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author | TheFakeMateo <skeetendomateo@gmail.com> | 2020-07-15 18:12:58 -0500 |
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committer | TheFakeMateo <skeetendomateo@gmail.com> | 2020-07-15 18:12:58 -0500 |
commit | 4ecff22f716aad9e9ad034cb0feae6cae273162e (patch) | |
tree | 300fb00d4e4dd2649fe151fa36ecc4f20bafdbcf /constants/map_constants.asm | |
parent | 87f24a885d888411d715171d75163bd59a609b41 (diff) |
Deobfuscate exit warps on indoor maps
Diffstat (limited to 'constants/map_constants.asm')
-rw-r--r-- | constants/map_constants.asm | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm index 3ddc5746..6c7d8d48 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -253,3 +253,8 @@ ENDM mapconst LORELEIS_ROOM, 6, 5 ; $F5 mapconst BRUNOS_ROOM, 6, 5 ; $F6 mapconst AGATHAS_ROOM, 6, 5 ; $F7 + + +; Indoor maps, such as houses, use this as the Map ID in their exit warps +; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap +LAST_MAP EQU -1 |