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authorSatoMew <SatoMew@users.noreply.github.com>2020-11-29 20:17:29 +0000
committerSatoMew <SatoMew@users.noreply.github.com>2020-11-29 20:17:29 +0000
commit242b2e05cf30bc47a53167baf6bd3134d1f47d18 (patch)
tree83570d3571ff4eaa71de363f02b3ef16f26b0313 /engine/pokemon
parent6adbaefde14f5e9039aa42a6c96ce476a4107925 (diff)
Label and document hFFD7 more accurately
Diffstat (limited to 'engine/pokemon')
-rw-r--r--engine/pokemon/evos_moves.asm4
-rw-r--r--engine/pokemon/status_screen.asm12
2 files changed, 8 insertions, 8 deletions
diff --git a/engine/pokemon/evos_moves.asm b/engine/pokemon/evos_moves.asm
index ed44f9a6..21b1c9f4 100644
--- a/engine/pokemon/evos_moves.asm
+++ b/engine/pokemon/evos_moves.asm
@@ -11,7 +11,7 @@ TryEvolvingMon:
; this is only called after battle
; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur
EvolutionAfterBattle:
- ldh a, [hTilesetType]
+ ldh a, [hTileAnimations]
push af
xor a
ld [wEvolutionOccurred], a
@@ -245,7 +245,7 @@ Evolution_PartyMonLoop: ; loop over party mons
pop bc
pop hl
pop af
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
ld a, [wLinkState]
cp LINK_STATE_TRADING
ret z
diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm
index d4a4e59a..33fef9e4 100644
--- a/engine/pokemon/status_screen.asm
+++ b/engine/pokemon/status_screen.asm
@@ -101,10 +101,10 @@ StatusScreen:
ld hl, vChars2 tile $72
lb bc, BANK(PTile), 1
call CopyVideoDataDouble ; bold P (for PP)
- ldh a, [hTilesetType]
+ ldh a, [hTileAnimations]
push af
xor a
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
hlcoord 19, 1
lb bc, 6, 10
call DrawLineBox ; Draws the box around name, HP and status
@@ -174,7 +174,7 @@ StatusScreen:
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
ret
.GetStringPointer
@@ -296,10 +296,10 @@ StatsText:
next "SPECIAL@"
StatusScreen2:
- ldh a, [hTilesetType]
+ ldh a, [hTileAnimations]
push af
xor a
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
ldh [hAutoBGTransferEnabled], a
ld bc, NUM_MOVES + 1
ld hl, wMoves
@@ -429,7 +429,7 @@ StatusScreen2:
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
- ldh [hTilesetType], a
+ ldh [hTileAnimations], a
ld hl, wd72c
res 1, [hl]
ld a, $77