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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 23:19:59 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 23:19:59 -0400 |
commit | cdfab2e8194eff4559a02aac0fb7c9aa6b989686 (patch) | |
tree | c77e69b42c9f48fd3281f8ba697285b8e64eff27 | |
parent | 9b144cf647fe0ca11941abff53db5e2ec2a20127 (diff) |
Document why Mew is set apart
-rw-r--r-- | data/pokemon/mew.asm | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/data/pokemon/mew.asm b/data/pokemon/mew.asm index 972f3d05..ad8cb9b8 100644 --- a/data/pokemon/mew.asm +++ b/data/pokemon/mew.asm @@ -1,3 +1,13 @@ +; Mew's pics and base data are not grouped with the other Pokémon +; because it was a last-minute addition "as a kind of prank". +; Shigeki Morimoto explained in an Iwata Asks interview: +; "We put Mew in right at the very end. The cartridge was really full and +; there wasn't room for much more on there. Then the debug features which +; weren't going to be included in the final version of the game were removed, +; creating a miniscule 300 bytes of free space. So we thought that we could +; slot Mew in there. What we did would be unthinkable nowadays!" +; http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/0 + MewPicFront:: INCBIN "gfx/pokemon/front/mew.pic" MewPicBack:: INCBIN "gfx/pokemon/back/mewb.pic" |