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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-04 01:00:45 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-04 01:00:45 -0400 |
commit | e4e0af4d6713161d46cc0a1d580645ca40d6fa81 (patch) | |
tree | 34468478ff888022c58fdb6548a02e4069e1fba9 /engine/menus/display_text_id_init.asm | |
parent | 7e92d5ba8c7d7c255a49bce76239ec12d6398cef (diff) |
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r-- | engine/menus/display_text_id_init.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm index e1f6c678..45c76f9c 100644 --- a/engine/menus/display_text_id_init.asm +++ b/engine/menus/display_text_id_init.asm @@ -43,7 +43,7 @@ DisplayTextIDInit:: ; the original direction they were facing must be restored after the dialogue is over ld hl, wSpriteStateData1 + $19 ld c, $0f - ld de, $0010 + ld de, $10 .spriteFacingDirectionCopyLoop ld a, [hl] inc h @@ -55,7 +55,7 @@ DisplayTextIDInit:: ; loop to force all the sprites in the middle of animation to stand still ; (so that they don't like they're frozen mid-step during the dialogue) ld hl, wSpriteStateData1 + 2 - ld de, $0010 + ld de, $10 ld c, e .spriteStandStillLoop ld a, [hl] |