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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 23:19:59 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 23:19:59 -0400
commitcdfab2e8194eff4559a02aac0fb7c9aa6b989686 (patch)
treec77e69b42c9f48fd3281f8ba697285b8e64eff27
parent9b144cf647fe0ca11941abff53db5e2ec2a20127 (diff)
Document why Mew is set apart
-rw-r--r--data/pokemon/mew.asm10
1 files changed, 10 insertions, 0 deletions
diff --git a/data/pokemon/mew.asm b/data/pokemon/mew.asm
index 972f3d05..ad8cb9b8 100644
--- a/data/pokemon/mew.asm
+++ b/data/pokemon/mew.asm
@@ -1,3 +1,13 @@
+; Mew's pics and base data are not grouped with the other Pokémon
+; because it was a last-minute addition "as a kind of prank".
+; Shigeki Morimoto explained in an Iwata Asks interview:
+; "We put Mew in right at the very end. The cartridge was really full and
+; there wasn't room for much more on there. Then the debug features which
+; weren't going to be included in the final version of the game were removed,
+; creating a miniscule 300 bytes of free space. So we thought that we could
+; slot Mew in there. What we did would be unthinkable nowadays!"
+; http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/0
+
MewPicFront:: INCBIN "gfx/pokemon/front/mew.pic"
MewPicBack:: INCBIN "gfx/pokemon/back/mewb.pic"