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author | SatoMew <SatoMew@users.noreply.github.com> | 2020-11-29 20:17:29 +0000 |
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committer | SatoMew <SatoMew@users.noreply.github.com> | 2020-11-29 20:17:29 +0000 |
commit | 242b2e05cf30bc47a53167baf6bd3134d1f47d18 (patch) | |
tree | 83570d3571ff4eaa71de363f02b3ef16f26b0313 /engine/pokemon | |
parent | 6adbaefde14f5e9039aa42a6c96ce476a4107925 (diff) |
Label and document hFFD7 more accurately
Diffstat (limited to 'engine/pokemon')
-rw-r--r-- | engine/pokemon/evos_moves.asm | 4 | ||||
-rw-r--r-- | engine/pokemon/status_screen.asm | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/engine/pokemon/evos_moves.asm b/engine/pokemon/evos_moves.asm index ed44f9a6..21b1c9f4 100644 --- a/engine/pokemon/evos_moves.asm +++ b/engine/pokemon/evos_moves.asm @@ -11,7 +11,7 @@ TryEvolvingMon: ; this is only called after battle ; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur EvolutionAfterBattle: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a ld [wEvolutionOccurred], a @@ -245,7 +245,7 @@ Evolution_PartyMonLoop: ; loop over party mons pop bc pop hl pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ld a, [wLinkState] cp LINK_STATE_TRADING ret z diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm index d4a4e59a..33fef9e4 100644 --- a/engine/pokemon/status_screen.asm +++ b/engine/pokemon/status_screen.asm @@ -101,10 +101,10 @@ StatusScreen: ld hl, vChars2 tile $72 lb bc, BANK(PTile), 1 call CopyVideoDataDouble ; bold P (for PP) - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a hlcoord 19, 1 lb bc, 6, 10 call DrawLineBox ; Draws the box around name, HP and status @@ -174,7 +174,7 @@ StatusScreen: call PlayCry ; play Pokémon cry call WaitForTextScrollButtonPress ; wait for button pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ret .GetStringPointer @@ -296,10 +296,10 @@ StatsText: next "SPECIAL@" StatusScreen2: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ldh [hAutoBGTransferEnabled], a ld bc, NUM_MOVES + 1 ld hl, wMoves @@ -429,7 +429,7 @@ StatusScreen2: call Delay3 call WaitForTextScrollButtonPress ; wait for button pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ld hl, wd72c res 1, [hl] ld a, $77 |