diff options
author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
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committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /data/moves | |
parent | 53fcd05aa24693093d8af1dc8ec4fedd3957decc (diff) |
Sync with pokered
Diffstat (limited to 'data/moves')
-rwxr-xr-x | data/moves/animations.asm | 1269 | ||||
-rw-r--r-- | data/moves/effects_pointers.asm | 88 | ||||
-rw-r--r-- | data/moves/field_move_names.asm | 10 | ||||
-rw-r--r-- | data/moves/field_moves.asm | 14 | ||||
-rw-r--r-- | data/moves/grammar.asm | 74 | ||||
-rw-r--r-- | data/moves/hm_moves.asm | 10 | ||||
-rwxr-xr-x | data/moves/moves.asm | 178 | ||||
-rw-r--r-- | data/moves/names.asm | 166 | ||||
-rw-r--r-- | data/moves/sfx.asm | 168 | ||||
-rwxr-xr-x | data/moves/tmhm_moves.asm | 30 |
10 files changed, 2007 insertions, 0 deletions
diff --git a/data/moves/animations.asm b/data/moves/animations.asm new file mode 100755 index 00000000..34191472 --- /dev/null +++ b/data/moves/animations.asm @@ -0,0 +1,1269 @@ +AttackAnimationPointers: + dw PoundAnim + dw KarateChopAnim + dw DoubleSlapAnim + dw CometPunchAnim + dw MegaPunchAnim + dw PayDayAnim + dw FirePunchAnim + dw IcePunchAnim + dw ThunderPunchAnim + dw ScratchAnim + dw VicegripAnim + dw GuillotineAnim + dw RazorWindAnim + dw SwordsDanceAnim + dw CutAnim + dw GustAnim + dw WingAttackAnim + dw WhirlwindAnim + dw FlyAnim + dw BindAnim + dw SlamAnim + dw VineWhipAnim + dw StompAnim + dw DoubleKickAnim + dw MegaKickAnim + dw JumpKickAnim + dw RollingKickAnim + dw SandAttackAnim + dw HeatButtAnim + dw HornAttackAnim + dw FuryAttackAnim + dw HornDrillAnim + dw TackleAnim + dw BodySlamAnim + dw WrapAnim + dw TakeDownAnim + dw ThrashAnim + dw DoubleEdgeAnim + dw TailWhipAnim + dw PoisonStingAnim + dw TwineedleAnim + dw PinMissileAnim + dw LeerAnim + dw BiteAnim + dw GrowlAnim + dw RoarAnim + dw SingAnim + dw SupersonicAnim + dw SonicBoomAnim + dw DisableAnim + dw AcidAnim + dw EmberAnim + dw FlamethrowerAnim + dw MistAnim + dw WaterGunAnim + dw HydroPumpAnim + dw SurfAnim + dw IceBeamAnim + dw BlizzardAnim + dw PsyBeamAnim + dw BubbleBeamAnim + dw AuroraBeamAnim + dw HyperBeamAnim + dw PeckAnim + dw DrillPeckAnim + dw SubmissionAnim + dw LowKickAnim + dw CounterAnim + dw SeismicTossAnim + dw StrengthAnim + dw AbsorbAnim + dw MegaDrainAnim + dw LeechSeedAnim + dw GrowthAnim + dw RazorLeafAnim + dw SolarBeamAnim + dw PoisonPowderAnim + dw StunSporeAnim + dw SleepPowderAnim + dw PetalDanceAnim + dw StringShotAnim + dw DragonRageAnim + dw FireSpinAnim + dw ThunderShockAnim + dw ThunderBoltAnim + dw ThunderWaveAnim + dw ThunderAnim + dw RockThrowAnim + dw EarthquakeAnim + dw FissureAnim + dw DigAnim + dw ToxicAnim + dw ConfusionAnim + dw PsychicAnim + dw HypnosisAnim + dw MeditateAnim + dw AgilityAnim + dw QuickAttackAnim + dw RageAnim + dw TeleportAnim + dw NightShadeAnim + dw MimicAnim + dw ScreechAnim + dw DoubleTeamAnim + dw RecoverAnim + dw HardenAnim + dw MinimizeAnim + dw SmokeScreenAnim + dw ConfuseRayAnim + dw WithdrawAnim + dw DefenseCurlAnim + dw BarrierAnim + dw LightScreenAnim + dw HazeAnim + dw ReflectAnim + dw FocusEnergyAnim + dw BideAnim + dw MetronomeAnim + dw MirrorMoveAnim + dw SelfdestructAnim + dw EggBombAnim + dw LickAnim + dw SmogAnim + dw SludgeAnim + dw BoneClubAnim + dw FireBlastAnim + dw WaterfallAnim + dw ClampAnim + dw SwiftAnim + dw SkullBashAnim + dw SpikeCannonAnim + dw ConstrictAnim + dw AmnesiaAnim + dw KinesisAnim + dw SoftboiledAnim + dw HiJumpKickAnim + dw GlareAnim + dw DreamEaterAnim + dw PoisonGasAnim + dw BarrageAnim + dw LeechLifeAnim + dw LovelyKissAnim + dw SkyAttackAnim + dw TransformAnim + dw BubbleAnim + dw DizzyPunchAnim + dw SporeAnim + dw FlashAnim + dw PsywaveAnim + dw SplashAnim + dw AcidArmorAnim + dw CrabHammerAnim + dw ExplosionAnim + dw FurySwipesAnim + dw BonemerangAnim + dw RestAnim + dw RockSlideAnim + dw HyperFangAnim + dw SharpenAnim + dw ConversionAnim + dw TriAttackAnim + dw SuperFangAnim + dw SlashAnim + dw SubstituteAnim + dw StruggleAnim + dw ShowPicAnim + dw EnemyFlashAnim + dw PlayerFlashAnim + dw EnemyHUDShakeAnim + dw TradeBallDropAnim + dw TradeBallAppear1Anim + dw TradeBallAppear2Anim + dw TradeBallPoofAnim + dw XStatItemAnim + dw XStatItemAnim + dw ShrinkingSquareAnim + dw ShrinkingSquareAnim + dw XStatItemBlackAnim + dw XStatItemBlackAnim + dw ShrinkingSquareBlackAnim + dw ShrinkingSquareBlackAnim + dw UnusedAnim + dw UnusedAnim + dw ParalyzeAnim + dw ParalyzeAnim + dw PoisonAnim + dw PoisonAnim + dw SleepPlayerAnim + dw SleepEnemyAnim + dw ConfusedPlayerAnim + dw ConfusedEnemyAnim + dw FaintAnim + dw BallTossAnim + dw BallShakeAnim + dw BallPoofAnim + dw BallBlockAnim + dw GreatTossAnim + dw UltraTossAnim + dw ShakeScreenAnim + dw HidePicAnim + dw ThrowRockAnim + dw ThrowBaitAnim + +; each animation is a list of subanimations +; and/or special effects, terminated by -1 + +;\1: sound_id +;\2: special_effect_id or subanimation_id +; if \2 is a subanimation_id: +;\3: tileset_id +;\4: delay +battle_anim: MACRO + IF _NARG == 4 + db (\3 << 6) | \4 + db \1 - 1 + db \2 + ELSE + db \2 + db \1 - 1 + ENDC +ENDM + +PoundAnim: +StruggleAnim: + battle_anim POUND, SUBANIM_01, 0, 8 + db -1 ; end + +KarateChopAnim: + battle_anim KARATE_CHOP, SUBANIM_03, 0, 8 + db -1 ; end + +DoubleSlapAnim: + battle_anim DOUBLESLAP, SUBANIM_01, 0, 5 + battle_anim DOUBLESLAP, SUBANIM_01, 0, 5 + db -1 ; end + +CometPunchAnim: + battle_anim COMET_PUNCH, SUBANIM_02, 0, 4 + battle_anim COMET_PUNCH, SUBANIM_02, 0, 4 + db -1 ; end + +MegaPunchAnim: + battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6 + db -1 ; end + +PayDayAnim: + battle_anim POUND, SUBANIM_01, 0, 8 + battle_anim PAY_DAY, SUBANIM_52, 0, 4 + db -1 ; end + +FirePunchAnim: + battle_anim FIRE_PUNCH, SUBANIM_02, 0, 6 + battle_anim NO_MOVE, SUBANIM_11, 1, 6 + db -1 ; end + +IcePunchAnim: + battle_anim ICE_PUNCH, SUBANIM_02, 0, 6 + battle_anim NO_MOVE, SUBANIM_2F, 0, 16 + db -1 ; end + +ThunderPunchAnim: + battle_anim THUNDERPUNCH, SUBANIM_02, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_2B, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ScratchAnim: + battle_anim SCRATCH, SUBANIM_0F, 0, 6 + db -1 ; end + +VicegripAnim: + battle_anim VICEGRIP, SUBANIM_2A, 0, 8 + db -1 ; end + +GuillotineAnim: + battle_anim GUILLOTINE, SUBANIM_2A, 0, 6 + db -1 ; end + +RazorWindAnim: + battle_anim RAZOR_WIND, SUBANIM_16, 0, 4 + db -1 ; end + +SwordsDanceAnim: + battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 + battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 + battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 + db -1 ; end + +CutAnim: + battle_anim CUT, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_16, 0, 4 + db -1 ; end + +GustAnim: + battle_anim GUST, SUBANIM_10, 1, 6 + battle_anim NO_MOVE, SUBANIM_02, 0, 6 + db -1 ; end + +WingAttackAnim: + battle_anim WING_ATTACK, SUBANIM_04, 1, 6 + db -1 ; end + +WhirlwindAnim: + battle_anim WHIRLWIND, SUBANIM_10, 1, 6 + battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF + db -1 ; end + +FlyAnim: + battle_anim FLY, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +BindAnim: + battle_anim BIND, SUBANIM_23, 0, 4 + battle_anim BIND, SUBANIM_23, 0, 4 + db -1 ; end + +SlamAnim: + battle_anim SLAM, SUBANIM_02, 0, 6 + db -1 ; end + +VineWhipAnim: + battle_anim VINE_WHIP, SUBANIM_16, 0, 1 + battle_anim NO_MOVE, SUBANIM_01, 0, 8 + db -1 ; end + +StompAnim: + battle_anim STOMP, SUBANIM_05, 1, 8 + db -1 ; end + +DoubleKickAnim: + battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8 + battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8 + db -1 ; end + +MegaKickAnim: + battle_anim MEGA_KICK, SUBANIM_04, 1, 6 + db -1 ; end + +JumpKickAnim: + battle_anim JUMP_KICK, SUBANIM_04, 1, 6 + db -1 ; end + +RollingKickAnim: + battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + db -1 ; end + +SandAttackAnim: + battle_anim SAND_ATTACK, SUBANIM_28, 1, 6 + db -1 ; end + +HeatButtAnim: + battle_anim HEADBUTT, SUBANIM_05, 1, 6 + db -1 ; end + +HornAttackAnim: + battle_anim HORN_ATTACK, SUBANIM_45, 0, 6 + battle_anim NO_MOVE, SUBANIM_05, 1, 6 + db -1 ; end + +FuryAttackAnim: + battle_anim FURY_ATTACK, SUBANIM_46, 0, 2 + battle_anim NO_MOVE, SUBANIM_46, 0, 2 + db -1 ; end + +HornDrillAnim: + battle_anim HORN_DRILL, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + db -1 ; end + +TackleAnim: + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end + +BodySlamAnim: + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end + +WrapAnim: + battle_anim WRAP, SUBANIM_23, 0, 4 + battle_anim WRAP, SUBANIM_23, 0, 4 + battle_anim WRAP, SUBANIM_23, 0, 4 + db -1 ; end + +TakeDownAnim: + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end + +ThrashAnim: + battle_anim THRASH, SUBANIM_04, 1, 6 + db -1 ; end + +DoubleEdgeAnim: + battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_2D, 0, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY + battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end + +TailWhipAnim: + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + db -1 ; end + +PoisonStingAnim: + battle_anim POISON_STING, SUBANIM_00, 0, 6 + db -1 ; end + +TwineedleAnim: + battle_anim TWINEEDLE, SUBANIM_01, 0, 5 + battle_anim TWINEEDLE, SUBANIM_01, 0, 5 + db -1 ; end + +PinMissileAnim: + battle_anim PIN_MISSILE, SUBANIM_01, 0, 3 + db -1 ; end + +LeerAnim: + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +BiteAnim: + battle_anim BITE, SUBANIM_02, 0, 8 + db -1 ; end + +GrowlAnim: + battle_anim GROWL, SUBANIM_12, 1, 6 + db -1 ; end + +RoarAnim: + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim ROAR, SUBANIM_15, 1, 6 + db -1 ; end + +SingAnim: + battle_anim SING, SUBANIM_12, 1, 6 + battle_anim NO_MOVE, SUBANIM_40, 1, 16 + battle_anim NO_MOVE, SUBANIM_40, 1, 16 + db -1 ; end + +SupersonicAnim: + battle_anim SUPERSONIC, SUBANIM_31, 0, 6 + db -1 ; end + +SonicBoomAnim: + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim GUST, SUBANIM_10, 1, 6 + battle_anim NO_MOVE, SUBANIM_05, 1, 6 + db -1 ; end + +DisableAnim: + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +AcidAnim: + battle_anim ACID, SUBANIM_13, 1, 6 + battle_anim ACID, SUBANIM_14, 1, 6 + db -1 ; end + +EmberAnim: + battle_anim EMBER, SUBANIM_11, 1, 6 + db -1 ; end + +FlamethrowerAnim: + battle_anim FLAMETHROWER, SUBANIM_1F, 1, 6 + battle_anim FLAMETHROWER, SUBANIM_0C, 1, 6 + battle_anim FLAMETHROWER, SUBANIM_0D, 1, 6 + db -1 ; end + +MistAnim: + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +WaterGunAnim: + battle_anim WATER_GUN, SUBANIM_2C, 0, 6 + db -1 ; end + +HydroPumpAnim: + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + db -1 ; end + +SurfAnim: + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + db -1 ; end + +IceBeamAnim: + battle_anim ICE_BEAM, SUBANIM_2E, 0, 3 + battle_anim NO_MOVE, SUBANIM_2F, 0, 16 + db -1 ; end + +BlizzardAnim: + battle_anim BLIZZARD, SUBANIM_38, 0, 4 + battle_anim HYDRO_PUMP, SUBANIM_38, 0, 4 + db -1 ; end + +PsyBeamAnim: + battle_anim PSYBEAM, SUBANIM_2E, 0, 3 + battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG + db -1 ; end + +BubbleBeamAnim: + battle_anim BUBBLEBEAM, SUBANIM_35, 0, 18 + db -1 ; end + +AuroraBeamAnim: + battle_anim AURORA_BEAM, SUBANIM_2E, 0, 3 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + db -1 ; end + +HyperBeamAnim: + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim HYPER_BEAM, SUBANIM_2E, 0, 2 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +PeckAnim: + battle_anim PECK, SUBANIM_01, 0, 8 + db -1 ; end + +DrillPeckAnim: + battle_anim DRILL_PECK, SUBANIM_04, 1, 6 + db -1 ; end + +SubmissionAnim: + battle_anim SUBMISSION, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_01, 0, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +LowKickAnim: + battle_anim LOW_KICK, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +CounterAnim: + battle_anim COUNTER, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +SeismicTossAnim: + battle_anim NO_MOVE, SE_BLINK_ENEMY_MON + battle_anim BARRAGE, SUBANIM_4E, 1, 1 + battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC + battle_anim NO_MOVE, SE_SLIDE_MON_OFF + battle_anim SEISMIC_TOSS, SUBANIM_4F, 1, 2 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + battle_anim SEISMIC_TOSS, SUBANIM_50, 1, 1 + battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC + battle_anim NO_MOVE, SE_SHAKE_SCREEN + db -1 ; end + +StrengthAnim: + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_RESET_MON_POSITION + battle_anim FIRE_PUNCH, SUBANIM_04, 1, 6 + db -1 ; end + +AbsorbAnim: + battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_21, 0, 6 + battle_anim NO_MOVE, SUBANIM_22, 0, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +MegaDrainAnim: + battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_21, 0, 6 + battle_anim NO_MOVE, SUBANIM_22, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +LeechSeedAnim: + battle_anim LEECH_SEED, SUBANIM_1B, 1, 6 + battle_anim STUN_SPORE, SUBANIM_1C, 1, 21 + db -1 ; end + +GrowthAnim: + battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +RazorLeafAnim: + battle_anim RAZOR_LEAF, SE_LEAVES_FALLING + battle_anim SWIFT, SUBANIM_44, 1, 1 + battle_anim RAZOR_WIND, SUBANIM_16, 0, 1 + db -1 ; end + +SolarBeamAnim: + battle_anim SOLARBEAM, SUBANIM_2E, 0, 6 + battle_anim NO_MOVE, SUBANIM_01, 0, 6 + db -1 ; end + +PoisonPowderAnim: + battle_anim POISONPOWDER, SUBANIM_36, 0, 6 + db -1 ; end + +StunSporeAnim: + battle_anim STUN_SPORE, SUBANIM_36, 0, 6 + db -1 ; end + +SleepPowderAnim: + battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6 + db -1 ; end + +PetalDanceAnim: + battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_PETALS_FALLING + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +StringShotAnim: + battle_anim STRING_SHOT, SUBANIM_37, 0, 8 + db -1 ; end + +DragonRageAnim: + battle_anim DRAGON_RAGE, SUBANIM_1F, 1, 6 + battle_anim NO_MOVE, SUBANIM_0C, 1, 6 + battle_anim NO_MOVE, SUBANIM_0D, 1, 6 + battle_anim NO_MOVE, SUBANIM_0E, 1, 6 + db -1 ; end + +FireSpinAnim: + battle_anim FIRE_SPIN, SUBANIM_0C, 1, 6 + battle_anim NO_MOVE, SUBANIM_0D, 1, 6 + battle_anim NO_MOVE, SUBANIM_0E, 1, 6 + db -1 ; end + +ThunderShockAnim: + battle_anim THUNDERSHOCK, SUBANIM_29, 1, 2 + db -1 ; end + +ThunderBoltAnim: + battle_anim THUNDERBOLT, SUBANIM_29, 1, 1 + battle_anim THUNDERBOLT, SUBANIM_29, 1, 1 + db -1 ; end + +ThunderWaveAnim: + battle_anim THUNDER_WAVE, SUBANIM_29, 1, 2 + battle_anim NO_MOVE, SUBANIM_23, 0, 2 + battle_anim NO_MOVE, SUBANIM_23, 0, 4 + db -1 ; end + +ThunderAnim: + battle_anim THUNDER, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_2B, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim THUNDERBOLT, SUBANIM_29, 1, 2 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +RockThrowAnim: + battle_anim ROCK_THROW, SUBANIM_30, 0, 4 + db -1 ; end + +EarthquakeAnim: + battle_anim EARTHQUAKE, SE_SHAKE_SCREEN + battle_anim EARTHQUAKE, SE_SHAKE_SCREEN + db -1 ; end + +FissureAnim: + battle_anim FISSURE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_SHAKE_SCREEN + battle_anim FISSURE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_SHAKE_SCREEN + db -1 ; end + +DigAnim: + battle_anim DIG, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SLIDE_MON_UP + db -1 ; end + +ToxicAnim: + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim TOXIC, SUBANIM_14, 1, 6 + db -1 ; end + +ConfusionAnim: + battle_anim CONFUSION, SE_FLASH_SCREEN_LONG + db -1 ; end + +PsychicAnim: + battle_anim PSYCHIC_M, SE_FLASH_SCREEN_LONG + battle_anim NO_MOVE, SE_WAVY_SCREEN + db -1 ; end + +HypnosisAnim: + battle_anim HYPNOSIS, SE_FLASH_SCREEN_LONG + db -1 ; end + +MeditateAnim: + battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +AgilityAnim: + battle_anim AGILITY, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +QuickAttackAnim: + battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +RageAnim: + battle_anim RAGE, SUBANIM_01, 0, 6 + db -1 ; end + +TeleportAnim: + battle_anim TELEPORT, SE_SQUISH_MON_PIC + battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD + db -1 ; end + +NightShadeAnim: + battle_anim CONFUSION, SE_FLASH_SCREEN_LONG + battle_anim NO_MOVE, SE_WAVY_SCREEN + db -1 ; end + +MimicAnim: + battle_anim MIMIC, SUBANIM_21, 1, 6 + battle_anim MIMIC, SUBANIM_22, 1, 6 + db -1 ; end + +ScreechAnim: + battle_anim SCREECH, SUBANIM_12, 1, 6 + db -1 ; end + +DoubleTeamAnim: + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH + battle_anim NO_MOVE, SE_SHOW_MON_PIC + battle_anim BARRIER, SUBANIM_33, 1, 6 + db -1 ; end + +RecoverAnim: + battle_anim RECOVER, SE_BLINK_MON + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +HardenAnim: + battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +MinimizeAnim: + battle_anim MINIMIZE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_MINIMIZE_MON + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +SmokeScreenAnim: + battle_anim SMOKESCREEN, SUBANIM_28, 1, 6 + battle_anim NO_MOVE, SUBANIM_0A, 0, 4 + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ConfuseRayAnim: + battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_3E, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +WithdrawAnim: + battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SLIDE_MON_DOWN + battle_anim NO_MOVE, SUBANIM_51, 0, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +DefenseCurlAnim: + battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +BarrierAnim: + battle_anim BARRIER, SUBANIM_33, 1, 6 + battle_anim BARRIER, SUBANIM_33, 1, 6 + db -1 ; end + +LightScreenAnim: + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6 + battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +HazeAnim: + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ReflectAnim: + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim REFLECT, SUBANIM_33, 1, 6 + battle_anim REFLECT, SUBANIM_33, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +FocusEnergyAnim: + battle_anim FOCUS_ENERGY, SE_SPIRAL_BALLS_INWARD + db -1 ; end + +BideAnim: + battle_anim BIDE, SUBANIM_04, 1, 6 + db -1 ; end + +MetronomeAnim: + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + db -1 ; end + +MirrorMoveAnim: + battle_anim MIRROR_MOVE, SUBANIM_01, 0, 8 + db -1 ; end + +SelfdestructAnim: + battle_anim SELFDESTRUCT, SUBANIM_34, 1, 3 + db -1 ; end + +EggBombAnim: + battle_anim EGG_BOMB, SUBANIM_41, 1, 4 + battle_anim EGG_BOMB, SUBANIM_42, 1, 4 + db -1 ; end + +LickAnim: + battle_anim SLUDGE, SUBANIM_14, 1, 6 + db -1 ; end + +SmogAnim: + battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE + battle_anim SMOG, SUBANIM_19, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +SludgeAnim: + battle_anim SLUDGE, SUBANIM_13, 1, 6 + battle_anim SLUDGE, SUBANIM_14, 1, 6 + db -1 ; end + +BoneClubAnim: + battle_anim BONE_CLUB, SUBANIM_02, 0, 8 + db -1 ; end + +FireBlastAnim: + battle_anim FIRE_BLAST, SUBANIM_1F, 1, 6 + battle_anim NO_MOVE, SUBANIM_20, 1, 6 + battle_anim NO_MOVE, SUBANIM_20, 1, 6 + battle_anim NO_MOVE, SUBANIM_0C, 1, 6 + battle_anim NO_MOVE, SUBANIM_0D, 1, 6 + db -1 ; end + +WaterfallAnim: + battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + battle_anim NO_MOVE, SUBANIM_02, 0, 8 + battle_anim NO_MOVE, SE_SLIDE_MON_UP + db -1 ; end + +ClampAnim: + battle_anim CLAMP, SUBANIM_2A, 0, 8 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + db -1 ; end + +SwiftAnim: + battle_anim SWIFT, SUBANIM_3F, 1, 3 + db -1 ; end + +SkullBashAnim: + battle_anim SKULL_BASH, SUBANIM_05, 1, 6 + db -1 ; end + +SpikeCannonAnim: + battle_anim SPIKE_CANNON, SUBANIM_04, 1, 4 + db -1 ; end + +ConstrictAnim: + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + db -1 ; end + +AmnesiaAnim: + battle_anim AMNESIA, SUBANIM_25, 0, 8 + battle_anim AMNESIA, SUBANIM_25, 0, 8 + db -1 ; end + +KinesisAnim: + battle_anim KINESIS, SUBANIM_01, 0, 8 + db -1 ; end + +SoftboiledAnim: + battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF + battle_anim SOFTBOILED, SUBANIM_4C, 0, 8 + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +HiJumpKickAnim: + battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6 + db -1 ; end + +GlareAnim: + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim GLARE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +DreamEaterAnim: + battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG + battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE + battle_anim DREAM_EATER, SUBANIM_02, 0, 8 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +PoisonGasAnim: + battle_anim POISON_GAS, SUBANIM_19, 1, 6 + db -1 ; end + +BarrageAnim: + battle_anim BARRAGE, SUBANIM_41, 1, 3 + battle_anim NO_MOVE, SUBANIM_55, 0, 5 + db -1 ; end + +LeechLifeAnim: + battle_anim LEECH_LIFE, SUBANIM_02, 0, 8 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_21, 0, 6 + battle_anim NO_MOVE, SUBANIM_22, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + db -1 ; end + +LovelyKissAnim: + battle_anim LOVELY_KISS, SUBANIM_12, 0, 6 + db -1 ; end + +SkyAttackAnim: + battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC + battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD + battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +TransformAnim: + battle_anim TRANSFORM, SUBANIM_21, 1, 6 + battle_anim TRANSFORM, SUBANIM_22, 1, 4 + battle_anim NO_MOVE, SUBANIM_47, 0, 8 + battle_anim NO_MOVE, SE_TRANSFORM_MON + db -1 ; end + +BubbleAnim: + battle_anim BUBBLE, SUBANIM_35, 0, 22 + db -1 ; end + +DizzyPunchAnim: + battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 + battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 + battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 + battle_anim DOUBLESLAP, SUBANIM_02, 0, 6 + db -1 ; end + +SporeAnim: + battle_anim SPORE, SUBANIM_36, 0, 6 + db -1 ; end + +FlashAnim: + battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE + battle_anim GLARE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +PsywaveAnim: + battle_anim SUPERSONIC, SUBANIM_31, 0, 6 + battle_anim CONFUSION, SE_WAVY_SCREEN + db -1 ; end + +SplashAnim: + battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN + db -1 ; end + +AcidArmorAnim: + battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE + db -1 ; end + +CrabHammerAnim: + battle_anim CRABHAMMER, SUBANIM_05, 1, 6 + battle_anim NO_MOVE, SUBANIM_2A, 0, 6 + db -1 ; end + +ExplosionAnim: + battle_anim EXPLOSION, SUBANIM_34, 1, 3 + db -1 ; end + +FurySwipesAnim: + battle_anim FURY_SWIPES, SUBANIM_0F, 0, 4 + db -1 ; end + +BonemerangAnim: + battle_anim BONEMERANG, SUBANIM_02, 0, 6 + db -1 ; end + +RestAnim: + battle_anim REST, SUBANIM_3A, 0, 16 + battle_anim REST, SUBANIM_3A, 0, 16 + db -1 ; end + +RockSlideAnim: + battle_anim ROCK_SLIDE, SUBANIM_1D, 0, 4 + battle_anim ROCK_SLIDE, SUBANIM_1E, 0, 3 + battle_anim HYPER_FANG, SUBANIM_04, 1, 6 + db -1 ; end + +HyperFangAnim: + battle_anim HYPER_FANG, SUBANIM_02, 0, 6 + db -1 ; end + +SharpenAnim: + battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ConversionAnim: + battle_anim CONVERSION, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_21, 1, 6 + battle_anim NO_MOVE, SUBANIM_22, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + db -1 ; end + +TriAttackAnim: + battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_4D, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + db -1 ; end + +SuperFangAnim: + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim SUPER_FANG, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +SlashAnim: + battle_anim SLASH, SUBANIM_0F, 0, 6 + db -1 ; end + +SubstituteAnim: + battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_47, 0, 8 + battle_anim NO_MOVE, SE_SUBSTITUTE_MON + db -1 ; end + +BallTossAnim: + battle_anim NO_MOVE, SUBANIM_06, 0, 3 + db -1 ; end + +GreatTossAnim: + battle_anim NO_MOVE, SUBANIM_07, 0, 3 + db -1 ; end + +UltraTossAnim: + battle_anim NO_MOVE, SUBANIM_08, 0, 2 + db -1 ; end + +BallShakeAnim: + battle_anim NO_MOVE, SUBANIM_09, 0, 4 + db -1 ; end + +BallPoofAnim: + battle_anim NO_MOVE, SUBANIM_0A, 0, 4 + db -1 ; end + +ShowPicAnim: + battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC + db -1 ; end + +HidePicAnim: + battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC + db -1 ; end + +EnemyFlashAnim: + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end + +PlayerFlashAnim: + battle_anim NO_MOVE, SE_FLASH_MON_PIC + db -1 ; end + +EnemyHUDShakeAnim: + battle_anim NO_MOVE, SE_SHAKE_ENEMY_HUD + db -1 ; end + +TradeBallDropAnim: + battle_anim NO_MOVE, SUBANIM_48, 2, 6 + db -1 ; end + +TradeBallAppear1Anim: + battle_anim NO_MOVE, SUBANIM_49, 2, 4 + db -1 ; end + +TradeBallAppear2Anim: + battle_anim NO_MOVE, SUBANIM_4A, 2, 6 + db -1 ; end + +TradeBallPoofAnim: + battle_anim NO_MOVE, SUBANIM_4B, 2, 6 + db -1 ; end + +XStatItemAnim: + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ShrinkingSquareAnim: + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +XStatItemBlackAnim: + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ShrinkingSquareBlackAnim: + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +UnusedAnim: + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SHOOT_MANY_BALLS_UPWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end + +ParalyzeAnim: + battle_anim BIND, SUBANIM_24, 0, 4 + battle_anim BIND, SUBANIM_24, 0, 4 + db -1 ; end + +PoisonAnim: + battle_anim BIND, SUBANIM_27, 0, 8 + battle_anim BIND, SUBANIM_27, 0, 8 + db -1 ; end + +SleepPlayerAnim: + battle_anim REST, SUBANIM_3A, 0, 16 + battle_anim REST, SUBANIM_3A, 0, 16 + db -1 ; end + +SleepEnemyAnim: + battle_anim REST, SUBANIM_3B, 0, 16 + battle_anim REST, SUBANIM_3B, 0, 16 + db -1 ; end + +ConfusedPlayerAnim: + battle_anim AMNESIA, SUBANIM_25, 0, 8 + battle_anim AMNESIA, SUBANIM_25, 0, 8 + db -1 ; end + +ConfusedEnemyAnim: + battle_anim AMNESIA, SUBANIM_26, 0, 8 + battle_anim AMNESIA, SUBANIM_26, 0, 8 + db -1 ; end + +BallBlockAnim: + battle_anim NO_MOVE, SUBANIM_0B, 0, 3 + db -1 ; end + +FaintAnim: + battle_anim DIG, SE_SLIDE_MON_DOWN + db -1 ; end + +ShakeScreenAnim: + battle_anim NO_MOVE, SE_SHAKE_SCREEN + db -1 ; end + +ThrowRockAnim: + battle_anim BARRAGE, SUBANIM_53, 0, 3 + db -1 ; end + +ThrowBaitAnim: + battle_anim BARRAGE, SUBANIM_54, 0, 3 + db -1 ; end diff --git a/data/moves/effects_pointers.asm b/data/moves/effects_pointers.asm new file mode 100644 index 00000000..a5e3d852 --- /dev/null +++ b/data/moves/effects_pointers.asm @@ -0,0 +1,88 @@ +MoveEffectPointerTable: +; entries correspond to *_EFFECT constants + dw SleepEffect ; EFFECT_01 + dw PoisonEffect ; POISON_SIDE_EFFECT1 + dw DrainHPEffect ; DRAIN_HP_EFFECT + dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1 + dw FreezeBurnParalyzeEffect ; FREEZE_SIDE_EFFECT + dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT1 + dw ExplodeEffect ; EXPLODE_EFFECT + dw DrainHPEffect ; DREAM_EATER_EFFECT + dw NULL ; MIRROR_MOVE_EFFECT + dw StatModifierUpEffect ; ATTACK_UP1_EFFECT + dw StatModifierUpEffect ; DEFENSE_UP1_EFFECT + dw StatModifierUpEffect ; SPEED_UP1_EFFECT + dw StatModifierUpEffect ; SPECIAL_UP1_EFFECT + dw StatModifierUpEffect ; ACCURACY_UP1_EFFECT + dw StatModifierUpEffect ; EVASION_UP1_EFFECT + dw PayDayEffect ; PAY_DAY_EFFECT + dw NULL ; SWIFT_EFFECT + dw StatModifierDownEffect ; ATTACK_DOWN1_EFFECT + dw StatModifierDownEffect ; DEFENSE_DOWN1_EFFECT + dw StatModifierDownEffect ; SPEED_DOWN1_EFFECT + dw StatModifierDownEffect ; SPECIAL_DOWN1_EFFECT + dw StatModifierDownEffect ; ACCURACY_DOWN1_EFFECT + dw StatModifierDownEffect ; EVASION_DOWN1_EFFECT + dw ConversionEffect ; CONVERSION_EFFECT + dw HazeEffect ; HAZE_EFFECT + dw BideEffect ; BIDE_EFFECT + dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT + dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT + dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT + dw TwoToFiveAttacksEffect ; EFFECT_1E + dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1 + dw SleepEffect ; SLEEP_EFFECT + dw PoisonEffect ; POISON_SIDE_EFFECT2 + dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2 + dw FreezeBurnParalyzeEffect ; unused effect + dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2 + dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2 + dw OneHitKOEffect ; OHKO_EFFECT + dw ChargeEffect ; CHARGE_EFFECT + dw NULL ; SUPER_FANG_EFFECT + dw NULL ; SPECIAL_DAMAGE_EFFECT + dw TrappingEffect ; TRAPPING_EFFECT + dw ChargeEffect ; FLY_EFFECT + dw TwoToFiveAttacksEffect ; ATTACK_TWICE_EFFECT + dw NULL ; JUMP_KICK_EFFECT + dw MistEffect ; MIST_EFFECT + dw FocusEnergyEffect ; FOCUS_ENERGY_EFFECT + dw RecoilEffect ; RECOIL_EFFECT + dw ConfusionEffect ; CONFUSION_EFFECT + dw StatModifierUpEffect ; ATTACK_UP2_EFFECT + dw StatModifierUpEffect ; DEFENSE_UP2_EFFECT + dw StatModifierUpEffect ; SPEED_UP2_EFFECT + dw StatModifierUpEffect ; SPECIAL_UP2_EFFECT + dw StatModifierUpEffect ; ACCURACY_UP2_EFFECT + dw StatModifierUpEffect ; EVASION_UP2_EFFECT + dw HealEffect ; HEAL_EFFECT + dw TransformEffect ; TRANSFORM_EFFECT + dw StatModifierDownEffect ; ATTACK_DOWN2_EFFECT + dw StatModifierDownEffect ; DEFENSE_DOWN2_EFFECT + dw StatModifierDownEffect ; SPEED_DOWN2_EFFECT + dw StatModifierDownEffect ; SPECIAL_DOWN2_EFFECT + dw StatModifierDownEffect ; ACCURACY_DOWN2_EFFECT + dw StatModifierDownEffect ; EVASION_DOWN2_EFFECT + dw ReflectLightScreenEffect ; LIGHT_SCREEN_EFFECT + dw ReflectLightScreenEffect ; REFLECT_EFFECT + dw PoisonEffect ; POISON_EFFECT + dw ParalyzeEffect ; PARALYZE_EFFECT + dw StatModifierDownEffect ; ATTACK_DOWN_SIDE_EFFECT + dw StatModifierDownEffect ; DEFENSE_DOWN_SIDE_EFFECT + dw StatModifierDownEffect ; SPEED_DOWN_SIDE_EFFECT + dw StatModifierDownEffect ; SPECIAL_DOWN_SIDE_EFFECT + dw StatModifierDownEffect ; unused effect + dw StatModifierDownEffect ; unused effect + dw StatModifierDownEffect ; unused effect + dw StatModifierDownEffect ; unused effect + dw ConfusionSideEffect ; CONFUSION_SIDE_EFFECT + dw TwoToFiveAttacksEffect ; TWINEEDLE_EFFECT + dw NULL ; unused effect + dw SubstituteEffect ; SUBSTITUTE_EFFECT + dw HyperBeamEffect ; HYPER_BEAM_EFFECT + dw RageEffect ; RAGE_EFFECT + dw MimicEffect ; MIMIC_EFFECT + dw NULL ; METRONOME_EFFECT + dw LeechSeedEffect ; LEECH_SEED_EFFECT + dw SplashEffect ; SPLASH_EFFECT + dw DisableEffect ; DISABLE_EFFECT diff --git a/data/moves/field_move_names.asm b/data/moves/field_move_names.asm new file mode 100644 index 00000000..b68ed828 --- /dev/null +++ b/data/moves/field_move_names.asm @@ -0,0 +1,10 @@ +FieldMoveNames: + db "CUT@" + db "FLY@" + db "@" + db "SURF@" + db "STRENGTH@" + db "FLASH@" + db "DIG@" + db "TELEPORT@" + db "SOFTBOILED@" diff --git a/data/moves/field_moves.asm b/data/moves/field_moves.asm new file mode 100644 index 00000000..d7e9219b --- /dev/null +++ b/data/moves/field_moves.asm @@ -0,0 +1,14 @@ +FieldMoveDisplayData: + ; move id, FieldMoveNames index, leftmost tile + ; (leftmost tile = -1 + tile column in which the first + ; letter of the move's name should be displayed) + db CUT, 1, $0C + db FLY, 2, $0C + db ANIM_B4, 3, $0C ; unused + db SURF, 4, $0C + db STRENGTH, 5, $0A + db FLASH, 6, $0C + db DIG, 7, $0C + db TELEPORT, 8, $0A + db SOFTBOILED, 9, $08 + db -1 ; end diff --git a/data/moves/grammar.asm b/data/moves/grammar.asm new file mode 100644 index 00000000..5855c98c --- /dev/null +++ b/data/moves/grammar.asm @@ -0,0 +1,74 @@ +ExclamationPointMoveSets: +; a grammar mistake was fixed (only concerning japanese) +; BIDE is in category 3, moved from category 2 +; set 0 + db SWORDS_DANCE + db GROWTH + db 0 ; end set + +; set 1 + db RECOVER + db SELFDESTRUCT + db AMNESIA + db 0 ; end set + +; set 2 + db MEDITATE + db AGILITY + db TELEPORT + db MIMIC + db DOUBLE_TEAM + db BIDE + db BARRAGE + db 0 ; end set + +; set 3 + db POUND + db SCRATCH + db VICEGRIP + db WING_ATTACK + db FLY + db BIND + db SLAM + db HORN_ATTACK + db BODY_SLAM + db WRAP + db THRASH + db TAIL_WHIP + db LEER + db BITE + db GROWL + db ROAR + db SING + db PECK + db COUNTER + db STRENGTH + db ABSORB + db STRING_SHOT + db EARTHQUAKE + db FISSURE + db DIG + db TOXIC + db SCREECH + db HARDEN + db MINIMIZE + db WITHDRAW + db DEFENSE_CURL + db METRONOME + db LICK + db CLAMP + db CONSTRICT + db POISON_GAS + db LEECH_LIFE + db BUBBLE + db FLASH + db SPLASH + db ACID_ARMOR + db FURY_SWIPES + db REST + db SHARPEN + db SLASH + db SUBSTITUTE + db 0 ; end set + + db -1 ; end diff --git a/data/moves/hm_moves.asm b/data/moves/hm_moves.asm new file mode 100644 index 00000000..4f14b8df --- /dev/null +++ b/data/moves/hm_moves.asm @@ -0,0 +1,10 @@ +; This file is INCLUDEd twice: +; - for HMMoves in home/names.asm +; - for HMMoveArray in engine/pokemon/bills_pc.asm + + db CUT + db FLY + db SURF + db STRENGTH + db FLASH + db -1 ; end diff --git a/data/moves/moves.asm b/data/moves/moves.asm new file mode 100755 index 00000000..85b6dcfc --- /dev/null +++ b/data/moves/moves.asm @@ -0,0 +1,178 @@ +Moves: +; Characteristics of each move. + +move: MACRO + db \1 ; animation (interchangeable with move id) + db \2 ; effect + db \3 ; power + db \4 ; type + db \5 percent ; accuracy + db \6 ; pp +ENDM + + move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35 +MoveEnd: + move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25 + move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10 + move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15 + move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20 + move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20 + move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15 + move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15 + move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15 + move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35 + move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30 + move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5 + move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10 + move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30 + move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30 + move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35 + move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35 + move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20 + move FLY, FLY_EFFECT, 70, FLYING, 95, 15 + move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20 + move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20 + move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10 + move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20 + move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30 + move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5 + move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25 + move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15 + move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15 + move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15 + move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25 + move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20 + move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5 + move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35 + move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15 + move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20 + move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20 + move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20 + move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15 + move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30 + move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35 + move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20 + move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20 + move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30 + move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25 + move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40 + move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20 + move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15 + move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20 + move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20 + move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20 + move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30 + move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25 + move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15 + move MIST, MIST_EFFECT, 0, ICE, 100, 30 + move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25 + move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5 + move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15 + move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10 + move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5 + move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC_TYPE, 100, 20 + move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20 + move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20 + move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5 + move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35 + move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20 + move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25 + move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20 + move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20 + move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20 + move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15 + move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20 + move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10 + move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10 + move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40 + move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25 + move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10 + move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35 + move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30 + move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15 + move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20 + move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40 + move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10 + move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15 + move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30 + move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15 + move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20 + move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10 + move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15 + move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10 + move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5 + move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10 + move TOXIC, POISON_EFFECT, 0, POISON, 85, 10 + move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC_TYPE, 100, 25 + move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC_TYPE, 100, 10 + move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC_TYPE, 60, 20 + move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC_TYPE, 100, 40 + move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30 + move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30 + move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20 + move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC_TYPE, 100, 20 + move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15 + move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10 + move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40 + move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15 + move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20 + move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30 + move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20 + move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20 + move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10 + move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40 + move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40 + move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30 + move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC_TYPE, 100, 30 + move HAZE, HAZE_EFFECT, 0, ICE, 100, 30 + move REFLECT, REFLECT_EFFECT, 0, PSYCHIC_TYPE, 100, 20 + move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30 + move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10 + move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10 + move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20 + move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5 + move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10 + move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30 + move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20 + move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20 + move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20 + move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5 + move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15 + move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10 + move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20 + move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15 + move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15 + move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35 + move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20 + move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC_TYPE, 80, 15 + move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10 + move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20 + move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30 + move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC_TYPE, 100, 15 + move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40 + move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20 + move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15 + move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10 + move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5 + move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10 + move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30 + move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10 + move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15 + move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20 + move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC_TYPE, 80, 15 + move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40 + move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40 + move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10 + move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5 + move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15 + move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10 + move REST, HEAL_EFFECT, 0, PSYCHIC_TYPE, 100, 10 + move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10 + move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15 + move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30 + move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30 + move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10 + move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10 + move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20 + move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10 + move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10 diff --git a/data/moves/names.asm b/data/moves/names.asm new file mode 100644 index 00000000..cbb1a322 --- /dev/null +++ b/data/moves/names.asm @@ -0,0 +1,166 @@ +MoveNames:: + db "POUND@" + db "KARATE CHOP@" + db "DOUBLESLAP@" + db "COMET PUNCH@" + db "MEGA PUNCH@" + db "PAY DAY@" + db "FIRE PUNCH@" + db "ICE PUNCH@" + db "THUNDERPUNCH@" + db "SCRATCH@" + db "VICEGRIP@" + db "GUILLOTINE@" + db "RAZOR WIND@" + db "SWORDS DANCE@" + db "CUT@" + db "GUST@" + db "WING ATTACK@" + db "WHIRLWIND@" + db "FLY@" + db "BIND@" + db "SLAM@" + db "VINE WHIP@" + db "STOMP@" + db "DOUBLE KICK@" + db "MEGA KICK@" + db "JUMP KICK@" + db "ROLLING KICK@" + db "SAND-ATTACK@" + db "HEADBUTT@" + db "HORN ATTACK@" + db "FURY ATTACK@" + db "HORN DRILL@" + db "TACKLE@" + db "BODY SLAM@" + db "WRAP@" + db "TAKE DOWN@" + db "THRASH@" + db "DOUBLE-EDGE@" + db "TAIL WHIP@" + db "POISON STING@" + db "TWINEEDLE@" + db "PIN MISSILE@" + db "LEER@" + db "BITE@" + db "GROWL@" + db "ROAR@" + db "SING@" + db "SUPERSONIC@" + db "SONICBOOM@" + db "DISABLE@" + db "ACID@" + db "EMBER@" + db "FLAMETHROWER@" + db "MIST@" + db "WATER GUN@" + db "HYDRO PUMP@" + db "SURF@" + db "ICE BEAM@" + db "BLIZZARD@" + db "PSYBEAM@" + db "BUBBLEBEAM@" + db "AURORA BEAM@" + db "HYPER BEAM@" + db "PECK@" + db "DRILL PECK@" + db "SUBMISSION@" + db "LOW KICK@" + db "COUNTER@" + db "SEISMIC TOSS@" + db "STRENGTH@" + db "ABSORB@" + db "MEGA DRAIN@" + db "LEECH SEED@" + db "GROWTH@" + db "RAZOR LEAF@" + db "SOLARBEAM@" + db "POISONPOWDER@" + db "STUN SPORE@" + db "SLEEP POWDER@" + db "PETAL DANCE@" + db "STRING SHOT@" + db "DRAGON RAGE@" + db "FIRE SPIN@" + db "THUNDERSHOCK@" + db "THUNDERBOLT@" + db "THUNDER WAVE@" + db "THUNDER@" + db "ROCK THROW@" + db "EARTHQUAKE@" + db "FISSURE@" + db "DIG@" + db "TOXIC@" + db "CONFUSION@" + db "PSYCHIC@" + db "HYPNOSIS@" + db "MEDITATE@" + db "AGILITY@" + db "QUICK ATTACK@" + db "RAGE@" + db "TELEPORT@" + db "NIGHT SHADE@" + db "MIMIC@" + db "SCREECH@" + db "DOUBLE TEAM@" + db "RECOVER@" + db "HARDEN@" + db "MINIMIZE@" + db "SMOKESCREEN@" + db "CONFUSE RAY@" + db "WITHDRAW@" + db "DEFENSE CURL@" + db "BARRIER@" + db "LIGHT SCREEN@" + db "HAZE@" + db "REFLECT@" + db "FOCUS ENERGY@" + db "BIDE@" + db "METRONOME@" + db "MIRROR MOVE@" + db "SELFDESTRUCT@" + db "EGG BOMB@" + db "LICK@" + db "SMOG@" + db "SLUDGE@" + db "BONE CLUB@" + db "FIRE BLAST@" + db "WATERFALL@" + db "CLAMP@" + db "SWIFT@" + db "SKULL BASH@" + db "SPIKE CANNON@" + db "CONSTRICT@" + db "AMNESIA@" + db "KINESIS@" + db "SOFTBOILED@" + db "HI JUMP KICK@" + db "GLARE@" + db "DREAM EATER@" + db "POISON GAS@" + db "BARRAGE@" + db "LEECH LIFE@" + db "LOVELY KISS@" + db "SKY ATTACK@" + db "TRANSFORM@" + db "BUBBLE@" + db "DIZZY PUNCH@" + db "SPORE@" + db "FLASH@" + db "PSYWAVE@" + db "SPLASH@" + db "ACID ARMOR@" + db "CRABHAMMER@" + db "EXPLOSION@" + db "FURY SWIPES@" + db "BONEMERANG@" + db "REST@" + db "ROCK SLIDE@" + db "HYPER FANG@" + db "SHARPEN@" + db "CONVERSION@" + db "TRI ATTACK@" + db "SUPER FANG@" + db "SLASH@" + db "SUBSTITUTE@" + db "STRUGGLE@" diff --git a/data/moves/sfx.asm b/data/moves/sfx.asm new file mode 100644 index 00000000..c1f12084 --- /dev/null +++ b/data/moves/sfx.asm @@ -0,0 +1,168 @@ +MoveSoundTable: + ; ID, pitch mod, tempo mod + db SFX_POUND, $00, $80 ; POUND + db SFX_BATTLE_0C, $10, $80 ; KARATE_CHOP + db SFX_DOUBLESLAP, $00, $80 ; DOUBLESLAP + db SFX_BATTLE_0B, $01, $80 ; COMET_PUNCH + db SFX_BATTLE_0D, $00, $40 ; MEGA_PUNCH + db SFX_SILPH_SCOPE, $00, $ff ; PAY_DAY + db SFX_BATTLE_0D, $10, $60 ; FIRE_PUNCH + db SFX_BATTLE_0D, $20, $80 ; ICE_PUNCH + db SFX_BATTLE_0D, $00, $a0 ; THUNDERPUNCH + db SFX_DAMAGE, $00, $80 ; SCRATCH + db SFX_BATTLE_0F, $20, $40 ; VICEGRIP + db SFX_BATTLE_0F, $00, $80 ; GUILLOTINE + db SFX_BATTLE_0E, $00, $a0 ; RAZOR_WIND + db SFX_NOT_VERY_EFFECTIVE, $10, $c0 ; SWORDS_DANCE + db SFX_NOT_VERY_EFFECTIVE, $00, $a0 ; CUT + db SFX_BATTLE_12, $00, $c0 ; GUST + db SFX_BATTLE_12, $10, $a0 ; WING_ATTACK + db SFX_BATTLE_13, $00, $e0 ; WHIRLWIND + db SFX_NOT_VERY_EFFECTIVE, $20, $c0 ; FLY + db SFX_BATTLE_14, $00, $80 ; BIND + db SFX_BATTLE_22, $00, $80 ; SLAM + db SFX_VINE_WHIP, $01, $80 ; VINE_WHIP + db SFX_BATTLE_20, $00, $80 ; STOMP + db SFX_BATTLE_17, $f0, $40 ; DOUBLE_KICK + db SFX_SUPER_EFFECTIVE, $00, $80 ; MEGA_KICK + db SFX_BATTLE_17, $00, $80 ; JUMP_KICK + db SFX_BATTLE_21, $10, $80 ; ROLLING_KICK + db SFX_BATTLE_1B, $01, $a0 ; SAND_ATTACK + db SFX_BATTLE_18, $00, $80 ; HEADBUTT + db SFX_BATTLE_1E, $00, $60 ; HORN_ATTACK + db SFX_BATTLE_1E, $01, $40 ; FURY_ATTACK + db SFX_HORN_DRILL, $00, $a0 ; HORN_DRILL + db SFX_SUPER_EFFECTIVE, $10, $a0 ; TACKLE + db SFX_BATTLE_20, $00, $c0 ; BODY_SLAM + db SFX_BATTLE_14, $10, $60 ; WRAP + db SFX_SUPER_EFFECTIVE, $00, $a0 ; TAKE_DOWN + db SFX_BATTLE_22, $11, $c0 ; THRASH + db SFX_SUPER_EFFECTIVE, $20, $c0 ; DOUBLE_EDGE + db SFX_BATTLE_21, $00, $80 ; TAIL_WHIP + db SFX_BATTLE_1B, $00, $80 ; POISON_STING + db SFX_BATTLE_1B, $20, $c0 ; TWINEEDLE + db SFX_BATTLE_19, $00, $80 ; PIN_MISSILE + db SFX_BATTLE_31, $ff, $40 ; LEER + db SFX_BATTLE_1E, $00, $80 ; BITE + db SFX_BATTLE_0B, $00, $c0 ; GROWL + db SFX_BATTLE_0B, $00, $40 ; ROAR + db SFX_BATTLE_35, $00, $80 ; SING + db SFX_BATTLE_27, $40, $60 ; SUPERSONIC + db SFX_BATTLE_27, $00, $80 ; SONICBOOM + db SFX_BATTLE_27, $ff, $40 ; DISABLE + db SFX_BATTLE_2A, $80, $c0 ; ACID + db SFX_BATTLE_19, $10, $a0 ; EMBER + db SFX_BATTLE_19, $21, $e0 ; FLAMETHROWER + db SFX_BATTLE_29, $00, $80 ; MIST + db SFX_BATTLE_24, $20, $60 ; WATER_GUN + db SFX_BATTLE_2A, $00, $80 ; HYDRO_PUMP + db SFX_BATTLE_2C, $00, $80 ; SURF + db SFX_BATTLE_28, $40, $80 ; ICE_BEAM + db SFX_BATTLE_29, $f0, $e0 ; BLIZZARD + db SFX_PSYBEAM, $00, $80 ; PSYBEAM + db SFX_BATTLE_2A, $f0, $60 ; BUBBLEBEAM + db SFX_BATTLE_28, $00, $80 ; AURORA_BEAM + db SFX_BATTLE_36, $00, $80 ; HYPER_BEAM + db SFX_PECK, $01, $a0 ; PECK + db SFX_BATTLE_13, $f0, $20 ; DRILL_PECK + db SFX_BATTLE_23, $01, $c0 ; SUBMISSION + db SFX_BATTLE_23, $00, $80 ; LOW_KICK + db SFX_SUPER_EFFECTIVE, $00, $e0 ; COUNTER + db SFX_BATTLE_26, $01, $60 ; SEISMIC_TOSS + db SFX_BATTLE_26, $20, $40 ; STRENGTH + db SFX_BATTLE_24, $00, $80 ; ABSORB + db SFX_BATTLE_24, $40, $c0 ; MEGA_DRAIN + db SFX_BATTLE_1B, $03, $60 ; LEECH_SEED + db SFX_BATTLE_25, $11, $e0 ; GROWTH + db SFX_BATTLE_12, $20, $e0 ; RAZOR_LEAF + db SFX_BATTLE_2E, $00, $80 ; SOLARBEAM + db SFX_BATTLE_1C, $00, $80 ; POISONPOWDER + db SFX_BATTLE_1C, $11, $a0 ; STUN_SPORE + db SFX_BATTLE_1C, $01, $c0 ; SLEEP_POWDER + db SFX_BATTLE_13, $14, $c0 ; PETAL_DANCE + db SFX_BATTLE_1B, $02, $a0 ; STRING_SHOT + db SFX_BATTLE_29, $f0, $80 ; DRAGON_RAGE + db SFX_BATTLE_29, $20, $c0 ; FIRE_SPIN + db SFX_BATTLE_2F, $00, $20 ; THUNDERSHOCK + db SFX_BATTLE_2F, $20, $80 ; THUNDERBOLT + db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE + db SFX_BATTLE_26, $00, $80 ; THUNDER + db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW + db SFX_BATTLE_29, $0f, $e0 ; EARTHQUAKE + db SFX_BATTLE_29, $11, $20 ; FISSURE + db SFX_DAMAGE, $10, $40 ; DIG + db SFX_BATTLE_0F, $10, $c0 ; TOXIC + db SFX_BATTLE_14, $00, $20 ; CONFUSION + db SFX_PSYCHIC_M, $00, $80 ; PSYCHIC_M + db SFX_BATTLE_35, $11, $18 ; HYPNOSIS + db SFX_BATTLE_09, $20, $c0 ; MEDITATE + db SFX_FAINT_FALL, $20, $c0 ; AGILITY + db SFX_BATTLE_25, $00, $10 ; QUICK_ATTACK + db SFX_BATTLE_26, $f0, $20 ; RAGE + db SFX_BATTLE_33, $f0, $c0 ; TELEPORT + db SFX_NOT_VERY_EFFECTIVE, $f0, $e0 ; NIGHT_SHADE + db SFX_BATTLE_09, $f0, $40 ; MIMIC + db SFX_BATTLE_31, $00, $80 ; SCREECH + db SFX_BATTLE_33, $80, $40 ; DOUBLE_TEAM + db SFX_BATTLE_33, $00, $80 ; RECOVER + db SFX_BATTLE_14, $11, $20 ; HARDEN + db SFX_BATTLE_14, $22, $10 ; MINIMIZE + db SFX_BATTLE_1B, $f1, $ff ; SMOKESCREEN + db SFX_BATTLE_13, $f1, $ff ; CONFUSE_RAY + db SFX_BATTLE_14, $33, $30 ; WITHDRAW + db SFX_BATTLE_32, $40, $c0 ; DEFENSE_CURL + db SFX_BATTLE_0E, $20, $20 ; BARRIER + db SFX_BATTLE_0E, $f0, $10 ; LIGHT_SCREEN + db SFX_BATTLE_0F, $f8, $10 ; HAZE + db SFX_NOT_VERY_EFFECTIVE, $f0, $10 ; REFLECT + db SFX_BATTLE_25, $00, $80 ; FOCUS_ENERGY + db SFX_BATTLE_18, $00, $c0 ; BIDE + db SFX_BATTLE_32, $c0, $ff ; METRONOME + db SFX_BATTLE_09, $f2, $20 ; MIRROR_MOVE + db SFX_BATTLE_34, $00, $80 ; SELFDESTRUCT + db SFX_BATTLE_34, $00, $40 ; EGG_BOMB + db SFX_BATTLE_09, $00, $40 ; LICK + db SFX_NOT_VERY_EFFECTIVE, $10, $ff ; SMOG + db SFX_BATTLE_2A, $20, $20 ; SLUDGE + db SFX_BATTLE_32, $00, $80 ; BONE_CLUB + db SFX_BATTLE_29, $1f, $20 ; FIRE_BLAST + db SFX_BATTLE_25, $2f, $80 ; WATERFALL + db SFX_BATTLE_0F, $1f, $ff ; CLAMP + db SFX_BATTLE_2B, $1f, $60 ; SWIFT + db SFX_BATTLE_26, $1e, $20 ; SKULL_BASH + db SFX_BATTLE_26, $1f, $18 ; SPIKE_CANNON + db SFX_BATTLE_14, $0f, $80 ; CONSTRICT + db SFX_BATTLE_09, $f8, $10 ; AMNESIA + db SFX_FAINT_FALL, $18, $20 ; KINESIS + db SFX_BATTLE_32, $08, $40 ; SOFTBOILED + db SFX_BATTLE_17, $01, $e0 ; HI_JUMP_KICK + db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; GLARE + db SFX_BATTLE_35, $42, $01 ; DREAM_EATER + db SFX_BATTLE_1C, $00, $ff ; POISON_GAS + db SFX_BATTLE_32, $08, $e0 ; BARRAGE + db SFX_BATTLE_24, $00, $80 ; LEECH_LIFE + db SFX_BATTLE_09, $88, $10 ; LOVELY_KISS + db SFX_BATTLE_25, $48, $ff ; SKY_ATTACK + db SFX_FAINT_FALL, $ff, $ff ; TRANSFORM + db SFX_BATTLE_24, $ff, $10 ; BUBBLE + db SFX_FAINT_FALL, $ff, $04 ; DIZZY_PUNCH + db SFX_BATTLE_1C, $01, $ff ; SPORE + db SFX_BATTLE_13, $f8, $ff ; FLASH + db SFX_BATTLE_0C, $f0, $f0 ; PSYWAVE + db SFX_BATTLE_0F, $08, $10 ; SPLASH + db SFX_BATTLE_0D, $f0, $ff ; ACID_ARMOR + db SFX_SUPER_EFFECTIVE, $f0, $ff ; CRABHAMMER + db SFX_BATTLE_34, $10, $ff ; EXPLOSION + db SFX_BATTLE_0E, $f0, $20 ; FURY_SWIPES + db SFX_BATTLE_2B, $f0, $60 ; BONEMERANG + db SFX_BATTLE_21, $12, $10 ; REST + db SFX_BATTLE_36, $f0, $20 ; ROCK_SLIDE + db SFX_BATTLE_1E, $12, $ff ; HYPER_FANG + db SFX_BATTLE_31, $80, $04 ; SHARPEN + db SFX_BATTLE_33, $f0, $10 ; CONVERSION + db SFX_BATTLE_29, $f8, $ff ; TRI_ATTACK + db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG + db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH + db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE + db SFX_BATTLE_0B, $00, $80 ; STRUGGLE + db SFX_BATTLE_0B, $00, $80 diff --git a/data/moves/tmhm_moves.asm b/data/moves/tmhm_moves.asm new file mode 100755 index 00000000..a313af28 --- /dev/null +++ b/data/moves/tmhm_moves.asm @@ -0,0 +1,30 @@ +; The add_hm and add_tm macros in constants/item_constants.asm simultaneously +; define constants for the item IDs and for the corresponding move values. + +TechnicalMachines: + +n = 1 +REPT NUM_TMS +IF n < 10 +MOVE_FOR_TM EQUS "TM0{d:n}_MOVE" +ELSE +MOVE_FOR_TM EQUS "TM{d:n}_MOVE" +ENDC + db MOVE_FOR_TM +PURGE MOVE_FOR_TM +n = n + 1 +ENDR + +n = 1 +REPT NUM_HMS +IF n < 10 +MOVE_FOR_HM EQUS "HM0{d:n}_MOVE" +ELSE +MOVE_FOR_HM EQUS "HM{d:n}_MOVE" +ENDC + db MOVE_FOR_HM +PURGE MOVE_FOR_HM +n = n + 1 +ENDR + + db -1 ; end |