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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-11-04 20:11:52 -0500 |
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committer | GitHub <noreply@github.com> | 2020-11-04 20:11:52 -0500 |
commit | ed03fc4f4a3287a01647e528abba27aac1937de0 (patch) | |
tree | 32fef70a31af3a0b5ad2b0d34042c312574fb42d /constants/map_constants.asm | |
parent | 87131eaa1ba5dc898e64c7415b5bce61c6aa146d (diff) | |
parent | aae999f72bd81a3156c7e00da4ebf499f52da5a6 (diff) |
Merge pull request #59 from Rangi42/master
Start reorganizing pokeyellow
Diffstat (limited to 'constants/map_constants.asm')
-rw-r--r-- | constants/map_constants.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm index 038c2ab2..366c8619 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -266,7 +266,7 @@ FIRST_INDOOR_MAP EQU const_value mapconst LORELEIS_ROOM, 6, 5 ; $F5 mapconst BRUNOS_ROOM, 6, 5 ; $F6 mapconst AGATHAS_ROOM, 6, 5 ; $F7 - mapconst BEACH_HOUSE, 4, 7 ; $F8 + mapconst SUMMER_BEACH_HOUSE, 4, 7 ; $F8 ; Indoor maps, such as houses, use this as the Map ID in their exit warps ; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap |