diff options
author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-05 19:58:21 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-05 19:58:21 -0400 |
commit | c57c93d2b2fb06cadafefda37c0974ba1ec9e6c0 (patch) | |
tree | 531d6b30d5a606ae963024825ed6e614843000a6 /engine/battle/animations.asm | |
parent | 2718c36065e7eb201a149938bcdd51987c4e56b6 (diff) | |
parent | 5fe8aab3445cb76d8e1c4be954c0392f40798950 (diff) |
Merge pull request #259 from Rangi42/master
Port pokecrystal's formatting of text commands and special characters
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index ee476ce9..78301b2e 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1838,10 +1838,10 @@ AnimationWavyScreen: call Delay3 xor a ld [hAutoBGTransferEnabled], a - ld a, SCREEN_HEIGHT_PIXELS + ld a, SCREEN_HEIGHT_PX ld [hWY], a ld d, $80 ; terminator - ld e, SCREEN_HEIGHT_PIXELS - 1 + ld e, SCREEN_HEIGHT_PX - 1 ld c, $ff ld hl, WavyScreenLineOffsets .loop @@ -2538,7 +2538,7 @@ AnimationShakeEnemyHUD: ; Now that the regular BG is showing the same thing the window was, move the ; window off the screen so that we can modify its contents below. - ld a, SCREEN_HEIGHT_PIXELS + ld a, SCREEN_HEIGHT_PX ld [hWY], a ; Copy wTileMap to VRAM such that the row below the enemy HUD (in wTileMap) is @@ -2575,7 +2575,7 @@ AnimationShakeEnemyHUD: ; Restore the original graphics. call AnimationShowMonPic call ClearSprites - ld a, SCREEN_HEIGHT_PIXELS + ld a, SCREEN_HEIGHT_PX ld [hWY], a ld hl, vBGMap1 call BattleAnimCopyTileMapToVRAM |