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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /constants/map_data_constants.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'constants/map_data_constants.asm')
-rwxr-xr-xconstants/map_data_constants.asm5
1 files changed, 5 insertions, 0 deletions
diff --git a/constants/map_data_constants.asm b/constants/map_data_constants.asm
index 154c4163..4b98bdb3 100755
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -7,3 +7,8 @@ EAST EQU 1
WEST EQU 2
SOUTH EQU 4
NORTH EQU 8
+
+; tileset environments
+INDOOR EQU 0
+CAVE EQU 1
+OUTDOOR EQU 2