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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 15:09:54 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 16:21:26 -0400 |
commit | 4a7d1513f3135a3c926233d47921b21bf8b1fab4 (patch) | |
tree | 22e14964dcd2e6dae66de392c32caf33e70c964b /engine/battle/animations.asm | |
parent | b945988a0af9de9a37d95be8b117f395bc6e5592 (diff) |
Use 'tile' and 'tiles' macros
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 9f7b728a..4e836510 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -341,7 +341,7 @@ LoadAnimationTileset: ld e, a ld a, [hl] ld d, a ; de = address of tileset - ld hl, vSprites + $310 + ld hl, vSprites tile $31 ld b, BANK(AnimationTileset1) ; ROM bank ld a, [wTempTilesetNumTiles] ld c, a ; number of tiles @@ -373,6 +373,7 @@ ENDC IF DEF(_BLUE) INCBIN "gfx/slots/blue_slots_2.2bpp" ENDC +SlotMachineTiles2End: MoveAnimation: push hl |