diff options
author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
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committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/facing.asm | |
parent | 53fcd05aa24693093d8af1dc8ec4fedd3957decc (diff) |
Sync with pokered
Diffstat (limited to 'data/facing.asm')
-rw-r--r-- | data/facing.asm | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/data/facing.asm b/data/facing.asm deleted file mode 100644 index 944a31c8..00000000 --- a/data/facing.asm +++ /dev/null @@ -1,133 +0,0 @@ -SpriteFacingAndAnimationTable: - dw SpriteFacingDownAndStanding ; facing down, walk animation frame 0 - dw SpriteFacingDownAndWalking ; facing down, walk animation frame 1 - dw SpriteFacingDownAndStanding ; facing down, walk animation frame 2 - dw SpriteFacingDownAndWalking2 ; facing down, walk animation frame 3 - - dw SpriteFacingUpAndStanding ; facing up, walk animation frame 0 - dw SpriteFacingUpAndWalking ; facing up, walk animation frame 1 - dw SpriteFacingUpAndStanding ; facing up, walk animation frame 2 - dw SpriteFacingUpAndWalking2 ; facing up, walk animation frame 3 - - dw SpriteFacingLeftAndStanding ; facing left, walk animation frame 0 - dw SpriteFacingLeftAndWalking ; facing left, walk animation frame 1 - dw SpriteFacingLeftAndStanding ; facing left, walk animation frame 2 - dw SpriteFacingLeftAndWalking ; facing left, walk animation frame 3 - - dw SpriteFacingRightAndStanding ; facing right, walk animation frame 0 - dw SpriteFacingRightAndWalking ; facing right, walk animation frame 1 - dw SpriteFacingRightAndStanding ; facing right, walk animation frame 2 - dw SpriteFacingRightAndWalking ; facing right, walk animation frame 3 - - dw SpriteFacingDownAndStanding ; --- - dw SpriteFacingDownAndStanding ; This table is used for sprites $a and $b. - dw SpriteFacingDownAndStanding ; All orientation and animation parameters - dw SpriteFacingDownAndStanding ; lead to the same result. Used for immobile - dw SpriteFacingDownAndStanding ; sprites like items on the ground - dw SpriteFacingDownAndStanding ; --- - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding - dw SpriteFacingDownAndStanding -; special case - dw SpriteSpecialCase ; pikachu maybe? - -SpriteFacingDownAndStanding: - db $04 -; Sprite OAM Parameters - db $00,$00,$00,$00 ; top left - db $00,$08,$01,$00 ; top right - db $08,$00,$02,OAMFLAG_CANBEMASKED ; bottom left - db $08,$08,$03,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingDownAndWalking: - db $04 -; Sprite OAM Parameters - db $00,$00,$80,$00 ; top left - db $00,$08,$81,$00 ; top right - db $08,$00,$82,OAMFLAG_CANBEMASKED ; bottom left - db $08,$08,$83,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingDownAndWalking2: - db $04 -; Sprite OAM Parameters - db $00,$08,$80,OAMFLAG_VFLIPPED ; top left - db $00,$00,$81,OAMFLAG_VFLIPPED ; top right - db $08,$08,$82,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left - db $08,$00,$83,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingUpAndStanding: - db $04 -; Sprite OAM Parameters - db $00,$00,$04,$00 ; top left - db $00,$08,$05,$00 ; top right - db $08,$00,$06,OAMFLAG_CANBEMASKED ; bottom left - db $08,$08,$07,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingUpAndWalking: - db $04 -; Sprite OAM Parameters - db $00,$00,$84,$00 ; top left - db $00,$08,$85,$00 ; top right - db $08,$00,$86,OAMFLAG_CANBEMASKED ; bottom left - db $08,$08,$87,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingUpAndWalking2: - db $04 -; Sprite OAM Parameters - db $00,$08,$84,OAMFLAG_VFLIPPED ; top left - db $00,$00,$85,OAMFLAG_VFLIPPED ; top right - db $08,$08,$86,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left - db $08,$00,$87,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingLeftAndStanding: - db $04 -; Sprite OAM Parameters - db $00,$00,$08,$00 ; top left - db $00,$08,$09,$00 ; top right - db $08,$00,$0a,OAMFLAG_CANBEMASKED ; bottom left - db $08,$08,$0b,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingLeftAndWalking: - db $04 -; Sprite OAM Parameters - db $00,$00,$88,$00 ; top left - db $00,$08,$89,$00 ; top right - db $08,$00,$8a,OAMFLAG_CANBEMASKED ; bottom left - db $08,$08,$8b,OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingRightAndStanding: - db $04 -; Sprite OAM Parameters - db $00,$08,$08,OAMFLAG_VFLIPPED ; top left - db $00,$00,$09,OAMFLAG_VFLIPPED ; top right - db $08,$08,$0a,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left - db $08,$00,$0b,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteFacingRightAndWalking: - db $04 -; Sprite OAM Parameters - db $00,$08,$88,OAMFLAG_VFLIPPED ; top left - db $00,$00,$89,OAMFLAG_VFLIPPED ; top right - db $08,$08,$8a,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left - db $08,$00,$8b,OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right - -SpriteSpecialCase - db $09 -; Sprite OAM Parameters - db -$4,-$4,$00,$00 - db -$4,$04,$01,$00 - db -$4,$0c,$00,OAMFLAG_VFLIPPED - db $04,-$4,$01,$00 - db $04,$04,$02,$00 - db $04,$0c,$01,$00 - db $0c,-$4,$00,OAM_VFLIP | OAMFLAG_CANBEMASKED - db $0c,$04,$01,OAMFLAG_CANBEMASKED - db $0c,$0c,$00,OAM_VFLIP | OAM_HFLIP | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA - |