summaryrefslogtreecommitdiff
path: root/engine/items/items.asm
diff options
context:
space:
mode:
authordannye <33dannye@gmail.com>2019-07-27 23:21:39 -0500
committerdannye <33dannye@gmail.com>2019-07-27 23:21:39 -0500
commit20c4116788d4d29b14c85ffce77e65faf89716b7 (patch)
tree7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /engine/items/items.asm
parent36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff)
Update audio macro names
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-xengine/items/items.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
index 38e8a704..ec51a0d4 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -990,7 +990,7 @@ ItemUseMedicine:
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
push hl
push de
ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1)
@@ -1777,7 +1777,7 @@ ItemUsePokeflute:
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch6]
+ ld a, [wChannelSoundIDs + Ch7]
and a ; music off?
jr nz, .musicWaitLoop
.skipMusic
@@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText:
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch2]
+ ld a, [wChannelSoundIDs + Ch3]
cp SFX_POKEFLUTE
jr z, .musicWaitLoop
call PlayDefaultMusic ; start playing normal music again