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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /engine/pikachu_follow.asm
parent53fcd05aa24693093d8af1dc8ec4fedd3957decc (diff)
Sync with pokered
Diffstat (limited to 'engine/pikachu_follow.asm')
-rwxr-xr-xengine/pikachu_follow.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/pikachu_follow.asm b/engine/pikachu_follow.asm
index d9dc91df..fd2fbc47 100755
--- a/engine/pikachu_follow.asm
+++ b/engine/pikachu_follow.asm
@@ -457,7 +457,7 @@ Func_fc76a:
call Func_fc82e
jr c, .skip
push bc
- callab InitializeSpriteScreenPosition
+ callfar InitializeSpriteScreenPosition
pop bc
.skip
ld hl, wSpritePikachuStateData1MovementStatus - wSpritePikachuStateData1
@@ -472,7 +472,7 @@ Func_fc76a:
Func_fc793:
call RefreshPikachuFollow
push bc
- callab InitializeSpriteScreenPosition
+ callfar InitializeSpriteScreenPosition
pop bc
ld hl, wSpritePikachuStateData1ImageIndex - wSpritePikachuStateData1
add hl, bc
@@ -583,7 +583,7 @@ Func_fc842:
ld hl, $0
push af
call Random
- ld a, [hRandomAdd]
+ ldh a, [hRandomAdd]
and %11
ld e, a
ld d, $0
@@ -1107,7 +1107,7 @@ IsPikachuRightNextToPlayer:
xor a
ret
-GetPikachuFacingDirectionAndReturnToE:
+GetPikachuFacingDirectionAndReturnToE::
call GetPikachuFacingDirection
ld e, a
ret
@@ -1475,7 +1475,7 @@ AreThereAtLeastTwoStepsInPikachuFollowCommandBuffer:
WillPikachuSpawnOnTheScreen:
ld h, wSpriteStateData2 / $100
- ld a, [H_CURRENTSPRITEOFFSET] ; If we're here, this can only be $f0
+ ldh a, [hCurrentSpriteOffset] ; If we're here, this can only be $f0
add wSpritePikachuStateData2MapY - wSpritePikachuStateData2
ld l, a
ld b, [hl]
@@ -1516,7 +1516,7 @@ WillPikachuSpawnOnTheScreen:
jr c, .on_screen
.not_on_screen
ld h, wSpriteStateData1 / $100
- ld a, [H_CURRENTSPRITEOFFSET]
+ ldh a, [hCurrentSpriteOffset]
add wSpritePikachuStateData1ImageIndex - wSpritePikachuStateData1
ld l, a
ld [hl], $ff
@@ -1525,7 +1525,7 @@ WillPikachuSpawnOnTheScreen:
.on_screen
ld h, wSpriteStateData2 / $100
- ld a, [H_CURRENTSPRITEOFFSET]
+ ldh a, [hCurrentSpriteOffset]
add wSpritePikachuStateData2GrassPriority - wSpritePikachuStateData2
ld l, a
ld a, [wGrassTile]
@@ -1541,7 +1541,7 @@ WillPikachuSpawnOnTheScreen:
.GetNPCCurrentTile:
ld h, wSpriteStateData1 / $100
- ld a, [H_CURRENTSPRITEOFFSET]
+ ldh a, [hCurrentSpriteOffset]
add wSpritePikachuStateData1YPixels - wSpritePikachuStateData1
ld l, a
ld a, [hli]