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authorDaniel Harding <33dannye@gmail.com>2020-05-20 20:17:30 -0500
committerGitHub <noreply@github.com>2020-05-20 20:17:30 -0500
commit500d99c258145d233af8d14cdb5c6e0200dfc1d8 (patch)
tree7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /engine/learn_move.asm
parentb8954732a3eaa3a784a6e3eaaa68977a9ccd9816 (diff)
parent33456b8fb28ef547a54d04d22baa2313b72fdb1d (diff)
Merge pull request #50 from dannye/master
merge pokered
Diffstat (limited to 'engine/learn_move.asm')
-rwxr-xr-xengine/learn_move.asm8
1 files changed, 5 insertions, 3 deletions
diff --git a/engine/learn_move.asm b/engine/learn_move.asm
index dcaf4235..021d0eeb 100755
--- a/engine/learn_move.asm
+++ b/engine/learn_move.asm
@@ -184,7 +184,9 @@ TryingToLearn:
LearnedMove1Text:
TX_FAR _LearnedMove1Text
- db $b,6,"@"
+ TX_SFX_ITEM_1 ; plays SFX_GET_ITEM_1 in the party menu (rare candy) and plays SFX_LEVEL_UP in battle
+ TX_BLINK
+ db "@"
WhichMoveToForgetText:
TX_FAR _WhichMoveToForgetText
@@ -206,7 +208,7 @@ OneTwoAndText:
; bugfix: In Red/Blue, the SFX_SWAP sound was played in the wrong bank, which played an incorrect sound
; Yellow has fixed this by swapping to the correct bank
TX_FAR _OneTwoAndText
- db $a
+ TX_DELAY
TX_ASM
push af
push bc
@@ -238,7 +240,7 @@ OneTwoAndText:
PoofText:
TX_FAR _PoofText
- db $a
+ TX_DELAY
ForgotAndText:
TX_FAR _ForgotAndText
db "@"