diff options
author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-08-30 18:56:44 -0400 |
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committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-08-30 18:56:44 -0400 |
commit | 2b7961759b3786725b95ee8f4a0b6e556091db7a (patch) | |
tree | 6287d4bb7bad7d012f804dc18856341a09fc015b /engine/battle/battle_transitions.asm | |
parent | d2ed7674f499b1fd6c4059da40b8b42c6bf96995 (diff) |
Fixes.
Diffstat (limited to 'engine/battle/battle_transitions.asm')
-rw-r--r-- | engine/battle/battle_transitions.asm | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 642d457b..f5af6826 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -205,13 +205,8 @@ BattleTransition_BlackScreen: ; 70ad3 (1c:4ad3) ; called regardless of mon levels, but does an ; outward spiral if enemy is at least 3 levels ; higher than player and does an inward spiral otherwise -<<<<<<< HEAD BattleTransition_Spiral: ; 70ae5 (1c:4ae5) - ld a, [wcd47] -======= -BattleTransition_Spiral: ; 70a72 (1c:4a72) ld a, [wBattleTransitionSpiralDirection] ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a and a jr z, .outwardSpiral call BattleTransition_InwardSpiral @@ -243,21 +238,12 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72) ld [wOutwardSpiralTileMapPointer], a ret -<<<<<<< HEAD BattleTransition_InwardSpiral: ; 70b1d (1c:4b1d) - ld a, $7 - ld [wWhichTrade], a - ld hl, wTileMap - ld c, $11 - ld de, $14 -======= -BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) ld a, 7 ld [wInwardSpiralUpdateScreenCounter], a coord hl, 0, 0 ld c, SCREEN_HEIGHT - 1 ld de, SCREEN_WIDTH ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call BattleTransition_InwardSpiral_ inc c jr .skip @@ -270,11 +256,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) call BattleTransition_InwardSpiral_ dec c dec c -<<<<<<< HEAD - ld de, -$14 -======= ld de, -SCREEN_WIDTH ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call BattleTransition_InwardSpiral_ inc c ld de, -1 @@ -305,17 +287,10 @@ BattleTransition_InwardSpiral_: ; 70b53 (1c:4b53) pop bc ret -<<<<<<< HEAD BattleTransition_OutwardSpiral_: ; 70b6c (1c:4b6c) - ld bc, -$14 - ld de, $14 - ld a, [wd09b] -======= -BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9) ld bc, -SCREEN_WIDTH ld de, SCREEN_WIDTH ld a, [wOutwardSpiralTileMapPointer + 1] ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a ld l, a ld a, [wOutwardSpiralTileMapPointer] ld h, a @@ -387,12 +362,8 @@ BattleTransition_FlashScreen_: ; 70be8 (1c:4be8s) cp $1 jr z, .done ld [rBGP], a -<<<<<<< HEAD call Func_3021 ld c, $2 -======= - ld c, 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call DelayFrames jr .loop .done @@ -405,40 +376,22 @@ BattleTransition_FlashScreenPalettes: ; 70be8 (1c:4be8) db $01 ; terminator ; used for low level trainer dungeon battles -<<<<<<< HEAD BattleTransition_Shrink: ; 70bf4 (1c:4bf4) - ld c, $9 -======= -BattleTransition_Shrink: ; 70b7f (1c:4b7f) - ld c, SCREEN_HEIGHT / 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a .loop push bc xor a ld [H_AUTOBGTRANSFERENABLED], a -<<<<<<< HEAD - hlCoord 0, 7 - deCoord 0, 8 - ld bc, -$28 -======= coord hl, 0, 7 coord de, 0, 8 ld bc, -SCREEN_WIDTH * 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call BattleTransition_CopyTiles1 coord hl, 0, 10 coord de, 0, 9 ld bc, SCREEN_WIDTH * 2 call BattleTransition_CopyTiles1 -<<<<<<< HEAD - hlCoord 8, 0 - deCoord 9, 0 - ld bc, -$2 -======= coord hl, 8, 0 coord de, 9, 0 ld bc, -2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call BattleTransition_CopyTiles2 coord hl, 11, 0 coord de, 10, 0 @@ -456,40 +409,22 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f) jp DelayFrames ; used for high level trainer dungeon battles -<<<<<<< HEAD BattleTransition_Split: ; 70c40 (1c:4c40) - ld c, $9 -======= -BattleTransition_Split: ; 70bca (1c:4bca) - ld c, SCREEN_HEIGHT / 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a xor a ld [H_AUTOBGTRANSFERENABLED], a .loop push bc -<<<<<<< HEAD - hlCoord 0, 16 - deCoord 0, 17 - ld bc, -$28 -======= coord hl, 0, 16 coord de, 0, 17 ld bc, -SCREEN_WIDTH * 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call BattleTransition_CopyTiles1 coord hl, 0, 1 coord de, 0, 0 ld bc, SCREEN_WIDTH * 2 call BattleTransition_CopyTiles1 -<<<<<<< HEAD - hlCoord 18, 0 - deCoord 19, 0 - ld bc, -$2 -======= coord hl, 18, 0 coord de, 19, 0 ld bc, -2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a call BattleTransition_CopyTiles2 coord hl, 1, 0 coord de, 0, 0 @@ -586,17 +521,10 @@ BattleTransition_CopyTiles2: ; 70cb5 (1c:4c3f) ret ; used for high level wild dungeon battles -<<<<<<< HEAD BattleTransition_VerticalStripes: ; 70cf4 (1c:4cf4) - ld c, $12 - ld hl, wTileMap - deCoord 1, 17 -======= -BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e) ld c, SCREEN_HEIGHT coord hl, 0, 0 coord de, 1, 17 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a xor a ld [H_AUTOBGTRANSFERENABLED], a .loop @@ -621,13 +549,8 @@ BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e) jr nz, .loop jp BattleTransition_BlackScreen -<<<<<<< HEAD BattleTransition_VerticalStripes_: ; 70d20 (1c:4d20) - ld c, $a -======= -BattleTransition_VerticalStripes_: ; 70caa (1c:4caa) ld c, SCREEN_WIDTH / 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a .loop ld [hl], $ff inc hl @@ -637,17 +560,10 @@ BattleTransition_VerticalStripes_: ; 70caa (1c:4caa) ret ; used for low level wild dungeon battles -<<<<<<< HEAD BattleTransition_HorizontalStripes: ; 70d2a (1c:4d2a) - ld c, $14 - ld hl, wTileMap - deCoord 19, 1 -======= -BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4) ld c, SCREEN_WIDTH coord hl, 0, 0 coord de, 19, 1 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a xor a ld [H_AUTOBGTRANSFERENABLED], a .loop @@ -668,15 +584,9 @@ BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4) jr nz, .loop jp BattleTransition_BlackScreen -<<<<<<< HEAD BattleTransition_HorizontalStripes_: ; 70d4e (1c:4d4e) - ld c, $9 - ld de, $28 -======= -BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8) ld c, SCREEN_HEIGHT / 2 ld de, SCREEN_WIDTH * 2 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a .loop ld [hl], $ff add hl, de @@ -719,13 +629,8 @@ BattleTransition_Circle_Sub1: ; 70d7c (1c:4d7c) jr nz, BattleTransition_Circle_Sub1 ret -<<<<<<< HEAD BattleTransition_TransferDelay3: ; 70d8f (1c:4d8f) ld a, $1 -======= -BattleTransition_TransferDelay3: ; 70d19 (1c:4d19) - ld a, 1 ->>>>>>> 1a987d1e1ab96ca9553d4253c72858057332a03a ld [H_AUTOBGTRANSFERENABLED], a call Delay3 xor a |