diff options
author | YamaArashi <shadow962@live.com> | 2016-06-11 17:51:03 -0700 |
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committer | GitHub <noreply@github.com> | 2016-06-11 17:51:03 -0700 |
commit | 54143d33fc1211fb0c949ba62633d1c8d94f2717 (patch) | |
tree | 9176ffc5b6384a48eb32ea8f33ac97d1d67f6865 /engine/titlescreen2.asm | |
parent | db0ac16b6b4f257de338d1aaac561e681ca8723a (diff) | |
parent | 7e112672b436afee27f1a5a0d6e7a5964e7829b2 (diff) |
Merge pull request #13 from YamaArashi/master
remove address comments
Diffstat (limited to 'engine/titlescreen2.asm')
-rwxr-xr-x | engine/titlescreen2.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm index cf4506bc..92282b83 100755 --- a/engine/titlescreen2.asm +++ b/engine/titlescreen2.asm @@ -1,24 +1,24 @@ ; Leftover of Red/Blue. Seemingly unused -TitleScroll_WaitBall: ; 3749e (d:749e) +TitleScroll_WaitBall: ; Wait around for the TitleBall animation to play out. ; hi: speed ; lo: duration db $05, $05, 0 -TitleScroll_In: ; 374a1 (d:74a1) +TitleScroll_In: ; Scroll a TitleMon in from the right. ; hi: speed ; lo: duration db $a2, $94, $84, $63, $52, $31, $11, 0 -TitleScroll_Out: ; 374a9 (d:74a9) +TitleScroll_Out: ; Scroll a TitleMon out to the left. ; hi: speed ; lo: duration db $12, $22, $32, $42, $52, $62, $83, $93, 0 -TitleScroll: ; 374b2 (d:74b2) +TitleScroll: ld a, d ld bc, TitleScroll_In @@ -33,7 +33,7 @@ TitleScroll: ; 374b2 (d:74b2) ld e, 0 ; don't animate titleball .ok -_TitleScroll: ; 374c4 (d:74c4) +_TitleScroll: ld a, [bc] and a ret z @@ -84,12 +84,12 @@ _TitleScroll: ; 374c4 (d:74c4) jr z, .wait2 ret -TitleBallYTable: ; 374fa (d:74fa) +TitleBallYTable: ; OBJ y-positions for the Poke Ball held by Red in the title screen. ; This is really two 0-terminated lists. Initiated with an index of 1. db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0 -TitleScreenAnimateBallIfStarterOut: ; 37506 (d:7506) +TitleScreenAnimateBallIfStarterOut: ; Animate the TitleBall if a starter just got scrolled out. ld a, [wTitleScreenScene] cp STARTER1 @@ -104,7 +104,7 @@ TitleScreenAnimateBallIfStarterOut: ; 37506 (d:7506) ld d, 0 jp _TitleScroll -GetTitleBallY: ; 3751e (d:751e) +GetTitleBallY: ; Get position e from TitleBallYTable push de push hl |