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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-03 09:38:52 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-03 09:38:52 -0400 |
commit | c85050497c1bd062e9cd40bf5b32fa3beca366cc (patch) | |
tree | 9593ddd3ab820223ab580d5fc0ae133b485b8315 /engine/battle/move_effects/reflect_light_screen.asm | |
parent | 5559d51c863b6fb529ea0494d857950a36fe85b7 (diff) | |
parent | 87ef75c173b5d5f227912860487600b6f53d1d1f (diff) |
Merge pull request #256 from Rangi42/master
Add subdirectories to engine/ similar to pokecrystal
Diffstat (limited to 'engine/battle/move_effects/reflect_light_screen.asm')
-rw-r--r-- | engine/battle/move_effects/reflect_light_screen.asm | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/engine/battle/move_effects/reflect_light_screen.asm b/engine/battle/move_effects/reflect_light_screen.asm new file mode 100644 index 00000000..2805a969 --- /dev/null +++ b/engine/battle/move_effects/reflect_light_screen.asm @@ -0,0 +1,45 @@ +ReflectLightScreenEffect_: + ld hl, wPlayerBattleStatus3 + ld de, wPlayerMoveEffect + ld a, [H_WHOSETURN] + and a + jr z, .reflectLightScreenEffect + ld hl, wEnemyBattleStatus3 + ld de, wEnemyMoveEffect +.reflectLightScreenEffect + ld a, [de] + cp LIGHT_SCREEN_EFFECT + jr nz, .reflect + bit HAS_LIGHT_SCREEN_UP, [hl] ; is mon already protected by light screen? + jr nz, .moveFailed + set HAS_LIGHT_SCREEN_UP, [hl] ; mon is now protected by light screen + ld hl, LightScreenProtectedText + jr .playAnim +.reflect + bit HAS_REFLECT_UP, [hl] ; is mon already protected by reflect? + jr nz, .moveFailed + set HAS_REFLECT_UP, [hl] ; mon is now protected by reflect + ld hl, ReflectGainedArmorText +.playAnim + push hl + ld hl, PlayCurrentMoveAnimation + call BankswitchEtoF + pop hl + jp PrintText +.moveFailed + ld c, 50 + call DelayFrames + ld hl, PrintButItFailedText_ + jp BankswitchEtoF + +LightScreenProtectedText: + TX_FAR _LightScreenProtectedText + db "@" + +ReflectGainedArmorText: + TX_FAR _ReflectGainedArmorText + db "@" + +BankswitchEtoF: + ld b, BANK(BattleCore) + jp Bankswitch |