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author | dannye <33dannye@gmail.com> | 2021-03-25 17:39:44 -0500 |
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committer | dannye <33dannye@gmail.com> | 2021-03-25 17:39:44 -0500 |
commit | eb47bda8ee5c1f002236200df36012de9e243a97 (patch) | |
tree | fc69fc5435582efebd36fc54414673dd8ac7f646 /constants/map_constants.asm | |
parent | d07a66662728225c1422fed1072281dee71a2c9e (diff) | |
parent | 95ec2cf039f0efdc6dadfb6fe766ace231a1b6b1 (diff) |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'constants/map_constants.asm')
-rw-r--r-- | constants/map_constants.asm | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm index b495552d..c365cd5b 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -267,6 +267,7 @@ FIRST_INDOOR_MAP EQU const_value mapconst BRUNOS_ROOM, 6, 5 ; $F6 mapconst AGATHAS_ROOM, 6, 5 ; $F7 mapconst SUMMER_BEACH_HOUSE, 4, 7 ; $F8 +NUM_MAPS EQU const_value ; Indoor maps, such as houses, use this as the Map ID in their exit warps ; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap |