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authoryenatch <yenatch@gmail.com>2014-08-22 23:17:47 -0700
committeryenatch <yenatch@gmail.com>2014-08-22 23:17:47 -0700
commit365ae68d80683deab0e2e721b8ff79dda4047513 (patch)
treebed09a02cacafd88af9f11e354cc17ea5e06784a /engine/battle
parentcf399a8c86a7340a8c3162400657dca1c5d3ba0a (diff)
Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
Diffstat (limited to 'engine/battle')
-rwxr-xr-xengine/battle/e.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/e.asm b/engine/battle/e.asm
index a0d9d80c..9abeeec8 100755
--- a/engine/battle/e.asm
+++ b/engine/battle/e.asm
@@ -1407,14 +1407,14 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
ld [hl], $20
ld a, $f8
ld [wTrainerEngageDistance], a
- ld hl, wOAMBuffer + $18
+ ld hl, wOAMBuffer + PARTY_LENGTH * 4
jp Func_3a8e1
SetupPokeballs: ; 0x3a8a6
ld a, [de]
push af
ld de, wBuffer
- ld c, $6 ; max num of partymons
+ ld c, PARTY_LENGTH
ld a, $34 ; empty pokeball
.emptyloop
ld [de], a
@@ -1462,7 +1462,7 @@ PickPokeball: ; 3a8c2 (e:68c2)
Func_3a8e1: ; 3a8e1 (e:68e1)
ld de, wHPBarMaxHP
- ld c, $6
+ ld c, PARTY_LENGTH
.asm_3a8e6
ld a, [W_BASECOORDY] ; wd082
ld [hli], a