diff options
author | dannye <33dannye@gmail.com> | 2020-05-20 19:40:33 -0500 |
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committer | dannye <33dannye@gmail.com> | 2020-05-20 20:02:53 -0500 |
commit | 10f9559eab8c93b94abb8ae8d1083704ad4e169a (patch) | |
tree | 7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /constants/oam_constants.asm | |
parent | b8954732a3eaa3a784a6e3eaaa68977a9ccd9816 (diff) |
Sync with pokered
Diffstat (limited to 'constants/oam_constants.asm')
-rwxr-xr-x | constants/oam_constants.asm | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/constants/oam_constants.asm b/constants/oam_constants.asm index 8e855fc9..9eb52385 100755 --- a/constants/oam_constants.asm +++ b/constants/oam_constants.asm @@ -5,8 +5,17 @@ OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. ; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down ; OAM attribute flags -OAM_HFLIP EQU %00100000 ; horizontal flip -OAM_VFLIP EQU %01000000 ; vertical flip +OAM_PALETTE EQU %111 +OAM_TILE_BANK EQU 3 +OAM_OBP_NUM EQU 4 ; Non CGB Mode Only +OAM_X_FLIP EQU 5 +OAM_Y_FLIP EQU 6 +OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3) + +; OAM attribute masks +OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip +OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip +OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0) frame: MACRO db \1 |