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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-11-04 20:11:52 -0500
committerGitHub <noreply@github.com>2020-11-04 20:11:52 -0500
commited03fc4f4a3287a01647e528abba27aac1937de0 (patch)
tree32fef70a31af3a0b5ad2b0d34042c312574fb42d /constants/map_constants.asm
parent87131eaa1ba5dc898e64c7415b5bce61c6aa146d (diff)
parentaae999f72bd81a3156c7e00da4ebf499f52da5a6 (diff)
Merge pull request #59 from Rangi42/master
Start reorganizing pokeyellow
Diffstat (limited to 'constants/map_constants.asm')
-rw-r--r--constants/map_constants.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm
index 038c2ab2..366c8619 100644
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -266,7 +266,7 @@ FIRST_INDOOR_MAP EQU const_value
mapconst LORELEIS_ROOM, 6, 5 ; $F5
mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F7
- mapconst BEACH_HOUSE, 4, 7 ; $F8
+ mapconst SUMMER_BEACH_HOUSE, 4, 7 ; $F8
; Indoor maps, such as houses, use this as the Map ID in their exit warps
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap