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authorYamaArashi <shadow962@live.com>2016-06-11 21:30:31 -0700
committerYamaArashi <shadow962@live.com>2016-06-11 21:33:57 -0700
commit4c5c98cb2a1bc747a0eb397cb75e48dc8a098494 (patch)
tree2872a6436075c0d6132671e98af44f0a1429e498 /engine/battle/core.asm
parent54143d33fc1211fb0c949ba62633d1c8d94f2717 (diff)
sync engine code with pokered
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index fa56e5b2..c061b291 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -1227,7 +1227,7 @@ ChooseNextMon:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr nz, .notLinkBattle
- ld a, $1
+ ld a, 1
ld [wActionResultOrTookBattleTurn], a
call LinkBattleExchangeData
.notLinkBattle
@@ -1956,7 +1956,7 @@ AnimateRetreatingPlayerMon:
.clearScreenArea
coord hl, 1, 5
lb bc, 7, 7
- call ClearScreenArea ; jp
+ call ClearScreenArea
ret
; reads player's current mon's HP into wBattleMonHP
@@ -2347,7 +2347,7 @@ DisplayBattleMenu:
call PrintText
jp DisplayBattleMenu
-.RunAwayText ; 3d0df (f:50df)
+.RunAwayText
TX_FAR _RunAwayText
db "@"
@@ -2561,7 +2561,7 @@ PartyMenuOrRockOrRun:
predef StatusScreen
predef StatusScreen2
; now we need to reload the enemy mon pic
- ld a, $1
+ ld a, 1
ld [H_WHOSETURN], a
ld a, [wEnemyBattleStatus2]
bit HasSubstituteUp, a ; does the enemy mon have a substitute?
@@ -2961,7 +2961,7 @@ AnyMoveToSelect:
jr .noMovesLeft
.handleDisabledMove
swap a
- and $f ; get move disabled
+ and $f ; get disabled move
ld b, a
ld d, NUM_MOVES + 1
xor a
@@ -3379,7 +3379,7 @@ getPlayerAnimationType:
ld a,4 ; move has no effect other than dealing damage
jr z,playPlayerMoveAnimation
ld a,5 ; move has effect
-playPlayerMoveAnimation ; 3d890 (f:5890)
+playPlayerMoveAnimation:
push af
ld a,[wPlayerBattleStatus2]
bit HasSubstituteUp,a
@@ -3398,7 +3398,7 @@ playPlayerMoveAnimation ; 3d890 (f:5890)
ld b,BANK(ReshowSubstituteAnim)
call nz,Bankswitch
jr MirrorMoveCheck
-playerCheckIfFlyOrChargeEffect ; 3d8bd (f:58bd)
+playerCheckIfFlyOrChargeEffect:
ld c,30
call DelayFrames
ld a,[wPlayerMoveEffect]
@@ -4105,7 +4105,7 @@ PrintMoveFailureText:
ret nz
; if you get here, the mon used jump kick or hi jump kick and missed
- ld hl, wDamage ; since the move missed, W_DAMAGE will always contain 0 at this point.
+ ld hl, wDamage ; since the move missed, wDamage will always contain 0 at this point.
; Thus, recoil damage will always be equal to 1
; even if it was intended to be potential damage/8.
ld a, [hli]
@@ -7173,7 +7173,7 @@ FellAsleepText:
TX_FAR _FellAsleepText
db "@"
-AlreadyAsleepText: ; 3f1cd (f:71cds)
+AlreadyAsleepText:
TX_FAR _AlreadyAsleepText
db "@"