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authoryenatch <yenatch@gmail.com>2014-09-17 12:37:47 -0700
committeryenatch <yenatch@gmail.com>2014-09-17 12:37:47 -0700
commitaa361c3bf7a302dd9a883ff869c06305f3fc0436 (patch)
treed26d7728566569e91341ffd5f72e8396431134b3 /engine/battle/core.asm
parent29aff84107a6463a94f0d7d81de8a1603e0d741f (diff)
Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm24
1 files changed, 12 insertions, 12 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 399a8ee7..4baa7a76 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -7062,16 +7062,16 @@ PoisonEffect: ; 3f24f (f:724f)
dec de
ld a, [H_WHOSETURN] ; $fff3
and a
- ld b, $c7
+ ld b, ANIM_C7
ld hl, W_PLAYERBATTSTATUS3 ; W_PLAYERBATTSTATUS3
ld a, [de]
ld de, W_PLAYERTOXICCOUNTER ; wd06c
jr nz, .asm_3f2b0
- ld b, $a9
+ ld b, ANIM_A9
ld hl, W_ENEMYBATTSTATUS3 ; W_ENEMYBATTSTATUS3
ld de, W_ENEMYTOXICCOUNTER ; wd071
.asm_3f2b0
- cp $5c
+ cp TOXIC
jr nz, .asm_3f2bd
set 0, [hl]
xor a
@@ -7173,14 +7173,14 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
ld a, 1 << PAR
ld [wEnemyMonStatus], a
call Func_3ed27 ;quarter speed of affected monster
- ld a, $a9
+ ld a, ANIM_A9
call Func_3fbb9 ;animation
jp PrintMayNotAttackText ;print paralysis text
.burn
ld a, 1 << BRN
ld [wEnemyMonStatus], a
call Func_3ed64
- ld a, $a9
+ ld a, ANIM_A9
call Func_3fbb9 ;animation
ld hl, BurnedText
jp PrintText
@@ -7188,7 +7188,7 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
call Func_3f9cf ;resets bit 5 of the D063/D068 flags
ld a, 1 << FRZ
ld [wEnemyMonStatus], a
- ld a, $a9
+ ld a, ANIM_A9
call Func_3fbb9 ;animation
ld hl, FrozenText
jp PrintText
@@ -7726,7 +7726,7 @@ BideEffect: ; 3f6e5 (f:76e5)
inc a
ld [bc], a
ld a, [H_WHOSETURN]
- add $ae
+ add XSTATITEM_ANIM
jp Func_3fb96
ThrashPetalDanceEffect: ; 3f717 (f:7717)
@@ -7745,7 +7745,7 @@ ThrashPetalDanceEffect: ; 3f717 (f:7717)
inc a
ld [de], a
ld a, [H_WHOSETURN] ; $fff3
- add $b0
+ add ANIM_B0
jp Func_3fb96
SwitchAndTeleportEffect: ; 3f739 (f:7739)
@@ -7941,11 +7941,11 @@ ChargeEffect: ; 3f88c (f:788c)
ld de, W_PLAYERMOVEEFFECT ; wcfd3
ld a, [H_WHOSETURN] ; $fff3
and a
- ld b, $ae
+ ld b, XSTATITEM_ANIM
jr z, .asm_3f8a1
ld hl, W_ENEMYBATTSTATUS1 ; W_ENEMYBATTSTATUS1
ld de, W_ENEMYMOVEEFFECT ; W_ENEMYMOVEEFFECT
- ld b, $af
+ ld b, ANIM_AF
.asm_3f8a1
set 4, [hl]
ld a, [de]
@@ -7953,13 +7953,13 @@ ChargeEffect: ; 3f88c (f:788c)
cp FLY_EFFECT
jr nz, .asm_3f8ad
set 6, [hl] ; mon is now invulnerable to typical attacks (fly/dig)
- ld b, $64
+ ld b, TELEPORT
.asm_3f8ad
ld a, [de]
cp DIG
jr nz, .asm_3f8b6
set 6, [hl] ; mon is now invulnerable to typical attacks (fly/dig)
- ld b, $c0
+ ld b, ANIM_C0
.asm_3f8b6
xor a
ld [wcc5b], a