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authorU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2013-08-19 23:42:19 -0400
committerU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2013-08-19 23:42:19 -0400
commit9387e9ab15eb4f45878d4aeb856ed93acbf2c379 (patch)
tree78a0b782e41e4bb40235b38ce8b1b6fdfc852430
parentf48ffcbec4849dcde8647dc4c0feaee36a12e352 (diff)
Added trading tiles to gfx
-rwxr-xr-xgfx/trade.2bppbin0 -> 784 bytes
-rw-r--r--main.asm2
2 files changed, 1 insertions, 1 deletions
diff --git a/gfx/trade.2bpp b/gfx/trade.2bpp
new file mode 100755
index 00000000..e7c18503
--- /dev/null
+++ b/gfx/trade.2bpp
Binary files differ
diff --git a/main.asm b/main.asm
index 459c82ae..4c3937f8 100644
--- a/main.asm
+++ b/main.asm
@@ -53893,7 +53893,7 @@ INCBIN "gfx/pokeball.2bpp"
; tiles for gameboy and link cable graphics used for trading sequence animation
TradingAnimationGraphics: ; 3a9be (e:69be)
-INCBIN "baserom.gbc",$3a9be,$3acce - $3a9be
+INCBIN "gfx/trade.2bpp"
; 4 tiles for actual wire transfer animation (pokeball wandering inside wire)
TradingAnimationGraphics2: ; 3acce (e:6cce)