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authordannye <33dannye@gmail.com>2020-05-20 19:40:33 -0500
committerdannye <33dannye@gmail.com>2020-05-20 20:02:53 -0500
commit10f9559eab8c93b94abb8ae8d1083704ad4e169a (patch)
tree7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /constants/oam_constants.asm
parentb8954732a3eaa3a784a6e3eaaa68977a9ccd9816 (diff)
Sync with pokered
Diffstat (limited to 'constants/oam_constants.asm')
-rwxr-xr-xconstants/oam_constants.asm13
1 files changed, 11 insertions, 2 deletions
diff --git a/constants/oam_constants.asm b/constants/oam_constants.asm
index 8e855fc9..9eb52385 100755
--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -5,8 +5,17 @@ OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
; OAM attribute flags
-OAM_HFLIP EQU %00100000 ; horizontal flip
-OAM_VFLIP EQU %01000000 ; vertical flip
+OAM_PALETTE EQU %111
+OAM_TILE_BANK EQU 3
+OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
+OAM_X_FLIP EQU 5
+OAM_Y_FLIP EQU 6
+OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
+
+; OAM attribute masks
+OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
+OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
+OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
frame: MACRO
db \1