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authoryenatch <yenatch@gmail.com>2014-06-14 04:12:40 -0700
committeryenatch <yenatch@gmail.com>2014-06-14 04:12:40 -0700
commit53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 (patch)
treecfc859d11d462e8b4bab1968360a9a85cd83154d /engine/battle/c.asm
parent9eefed45f7ff3b9ee6023fb0829528e34aa0729a (diff)
Use monster struct macros in wram. Rename related labels for consistency.
Diffstat (limited to 'engine/battle/c.asm')
-rwxr-xr-xengine/battle/c.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/c.asm b/engine/battle/c.asm
index bc3788de..c1347d24 100755
--- a/engine/battle/c.asm
+++ b/engine/battle/c.asm
@@ -27,13 +27,13 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
ld [hl], a ; set the damage output to zero
dec a
ld [wd05e], a
- ld hl, W_PLAYERMONSPEED + 1
- ld de, W_ENEMYMONSPEED + 1
+ ld hl, wBattleMonSpeed + 1
+ ld de, wEnemyMonSpeed + 1
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_33f72
- ld hl, W_ENEMYMONSPEED + 1
- ld de, W_PLAYERMONSPEED + 1
+ ld hl, wEnemyMonSpeed + 1
+ ld de, wBattleMonSpeed + 1
.asm_33f72
ld a, [de]
dec de