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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-12-05 16:17:47 -0500
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-12-05 16:17:47 -0500
commitc3911c80cf8400f81518532c13912c647b81b880 (patch)
treefd6feac2d6e5355ceb24c793b4567fdaa7ce5e24 /engine/titlescreen2.asm
parent6dc1f939e1e97563928c22950d8fa618d892c32d (diff)
BankD misc functions
Game Corner stuff and (unused) titlescreen2.asm
Diffstat (limited to 'engine/titlescreen2.asm')
-rwxr-xr-xengine/titlescreen2.asm20
1 files changed, 11 insertions, 9 deletions
diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm
index c0853a0d..dec37da2 100755
--- a/engine/titlescreen2.asm
+++ b/engine/titlescreen2.asm
@@ -1,22 +1,24 @@
-TitleScroll_WaitBall: ; 37244 (d:7244)
+; Leftover of Red/Blue. Seemingly unused
+
+TitleScroll_WaitBall: ; 3749e (d:749e)
; Wait around for the TitleBall animation to play out.
; hi: speed
; lo: duration
db $05, $05, 0
-TitleScroll_In: ; 37247 (d:7247)
+TitleScroll_In: ; 374a1 (d:74a1)
; Scroll a TitleMon in from the right.
; hi: speed
; lo: duration
db $a2, $94, $84, $63, $52, $31, $11, 0
-TitleScroll_Out: ; 3724f (d:724f)
+TitleScroll_Out: ; 374a9 (d:74a9)
; Scroll a TitleMon out to the left.
; hi: speed
; lo: duration
db $12, $22, $32, $42, $52, $62, $83, $93, 0
-TitleScroll: ; 37258 (d:7258)
+TitleScroll: ; 374b2 (d:74b2)
ld a, d
ld bc, TitleScroll_In
@@ -31,7 +33,7 @@ TitleScroll: ; 37258 (d:7258)
ld e, 0 ; don't animate titleball
.ok
-_TitleScroll: ; 3726a (d:726a)
+_TitleScroll: ; 374c4 (d:74c4)
ld a, [bc]
and a
ret z
@@ -67,7 +69,7 @@ _TitleScroll: ; 3726a (d:726a)
pop bc
jr _TitleScroll
-.ScrollBetween ; 37292 (d:7292)
+.ScrollBetween ; 374ec (d:74ec)
.wait
ld a, [rLY] ; rLY
cp l
@@ -82,12 +84,12 @@ _TitleScroll: ; 3726a (d:726a)
jr z, .wait2
ret
-TitleBallYTable: ; 372a0 (d:72a0)
+TitleBallYTable: ; 374fa (d:74fa)
; OBJ y-positions for the Poke Ball held by Red in the title screen.
; This is really two 0-terminated lists. Initiated with an index of 1.
db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0
-TitleScreenAnimateBallIfStarterOut: ; 372ac (d:72ac)
+TitleScreenAnimateBallIfStarterOut: ; 37506 (d:7506)
; Animate the TitleBall if a starter just got scrolled out.
ld a, [wTitleMonSpecies]
cp STARTER1
@@ -102,7 +104,7 @@ TitleScreenAnimateBallIfStarterOut: ; 372ac (d:72ac)
ld d, 0
jp _TitleScroll
-GetTitleBallY: ; 372c4 (d:72c4)
+GetTitleBallY: ; 3751e (d:751e)
; Get position e from TitleBallYTable
push de
push hl