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author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-11-28 17:09:19 -0500 |
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committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-11-28 17:09:19 -0500 |
commit | 90c7b976dca2467f47c4916b3835414bb07cc4d1 (patch) | |
tree | f2acf7019573d3b708339c704c51b8ecca77b6ea /engine/battle/animations.asm | |
parent | 4cb785e0db4adb727ac1b92115ad3f74e414867f (diff) |
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
Also no more W_PLAYER/ENEMYBATTSTATUS
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index ab518c77..c0d0e000 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -2088,10 +2088,10 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747) ld a, [H_WHOSETURN] and a ld hl, wPlayerMonMinimized - ld a, [W_PLAYERBATTSTATUS2] + ld a, [wPlayerBattleStatus2] jr z, .next1 ld hl, wEnemyMonMinimized - ld a, [W_ENEMYBATTSTATUS2] + ld a, [wEnemyBattleStatus2] .next1 push hl ; if the substitute broke, slide it down, else slide it offscreen horizontally |