diff options
author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
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committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /engine/pikachu_follow.asm | |
parent | 53fcd05aa24693093d8af1dc8ec4fedd3957decc (diff) |
Sync with pokered
Diffstat (limited to 'engine/pikachu_follow.asm')
-rwxr-xr-x | engine/pikachu_follow.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/pikachu_follow.asm b/engine/pikachu_follow.asm index d9dc91df..fd2fbc47 100755 --- a/engine/pikachu_follow.asm +++ b/engine/pikachu_follow.asm @@ -457,7 +457,7 @@ Func_fc76a: call Func_fc82e jr c, .skip push bc - callab InitializeSpriteScreenPosition + callfar InitializeSpriteScreenPosition pop bc .skip ld hl, wSpritePikachuStateData1MovementStatus - wSpritePikachuStateData1 @@ -472,7 +472,7 @@ Func_fc76a: Func_fc793: call RefreshPikachuFollow push bc - callab InitializeSpriteScreenPosition + callfar InitializeSpriteScreenPosition pop bc ld hl, wSpritePikachuStateData1ImageIndex - wSpritePikachuStateData1 add hl, bc @@ -583,7 +583,7 @@ Func_fc842: ld hl, $0 push af call Random - ld a, [hRandomAdd] + ldh a, [hRandomAdd] and %11 ld e, a ld d, $0 @@ -1107,7 +1107,7 @@ IsPikachuRightNextToPlayer: xor a ret -GetPikachuFacingDirectionAndReturnToE: +GetPikachuFacingDirectionAndReturnToE:: call GetPikachuFacingDirection ld e, a ret @@ -1475,7 +1475,7 @@ AreThereAtLeastTwoStepsInPikachuFollowCommandBuffer: WillPikachuSpawnOnTheScreen: ld h, wSpriteStateData2 / $100 - ld a, [H_CURRENTSPRITEOFFSET] ; If we're here, this can only be $f0 + ldh a, [hCurrentSpriteOffset] ; If we're here, this can only be $f0 add wSpritePikachuStateData2MapY - wSpritePikachuStateData2 ld l, a ld b, [hl] @@ -1516,7 +1516,7 @@ WillPikachuSpawnOnTheScreen: jr c, .on_screen .not_on_screen ld h, wSpriteStateData1 / $100 - ld a, [H_CURRENTSPRITEOFFSET] + ldh a, [hCurrentSpriteOffset] add wSpritePikachuStateData1ImageIndex - wSpritePikachuStateData1 ld l, a ld [hl], $ff @@ -1525,7 +1525,7 @@ WillPikachuSpawnOnTheScreen: .on_screen ld h, wSpriteStateData2 / $100 - ld a, [H_CURRENTSPRITEOFFSET] + ldh a, [hCurrentSpriteOffset] add wSpritePikachuStateData2GrassPriority - wSpritePikachuStateData2 ld l, a ld a, [wGrassTile] @@ -1541,7 +1541,7 @@ WillPikachuSpawnOnTheScreen: .GetNPCCurrentTile: ld h, wSpriteStateData1 / $100 - ld a, [H_CURRENTSPRITEOFFSET] + ldh a, [hCurrentSpriteOffset] add wSpritePikachuStateData1YPixels - wSpritePikachuStateData1 ld l, a ld a, [hli] |