inc hl call LoadItemList - ld a,PRICEDITEMLISTMENU - ld [wListMenuID],a ; selects between subtypes of menus + ld a, PRICEDITEMLISTMENU + ld [wListMenuID], a ; selects between subtypes of menus homecall DisplayPokemartDialogue_ jp AfterDisplayingTextID @@ -1391,27 +1391,27 @@ PokemartGreetingText:: ; 2938 (0:2938) db "@" LoadItemList:: ; 293d (0:293d) - ld a,1 - ld [wUpdateSpritesEnabled],a - ld a,h - ld [wItemListPointer],a - ld a,l - ld [wItemListPointer + 1],a - ld de,wItemList + ld a, 1 + ld [wUpdateSpritesEnabled], a + ld a, h + ld [wItemListPointer], a + ld a, l + ld [wItemListPointer + 1], a + ld de, wItemList .loop - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de - cp a,$ff - jr nz,.loop + cp a, $ff + jr nz, .loop ret DisplayPokemonCenterDialogue:: ; 2955 (0:2955) ; zeroing these doesn't appear to serve any purpose xor a - ld [$ff8b],a - ld [$ff8c],a - ld [$ff8d],a + ld [$ff8b], a + ld [$ff8c], a + ld [$ff8d], a inc hl homecall DisplayPokemonCenterDialogue_ @@ -1422,7 +1422,7 @@ DisplaySafariGameOverText:: ; 296f (0:296f) jp AfterDisplayingTextID DisplayPokemonFaintedText:: ; 297a (0:297a) - ld hl,PokemonFaintedText + ld hl, PokemonFaintedText call PrintText jp AfterDisplayingTextID @@ -1431,21 +1431,21 @@ PokemonFaintedText:: ; 2983 (0:2983) db "@" DisplayPlayerBlackedOutText:: ; 2988 (0:2988) - ld hl,PlayerBlackedOutText + ld hl, PlayerBlackedOutText call PrintText - ld a,[wd732] - res 5,a ; reset forced to use bike bit - ld [wd732],a - ld a,[wd790] - bit 7,a - jr z,.didnotblackoutinsafari + ld a, [wd732] + res 5, a ; reset forced to use bike bit + ld [wd732], a + ld a, [wd790] + bit 7, a + jr z, .didnotblackoutinsafari xor a - ld [wNumSafariBalls],a - ld [wSafariSteps],a - ld [wSafariSteps+1],a - ld [wd790],a - ld [wcf0d],a - ld [wSafariZoneEntranceCurScript],a + ld [wNumSafariBalls], a + ld [wSafariSteps], a + ld [wSafariSteps+1], a + ld [wd790], a + ld [wcf0d], a + ld [wSafariZoneEntranceCurScript], a .didnotblackoutinsafari jp HoldTextDisplayOpen @@ -1454,7 +1454,7 @@ PlayerBlackedOutText:: ; 29b3 (0:29b3) db "@" DisplayRepelWoreOffText:: ; 29b8 (0:29b8) - ld hl,RepelWoreOffText + ld hl, RepelWoreOffText call PrintText jp AfterDisplayingTextID @@ -1475,22 +1475,22 @@ INCLUDE "engine/menu/start_menu.asm" ; OUTPUT: ; [wNumSetBits] = number of set bits CountSetBits:: ; 2a81 (0:2a81) - ld c,0 + ld c, 0 .loop - ld a,[hli] - ld e,a - ld d,8 + ld a, [hli] + ld e, a + ld d, 8 .innerLoop ; count how many bits are set in the current byte srl e - ld a,0 + ld a, 0 adc c - ld c,a + ld c, a dec d - jr nz,.innerLoop + jr nz, .innerLoop dec b - jr nz,.loop - ld a,c - ld [wNumSetBits],a + jr nz, .loop + ld a, c + ld [wNumSetBits], a ret ; subtracts the amount the player paid from their money @@ -1500,12 +1500,12 @@ SubtractAmountPaidFromMoney:: ; 2a98 (0:2a98) ; adds the amount the player sold to their money AddAmountSoldToMoney:: ; 2aa0 (0:2aa0) - ld de,wPlayerMoney + 2 - ld hl,$ffa1 ; total price of items - ld c,3 ; length of money in bytes + ld de, wPlayerMoney + 2 + ld hl, $ffa1 ; total price of items + ld c, 3 ; length of money in bytes predef AddBCDPredef ; add total price to money - ld a,MONEY_BOX - ld [wTextBoxID],a + ld a, MONEY_BOX + ld [wTextBoxID], a call DisplayTextBoxID ; redraw money text box ld a, $b2 ; SFX_PURCHASE call PlaySoundWaitForCurrent ; play sound @@ -1537,80 +1537,80 @@ AddItemToInventory:: ; 2acd (0:2acd) ; [wListPointer] = address of the list (2 bytes) DisplayListMenuID:: ; 2ae0 (0:2ae0) xor a - ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer - ld a,1 - ld [hJoy7],a ; joypad state update flag - ld a,[wBattleType] + ld [H_AUTOBGTRANSFERENABLED], a ; disable auto-transfer + ld a, 1 + ld [hJoy7], a ; joypad state update flag + ld a, [wBattleType] and a ; is it the Old Man battle? - jr nz,.specialBattleType - ld a,$01 ; hardcoded bank + jr nz, .specialBattleType + ld a, $01 ; hardcoded bank jr .bankswitch .specialBattleType ; Old Man battle ld a, $f ; BANK(DisplayBattleMenu) .bankswitch call BankswitchHome - ld hl,wd730 - set 6,[hl] ; turn off letter printing delay + ld hl, wd730 + set 6, [hl] ; turn off letter printing delay xor a - ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped - ld [wListCount],a - ld a,[wListPointer] - ld l,a - ld a,[wListPointer + 1] - ld h,a ; hl = address of the list - ld a,[hl] ; the first byte is the number of entries in the list - ld [wListCount],a - ld a,LIST_MENU_BOX - ld [wTextBoxID],a + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped + ld [wListCount], a + ld a, [wListPointer] + ld l, a + ld a, [wListPointer + 1] + ld h, a ; hl = address of the list + ld a, [hl] ; the first byte is the number of entries in the list + ld [wListCount], a + ld a, LIST_MENU_BOX + ld [wTextBoxID], a call DisplayTextBoxID ; draw the menu text box call UpdateSprites ; disable sprites behind the text box ; the code up to .skipMovingSprites appears to be useless coord hl, 4, 2 ; coordinates of upper left corner of menu text box lb de, 9, 14 ; height and width of menu text box - ld a,[wListMenuID] + ld a, [wListMenuID] and a ; is it a PC pokemon list? - jr nz,.skipMovingSprites + jr nz, .skipMovingSprites call UpdateSprites .skipMovingSprites - ld a,1 ; max menu item ID is 1 if the list has less than 2 entries - ld [wMenuWatchMovingOutOfBounds],a - ld a,[wListCount] - cp a,2 ; does the list have less than 2 entries? - jr c,.setMenuVariables - ld a,2 ; max menu item ID is 2 if the list has at least 2 entries + ld a, 1 ; max menu item ID is 1 if the list has less than 2 entries + ld [wMenuWatchMovingOutOfBounds], a + ld a, [wListCount] + cp a, 2 ; does the list have less than 2 entries? + jr c, .setMenuVariables + ld a, 2 ; max menu item ID is 2 if the list has at least 2 entries .setMenuVariables - ld [wMaxMenuItem],a - ld a,4 - ld [wTopMenuItemY],a - ld a,5 - ld [wTopMenuItemX],a - ld a,A_BUTTON | B_BUTTON | SELECT - ld [wMenuWatchedKeys],a - ld c,10 + ld [wMaxMenuItem], a + ld a, 4 + ld [wTopMenuItemY], a + ld a, 5 + ld [wTopMenuItemX], a + ld a, A_BUTTON | B_BUTTON | SELECT + ld [wMenuWatchedKeys], a + ld c, 10 call DelayFrames DisplayListMenuIDLoop:: ; 2b4d (0:2b4d) xor a - ld [H_AUTOBGTRANSFERENABLED],a ; disable transfer + ld [H_AUTOBGTRANSFERENABLED], a ; disable transfer call PrintListMenuEntries - ld a,1 - ld [H_AUTOBGTRANSFERENABLED],a ; enable transfer + ld a, 1 + ld [H_AUTOBGTRANSFERENABLED], a ; enable transfer call Delay3 - ld a,[wBattleType] + ld a, [wBattleType] and a ; is it the Old Man battle? - jr z,.notOldManBattle + jr z, .notOldManBattle .oldManBattle - ld a,"▶" + ld a, "▶" Coorda 5, 4 ; place menu cursor in front of first menu entry - ld c,20 + ld c, 20 call DelayFrames xor a - ld [wCurrentMenuItem],a + ld [wCurrentMenuItem], a coord hl, 5, 4 - ld a,l - ld [wMenuCursorLocation],a - ld a,h - ld [wMenuCursorLocation + 1],a + ld a, l + ld [wMenuCursorLocation], a + ld a, h + ld [wMenuCursorLocation + 1], a jr .buttonAPressed .notOldManBattle call LoadGBPal @@ -1618,111 +1618,111 @@ DisplayListMenuIDLoop:: ; 2b4d (0:2b4d) push af call PlaceMenuCursor pop af - bit 0,a ; was the A button pressed? - jp z,.checkOtherKeys + bit 0, a ; was the A button pressed? + jp z, .checkOtherKeys .buttonAPressed - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] call PlaceUnfilledArrowMenuCursor ; pointless because both values are overwritten before they are read - ld a,$01 - ld [wMenuExitMethod],a - ld [wChosenMenuItem],a + ld a, $01 + ld [wMenuExitMethod], a + ld [wChosenMenuItem], a xor a - ld [wMenuWatchMovingOutOfBounds],a - ld a,[wCurrentMenuItem] - ld c,a - ld a,[wListScrollOffset] + ld [wMenuWatchMovingOutOfBounds], a + ld a, [wCurrentMenuItem] + ld c, a + ld a, [wListScrollOffset] add c - ld c,a - ld a,[wListCount] + ld c, a + ld a, [wListCount] and a ; is the list empty? - jp z,ExitListMenu ; if so, exit the menu + jp z, ExitListMenu ; if so, exit the menu dec a cp c ; did the player select Cancel? - jp c,ExitListMenu ; if so, exit the menu - ld a,c - ld [wWhichPokemon],a - ld a,[wListMenuID] - cp a,ITEMLISTMENU - jr nz,.skipMultiplying + jp c, ExitListMenu ; if so, exit the menu + ld a, c + ld [wWhichPokemon], a + ld a, [wListMenuID] + cp a, ITEMLISTMENU + jr nz, .skipMultiplying ; if it's an item menu sla c ; item entries are 2 bytes long, so multiply by 2 .skipMultiplying - ld a,[wListPointer] - ld l,a - ld a,[wListPointer + 1] - ld h,a + ld a, [wListPointer] + ld l, a + ld a, [wListPointer + 1] + ld h, a inc hl ; hl = beginning of list entries - ld b,0 - add hl,bc - ld a,[hl] - ld [wcf91],a - ld a,[wListMenuID] + ld b, 0 + add hl, bc + ld a, [hl] + ld [wcf91], a + ld a, [wListMenuID] and a ; is it a PC pokemon list? - jr z,.pokemonList + jr z, .pokemonList push hl call GetItemPrice pop hl - ld a,[wListMenuID] - cp a,ITEMLISTMENU - jr nz,.skipGettingQuantity + ld a, [wListMenuID] + cp a, ITEMLISTMENU + jr nz, .skipGettingQuantity ; if it's an item menu inc hl - ld a,[hl] ; a = item quantity - ld [wMaxItemQuantity],a + ld a, [hl] ; a = item quantity + ld [wMaxItemQuantity], a .skipGettingQuantity - ld a,[wcf91] - ld [wd0b5],a - ld a,BANK(ItemNames) - ld [wPredefBank],a + ld a, [wcf91] + ld [wd0b5], a + ld a, BANK(ItemNames) + ld [wPredefBank], a call GetName jr .storeChosenEntry .pokemonList - ld hl,wPartyCount - ld a,[wListPointer] + ld hl, wPartyCount + ld a, [wListPointer] cp l ; is it a list of party pokemon or box pokemon? - ld hl,wPartyMonNicks - jr z,.getPokemonName + ld hl, wPartyMonNicks + jr z, .getPokemonName ld hl, wBoxMonNicks ; box pokemon names .getPokemonName - ld a,[wWhichPokemon] + ld a, [wWhichPokemon] call GetPartyMonName .storeChosenEntry ; store the menu entry that the player chose and return - ld de,wcd6d + ld de, wcd6d call CopyStringToCF4B ; copy name to wcf4b - ld a,CHOSE_MENU_ITEM - ld [wMenuExitMethod],a - ld a,[wCurrentMenuItem] - ld [wChosenMenuItem],a + ld a, CHOSE_MENU_ITEM + ld [wMenuExitMethod], a + ld a, [wCurrentMenuItem] + ld [wChosenMenuItem], a xor a - ld [hJoy7],a ; joypad state update flag - ld hl,wd730 - res 6,[hl] ; turn on letter printing delay + ld [hJoy7], a ; joypad state update flag + ld hl, wd730 + res 6, [hl] ; turn on letter printing delay jp BankswitchBack .checkOtherKeys ; check B, SELECT, Up, and Down keys - bit 1,a ; was the B button pressed? - jp nz,ExitListMenu ; if so, exit the menu - bit 2,a ; was the select button pressed? - jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries - ld b,a - bit 7,b ; was Down pressed? - ld hl,wListScrollOffset - jr z,.upPressed + bit 1, a ; was the B button pressed? + jp nz, ExitListMenu ; if so, exit the menu + bit 2, a ; was the select button pressed? + jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries + ld b, a + bit 7, b ; was Down pressed? + ld hl, wListScrollOffset + jr z, .upPressed .downPressed - ld a,[hl] - add a,3 - ld b,a - ld a,[wListCount] + ld a, [hl] + add a, 3 + ld b, a + ld a, [wListCount] cp b ; will going down scroll past the Cancel button? - jp c,DisplayListMenuIDLoop + jp c, DisplayListMenuIDLoop inc [hl] ; if not, go down jp DisplayListMenuIDLoop .upPressed - ld a,[hl] + ld a, [hl] and a - jp z,DisplayListMenuIDLoop + jp z, DisplayListMenuIDLoop dec [hl] jp DisplayListMenuIDLoop @@ -1730,117 +1730,117 @@ DisplayChooseQuantityMenu:: ; 2c51 (0:2c51) ; text box dimensions/coordinates for just quantity coord hl, 15, 9 lb bc, 1, 3 ; height and width - ld a,[wListMenuID] - cp a,PRICEDITEMLISTMENU - jr nz,.drawTextBox + ld a, [wListMenuID] + cp a, PRICEDITEMLISTMENU + jr nz, .drawTextBox ; text box dimensions/coordinates for quantity and price coord hl, 7, 9 lb bc, 1, 11 ; height and width .drawTextBox call TextBoxBorder coord hl, 16, 10 - ld a,[wListMenuID] - cp a,PRICEDITEMLISTMENU - jr nz,.printInitialQuantity + ld a, [wListMenuID] + cp a, PRICEDITEMLISTMENU + jr nz, .printInitialQuantity coord hl, 8, 10 .printInitialQuantity - ld de,InitialQuantityText + ld de, InitialQuantityText call PlaceString xor a - ld [wItemQuantity],a ; initialize current quantity to 0 + ld [wItemQuantity], a ; initialize current quantity to 0 jp .incrementQuantity .waitForKeyPressLoop call JoypadLowSensitivity - ld a,[hJoyPressed] ; newly pressed buttons - bit 0,a ; was the A button pressed? - jp nz,.buttonAPressed - bit 1,a ; was the B button pressed? - jp nz,.buttonBPressed - bit 6,a ; was Up pressed? - jr nz,.incrementQuantity - bit 7,a ; was Down pressed? - jr nz,.decrementQuantity + ld a, [hJoyPressed] ; newly pressed buttons + bit 0, a ; was the A button pressed? + jp nz, .buttonAPressed + bit 1, a ; was the B button pressed? + jp nz, .buttonBPressed + bit 6, a ; was Up pressed? + jr nz, .incrementQuantity + bit 7, a ; was Down pressed? + jr nz, .decrementQuantity jr .waitForKeyPressLoop .incrementQuantity - ld a,[wMaxItemQuantity] + ld a, [wMaxItemQuantity] inc a - ld b,a - ld hl,wItemQuantity ; current quantity + ld b, a + ld hl, wItemQuantity ; current quantity inc [hl] - ld a,[hl] + ld a, [hl] cp b - jr nz,.handleNewQuantity + jr nz, .handleNewQuantity ; wrap to 1 if the player goes above the max quantity - ld a,1 - ld [hl],a + ld a, 1 + ld [hl], a jr .handleNewQuantity .decrementQuantity - ld hl,wItemQuantity ; current quantity + ld hl, wItemQuantity ; current quantity dec [hl] - jr nz,.handleNewQuantity + jr nz, .handleNewQuantity ; wrap to the max quantity if the player goes below 1 - ld a,[wMaxItemQuantity] - ld [hl],a + ld a, [wMaxItemQuantity] + ld [hl], a .handleNewQuantity coord hl, 17, 10 - ld a,[wListMenuID] - cp a,PRICEDITEMLISTMENU - jr nz,.printQuantity + ld a, [wListMenuID] + cp a, PRICEDITEMLISTMENU + jr nz, .printQuantity .printPrice - ld c,$03 - ld a,[wItemQuantity] - ld b,a - ld hl,hMoney ; total price + ld c, $03 + ld a, [wItemQuantity] + ld b, a + ld hl, hMoney ; total price ; initialize total price to 0 xor a - ld [hli],a - ld [hli],a - ld [hl],a + ld [hli], a + ld [hli], a + ld [hl], a .addLoop ; loop to multiply the individual price by the quantity to get the total price - ld de,hMoney + 2 - ld hl,hItemPrice + 2 + ld de, hMoney + 2 + ld hl, hItemPrice + 2 push bc predef AddBCDPredef ; add the individual price to the current sum pop bc dec b - jr nz,.addLoop - ld a,[hHalveItemPrices] + jr nz, .addLoop + ld a, [hHalveItemPrices] and a ; should the price be halved (for selling items)? - jr z,.skipHalvingPrice + jr z, .skipHalvingPrice xor a - ld [hDivideBCDDivisor],a - ld [hDivideBCDDivisor + 1],a - ld a,$02 - ld [hDivideBCDDivisor + 2],a + ld [hDivideBCDDivisor], a + ld [hDivideBCDDivisor + 1], a + ld a, $02 + ld [hDivideBCDDivisor + 2], a predef DivideBCDPredef3 ; halves the price ; store the halved price - ld a,[hDivideBCDQuotient] - ld [hMoney],a - ld a,[hDivideBCDQuotient + 1] - ld [hMoney + 1],a - ld a,[hDivideBCDQuotient + 2] - ld [hMoney + 2],a + ld a, [hDivideBCDQuotient] + ld [hMoney], a + ld a, [hDivideBCDQuotient + 1] + ld [hMoney + 1], a + ld a, [hDivideBCDQuotient + 2] + ld [hMoney + 2], a .skipHalvingPrice coord hl, 12, 10 - ld de,SpacesBetweenQuantityAndPriceText + ld de, SpacesBetweenQuantityAndPriceText call PlaceString - ld de,hMoney ; total price - ld c,$a3 + ld de, hMoney ; total price + ld c, $a3 call PrintBCDNumber coord hl, 9, 10 .printQuantity - ld de,wItemQuantity ; current quantity + ld de, wItemQuantity ; current quantity lb bc, LEADING_ZEROES | 1, 2 ; 1 byte, 2 digits call PrintNumber jp .waitForKeyPressLoop .buttonAPressed ; the player chose to make the transaction xor a - ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped ret .buttonBPressed ; the player chose to cancel the transaction xor a - ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped - ld a,$ff + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped + ld a, $ff ret InitialQuantityText:: ; 2d28 (0:2d28) @@ -1850,18 +1850,18 @@ SpacesBetweenQuantityAndPriceText:: ; 2d2c (0:2d2c) db " @" ExitListMenu:: ; 2d33 (0:2d33) - ld a,[wCurrentMenuItem] - ld [wChosenMenuItem],a - ld a,CANCELLED_MENU - ld [wMenuExitMethod],a - ld [wMenuWatchMovingOutOfBounds],a + ld a, [wCurrentMenuItem] + ld [wChosenMenuItem], a + ld a, CANCELLED_MENU + ld [wMenuExitMethod], a + ld [wMenuWatchMovingOutOfBounds], a xor a - ld [hJoy7],a - ld hl,wd730 - res 6,[hl] + ld [hJoy7], a + ld hl, wd730 + res 6, [hl] call BankswitchBack xor a - ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped scf ret @@ -1869,64 +1869,64 @@ PrintListMenuEntries:: ; 2d52 (0:2d52) coord hl, 5, 3 lb bc, 9, 14 call ClearScreenArea - ld a,[wListPointer] - ld e,a - ld a,[wListPointer + 1] - ld d,a + ld a, [wListPointer] + ld e, a + ld a, [wListPointer + 1] + ld d, a inc de ; de = beginning of list entries - ld a,[wListScrollOffset] - ld c,a - ld a,[wListMenuID] - cp a,ITEMLISTMENU - ld a,c - jr nz,.skipMultiplying + ld a, [wListScrollOffset] + ld c, a + ld a, [wListMenuID] + cp a, ITEMLISTMENU + ld a, c + jr nz, .skipMultiplying ; if it's an item menu ; item entries are 2 bytes long, so multiply by 2 add a sla c .skipMultiplying add e - ld e,a - jr nc,.noCarry + ld e, a + jr nc, .noCarry inc d .noCarry coord hl, 6, 4 ; coordinates of first list entry name - ld b,4 ; print 4 names + ld b, 4 ; print 4 names .loop - ld a,b - ld [wWhichPokemon],a - ld a,[de] - ld [wd11e],a - cp a,$ff - jp z,.printCancelMenuItem + ld a, b + ld [wWhichPokemon], a + ld a, [de] + ld [wd11e], a + cp a, $ff + jp z, .printCancelMenuItem push bc push de push hl push hl push de - ld a,[wListMenuID] + ld a, [wListMenuID] and a - jr z,.pokemonPCMenu - cp a,$01 - jr z,.movesMenu + jr z, .pokemonPCMenu + cp a, $01 + jr z, .movesMenu .itemMenu call GetItemName jr .placeNameString .pokemonPCMenu push hl - ld hl,wPartyCount - ld a,[wListPointer] + ld hl, wPartyCount + ld a, [wListPointer] cp l ; is it a list of party pokemon or box pokemon? - ld hl,wPartyMonNicks - jr z,.getPokemonName + ld hl, wPartyMonNicks + jr z, .getPokemonName ld hl, wBoxMonNicks ; box pokemon names .getPokemonName - ld a,[wWhichPokemon] - ld b,a - ld a,4 + ld a, [wWhichPokemon] + ld b, a + ld a, 4 sub b - ld b,a - ld a,[wListScrollOffset] + ld b, a + ld a, [wListScrollOffset] add b call GetPartyMonName pop hl @@ -1937,90 +1937,90 @@ PrintListMenuEntries:: ; 2d52 (0:2d52) call PlaceString pop de pop hl - ld a,[wPrintItemPrices] + ld a, [wPrintItemPrices] and a ; should prices be printed? - jr z,.skipPrintingItemPrice + jr z, .skipPrintingItemPrice .printItemPrice push hl - ld a,[de] - ld de,ItemPrices - ld [wcf91],a + ld a, [de] + ld de, ItemPrices + ld [wcf91], a call GetItemPrice ; get price pop hl ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right - add hl,bc - ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes + add hl, bc + ld c, $a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes call PrintBCDNumber .skipPrintingItemPrice - ld a,[wListMenuID] + ld a, [wListMenuID] and a - jr nz,.skipPrintingPokemonLevel + jr nz, .skipPrintingPokemonLevel .printPokemonLevel - ld a,[wd11e] + ld a, [wd11e] push af push hl - ld hl,wPartyCount - ld a,[wListPointer] + ld hl, wPartyCount + ld a, [wListPointer] cp l ; is it a list of party pokemon or box pokemon? - ld a,PLAYER_PARTY_DATA - jr z,.next - ld a,BOX_DATA + ld a, PLAYER_PARTY_DATA + jr z, .next + ld a, BOX_DATA .next - ld [wMonDataLocation],a - ld hl,wWhichPokemon - ld a,[hl] - ld b,a - ld a,$04 + ld [wMonDataLocation], a + ld hl, wWhichPokemon + ld a, [hl] + ld b, a + ld a, $04 sub b - ld b,a - ld a,[wListScrollOffset] + ld b, a + ld a, [wListScrollOffset] add b - ld [hl],a + ld [hl], a call LoadMonData - ld a,[wMonDataLocation] + ld a, [wMonDataLocation] and a ; is it a list of party pokemon or box pokemon? - jr z,.skipCopyingLevel + jr z, .skipCopyingLevel .copyLevel - ld a,[wLoadedMonBoxLevel] - ld [wLoadedMonLevel],a + ld a, [wLoadedMonBoxLevel] + ld [wLoadedMonLevel], a .skipCopyingLevel pop hl - ld bc,$001c - add hl,bc + ld bc, $001c + add hl, bc call PrintLevel pop af - ld [wd11e],a + ld [wd11e], a .skipPrintingPokemonLevel pop hl pop de inc de - ld a,[wListMenuID] - cp a,ITEMLISTMENU - jr nz,.nextListEntry + ld a, [wListMenuID] + cp a, ITEMLISTMENU + jr nz, .nextListEntry .printItemQuantity - ld a,[wd11e] - ld [wcf91],a + ld a, [wd11e] + ld [wcf91], a call IsKeyItem ; check if item is unsellable - ld a,[wIsKeyItem] + ld a, [wIsKeyItem] and a ; is the item unsellable? - jr nz,.skipPrintingItemQuantity ; if so, don't print the quantity + jr nz, .skipPrintingItemQuantity ; if so, don't print the quantity push hl ld bc, SCREEN_WIDTH + 8 ; 1 row down and 8 columns right - add hl,bc - ld a,"×" - ld [hli],a - ld a,[wd11e] + add hl, bc + ld a, "×" + ld [hli], a + ld a, [wd11e] push af - ld a,[de] - ld [wMaxItemQuantity],a + ld a, [de] + ld [wMaxItemQuantity], a push de - ld de,wd11e - ld [de],a + ld de, wd11e + ld [de], a lb bc, 1, 2 call PrintNumber pop de pop af - ld [wd11e],a + ld [wd11e], a pop hl .skipPrintingItemQuantity inc de @@ -2028,29 +2028,29 @@ PrintListMenuEntries:: ; 2d52 (0:2d52) inc c push bc inc c - ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + ld a, [wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) and a ; is an item being swapped? - jr z,.nextListEntry + jr z, .nextListEntry add a cp c ; is it this item? - jr nz,.nextListEntry + jr nz, .nextListEntry dec hl - ld a,$ec ; unfilled right arrow menu cursor to indicate an item being swapped - ld [hli],a + ld a, $ec ; unfilled right arrow menu cursor to indicate an item being swapped + ld [hli], a .nextListEntry - ld bc,2 * SCREEN_WIDTH ; 2 rows - add hl,bc + ld bc, 2 * SCREEN_WIDTH ; 2 rows + add hl, bc pop bc inc c dec b - jp nz,.loop - ld bc,-8 - add hl,bc - ld a,$ee ; down arrow - ld [hl],a + jp nz, .loop + ld bc, -8 + add hl, bc + ld a, $ee ; down arrow + ld [hl], a ret .printCancelMenuItem - ld de,ListMenuCancelText + ld de, ListMenuCancelText jp PlaceString ListMenuCancelText:: ; 2e8c (0:2e8c) @@ -2058,27 +2058,27 @@ ListMenuCancelText:: ; 2e8c (0:2e8c) GetMonName:: ; 2e93 (0:2e93) push hl - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,BANK(MonsterNames) ; 3a - ld [H_LOADEDROMBANK],a - ld [MBC1RomBank],a - ld a,[wd11e] + ld a, BANK(MonsterNames) ; 3a + ld [H_LOADEDROMBANK], a + ld [MBC1RomBank], a + ld a, [wd11e] dec a - ld hl,MonsterNames ; 4000 - ld c,10 - ld b,0 + ld hl, MonsterNames ; 4000 + ld c, 10 + ld b, 0 call AddNTimes - ld de,wcd6d + ld de, wcd6d push de - ld bc,10 + ld bc, 10 call CopyData - ld hl,wcd6d + 10 + ld hl, wcd6d + 10 ld [hl], "@" pop de pop af - ld [H_LOADEDROMBANK],a - ld [MBC1RomBank],a + ld [H_LOADEDROMBANK], a + ld [MBC1RomBank], a pop hl ret @@ -2087,22 +2087,22 @@ GetItemName:: ; 2ec4 (0:2ec4) ; starting at wcd6d push hl push bc - ld a,[wd11e] + ld a, [wd11e] cp HM_01 ; is this a TM/HM? - jr nc,.Machine + jr nc, .Machine - ld [wd0b5],a - ld a,ITEM_NAME - ld [wNameListType],a - ld a,BANK(ItemNames) - ld [wPredefBank],a + ld [wd0b5], a + ld a, ITEM_NAME + ld [wNameListType], a + ld a, BANK(ItemNames) + ld [wPredefBank], a call GetName jr .Finish .Machine call GetMachineName .Finish - ld de,wcd6d ; pointer to where item name is stored in RAM + ld de, wcd6d ; pointer to where item name is stored in RAM pop bc pop hl ret @@ -2112,48 +2112,48 @@ GetMachineName:: ; 2ee8 (0:2ee8) push hl push de push bc - ld a,[wd11e] + ld a, [wd11e] push af cp TM_01 ; is this a TM? [not HM] - jr nc,.WriteTM + jr nc, .WriteTM ; if HM, then write "HM" and add 5 to the item ID, so we can reuse the ; TM printing code add 5 - ld [wd11e],a - ld hl,HiddenPrefix ; points to "HM" - ld bc,2 + ld [wd11e], a + ld hl, HiddenPrefix ; points to "HM" + ld bc, 2 jr .WriteMachinePrefix .WriteTM - ld hl,TechnicalPrefix ; points to "TM" - ld bc,2 + ld hl, TechnicalPrefix ; points to "TM" + ld bc, 2 .WriteMachinePrefix - ld de,wcd6d + ld de, wcd6d call CopyData ; now get the machine number and convert it to text - ld a,[wd11e] + ld a, [wd11e] sub TM_01 - 1 ld b, "0" .FirstDigit sub 10 - jr c,.SecondDigit + jr c, .SecondDigit inc b jr .FirstDigit .SecondDigit add 10 push af - ld a,b - ld [de],a + ld a, b + ld [de], a inc de pop af ld b, "0" add b - ld [de],a + ld [de], a inc de - ld a,"@" - ld [de],a + ld a, "@" + ld [de], a pop af - ld [wd11e],a + ld [wd11e], a pop bc pop de pop hl @@ -2167,9 +2167,9 @@ HiddenPrefix:: ; 2f33 (0:2f33) ; sets carry if item is HM, clears carry if item is not HM ; Input: a = item ID IsItemHM:: ; 2f35 (0:2f35) - cp a,HM_01 - jr c,.notHM - cp a,TM_01 + cp a, HM_01 + jr c, .notHM + cp a, TM_01 ret .notHM and a @@ -2178,32 +2178,32 @@ IsItemHM:: ; 2f35 (0:2f35) ; sets carry if move is an HM, clears carry if move is not an HM ; Input: a = move ID IsMoveHM:: ; 2f3e (0:2f3e) - ld hl,HMMoves - ld de,1 + ld hl, HMMoves + ld de, 1 jp IsInArray HMMoves:: ; 2f47 (0:2f47) - db CUT,FLY,SURF,STRENGTH,FLASH + db CUT, FLY, SURF, STRENGTH, FLASH db $ff ; terminator GetMoveName:: ; 2f4d (0:2f4d) push hl - ld a,MOVE_NAME - ld [wNameListType],a - ld a,[wd11e] - ld [wd0b5],a - ld a,BANK(MoveNames) - ld [wPredefBank],a + ld a, MOVE_NAME + ld [wNameListType], a + ld a, [wd11e] + ld [wd0b5], a + ld a, BANK(MoveNames) + ld [wPredefBank], a call GetName - ld de,wcd6d ; pointer to where move name is stored in RAM + ld de, wcd6d ; pointer to where move name is stored in RAM pop hl ret ; reloads text box tile patterns, current map view, and tileset tile patterns ReloadMapData:: ; 2f66 (0:2f66) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,[wCurMap] + ld a, [wCurMap] call SwitchToMapRomBank call DisableLCD call LoadTextBoxTilePatterns @@ -2216,9 +2216,9 @@ ReloadMapData:: ; 2f66 (0:2f66) ; reloads tileset tile patterns ReloadTilesetTilePatterns:: ; 2f83 (0:2f83) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,[wCurMap] + ld a, [wCurMap] call SwitchToMapRomBank call DisableLCD call LoadTilesetTilePatternData @@ -2229,8 +2229,8 @@ ReloadTilesetTilePatterns:: ; 2f83 (0:2f83) ; shows the town map and lets the player choose a destination to fly to ChooseFlyDestination:: ; 2f9a (0:2f9a) - ld hl,wd72e - res 4,[hl] + ld hl, wd72e + res 4, [hl] jpba LoadTownMap_Fly Func_2fa7:: ; 2fa7 (0:2fa7) @@ -2238,33 +2238,33 @@ Func_2fa7:: ; 2fa7 (0:2fa7) ret SerialFunction:: ; 2fb7 (0:2fb7) - ld a,[wUnknownSerialFlag_d49a] - bit 0,a + ld a, [wUnknownSerialFlag_d49a] + bit 0, a ret z - ld a,[wUnknownSerialFlag_d49b] + ld a, [wUnknownSerialFlag_d49b] and a ret nz - ld hl,wOverworldMap+650 + ld hl, wOverworldMap+650 inc [hl] - ld a,[hl] + ld a, [hl] cp $6 ret c xor a - ld [hl],a - ld a,$0c - ld [wUnknownSerialFlag_d49b],a - ld a,$88 - ld [rSB],a - ld a,$1 - ld [rSC],a - ld a,START_TRANSFER_INTERNAL_CLOCK - ld [rSC],a + ld [hl], a + ld a, $0c + ld [wUnknownSerialFlag_d49b], a + ld a, $88 + ld [rSB], a + ld a, $1 + ld [rSC], a + ld a, START_TRANSFER_INTERNAL_CLOCK + ld [rSC], a ret ; causes the text box to close without waiting for a button press after displaying text DisableWaitingAfterTextDisplay:: ; 2fde (0:2fde) - ld a,$01 - ld [wDoNotWaitForButtonPressAfterDisplayingText],a + ld a, $01 + ld [wDoNotWaitForButtonPressAfterDisplayingText], a ret ; uses an item @@ -2288,16 +2288,16 @@ UseItem:: ; 2fe4 (0:2fe4) ; OUTPUT: ; clears carry flag if the item is tossed, sets carry flag if not TossItem:: ; 2fec (0:2fec) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,BANK(TossItem_) - ld [H_LOADEDROMBANK],a - ld [MBC1RomBank],a + ld a, BANK(TossItem_) + ld [H_LOADEDROMBANK], a + ld [MBC1RomBank], a call TossItem_ pop de - ld a,d - ld [H_LOADEDROMBANK],a - ld [MBC1RomBank],a + ld a, d + ld [H_LOADEDROMBANK], a + ld [MBC1RomBank], a ret ; checks if an item is a key item @@ -2397,7 +2397,7 @@ UpdateGBCPal_OBP1:: ; 3061 (0:3061) ret Func_3082:: ; 3082 (0:3082) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af call FadeOutAudio callbs Music_DoLowHealthAlarm @@ -2927,8 +2927,8 @@ FuncTX_BillsPC:: ; 33f9 (0:33f9) FuncTX_SlotMachine:: ; 3403 (0:3403) ; XXX find a better name for this function ; special_F7 - ld b,BANK(CeladonPrizeMenu) - ld hl,CeladonPrizeMenu + ld b, BANK(CeladonPrizeMenu) + ld hl, CeladonPrizeMenu bankswitchAndContinue:: ; 3408 (0:3408) call Bankswitch jp HoldTextDisplayOpen ; continue to main text-engine function @@ -2952,49 +2952,49 @@ IsItemInBag:: ; 3422 (0:3422) ; else reset zero flag ; related to Pokémon Tower and ghosts predef GetQuantityOfItemInBag - ld a,b + ld a, b and a ret IsSurfingPikachuInParty:: ; 342a (0:342a) ; set bit 6 of wd472 if true ; also calls Func_3467, which is a bankswitch to IsStarterPikachuInOurParty - ld a,[wd472] + ld a, [wd472] and $3f - ld [wd472],a - ld hl,wPartyMon1 - ld c,PARTY_LENGTH - ld b,SURF + ld [wd472], a + ld hl, wPartyMon1 + ld c, PARTY_LENGTH + ld b, SURF .loop - ld a,[hl] + ld a, [hl] cp PIKACHU - jr nz,.notPikachu + jr nz, .notPikachu push hl - ld de,$8 - add hl,de - ld a,[hli] + ld de, $8 + add hl, de + ld a, [hli] cp b ; does pikachu have surf as one of its moves - jr z,.hasSurf - ld a,[hli] + jr z, .hasSurf + ld a, [hli] cp b - jr z,.hasSurf - ld a,[hli] + jr z, .hasSurf + ld a, [hli] cp b - jr z,.hasSurf - ld a,[hli] + jr z, .hasSurf + ld a, [hli] cp b - jr nz,.noSurf + jr nz, .noSurf .hasSurf - ld a,[wd472] - set 6,a - ld [wd472],a + ld a, [wd472] + set 6, a + ld [wd472], a .noSurf pop hl .notPikachu - ld de,wPartyMon2 - wPartyMon1 - add hl,de + ld de, wPartyMon2 - wPartyMon1 + add hl, de dec c - jr nz,.loop + jr nz, .loop call Func_3467 ret @@ -3005,9 +3005,9 @@ Func_3467:: ; 3467 (0:3467) pop bc pop hl ret nc - ld a,[wd472] - set 7,a - ld [wd472],a + ld a, [wd472] + set 7, a + ld [wd472], a ret DisplayPokedex:: ; 347d (0:347d) @@ -3034,23 +3034,23 @@ SetSpriteImageIndexAfterSettingFacingDirection:: ; 349b (0:349b) ret SpriteFunc_34a1:: ; 34a1 (0:34a1) - ld a,[H_SPRITEINDEX] + ld a, [H_SPRITEINDEX] swap a add $e - ld l,a - ld h,$c2 - ld c,[hl] + ld l, a + ld h, $c2 + ld c, [hl] dec c swap c - ld a,[$ff8d] + ld a, [$ff8d] add c - ld c,a - ld a,[$ff8c] + ld c, a + ld a, [$ff8c] swap a add $2 - ld l,a + ld l, a dec h - ld [hl],c + ld [hl], c ret ; tests if the player's coordinates are in a specified array @@ -3060,32 +3060,32 @@ SpriteFunc_34a1:: ; 34a1 (0:34a1) ; [wCoordIndex] = if there is match, the matching array index ; sets carry if the coordinates are in the array, clears carry if not ArePlayerCoordsInArray:: ; 34bc (0:34bc) - ld a,[wYCoord] - ld b,a - ld a,[wXCoord] - ld c,a + ld a, [wYCoord] + ld b, a + ld a, [wXCoord] + ld c, a ; fallthrough CheckCoords:: ; 34c4 (0:34c4) xor a - ld [wCoordIndex],a + ld [wCoordIndex], a .loop - ld a,[hli] - cp a,$ff ; reached terminator? - jr z,.notInArray + ld a, [hli] + cp a, $ff ; reached terminator? + jr z, .notInArray push hl - ld hl,wCoordIndex + ld hl, wCoordIndex inc [hl] pop hl .compareYCoord cp b - jr z,.compareXCoord + jr z, .compareXCoord inc hl jr .loop .compareXCoord - ld a,[hli] + ld a, [hli] cp c - jr nz,.loop + jr nz, .loop .inArray scf ret @@ -3179,31 +3179,31 @@ SetSpriteMovementBytesToFE:: ; 3530 (0:3530) SetSpriteMovementBytesToFF:: ; 353f (0:353f) push hl call GetSpriteMovementByte1Pointer - ld [hl],$FF + ld [hl], $FF call GetSpriteMovementByte2Pointer - ld [hl],$FF ; prevent person from walking? + ld [hl], $FF ; prevent person from walking? pop hl ret ; returns the sprite movement byte 1 pointer for sprite [H_SPRITEINDEX] in hl GetSpriteMovementByte1Pointer:: ; 354b (0:354b) - ld h,$C2 - ld a,[H_SPRITEINDEX] + ld h, $C2 + ld a, [H_SPRITEINDEX] swap a - add a,6 - ld l,a + add a, 6 + ld l, a ret ; returns the sprite movement byte 2 pointer for sprite [H_SPRITEINDEX] in hl GetSpriteMovementByte2Pointer:: ; 3555 (0:3555) push de - ld hl,wMapSpriteData - ld a,[H_SPRITEINDEX] + ld hl, wMapSpriteData + ld a, [H_SPRITEINDEX] dec a add a - ld e,a - ld d,0 - add hl,de + ld e, a + ld d, 0 + add hl, de pop de ret @@ -3242,21 +3242,21 @@ GetTrainerInformation:: ; 3563 (0:3563) ret IsFightingJessieJames:: ; 359e (0:359e) - ld a,[wTrainerClass] + ld a, [wTrainerClass] cp ROCKET ret nz - ld a,[wTrainerNo] + ld a, [wTrainerNo] cp $2a ret c - ld de,JessieJamesPic + ld de, JessieJamesPic cp $2e - jr c,.dummy - ld de,JessieJamesPic ; possibly meant to add another pic + jr c, .dummy + ld de, JessieJamesPic ; possibly meant to add another pic .dummy - ld hl,wTrainerPicPointer - ld a,e - ld [hli],a - ld [hl],d + ld hl, wTrainerPicPointer + ld a, e + ld [hli], a + ld [hl], d ret GetTrainerName:: ; 35bb (0:35bb) @@ -3282,16 +3282,16 @@ HasEnoughCoins:: ; 35ce (0:35ce) BankswitchHome:: ; 35d9 (0:35d9) ; switches to bank # in a ; Only use this when in the home bank! - ld [wBankswitchHomeTemp],a - ld a,[H_LOADEDROMBANK] - ld [wBankswitchHomeSavedROMBank],a - ld a,[wBankswitchHomeTemp] + ld [wBankswitchHomeTemp], a + ld a, [H_LOADEDROMBANK] + ld [wBankswitchHomeSavedROMBank], a + ld a, [wBankswitchHomeTemp] call BankswitchCommon ret BankswitchBack:: ; 35e8 (0:35e8) ; returns from BankswitchHome - ld a,[wBankswitchHomeSavedROMBank] + ld a, [wBankswitchHomeSavedROMBank] call BankswitchCommon ret @@ -3353,31 +3353,31 @@ MoveSprite_:: ; 3640 (0:3640) push bc call GetSpriteMovementByte1Pointer xor a - ld [hl],a - ld hl,wNPCMovementDirections - ld c,0 + ld [hl], a + ld hl, wNPCMovementDirections + ld c, 0 .loop - ld a,[de] - ld [hli],a + ld a, [de] + ld [hli], a inc de inc c - cp a,$FF ; have we reached the end of the movement data? - jr nz,.loop + cp a, $FF ; have we reached the end of the movement data? + jr nz, .loop - ld a,c - ld [wNPCNumScriptedSteps],a ; number of steps taken + ld a, c + ld [wNPCNumScriptedSteps], a ; number of steps taken pop bc - ld hl,wd730 - set 0,[hl] + ld hl, wd730 + set 0, [hl] pop hl xor a - ld [wOverrideSimulatedJoypadStatesMask],a - ld [wSimulatedJoypadStatesEnd],a + ld [wOverrideSimulatedJoypadStatesMask], a + ld [wSimulatedJoypadStatesEnd], a dec a - ld [wJoyIgnore],a - ld [wWastedByteCD3A],a + ld [wJoyIgnore], a + ld [wWastedByteCD3A], a ret ; divides [hDividend2] by [hDivisor2] and stores the quotient in [hQuotient2] @@ -3500,7 +3500,7 @@ DelayFrames:: ; 372f (0:372f) ; wait c frames call DelayFrame dec c - jr nz,DelayFrames + jr nz, DelayFrames ret PlaySoundWaitForCurrent:: ; 3736 (0:3736) @@ -3545,75 +3545,75 @@ GetName:: ; 3762 (0:3762) ; [wPredefBank] = bank of list ; ; returns pointer to name in de - ld a,[wd0b5] - ld [wd11e],a + ld a, [wd0b5] + ld [wd11e], a ; TM names are separate from item names. ; BUG: This applies to all names instead of just items. cp HM_01 jp nc, GetMachineName - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af push hl push bc push de - ld a,[wNameListType] ;List3759_entrySelector + ld a, [wNameListType] ;List3759_entrySelector dec a - jr nz,.otherEntries + jr nz, .otherEntries ;1 = MON_NAMES call GetMonName - ld hl,NAME_LENGTH - add hl,de - ld e,l - ld d,h + ld hl, NAME_LENGTH + add hl, de + ld e, l + ld d, h jr .gotPtr .otherEntries ;2-7 = OTHER ENTRIES - ld a,[wPredefBank] + ld a, [wPredefBank] call BankswitchCommon - ld a,[wNameListType] ;VariousNames' entryID + ld a, [wNameListType] ;VariousNames' entryID dec a add a - ld d,0 - ld e,a - jr nc,.skip + ld d, 0 + ld e, a + jr nc, .skip inc d .skip - ld hl,NamePointers - add hl,de - ld a,[hli] - ld [$ff96],a - ld a,[hl] - ld [$ff95],a - ld a,[$ff95] - ld h,a - ld a,[$ff96] - ld l,a - ld a,[wd0b5] - ld b,a - ld c,0 + ld hl, NamePointers + add hl, de + ld a, [hli] + ld [$ff96], a + ld a, [hl] + ld [$ff95], a + ld a, [$ff95] + ld h, a + ld a, [$ff96] + ld l, a + ld a, [wd0b5] + ld b, a + ld c, 0 .nextName - ld d,h - ld e,l + ld d, h + ld e, l .nextChar - ld a,[hli] + ld a, [hli] cp a, "@" - jr nz,.nextChar + jr nz, .nextChar inc c ;entry counter - ld a,b ;wanted entry + ld a, b ;wanted entry cp c - jr nz,.nextName - ld h,d - ld l,e - ld de,wcd6d - ld bc,$0014 + jr nz, .nextName + ld h, d + ld l, e + ld de, wcd6d + ld bc, $0014 call CopyData .gotPtr - ld a,e - ld [wUnusedCF8D],a - ld a,d - ld [wUnusedCF8D + 1],a + ld a, e + ld [wUnusedCF8D], a + ld a, d + ld [wUnusedCF8D + 1], a pop de pop bc pop hl @@ -3684,49 +3684,49 @@ CopyString:: ; 3816 (0:3816) ; Just copies [hJoyPressed] to [hJoy5]. ; 2. Get currently pressed buttons at low sample rate with delay ; ([hJoy7] == 1, [hJoy6] != 0) -; If the user holds down buttons for more than half a second, +; If the user holds down buttons for more than half a second, ; report buttons as being pressed up to 12 times per second thereafter. -; If the user holds down buttons for less than half a second, +; If the user holds down buttons for less than half a second, ; report only one button press. ; 3. Same as 2, but report no buttons as pressed if A or B is held down. ; ([hJoy7] == 1, [hJoy6] == 0) JoypadLowSensitivity:: ; 381e (0:381e) call Joypad - ld a,[hJoy7] ; flag + ld a, [hJoy7] ; flag and a ; get all currently pressed buttons or only newly pressed buttons? - ld a,[hJoyPressed] ; newly pressed buttons - jr z,.storeButtonState - ld a,[hJoyHeld] ; all currently pressed buttons + ld a, [hJoyPressed] ; newly pressed buttons + jr z, .storeButtonState + ld a, [hJoyHeld] ; all currently pressed buttons .storeButtonState - ld [hJoy5],a - ld a,[hJoyPressed] ; newly pressed buttons + ld [hJoy5], a + ld a, [hJoyPressed] ; newly pressed buttons and a ; have any buttons been newly pressed since last check? - jr z,.noNewlyPressedButtons + jr z, .noNewlyPressedButtons .newlyPressedButtons - ld a,30 ; half a second delay - ld [H_FRAMECOUNTER],a + ld a, 30 ; half a second delay + ld [H_FRAMECOUNTER], a ret .noNewlyPressedButtons - ld a,[H_FRAMECOUNTER] + ld a, [H_FRAMECOUNTER] and a ; is the delay over? - jr z,.delayOver + jr z, .delayOver .delayNotOver xor a - ld [hJoy5],a ; report no buttons as pressed + ld [hJoy5], a ; report no buttons as pressed ret .delayOver ; if [hJoy6] = 0 and A or B is pressed, report no buttons as pressed - ld a,[hJoyHeld] + ld a, [hJoyHeld] and A_BUTTON | B_BUTTON - jr z,.setShortDelay - ld a,[hJoy6] ; flag + jr z, .setShortDelay + ld a, [hJoy6] ; flag and a - jr nz,.setShortDelay + jr nz, .setShortDelay xor a - ld [hJoy5],a + ld [hJoy5], a .setShortDelay - ld a,5 ; 1/12 of a second delay - ld [H_FRAMECOUNTER],a + ld a, 5 ; 1/12 of a second delay + ld [H_FRAMECOUNTER], a ret WaitForTextScrollButtonPress:: ; 3852 (0:3852) @@ -3814,42 +3814,42 @@ Divide:: ; 38b2 (0:38b2) ; screen unless the player presses the A/B button or the delay is turned off ; through the [wd730] or [wLetterPrintingDelayFlags] flags. PrintLetterDelay:: ; 38c8 (0:38c8) - ld a,[wd730] - bit 6,a + ld a, [wd730] + bit 6, a ret nz - ld a,[wLetterPrintingDelayFlags] - bit 1,a + ld a, [wLetterPrintingDelayFlags] + bit 1, a ret z push hl push de push bc - ld a,[wLetterPrintingDelayFlags] - bit 0,a - jr z,.waitOneFrame - ld a,[wOptions] + ld a, [wLetterPrintingDelayFlags] + bit 0, a + jr z, .waitOneFrame + ld a, [wOptions] and $f - ld [H_FRAMECOUNTER],a + ld [H_FRAMECOUNTER], a jr .checkButtons .waitOneFrame - ld a,1 - ld [H_FRAMECOUNTER],a + ld a, 1 + ld [H_FRAMECOUNTER], a .checkButtons call Joypad - ld a,[hJoyHeld] + ld a, [hJoyHeld] .checkAButton - bit 0,a ; is the A button pressed? - jr z,.checkBButton + bit 0, a ; is the A button pressed? + jr z, .checkBButton jr .endWait .checkBButton - bit 1,a ; is the B button pressed? - jr z,.buttonsNotPressed + bit 1, a ; is the B button pressed? + jr z, .buttonsNotPressed .endWait call DelayFrame jr .done .buttonsNotPressed ; if neither A nor B is pressed - ld a,[H_FRAMECOUNTER] + ld a, [H_FRAMECOUNTER] and a - jr nz,.checkButtons + jr nz, .checkButtons .done pop bc pop de @@ -3857,18 +3857,18 @@ PrintLetterDelay:: ; 38c8 (0:38c8) ret ; Copies [hl, bc) to [de, bc - hl). -; In other words, the source data is from hl up to but not including bc, +; In other words, the source data is from hl up to but not including bc, ; and the destination is de. CopyDataUntil:: ; 3908 (0:3908) - ld a,[hli] - ld [de],a + ld a, [hli] + ld [de], a inc de - ld a,h + ld a, h cp b - jr nz,CopyDataUntil - ld a,l + jr nz, CopyDataUntil + ld a, l cp c - jr nz,CopyDataUntil + jr nz, CopyDataUntil ret ; Function to remove a pokemon from the party or the current box. @@ -3906,7 +3906,7 @@ CalcStats:: ; 392b (0:392b) ret ; calculates stat c of current mon -; c: stat to calc (HP=1,Atk=2,Def=3,Spd=4,Spc=5) +; c: stat to calc (HP=1, Atk=2, Def=3, Spd=4, Spc=5) ; b: consider stat exp? ; hl: base ptr to stat exp values ([hl + 2*c - 1] and [hl + 2*c]) CalcStat:: ; 393f (0:393f) @@ -4113,21 +4113,21 @@ AddNTimes:: ; 3a74 (0:3a74) and a ret z .loop - add hl,bc + add hl, bc dec a - jr nz,.loop + jr nz, .loop ret ; Compare strings, c bytes in length, at de and hl. ; Often used to compare big endian numbers in battle calculations. StringCmp:: ; 3a7b (0:3a7b) - ld a,[de] + ld a, [de] cp [hl] ret nz inc de inc hl dec c - jr nz,StringCmp + jr nz, StringCmp ret ; INPUT: @@ -4136,298 +4136,298 @@ StringCmp:: ; 3a7b (0:3a7b) ; c = X coordinate of upper left corner of sprite ; de = base address of 4 tile number and attribute pairs WriteOAMBlock:: ; 3a84 (0:3a84) - ld h,wOAMBuffer / $100 + ld h, wOAMBuffer / $100 swap a ; multiply by 16 - ld l,a + ld l, a call .writeOneEntry ; upper left push bc - ld a,8 + ld a, 8 add c - ld c,a + ld c, a call .writeOneEntry ; upper right pop bc - ld a,8 + ld a, 8 add b - ld b,a + ld b, a call .writeOneEntry ; lower left - ld a,8 + ld a, 8 add c - ld c,a + ld c, a ; lower right .writeOneEntry ; 3aa0 (0:3aa0) - ld [hl],b ; Y coordinate + ld [hl], b ; Y coordinate inc hl - ld [hl],c ; X coordinate + ld [hl], c ; X coordinate inc hl - ld a,[de] ; tile number + ld a, [de] ; tile number inc de - ld [hli],a - ld a,[de] ; attribute + ld [hli], a + ld a, [de] ; attribute inc de - ld [hli],a + ld [hli], a ret HandleMenuInput:: ; 3aab (0:3aab) xor a - ld [wPartyMenuAnimMonEnabled],a + ld [wPartyMenuAnimMonEnabled], a HandleMenuInputPokemonSelection:: ; 3aaf (0:3aaf) - ld a,[H_DOWNARROWBLINKCNT1] + ld a, [H_DOWNARROWBLINKCNT1] push af - ld a,[H_DOWNARROWBLINKCNT2] + ld a, [H_DOWNARROWBLINKCNT2] push af ; save existing values on stack xor a - ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1 - ld a,6 - ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2 + ld [H_DOWNARROWBLINKCNT1], a ; blinking down arrow timing value 1 + ld a, 6 + ld [H_DOWNARROWBLINKCNT2], a ; blinking down arrow timing value 2 .loop1 xor a - ld [wAnimCounter],a ; counter for pokemon shaking animation + ld [wAnimCounter], a ; counter for pokemon shaking animation call PlaceMenuCursor call Delay3 .loop2 push hl - ld a,[wPartyMenuAnimMonEnabled] + ld a, [wPartyMenuAnimMonEnabled] and a ; is it a pokemon selection menu? - jr z,.getJoypadState + jr z, .getJoypadState callba AnimatePartyMon ; shake mini sprite of selected pokemon (1c:578c) .getJoypadState pop hl call JoypadLowSensitivity - ld a,[hJoy5] + ld a, [hJoy5] and a ; was a key pressed? - jr nz,.keyPressed + jr nz, .keyPressed push hl coord hl, 18, 11 ; coordinates of blinking down arrow in some menus call HandleDownArrowBlinkTiming ; blink down arrow (if any) pop hl - ld a,[wMenuJoypadPollCount] + ld a, [wMenuJoypadPollCount] dec a - jr z,.giveUpWaiting + jr z, .giveUpWaiting jr .loop2 .giveUpWaiting ; if a key wasn't pressed within the specified number of checks pop af - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a pop af - ld [H_DOWNARROWBLINKCNT1],a ; restore previous values + ld [H_DOWNARROWBLINKCNT1], a ; restore previous values xor a - ld [wMenuWrappingEnabled],a ; disable menu wrapping + ld [wMenuWrappingEnabled], a ; disable menu wrapping ret .keyPressed xor a - ld [wCheckFor180DegreeTurn],a - ld a,[hJoy5] - ld b,a - bit 0,a ; pressed A key? - jr nz,.checkOtherKeys - bit 6,a ; pressed Up key? - jr z,.checkIfDownPressed + ld [wCheckFor180DegreeTurn], a + ld a, [hJoy5] + ld b, a + bit 0, a ; pressed A key? + jr nz, .checkOtherKeys + bit 6, a ; pressed Up key? + jr z, .checkIfDownPressed .upPressed - ld a,[wCurrentMenuItem] ; selected menu item + ld a, [wCurrentMenuItem] ; selected menu item and a ; already at the top of the menu? - jr z,.alreadyAtTop + jr z, .alreadyAtTop .notAtTop dec a - ld [wCurrentMenuItem],a ; move selected menu item up one space + ld [wCurrentMenuItem], a ; move selected menu item up one space jr .checkOtherKeys .alreadyAtTop - ld a,[wMenuWrappingEnabled] + ld a, [wMenuWrappingEnabled] and a ; is wrapping around enabled? - jr z,.noWrappingAround - ld a,[wMaxMenuItem] - ld [wCurrentMenuItem],a ; wrap to the bottom of the menu + jr z, .noWrappingAround + ld a, [wMaxMenuItem] + ld [wCurrentMenuItem], a ; wrap to the bottom of the menu jr .checkOtherKeys .checkIfDownPressed - bit 7,a - jr z,.checkOtherKeys + bit 7, a + jr z, .checkOtherKeys .downPressed - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] inc a - ld c,a - ld a,[wMaxMenuItem] + ld c, a + ld a, [wMaxMenuItem] cp c - jr nc,.notAtBottom + jr nc, .notAtBottom .alreadyAtBottom - ld a,[wMenuWrappingEnabled] + ld a, [wMenuWrappingEnabled] and a ; is wrapping around enabled? - jr z,.noWrappingAround - ld c,$00 ; wrap from bottom to top + jr z, .noWrappingAround + ld c, $00 ; wrap from bottom to top .notAtBottom - ld a,c - ld [wCurrentMenuItem],a + ld a, c + ld [wCurrentMenuItem], a .checkOtherKeys - ld a,[wMenuWatchedKeys] + ld a, [wMenuWatchedKeys] and b ; does the menu care about any of the pressed keys? - jp z,.loop1 + jp z, .loop1 .checkIfAButtonOrBButtonPressed - ld a,[hJoy5] + ld a, [hJoy5] and A_BUTTON | B_BUTTON - jr z,.skipPlayingSound + jr z, .skipPlayingSound .AButtonOrBButtonPressed push hl - ld hl,wFlags_0xcd60 - bit 5,[hl] + ld hl, wFlags_0xcd60 + bit 5, [hl] pop hl - jr nz,.skipPlayingSound + jr nz, .skipPlayingSound ld a, $90 ; SFX_PRESS_AB call PlaySound ; play sound .skipPlayingSound pop af - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a pop af - ld [H_DOWNARROWBLINKCNT1],a ; restore previous values + ld [H_DOWNARROWBLINKCNT1], a ; restore previous values xor a - ld [wMenuWrappingEnabled],a ; disable menu wrapping - ld a,[hJoy5] + ld [wMenuWrappingEnabled], a ; disable menu wrapping + ld a, [hJoy5] ret .noWrappingAround - ld a,[wMenuWatchMovingOutOfBounds] + ld a, [wMenuWatchMovingOutOfBounds] and a ; should we return if the user tried to go past the top or bottom? - jr z,.checkOtherKeys + jr z, .checkOtherKeys jr .checkIfAButtonOrBButtonPressed PlaceMenuCursor:: ; 3b6d (0:3b6d) - ld a,[wTopMenuItemY] + ld a, [wTopMenuItemY] and a ; is the y coordinate 0? - jr z,.adjustForXCoord + jr z, .adjustForXCoord coord hl, 0, 0 - ld bc,SCREEN_WIDTH + ld bc, SCREEN_WIDTH .topMenuItemLoop - add hl,bc + add hl, bc dec a - jr nz,.topMenuItemLoop + jr nz, .topMenuItemLoop .adjustForXCoord - ld a,[wTopMenuItemX] - ld b,0 - ld c,a - add hl,bc + ld a, [wTopMenuItemX] + ld b, 0 + ld c, a + add hl, bc push hl - ld a,[wLastMenuItem] + ld a, [wLastMenuItem] and a ; was the previous menu id 0? - jr z,.checkForArrow1 - ld bc,40 + jr z, .checkForArrow1 + ld bc, 40 push af - ld a,[hFlags_0xFFFA] - bit 1,a ; is the menu double spaced? - jr z,.doubleSpaced1 - ld bc,20 + ld a, [hFlags_0xFFFA] + bit 1, a ; is the menu double spaced? + jr z, .doubleSpaced1 + ld bc, 20 .doubleSpaced1 pop af .oldMenuItemLoop - add hl,bc + add hl, bc dec a - jr nz,.oldMenuItemLoop + jr nz, .oldMenuItemLoop .checkForArrow1 - ld a,[hl] - cp a,"▶" ; was an arrow next to the previously selected menu item? - jr nz,.skipClearingArrow + ld a, [hl] + cp a, "▶" ; was an arrow next to the previously selected menu item? + jr nz, .skipClearingArrow .clearArrow - ld a,[wTileBehindCursor] - ld [hl],a + ld a, [wTileBehindCursor] + ld [hl], a .skipClearingArrow pop hl - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] and a - jr z,.checkForArrow2 - ld bc,40 + jr z, .checkForArrow2 + ld bc, 40 push af - ld a,[hFlags_0xFFFA] - bit 1,a ; is the menu double spaced? - jr z,.doubleSpaced2 - ld bc,20 + ld a, [hFlags_0xFFFA] + bit 1, a ; is the menu double spaced? + jr z, .doubleSpaced2 + ld bc, 20 .doubleSpaced2 pop af .currentMenuItemLoop - add hl,bc + add hl, bc dec a - jr nz,.currentMenuItemLoop + jr nz, .currentMenuItemLoop .checkForArrow2 - ld a,[hl] - cp a,"▶" ; has the right arrow already been placed? - jr z,.skipSavingTile ; if so, don't lose the saved tile - ld [wTileBehindCursor],a ; save tile before overwriting with right arrow + ld a, [hl] + cp a, "▶" ; has the right arrow already been placed? + jr z, .skipSavingTile ; if so, don't lose the saved tile + ld [wTileBehindCursor], a ; save tile before overwriting with right arrow .skipSavingTile - ld a,"▶" ; place right arrow - ld [hl],a - ld a,l - ld [wMenuCursorLocation],a - ld a,h - ld [wMenuCursorLocation + 1],a - ld a,[wCurrentMenuItem] - ld [wLastMenuItem],a + ld a, "▶" ; place right arrow + ld [hl], a + ld a, l + ld [wMenuCursorLocation], a + ld a, h + ld [wMenuCursorLocation + 1], a + ld a, [wCurrentMenuItem] + ld [wLastMenuItem], a ret ; This is used to mark a menu cursor other than the one currently being ; manipulated. In the case of submenus, this is used to show the location of -; the menu cursor in the parent menu. In the case of swapping items in list, +; the menu cursor in the parent menu. In the case of swapping items in list, ; this is used to mark the item that was first chosen to be swapped. PlaceUnfilledArrowMenuCursor:: ; 3bd9 (0:3bd9) - ld b,a - ld a,[wMenuCursorLocation] - ld l,a - ld a,[wMenuCursorLocation + 1] - ld h,a - ld [hl],$ec ; outline of right arrow - ld a,b + ld b, a + ld a, [wMenuCursorLocation] + ld l, a + ld a, [wMenuCursorLocation + 1] + ld h, a + ld [hl], $ec ; outline of right arrow + ld a, b ret ; Replaces the menu cursor with a blank space. EraseMenuCursor:: ; 3be6 (0:3be6) - ld a,[wMenuCursorLocation] - ld l,a - ld a,[wMenuCursorLocation + 1] - ld h,a - ld [hl]," " + ld a, [wMenuCursorLocation] + ld l, a + ld a, [wMenuCursorLocation + 1] + ld h, a + ld [hl], " " ret ; This toggles a blinking down arrow at hl on and off after a delay has passed. ; This is often called even when no blinking is occurring. ; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0. -; The effect is that if the tile at hl is initialized with a down arrow, +; The effect is that if the tile at hl is initialized with a down arrow, ; this function will toggle that down arrow on and off, but if the tile isn't ; initliazed with a down arrow, this function does nothing. ; That allows this to be called without worrying about if a down arrow should ; be blinking. HandleDownArrowBlinkTiming:: ; 3bf1 (0:3bf1) - ld a,[hl] - ld b,a - ld a,$ee ; down arrow + ld a, [hl] + ld b, a + ld a, $ee ; down arrow cp b - jr nz,.downArrowOff + jr nz, .downArrowOff .downArrowOn - ld a,[H_DOWNARROWBLINKCNT1] + ld a, [H_DOWNARROWBLINKCNT1] dec a - ld [H_DOWNARROWBLINKCNT1],a + ld [H_DOWNARROWBLINKCNT1], a ret nz - ld a,[H_DOWNARROWBLINKCNT2] + ld a, [H_DOWNARROWBLINKCNT2] dec a - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a ret nz - ld a," " - ld [hl],a - ld a,$ff - ld [H_DOWNARROWBLINKCNT1],a - ld a,$06 - ld [H_DOWNARROWBLINKCNT2],a + ld a, " " + ld [hl], a + ld a, $ff + ld [H_DOWNARROWBLINKCNT1], a + ld a, $06 + ld [H_DOWNARROWBLINKCNT2], a ret .downArrowOff - ld a,[H_DOWNARROWBLINKCNT1] + ld a, [H_DOWNARROWBLINKCNT1] and a ret z dec a - ld [H_DOWNARROWBLINKCNT1],a + ld [H_DOWNARROWBLINKCNT1], a ret nz dec a - ld [H_DOWNARROWBLINKCNT1],a - ld a,[H_DOWNARROWBLINKCNT2] + ld [H_DOWNARROWBLINKCNT1], a + ld a, [H_DOWNARROWBLINKCNT2] dec a - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a ret nz - ld a,$06 - ld [H_DOWNARROWBLINKCNT2],a - ld a,$ee ; down arrow - ld [hl],a + ld a, $06 + ld [H_DOWNARROWBLINKCNT2], a + ld a, $ee ; down arrow + ld [hl], a ret ; The following code either enables or disables the automatic drawing of @@ -4439,19 +4439,19 @@ EnableAutoTextBoxDrawing:: ; 3c29 (0:3c29) jr AutoTextBoxDrawingCommon DisableAutoTextBoxDrawing:: ; 3c2c (0:3c2c) - ld a,$01 + ld a, $01 AutoTextBoxDrawingCommon:: ; 3c2e (0:3c2d) - ld [wAutoTextBoxDrawingControl],a + ld [wAutoTextBoxDrawingControl], a xor a - ld [wDoNotWaitForButtonPressAfterDisplayingText],a ; make DisplayTextID wait for button press + ld [wDoNotWaitForButtonPressAfterDisplayingText], a ; make DisplayTextID wait for button press ret PrintText:: ; 3c36 (0:3c36) ; Print text hl at (1, 14). push hl - ld a,MESSAGE_BOX - ld [wTextBoxID],a + ld a, MESSAGE_BOX + ld [wTextBoxID], a call DisplayTextBoxID call UpdateSprites call Delay3 @@ -4462,9 +4462,9 @@ PrintText_NoCreatingTextBox:: ; 3c46 (0:3c46) FarPrintText:: ; 3c4c (0:3c4c) ; print text b:hl at (1, 14) - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,b + ld a, b call BankswitchCommon call PrintText pop af @@ -4675,7 +4675,7 @@ endm ret .NextDigit: ; 3d85 (0:3d85) -; Increment unless the number is left-aligned, +; Increment unless the number is left-aligned, ; leading zeroes are not printed, and no digits ; have been printed yet. bit BIT_LEADING_ZEROES, d @@ -4777,9 +4777,9 @@ GBPalNormal:: ; 3de0 (0:3de0) GBPalWhiteOut:: ; 3df2 (0:3df2) ; White out all palettes. xor a - ld [rBGP],a - ld [rOBP0],a - ld [rOBP1],a + ld [rBGP], a + ld [rOBP0], a + ld [rOBP1], a call UpdateGBCPal_BGP call UpdateGBCPal_OBP0 call UpdateGBCPal_OBP1 @@ -4787,9 +4787,9 @@ GBPalWhiteOut:: ; 3df2 (0:3df2) RunDefaultPaletteCommand:: ; 3e03 (0:3e03) - ld b,$ff + ld b, $ff RunPaletteCommand:: ; 3e05 (0:3e05) - ld a,[wOnSGB] + ld a, [wOnSGB] and a ret z predef_jump _RunPaletteCommand @@ -4831,7 +4831,7 @@ ReloadMapSpriteTilePatterns:: ; 3e1e (0:3e1e) GiveItem:: ; 3e3f (0:3e3f) -; Give player quantity c of item b, +; Give player quantity c of item b, ; and copy the item's name to wcf4b. ; Return carry on success. ld a, b @@ -4839,7 +4839,7 @@ GiveItem:: ; 3e3f (0:3e3f) ld [wcf91], a ld a, c ld [wItemQuantity], a - ld hl,wNumBagItems + ld hl, wNumBagItems call AddItemToInventory ret nc call GetItemName @@ -4871,22 +4871,22 @@ Random:: ; 3e6d (0:3e6d) ret BankswitchCommon:: ; 3e7e (0:3e7e) - ld [H_LOADEDROMBANK],a + ld [H_LOADEDROMBANK], a ld [MBC1RomBank], a ret Bankswitch:: ; 3e84 (0:3e84) ; self-contained bankswitch, use this when not in the home bank ; switches to the bank in b - ld a,[H_LOADEDROMBANK] + ld a, [H_LOADEDROMBANK] push af - ld a,b - ld [H_LOADEDROMBANK],a + ld a, b + ld [H_LOADEDROMBANK], a ld [MBC1RomBank], a call JumpToAddress pop bc - ld a,b - ld [H_LOADEDROMBANK],a + ld a, b + ld [H_LOADEDROMBANK], a ld [MBC1RomBank], a ret JumpToAddress:: ; 3e98 (0:3e98) @@ -4897,9 +4897,9 @@ SwitchSRAMBankAndLatchClockData:: ; 3e99 (0:3e99) ld a, $1 ld [MBC1SRamBankingMode], a ld a, SRAM_ENABLE - ld [MBC1SRamEnable],a + ld [MBC1SRamEnable], a pop af - ld [MBC1SRamBank],a + ld [MBC1SRamBank], a ret PrepareRTCDataAndDisableSRAM:: ; 3ea9 (0:3ea9) @@ -4929,11 +4929,11 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor:: ; 3ef9 (0:3ef9) and a jr nz, .hiddenObjectNotFound xor a - ld [$ffeb],a + ld [$ffeb], a ld a, [wHiddenObjectFunctionRomBank] call BankswitchCommon call JumpToAddress - ld a,[$ffeb] + ld a, [$ffeb] jr .done .hiddenObjectNotFound predef GetTileAndCoordsInFrontOfPlayer @@ -5050,4 +5050,4 @@ const_value = 1 add_tx_pre ElevatorText ; 43 add_tx_pre PokemonStuffText ; 44 - ; dr $3f67,$4000 + ; dr $3f67, $4000 @@ -327,4 +327,6 @@ hFlags_0xFFFA EQU $FFFA hFieldMoveMonMenuTopMenuItemX EQU $FFFB +h_0xFFFC EQU $FFFC + hGBC EQU $FFFE ; 0 if DMG, != 0 if GBC |