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authordannye <33dannye@gmail.com>2021-03-25 17:39:44 -0500
committerdannye <33dannye@gmail.com>2021-03-25 17:39:44 -0500
commiteb47bda8ee5c1f002236200df36012de9e243a97 (patch)
treefc69fc5435582efebd36fc54414673dd8ac7f646 /constants/map_constants.asm
parentd07a66662728225c1422fed1072281dee71a2c9e (diff)
parent95ec2cf039f0efdc6dadfb6fe766ace231a1b6b1 (diff)
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'constants/map_constants.asm')
-rw-r--r--constants/map_constants.asm1
1 files changed, 1 insertions, 0 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm
index b495552d..c365cd5b 100644
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -267,6 +267,7 @@ FIRST_INDOOR_MAP EQU const_value
mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F7
mapconst SUMMER_BEACH_HOUSE, 4, 7 ; $F8
+NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap