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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-09-03 14:42:46 -0400
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-09-03 14:42:46 -0400
commitb7ed43bd568045f265fc96abee480ff8bb8e2177 (patch)
tree2fbfc9ff6bdd61ffc64ec0d94ee264a414f61f48 /engine/bank3d/main.asm
parent6de043f87d500014c7cc9c85a203f387a9cd4c7a (diff)
Make pokeyellow build correctly.
Diffstat (limited to 'engine/bank3d/main.asm')
-rw-r--r--engine/bank3d/main.asm28
1 files changed, 14 insertions, 14 deletions
diff --git a/engine/bank3d/main.asm b/engine/bank3d/main.asm
index cdacf431..d93f16d2 100644
--- a/engine/bank3d/main.asm
+++ b/engine/bank3d/main.asm
@@ -273,7 +273,7 @@ INCLUDE "engine/bank3d/link_menu.asm"
HandleMenuInputDouble:: ; f5a40 (3d:5a40)
xor a
- ld [wd09b],a
+ ld [wPartyMenuAnimMonEnabled],a
HandleMenuInputPokemonSelectionDouble:: ; f5a44 (3d:5a44)
ld a,[H_DOWNARROWBLINKCNT1]
@@ -286,7 +286,7 @@ HandleMenuInputPokemonSelectionDouble:: ; f5a44 (3d:5a44)
ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
.loop1
xor a
- ld [wPartyMonAnimCounter],a ; counter for pokemon shaking animation
+ ld [wAnimCounter],a ; counter for pokemon shaking animation
call Func_f5ab0
call JoypadLowSensitivity
ld a,[hJoy5]
@@ -301,7 +301,7 @@ HandleMenuInputPokemonSelectionDouble:: ; f5a44 (3d:5a44)
ret
.keyPressed
xor a
- ld [wcc4b],a
+ ld [wCheckFor180DegreeTurn],a
ld a,[hJoy5]
ld b,a
bit 6,a ; pressed Up key?
@@ -460,7 +460,7 @@ Text_f5b6c:: ; f5b6c (3d:5b6c)
db "@"
AddItemToInventory_:: ; f5b70 (3d:5b70)
- ld a,[wcf96] ; a = item quantity
+ ld a,[wItemQuantity] ; a = item quantity
push af
push bc
push de
@@ -508,12 +508,12 @@ AddItemToInventory_:: ; f5b70 (3d:5b70)
add hl,bc ; hl = address to store the item
ld a,[wcf91]
ld [hli],a ; store item ID
- ld a,[wcf96]
+ ld a,[wItemQuantity]
ld [hli],a ; store item quantity
ld [hl],$ff ; store terminator
jp .success
.increaseItemQuantity ; increase the quantity of an item already in the inventory
- ld a,[wcf96]
+ ld a,[wItemQuantity]
ld b,a ; b = quantity to add
ld a,[hl] ; a = existing item quantity
add b ; a = new item quantity
@@ -522,7 +522,7 @@ AddItemToInventory_:: ; f5b70 (3d:5b70)
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
sub a,99
- ld [wcf96],a ; a = amount left over (to put in the new slot)
+ ld [wItemQuantity],a ; a = amount left over (to put in the new slot)
ld a,d
and a ; is there room for a new item slot?
jr z,.increaseItemQuantityFailed
@@ -545,14 +545,14 @@ AddItemToInventory_:: ; f5b70 (3d:5b70)
pop bc
pop bc
ld a,b
- ld [wcf96],a ; restore the initial value from when the function was called
+ ld [wItemQuantity],a ; restore the initial value from when the function was called
ret
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [wWhichPokemon] = index (within the inventory) of the item to remove
-; [wcf96] = quantity to remove
+; [wItemQuantity] = quantity to remove
RemoveItemFromInventory_: ; f5be1 (3d:5be1)
push hl
inc hl
@@ -564,12 +564,12 @@ RemoveItemFromInventory_: ; f5be1 (3d:5be1)
inc h
.noCarry
inc hl
- ld a,[wcf96] ; quantity being removed
+ ld a,[wItemQuantity] ; quantity being removed
ld e,a
ld a,[hl] ; a = current quantity
sub e
ld [hld],a ; store new quantity
- ld [wcf97],a
+ ld [wMaxItemQuantity],a
and a
jr nz,.skipMovingUpSlots
; if the remaining quantity is 0,
@@ -589,13 +589,13 @@ RemoveItemFromInventory_: ; f5be1 (3d:5be1)
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
- ld [wcc2c],a
- ld [wd07e],a
+ ld [wBagSavedMenuItem],a
+ ld [wSavedListScrollOffset],a
pop hl
ld a,[hl] ; a = number of items in inventory
dec a ; decrement the number of items
ld [hl],a ; store new number of items
- ld [wd12a],a
+ ld [wListCount],a
cp a,2
jr c,.done
ld [wMaxMenuItem],a