diff options
author | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-11-01 15:42:29 -0500 |
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committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2015-11-01 15:42:29 -0500 |
commit | 335bf36311e24f9b652a3970ab07413a03bba056 (patch) | |
tree | 658c8bde184a9fdeb4e23d56c71880ed20a8bc1c /engine/menu | |
parent | 3bc05852e57bd4eb0ece8fa79369aa75a47a0876 (diff) |
oak_speech2.asm
Also replace W_RIVALNAME with wRivalName
Diffstat (limited to 'engine/menu')
-rwxr-xr-x | engine/menu/naming_screen.asm | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index b60de733..fd9a55af 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -322,8 +322,10 @@ DisplayNamingScreen: ; 6307 (1:6307) jp EraseMenuCursor LoadEDTile: ; 675b (1:675b) -; Because yellow uses the MBC5, loading $0 into $2000 - $2fff range will load bank0 instead of bank1 -; instead of defining the correct bank, GameFreak decided to simply copy the ED_Tile in the function during HBlank +; In Red/Blue, the bank for the ED_tile was defined incorrectly as bank0 +; Luckily, the MBC3 treats loading $0 into $2000-$2fff range as loading bank1 into $4000-$7fff range +; Because Yellow uses the MBC5, loading $0 into $2000 - $2fff range will load bank0 instead of bank1 and thus incorrectly load the tile +; Instead of defining the correct bank, GameFreak decided to simply copy the ED_Tile in the function during HBlank ld de, ED_Tile ld hl, vFont + $700 ld c, $4 ; number of copies needed |