diff options
author | pikalaxalt <PikalaxALT@gmail.com> | 2016-05-31 15:55:39 -0400 |
---|---|---|
committer | pikalaxalt <PikalaxALT@gmail.com> | 2016-05-31 15:55:39 -0400 |
commit | 439efda1ba940b010786be1186007355adf23965 (patch) | |
tree | 0becd0b5980b180a0abd11377d1ed35ae3814bda /engine | |
parent | 45cb263360f3242db5538367ebf8035632d97534 (diff) |
Champion's room; resolve predefs
Diffstat (limited to 'engine')
-rw-r--r-- | engine/bank3d.asm | 546 | ||||
-rw-r--r-- | engine/battle/bank3d_battle.asm | 4 | ||||
-rw-r--r-- | engine/overworld/item.asm | 2 | ||||
-rw-r--r-- | engine/overworld/missable_objects.asm | 8 | ||||
-rw-r--r-- | engine/overworld/try_pushing_boulder.asm | 1 | ||||
-rwxr-xr-x | engine/predefs.asm | 221 |
6 files changed, 395 insertions, 387 deletions
diff --git a/engine/bank3d.asm b/engine/bank3d.asm index 61fc8ed1..97e7fda6 100644 --- a/engine/bank3d.asm +++ b/engine/bank3d.asm @@ -4,25 +4,25 @@ INCLUDE "engine/battle/unused_stats_functions.asm" INCLUDE "engine/battle/scroll_draw_trainer_pic.asm" Func_f429f:: ; f429f (3d:429f) - coord hl, 0,5 - ld c,$0 + coord hl, 0, 5 + ld c, $0 .asm_f42a4 inc c - ld a,c + ld a, c cp $9 ret z - ld d,$5b + ld d, $5b push bc push hl .asm_f42ad call Func_f42c2 dec hl - ld a,d + ld a, d sub $7 - ld d,a + ld d, a dec c - jr nz,.asm_f42ad - ld c,$2 + jr nz, .asm_f42ad + ld c, $2 call DelayFrames pop hl pop bc @@ -33,19 +33,19 @@ Func_f42c2:: ; f42c2 (3d:f42c2) push hl push de push bc - ld e,$7 + ld e, $7 .loop - ld a,d + ld a, d cp $31 - jr nc,.asm_f42ce - ld a,$7f + jr nc, .asm_f42ce + ld a, $7f .asm_f42ce - ld [hl],a - ld bc,$14 - add hl,bc + ld [hl], a + ld bc, $14 + add hl, bc inc d dec e - jr nz,.loop + jr nz, .loop pop bc pop de pop hl @@ -144,17 +144,17 @@ ModifyPikachuHappiness:: ; f430a (3d:430a) HappinessChangeTable: ; f4385 (3d:4385) ; Increase - db 5, 3, 2 ; Gained a level - db 5, 3, 2 ; HP restore - db 1, 1, 0 ; Used X item - db 3, 2, 1 ; Challenged Gym Leader - db 1, 1, 0 ; Teach TM/HM - db 2, 1, 1 ; Walking around + db 5, 3, 2 ; Gained a level + db 5, 3, 2 ; HP restore + db 1, 1, 0 ; Used X item + db 3, 2, 1 ; Challenged Gym Leader + db 1, 1, 0 ; Teach TM/HM + db 2, 1, 1 ; Walking around ; Decrease - db -3, -3, -5 ; Deposited - db -1, -1, -1 ; Fainted in battle - db -5, -5, -10 ; Fainted due to Poison outside of battle - db -5, -5, -10 ; Unknown (d = 10) + db -3, -3, -5 ; Deposited + db -1, -1, -1 ; Fainted in battle + db -5, -5, -10 ; Fainted due to Poison outside of battle + db -5, -5, -10 ; Unknown (d = 10) db -10, -10, -20 ; Unknown (d = 11) PikachuMoods: ; f43a6 (3d:43a6) @@ -177,124 +177,124 @@ OldManPic:: INCBIN "pic/trainer/oldman.pic" ProfOakPicBack:: INCBIN "pic/ytrainer/prof.oakb.pic" Func_f453f:: ; f453f (3d:453f) - ld hl,PokemonLogoGraphics - ld de,vChars2 - ld bc,$730 - ld a,BANK(PokemonLogoGraphics) ; redundant because this function is in bank3d + ld hl, PokemonLogoGraphics + ld de, vChars2 + ld bc, $730 + ld a, BANK(PokemonLogoGraphics) ; redundant because this function is in bank3d call FarCopyData - ld hl,YellowLogoGraphics+$230 - ld de,vChars0+$fd0 - ld bc,$30 - ld a,BANK(YellowLogoGraphics) + ld hl, YellowLogoGraphics+$230 + ld de, vChars0+$fd0 + ld bc, $30 + ld a, BANK(YellowLogoGraphics) call FarCopyData - ld hl,YellowLogoGraphics+$260 - ld de,vChars1 - ld bc,$400 - ld a,BANK(YellowLogoGraphics) + ld hl, YellowLogoGraphics+$260 + ld de, vChars1 + ld bc, $400 + ld a, BANK(YellowLogoGraphics) call FarCopyData - ld hl,YellowLogoGraphics+$660 - ld de,vChars0+$f00 - ld bc,$c0 - ld a,BANK(YellowLogoGraphics) + ld hl, YellowLogoGraphics+$660 + ld de, vChars0+$f00 + ld bc, $c0 + ld a, BANK(YellowLogoGraphics) call FarCopyData ret Func_f4578:: ; f4578 (3d:4578) - coord hl, 2,1 - ld de,Pointer_f45f9 - ld bc,7 << 8 | 16 ; 16x7 (xy) + coord hl, 2, 1 + ld de, Pointer_f45f9 + ld bc, 7 << 8 | 16 ; 16x7 (xy) call CopyScreenArea ret Func_f4585:: ; f4585 (3d:4585) - coord hl, 6,4 - ld de,Pointer_f4673 - ld bc,4 << 8 | 7 ; 7x4 (xy) + coord hl, 6, 4 + ld de, Pointer_f4673 + ld bc, 4 << 8 | 7 ; 7x4 (xy) call CopyScreenArea - coord hl, 9,8 - ld [hl],$64 + coord hl, 9, 8 + ld [hl], $64 inc hl - ld [hl],$65 + ld [hl], $65 ret Func_f459a:: ; f459a (3d:459a) - coord hl, 4,8 - ld de,Pointer_f468f - ld bc,9 << 8 | 12 ; 12x9 (xy) + coord hl, 4, 8 + ld de, Pointer_f468f + ld bc, 9 << 8 | 12 ; 12x9 (xy) call CopyScreenArea - coord hl, 16,10 - ld [hl],$96 - coord hl, 16,11 - ld [hl],$9d - coord hl, 16,12 - ld [hl],$a7 - coord hl, 16,13 - ld [hl],$b1 - ld hl,Pointer_f45c7 - ld de,wOAMBuffer - ld bc,$20 + coord hl, 16, 10 + ld [hl], $96 + coord hl, 16, 11 + ld [hl], $9d + coord hl, 16, 12 + ld [hl], $a7 + coord hl, 16, 13 + ld [hl], $b1 + ld hl, Pointer_f45c7 + ld de, wOAMBuffer + ld bc, $20 call CopyData ret Pointer_f45c7: ; f45c7 (3d:45c7) - db $60,$40,$f1,$22 - db $60,$48,$f0,$22 - db $68,$40,$f3,$22 - db $68,$48,$f2,$22 - db $60,$60,$f0,$02 - db $60,$68,$f1,$02 - db $68,$60,$f2,$02 - db $68,$68,$f3,$02 + db $60, $40, $f1, $22 + db $60, $48, $f0, $22 + db $68, $40, $f3, $22 + db $68, $48, $f2, $22 + db $60, $60, $f0, $02 + db $60, $68, $f1, $02 + db $68, $60, $f2, $02 + db $68, $68, $f3, $02 CopyScreenArea:: ; f45e7 (3d:45e7) ; copy cxb (xy) screen area from de to hl push bc push hl .loop - ld a,[de] + ld a, [de] inc de - ld [hli],a + ld [hli], a dec c - jr nz,.loop + jr nz, .loop pop hl - ld bc,$14 - add hl,bc + ld bc, $14 + add hl, bc pop bc dec b - jr nz,CopyScreenArea + jr nz, CopyScreenArea ret Pointer_f45f9: ; f45f9 (3d:45f9) ; 16x7 (xy) - db $f4,$f4,$f4,$f4,$f4,$f4,$49,$f4,$72,$30,$f4,$f4,$f4,$f4,$f4,$f4 - db $fd,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0a,$0b,$f4,$0d,$0e,$0f - db $10,$11,$12,$13,$14,$15,$16,$17,$18,$19,$1a,$1b,$1c,$1d,$1e,$1f - db $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2a,$2b,$2c,$2d,$2e,$2f - db $f4,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3a,$3b,$3c,$3d,$3e,$3f - db $f4,$41,$42,$43,$44,$45,$46,$47,$48,$f4,$4a,$4b,$4c,$4d,$4e,$4f - db $f4,$6a,$6b,$6c,$6d,$f4,$f4,$f4,$f4,$f4,$f4,$6e,$6f,$70,$71,$f4 + db $f4, $f4, $f4, $f4, $f4, $f4, $49, $f4, $72, $30, $f4, $f4, $f4, $f4, $f4, $f4 + db $fd, $01, $02, $03, $04, $05, $06, $07, $08, $09, $0a, $0b, $f4, $0d, $0e, $0f + db $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $1a, $1b, $1c, $1d, $1e, $1f + db $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $2a, $2b, $2c, $2d, $2e, $2f + db $f4, $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c, $3d, $3e, $3f + db $f4, $41, $42, $43, $44, $45, $46, $47, $48, $f4, $4a, $4b, $4c, $4d, $4e, $4f + db $f4, $6a, $6b, $6c, $6d, $f4, $f4, $f4, $f4, $f4, $f4, $6e, $6f, $70, $71, $f4 Pointer_f4669:: ; f4669 (3d:4669) - db $47,$48,$49,$4a,$4b,$4c,$4d,$4e,$4f,$5f + db $47, $48, $49, $4a, $4b, $4c, $4d, $4e, $4f, $5f Pointer_f4673:: ; f4673 (3d:4673) ; 7x4 (xy) - db $24,$25,$66,$67,$68,$69,$2a - db $50,$51,$52,$53,$54,$55,$56 - db $57,$58,$59,$5a,$5b,$5c,$5d - db $6d,$5e,$5f,$60,$61,$62,$63 + db $24, $25, $66, $67, $68, $69, $2a + db $50, $51, $52, $53, $54, $55, $56 + db $57, $58, $59, $5a, $5b, $5c, $5d + db $6d, $5e, $5f, $60, $61, $62, $63 Pointer_f468f:: ; f468f (3d:468f) ; 12x9 (xy) - db $80,$81,$82,$83,$00,$00,$00,$00,$84,$85,$86,$87 - db $88,$89,$8a,$8b,$8c,$8d,$8d,$8e,$8f,$8a,$90,$91 - db $00,$92,$93,$8a,$8a,$8a,$8a,$8a,$8a,$94,$95,$00 - db $00,$00,$97,$8a,$8a,$98,$99,$8a,$8a,$9a,$9b,$9c - db $00,$00,$9e,$9f,$a0,$a1,$a2,$a3,$a4,$a5,$a6,$8a - db $00,$a8,$a9,$aa,$8a,$ab,$ac,$8a,$ad,$ae,$af,$b0 - db $00,$b2,$b3,$b4,$8a,$8a,$8a,$8a,$b5,$b6,$b7,$b8 - db $00,$b9,$ba,$8a,$8a,$8a,$8a,$8a,$8a,$bb,$bc,$00 - db $00,$00,$bd,$8a,$8a,$8a,$8a,$8a,$8a,$be,$bf,$00 + db $80, $81, $82, $83, $00, $00, $00, $00, $84, $85, $86, $87 + db $88, $89, $8a, $8b, $8c, $8d, $8d, $8e, $8f, $8a, $90, $91 + db $00, $92, $93, $8a, $8a, $8a, $8a, $8a, $8a, $94, $95, $00 + db $00, $00, $97, $8a, $8a, $98, $99, $8a, $8a, $9a, $9b, $9c + db $00, $00, $9e, $9f, $a0, $a1, $a2, $a3, $a4, $a5, $a6, $8a + db $00, $a8, $a9, $aa, $8a, $ab, $ac, $8a, $ad, $ae, $af, $b0 + db $00, $b2, $b3, $b4, $8a, $8a, $8a, $8a, $b5, $b6, $b7, $b8 + db $00, $b9, $ba, $8a, $8a, $8a, $8a, $8a, $8a, $bb, $bc, $00 + db $00, $00, $bd, $8a, $8a, $8a, $8a, $8a, $8a, $be, $bf, $00 ; f46f9 (3d:46f9) PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp" @@ -304,146 +304,146 @@ INCLUDE "engine/menu/link_menu.asm" HandleMenuInputDouble:: ; f5a40 (3d:5a40) xor a - ld [wPartyMenuAnimMonEnabled],a + ld [wPartyMenuAnimMonEnabled], a HandleMenuInputPokemonSelectionDouble:: ; f5a44 (3d:5a44) - ld a,[H_DOWNARROWBLINKCNT1] + ld a, [H_DOWNARROWBLINKCNT1] push af - ld a,[H_DOWNARROWBLINKCNT2] + ld a, [H_DOWNARROWBLINKCNT2] push af ; save existing values on stack xor a - ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1 - ld a,$06 - ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2 + ld [H_DOWNARROWBLINKCNT1], a ; blinking down arrow timing value 1 + ld a, $06 + ld [H_DOWNARROWBLINKCNT2], a ; blinking down arrow timing value 2 .loop1 xor a - ld [wAnimCounter],a ; counter for pokemon shaking animation + ld [wAnimCounter], a ; counter for pokemon shaking animation call Func_f5ab0 call JoypadLowSensitivity - ld a,[hJoy5] + ld a, [hJoy5] and a ; was a key pressed? - jr nz,.keyPressed + jr nz, .keyPressed pop af - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a pop af - ld [H_DOWNARROWBLINKCNT1],a ; restore previous values + ld [H_DOWNARROWBLINKCNT1], a ; restore previous values xor a - ld [wMenuWrappingEnabled],a ; disable menu wrapping + ld [wMenuWrappingEnabled], a ; disable menu wrapping ret .keyPressed xor a - ld [wCheckFor180DegreeTurn],a - ld a,[hJoy5] - ld b,a - bit 6,a ; pressed Up key? - jr z,.checkIfDownPressed + ld [wCheckFor180DegreeTurn], a + ld a, [hJoy5] + ld b, a + bit 6, a ; pressed Up key? + jr z, .checkIfDownPressed .upPressed - ld a,[wCurrentMenuItem] ; selected menu item + ld a, [wCurrentMenuItem] ; selected menu item and a ; already at the top of the menu? - jr z,.checkOtherKeys + jr z, .checkOtherKeys .notAtTop dec a - ld [wCurrentMenuItem],a ; move selected menu item up one space + ld [wCurrentMenuItem], a ; move selected menu item up one space jr .checkOtherKeys .checkIfDownPressed - bit 7,a - jr z,.checkOtherKeys + bit 7, a + jr z, .checkOtherKeys .downPressed - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] inc a - ld c,a - ld a,[wMaxMenuItem] + ld c, a + ld a, [wMaxMenuItem] cp c - jr c,.checkOtherKeys - ld a,c - ld [wCurrentMenuItem],a + jr c, .checkOtherKeys + ld a, c + ld [wCurrentMenuItem], a .checkOtherKeys - ld a,[wMenuWatchedKeys] + ld a, [wMenuWatchedKeys] and b ; does the menu care about any of the pressed keys? - jp z,.loop1 + jp z, .loop1 .checkIfAButtonOrBButtonPressed - ld a,[hJoy5] + ld a, [hJoy5] and A_BUTTON | B_BUTTON - jr z,.skipPlayingSound + jr z, .skipPlayingSound .AButtonOrBButtonPressed ld a, $90 ; (SFX_02_40 - SFX_Headers_02) / 3 call PlaySound ; play sound .skipPlayingSound pop af - ld [H_DOWNARROWBLINKCNT2],a + ld [H_DOWNARROWBLINKCNT2], a pop af - ld [H_DOWNARROWBLINKCNT1],a ; restore previous values - ld a,[hJoy5] + ld [H_DOWNARROWBLINKCNT1], a ; restore previous values + ld a, [hJoy5] ret Func_f5ab0:: ; f5ab0 (3d:5ab0) - ld a,[wTopMenuItemY] + ld a, [wTopMenuItemY] and a - jr z,.asm_f5ac0 - coord hl, 0,0 - ld bc,$14 + jr z, .asm_f5ac0 + coord hl, 0, 0 + ld bc, $14 .loop - add hl,bc + add hl, bc dec a - jr nz,.loop + jr nz, .loop .asm_f5ac0 - ld a,[wTopMenuItemX] - ld b,$0 - ld c,a - add hl,bc + ld a, [wTopMenuItemX] + ld b, $0 + ld c, a + add hl, bc push hl - ld a,[wLastMenuItem] + ld a, [wLastMenuItem] and a - jr z,.asm_f5ad5 - ld bc,$28 + jr z, .asm_f5ad5 + ld bc, $28 .loop2 - add hl,bc + add hl, bc dec a - jr nz,.loop2 + jr nz, .loop2 .asm_f5ad5 - ld a,[hl] + ld a, [hl] cp "▶" - jr nz,.asm_f5ade - ld a,[wTileBehindCursor] - ld [hl],a + jr nz, .asm_f5ade + ld a, [wTileBehindCursor] + ld [hl], a .asm_f5ade pop hl - ld a,[wCurrentMenuItem] + ld a, [wCurrentMenuItem] and a - jr z,.asm_f5aec - ld bc,$28 + jr z, .asm_f5aec + ld bc, $28 .loop3 - add hl,bc + add hl, bc dec a - jr nz,.loop3 + jr nz, .loop3 .asm_f5aec - ld a,[hl] + ld a, [hl] cp "▶" - jr z,.asm_f5af4 - ld [wTileBehindCursor],a + jr z, .asm_f5af4 + ld [wTileBehindCursor], a .asm_f5af4 - ld a,"▶" - ld [hl],a - ld a,l - ld [wMenuCursorLocation],a - ld a,h - ld [wMenuCursorLocation+1],a - ld a,[wCurrentMenuItem] - ld [wLastMenuItem],a + ld a, "▶" + ld [hl], a + ld a, l + ld [wMenuCursorLocation], a + ld a, h + ld [wMenuCursorLocation+1], a + ld a, [wCurrentMenuItem] + ld [wLastMenuItem], a ret -Func_f5b06:: ; f5b06 (3d:5b06) - ld hl,wd728 - set 0,[hl] - ld hl,Text_f5b17 +PrintStrengthTxt:: ; f5b06 (3d:5b06) + ld hl, wd728 + set 0, [hl] + ld hl, Text_f5b17 call PrintText - ld hl,Text_f5b28 + ld hl, Text_f5b28 jp PrintText Text_f5b17:: ; f5b17 (3d:5b17) TX_FAR _UsedStrengthText ; 2d:417e db $08 ; asm - ld a,[wcf91] + ld a, [wcf91] call PlayCry call Delay3 jp TextScriptEnd @@ -453,31 +453,31 @@ Text_f5b28:: ; f5b28 (3d:5b28) db "@" CheckForForcedBikeSurf:: ; f5b2d (3d:5b2d) - ld hl,wd728 - set 1,[hl] - ld a,[wd732] - bit 5,a - jr nz,.asm_f5b59 - ld a,[wCurMap] + ld hl, wd728 + set 1, [hl] + ld a, [wd732] + bit 5, a + jr nz, .asm_f5b59 + ld a, [wCurMap] cp SEAFOAM_ISLANDS_5 ret nz CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE ret z - ld hl,CoordsData_f5b64 + ld hl, CoordsData_f5b64 call ArePlayerCoordsInArray ret nc - ld hl,wd728 - res 1,[hl] - ld hl,CurrentTooFastText + ld hl, wd728 + res 1, [hl] + ld hl, CurrentTooFastText jp PrintText .asm_f5b59 - ld hl,wd728 - res 1,[hl] - ld hl,CyclingIsFunText + ld hl, wd728 + res 1, [hl] + ld hl, CyclingIsFunText jp PrintText CoordsData_f5b64:: ; f5b64 (3d:5b64) - db 11,07 + db 11, 07 db $ff CurrentTooFastText:: ; f5b67 (3d:5b67) @@ -489,82 +489,82 @@ CyclingIsFunText:: ; f5b6c (3d:5b6c) db "@" AddItemToInventory_:: ; f5b70 (3d:5b70) - ld a,[wItemQuantity] ; a = item quantity + ld a, [wItemQuantity] ; a = item quantity push af push bc push de push hl push hl - ld d,50 ; PC box can hold 50 items - ld a,wNumBagItems & $FF + ld d, 50 ; PC box can hold 50 items + ld a, wNumBagItems & $FF cp l - jr nz,.checkIfInventoryFull - ld a,wNumBagItems >> 8 + jr nz, .checkIfInventoryFull + ld a, wNumBagItems >> 8 cp h - jr nz,.checkIfInventoryFull + jr nz, .checkIfInventoryFull ; if the destination is the bag - ld d,20 ; bag can hold 20 items + ld d, 20 ; bag can hold 20 items .checkIfInventoryFull - ld a,[hl] + ld a, [hl] sub d - ld d,a - ld a,[hli] + ld d, a + ld a, [hli] and a - jr z,.addNewItem + jr z, .addNewItem .notAtEndOfInventory - ld a,[hli] - ld b,a ; b = ID of current item in table - ld a,[wcf91] ; a = ID of item being added + ld a, [hli] + ld b, a ; b = ID of current item in table + ld a, [wcf91] ; a = ID of item being added cp b ; does the current item in the table match the item being added? - jp z,.increaseItemQuantity ; if so, increase the item's quantity + jp z, .increaseItemQuantity ; if so, increase the item's quantity inc hl .loop - ld a,[hl] - cp a,$ff ; is it the end of the table? + ld a, [hl] + cp a, $ff ; is it the end of the table? jr nz, .notAtEndOfInventory .addNewItem ; add an item not yet in the inventory pop hl - ld a,d + ld a, d and a ; is there room for a new item slot? - jr z,.done + jr z, .done ; if there is room inc [hl] ; increment the number of items in the inventory - ld a,[hl] ; the number of items will be the index of the new item + ld a, [hl] ; the number of items will be the index of the new item add a dec a - ld c,a - ld b,0 - add hl,bc ; hl = address to store the item - ld a,[wcf91] - ld [hli],a ; store item ID - ld a,[wItemQuantity] - ld [hli],a ; store item quantity - ld [hl],$ff ; store terminator + ld c, a + ld b, 0 + add hl, bc ; hl = address to store the item + ld a, [wcf91] + ld [hli], a ; store item ID + ld a, [wItemQuantity] + ld [hli], a ; store item quantity + ld [hl], $ff ; store terminator jp .success .increaseItemQuantity ; increase the quantity of an item already in the inventory - ld a,[wItemQuantity] - ld b,a ; b = quantity to add - ld a,[hl] ; a = existing item quantity + ld a, [wItemQuantity] + ld b, a ; b = quantity to add + ld a, [hl] ; a = existing item quantity add b ; a = new item quantity - cp a,100 - jp c,.storeNewQuantity ; if the new quantity is less than 100, store it -; if the new quantity is greater than or equal to 100, + cp a, 100 + jp c, .storeNewQuantity ; if the new quantity is less than 100, store it +; if the new quantity is greater than or equal to 100, ; try to max out the current slot and add the rest in a new slot - sub a,99 - ld [wItemQuantity],a ; a = amount left over (to put in the new slot) - ld a,d + sub a, 99 + ld [wItemQuantity], a ; a = amount left over (to put in the new slot) + ld a, d and a ; is there room for a new item slot? - jr z,.increaseItemQuantityFailed + jr z, .increaseItemQuantityFailed ; if so, store 99 in the current slot and store the rest in a new slot - ld a,99 - ld [hli],a + ld a, 99 + ld [hli], a jp .loop .increaseItemQuantityFailed pop hl and a jr .done .storeNewQuantity - ld [hl],a + ld [hl], a pop hl .success scf @@ -573,8 +573,8 @@ AddItemToInventory_:: ; f5b70 (3d:5b70) pop de pop bc pop bc - ld a,b - ld [wItemQuantity],a ; restore the initial value from when the function was called + ld a, b + ld [wItemQuantity], a ; restore the initial value from when the function was called ret ; function to remove an item (in varying quantities) from the player's bag or PC box @@ -585,49 +585,49 @@ AddItemToInventory_:: ; f5b70 (3d:5b70) RemoveItemFromInventory_: ; f5be1 (3d:5be1) push hl inc hl - ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed + ld a, [wWhichPokemon] ; index (within the inventory) of the item being removed add a add l - ld l,a - jr nc,.noCarry + ld l, a + jr nc, .noCarry inc h .noCarry inc hl - ld a,[wItemQuantity] ; quantity being removed - ld e,a - ld a,[hl] ; a = current quantity + ld a, [wItemQuantity] ; quantity being removed + ld e, a + ld a, [hl] ; a = current quantity sub e - ld [hld],a ; store new quantity - ld [wMaxItemQuantity],a + ld [hld], a ; store new quantity + ld [wMaxItemQuantity], a and a - jr nz,.skipMovingUpSlots -; if the remaining quantity is 0, + jr nz, .skipMovingUpSlots +; if the remaining quantity is 0, ; remove the emptied item slot and move up all the following item slots .moveSlotsUp - ld e,l - ld d,h + ld e, l + ld d, h inc de inc de ; de = address of the slot following the emptied one .loop ; loop to move up the following slots - ld a,[de] + ld a, [de] inc de - ld [hli],a - cp a,$ff - jr nz,.loop + ld [hli], a + cp a, $ff + jr nz, .loop ; update menu info xor a - ld [wListScrollOffset],a - ld [wCurrentMenuItem],a - ld [wBagSavedMenuItem],a - ld [wSavedListScrollOffset],a + ld [wListScrollOffset], a + ld [wCurrentMenuItem], a + ld [wBagSavedMenuItem], a + ld [wSavedListScrollOffset], a pop hl - ld a,[hl] ; a = number of items in inventory + ld a, [hl] ; a = number of items in inventory dec a ; decrement the number of items - ld [hl],a ; store new number of items - ld [wListCount],a - cp a,2 - jr c,.done - ld [wMaxMenuItem],a + ld [hl], a ; store new number of items + ld [wListCount], a + cp a, 2 + jr c, .done + ld [wMaxMenuItem], a jr .done .skipMovingUpSlots pop hl @@ -641,43 +641,43 @@ CircleTile: INCBIN "gfx/circle_tile.2bpp" BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp" ReadSuperRodData:: ; f5ea4 (3d:5ea4) - ld a,[wCurMap] - ld c,a - ld hl,FishingSlots + ld a, [wCurMap] + ld c, a + ld hl, FishingSlots .loop - ld a,[hli] + ld a, [hli] cp $ff - jr z,.notfound + jr z, .notfound cp c - jr z,.found - ld de,$8 - add hl,de + jr z, .found + ld de, $8 + add hl, de jr .loop .found call GenerateRandomFishingEncounter ret .notfound - ld de,$0 + ld de, $0 ret GenerateRandomFishingEncounter: ; f5ec1 (3d:5ec1) call Random cp $66 - jr c,.asm_f5ed6 + jr c, .asm_f5ed6 inc hl inc hl cp $b2 - jr c,.asm_f5ed6 + jr c, .asm_f5ed6 inc hl inc hl cp $e5 - jr c,.asm_f5ed6 + jr c, .asm_f5ed6 inc hl inc hl .asm_f5ed6 - ld e,[hl] + ld e, [hl] inc hl - ld d,[hl] + ld d, [hl] ret INCLUDE "data/super_rod.asm" diff --git a/engine/battle/bank3d_battle.asm b/engine/battle/bank3d_battle.asm index 7f8854a4..4fd37bc4 100644 --- a/engine/battle/bank3d_battle.asm +++ b/engine/battle/bank3d_battle.asm @@ -187,7 +187,7 @@ LoadMonBackPic: ; f6178 (3d:6178) ld b, a jp CopyVideoData -Func_f61a6: ; f61a6 (3d:f61a6) +AnimateSendingOutMon: ; f61a6 (3d:f61a6) ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] @@ -227,7 +227,7 @@ Func_f61a6: ; f61a6 (3d:f61a6) add $31 jr CopyUncompressedPicToHL -Func_f61f9: ; f61f9 (3d:61f9) +CopyUncompressedPicToTilemap: ; f61f9 (3d:61f9) ld a, [wPredefRegisters] ld h, a ld a, [wPredefRegisters + 1] diff --git a/engine/overworld/item.asm b/engine/overworld/item.asm index f4f46535..e421a946 100644 --- a/engine/overworld/item.asm +++ b/engine/overworld/item.asm @@ -51,4 +51,4 @@ FoundItemText: ; 4d9a (1:4d9a) NoMoreRoomForItemText: ; 4da0 (1:4da0) TX_FAR _NoMoreRoomForItemText - db "@"
\ No newline at end of file + db "@" diff --git a/engine/overworld/missable_objects.asm b/engine/overworld/missable_objects.asm index 65305d30..1cc15be5 100644 --- a/engine/overworld/missable_objects.asm +++ b/engine/overworld/missable_objects.asm @@ -30,17 +30,17 @@ MarkTownVisitedAndLoadMissableObjects: ; ef93 (3:6f93) ld a, h ld [H_DIVIDEND], a ld a, l - ld [H_DIVIDEND+1], a + ld [H_DIVIDEND + 1], a xor a - ld [H_DIVIDEND+2], a - ld [H_DIVIDEND+3], a + ld [H_DIVIDEND + 2], a + ld [H_DIVIDEND + 3], a ld a, $3 ld [H_DIVISOR], a ld b, $2 call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours) ld a, [wCurMap] ld b, a - ld a, [H_DIVIDEND+3] + ld a, [H_DIVIDEND + 3] ld c, a ; store global offset in c ld de, wMissableObjectList pop hl diff --git a/engine/overworld/try_pushing_boulder.asm b/engine/overworld/try_pushing_boulder.asm index d978a083..89e83ff9 100644 --- a/engine/overworld/try_pushing_boulder.asm +++ b/engine/overworld/try_pushing_boulder.asm @@ -2,6 +2,7 @@ TryPushingBoulder: ; f0a1 (3:70a1) ld a, [wd728] bit 0, a ; using Strength? ret z +Func_f0a7: ; f0a7 (3:70a7) ; where LoadMissableObjects predef points to now ld a, [wFlags_0xcd60] bit 1, a ; has boulder dust animation from previous push played yet? diff --git a/engine/predefs.asm b/engine/predefs.asm index 3ec98577..98a5b2d2 100755 --- a/engine/predefs.asm +++ b/engine/predefs.asm @@ -1,8 +1,8 @@ GetPredefPointer: ; f67ed (3d:67ed) -; Store the contents of the register -; pairs (hl, de, bc) at wPredefRegisters. -; Then put the bank and address of predef -; wPredefID in [wPredefBank] and hl. + ; Store the contents of the register + ; pairs (hl, de, bc) at wPredefRegisters. + ; Then put the bank and address of predef + ; wPredefID in [wPredefBank] and hl. ld a,h ld [wPredefRegisters],a @@ -35,11 +35,11 @@ GetPredefPointer: ; f67ed (3d:67ed) ld d,h ld e,l - ; get bank of predef routine + ; get bank of predef routine ld a,[de] ld [wPredefBank],a - ; get pointer + ; get pointer inc de ld a,[de] ld l,a @@ -50,104 +50,111 @@ GetPredefPointer: ; f67ed (3d:67ed) ret PredefPointers:: ; f681d (3d:681d) -; these are pointers to ASM routines. -; they appear to be used in overworld map scripts. - dbw BANK(DrawPlayerHUDAndHPBar), DrawPlayerHUDAndHPBar ; add_predef DrawPlayerHUDAndHPBar - dbw $3d, $61f9 ; add_predef CopyUncompressedPicToTilemap - dbw $3d, $61a6 ; add_predef Func_3f073 - dbw $0b, $7d79 ; add_predef ScaleSpriteByTwo - dbw $3d, $6178 ; add_predef LoadMonBackPic - dbw $1e, $5c16 ; add_predef CopyDownscaledMonTiles - dbw $03, $70a7 ; add_predef LoadMissableObjects - dbw $03, $752b ; add_predef HealParty - dbw $1e, $4d97 ; add_predef MoveAnimation; 08 play move animation - dbw $03, $75a4 ; add_predef DivideBCDPredef - dbw $03, $75a4 ; add_predef DivideBCDPredef2 - dbw $03, $76a3 ; add_predef AddBCDPredef - dbw $03, $76bc ; add_predef SubBCDPredef - dbw $03, $75a4 ; add_predef DivideBCDPredef3 - dbw $03, $75a4 ; add_predef DivideBCDPredef4 - dbw $03, $76d6 ; add_predef InitPlayerData - dbw $03, $74ec ; add_predef FlagActionPredef - dbw $03, $7053 ; add_predef HideObject - dbw $03, $7022 ; add_predef IsObjectHidden - dbw $03, $43de ; add_predef ApplyOutOfBattlePoisonDamage - dbw $0f, $4ae8 ; add_predef AnyPartyAlive - dbw $03, $7044 ; add_predef ShowObject - dbw $03, $7044 ; add_predef ShowObject2 - dbw $03, $6d1b ; add_predef ReplaceTileBlock - dbw $03, $76d6 ; add_predef InitPlayerData2 - dbw $03, $44f4 ; add_predef LoadTilesetHeader - dbw $0e, $700c ; add_predef LearnMoveFromLevelUp - dbw $01, $6bc8 ; add_predef LearnMove - dbw $03, $7735 ; add_predef IsItemInBag_ - dbw $03, $3ef9 ; dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the ba - dbw $03, $3e3f ; dbw $03,GiveItem - dbw $0a, $7d4c ; add_predef InvertBGPal_4Frames - dbw $03, $774a ; add_predef FindPathToPlayer - dbw $0a, $7d67 ; add_predef Func_480ff - dbw $03, $77b9 ; add_predef CalcPositionOfPlayerRelativeToNPC - dbw $03, $7830 ; add_predef ConvertNPCMovementDirectionsToJoypadMasks - dbw $0a, $7d8d ; add_predef Func_48125 - dbw $03, $78ad ; add_predef UpdateHPBar - dbw $03, $786c ; add_predef HPBarLength - dbw $01, $5b64 ; add_predef Diploma_TextBoxBorder - dbw $0f, $6e8e ; add_predef DoubleOrHalveSelectedStats - dbw $10, $4000 ; add_predef ShowPokedexMenu - dbw $0e, $6dc6 ; add_predef EvolutionAfterBattle - dbw $1c, $7ae5 ; add_predef SaveSAVtoSRAM0 - dbw $3d, $5ff8 ; add_predef InitOpponent - dbw $01, $5b13 ; add_predef CableClub_Run - dbw $03, $6880 ; add_predef DrawBadges - dbw $10, $53f6 ; add_predef ExternalClockTradeAnim - dbw $1c, $49d7 ; add_predef BattleTransition - dbw $1e, $5f7b ; add_predef CopyTileIDsFromList - dbw $10, $5997 ; add_predef PlayIntro - dbw $1e, $59c5 ; add_predef Func_79869 - dbw $1c, $4bd0 ; add_predef FlashScreen - dbw $03, $42d1 ; add_predef GetTileAndCoordsInFrontOfPlayer - dbw $04, $54cc ; add_predef StatusScreen - dbw $04, $56fb ; add_predef StatusScreen2 - dbw $10, $53e5 ; add_predef InternalClockTradeAnim - dbw $15, $685b ; add_predef TrainerEngage - dbw $10, $509d ; add_predef IndexToPokedex - dbw $01, $600d ; add_predef DisplayPicCenteredOrUpperRight; 3B display pic? - dbw $03, $6dd1 ; add_predef UsedCut - dbw $10, $4312 ; add_predef ShowPokedexData - dbw $0e, $713f ; add_predef WriteMonMoves - dbw $1c, $7a67 ; add_predef SaveSAV - dbw $1c, $61f8 ; add_predef LoadSGB - dbw $03, $6f93 ; add_predef MarkTownVisitedAndLoadMissableObjects - dbw $17, $5b93 ; add_predef SetPartyMonTypes - dbw $04, $62f0 ; add_predef CanLearnTM - dbw $04, $631d ; add_predef TMToMove - dbw $1c, $5eb3 ; add_predef Func_71ddf - dbw $17, $40d4 ; add_predef StarterDex ; 46 - dbw $03, $7161 ; add_predef _AddPartyMon - dbw $03, $78ad ; add_predef UpdateHPBar2 - dbw $0f, $4eb1 ; add_predef DrawEnemyHUDAndHPBar - dbw $1c, $4fe4 ; add_predef LoadTownMap_Nest - dbw $09, $7d20 ; add_predef PrintMonType - dbw $10, $516f ; add_predef EmotionBubble; 4C player exclamation - dbw $01, $5b63 ; add_predef EmptyFunc3; return immediately - dbw $01, $625d ; add_predef AskName - dbw $06, $66e5 ; add_predef PewterGuys - dbw $1c, $7b56 ; add_predef SaveSAVtoSRAM2 - dbw $1c, $7a24 ; add_predef LoadSAVCheckSum2 - dbw $1c, $7959 ; add_predef LoadSAV - dbw $1c, $7b32 ; add_predef SaveSAVtoSRAM1 - dbw $1c, $5b86 ; add_predef DoInGameTradeDialogue ; 54 initiate trade - dbw $3c, $4f26 ; add_predef HallOfFamePC - dbw $11, $4169 ; add_predef DisplayDexRating - dbw $1e, $4615 ; dbw $1E, _LeaveMapAnim ; wrong bank - dbw $1e, $4567 ; dbw $1E, EnterMapAnim ; wrong bank - dbw $03, $4309 ; add_predef GetTileTwoStepsInFrontOfPlayer - dbw $03, $4356 ; add_predef CheckForCollisionWhenPushingBoulder - dbw $3d, $5b06 ; add_predef PrintStrengthTxt - dbw $01, $4d55 ; add_predef PickupItem - dbw $09, $7d4d ; add_predef PrintMoveType - dbw $03, $72f9 ; add_predef LoadMovePPs - dbw $04, $5468 ; add_predef DrawHP ; 5F - dbw $04, $546f ; add_predef DrawHP2 - dbw $07, $4264 ; add_predef Func_1c9c6 - dbw $16, $4ecc ; add_predef OaksAideScript + ; these are pointers to ASM routines. + ; they appear to be used in overworld map scripts. + const_def + add_predef DrawPlayerHUDAndHPBar + add_predef CopyUncompressedPicToTilemap + add_predef AnimateSendingOutMon + add_predef ScaleSpriteByTwo + add_predef LoadMonBackPic + add_predef CopyDownscaledMonTiles + add_predef Func_f0a7 + add_predef HealParty + add_predef MoveAnimation ; 08 play move animation (1e:4d97) + add_predef DivideBCDPredef + add_predef DivideBCDPredef2 + add_predef AddBCDPredef + add_predef SubBCDPredef + add_predef DivideBCDPredef3 + add_predef DivideBCDPredef4 + add_predef InitPlayerData + add_predef FlagActionPredef + add_predef HideObject + add_predef IsObjectHidden + add_predef ApplyOutOfBattlePoisonDamage + add_predef AnyPartyAlive + add_predef ShowObject + add_predef ShowObject2 + add_predef ReplaceTileBlock + add_predef InitPlayerData2 + add_predef LoadTilesetHeader + add_predef LearnMoveFromLevelUp + add_predef LearnMove + add_predef GetQuantityOfItemInBag + + predef_const CheckForHiddenObjectOrBookshelfOrCardKeyDoor + predef_const GiveItem + dbw $03, CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; home bank + dbw $03, GiveItem ; home bank + + add_predef InvertBGPal_4Frames + add_predef FindPathToPlayer + add_predef PredefShakeScreenVertically + add_predef CalcPositionOfPlayerRelativeToNPC + add_predef ConvertNPCMovementDirectionsToJoypadMasks + add_predef PredefShakeScreenHorizontally + add_predef UpdateHPBar + add_predef HPBarLength + add_predef Diploma_TextBoxBorder + add_predef DoubleOrHalveSelectedStats + add_predef ShowPokedexMenu + add_predef EvolutionAfterBattle + add_predef SaveSAVtoSRAM0 + add_predef InitOpponent + add_predef CableClub_Run + add_predef DrawBadges + add_predef ExternalClockTradeAnim + add_predef BattleTransition + add_predef CopyTileIDsFromList + add_predef PlayIntro + add_predef GetMoveSoundB + add_predef FlashScreen + add_predef GetTileAndCoordsInFrontOfPlayer + add_predef StatusScreen + add_predef StatusScreen2 + add_predef InternalClockTradeAnim + add_predef TrainerEngage + add_predef IndexToPokedex + add_predef DisplayPicCenteredOrUpperRight ; 3B display pic? (01:600d) + add_predef UsedCut + add_predef ShowPokedexData + add_predef WriteMonMoves + add_predef SaveSAV + add_predef LoadSGB + add_predef MarkTownVisitedAndLoadMissableObjects + add_predef SetPartyMonTypes + add_predef CanLearnTM + add_predef TMToMove + add_predef _RunPaletteCommand + add_predef StarterDex ; 46 (17:40d4) + add_predef _AddPartyMon + add_predef UpdateHPBar2 + add_predef DrawEnemyHUDAndHPBar + add_predef LoadTownMap_Nest + add_predef PrintMonType + add_predef EmotionBubble ; 4C player exclamation (10:516f) + add_predef EmptyFunc3 ; return immediately (01:5b63) + add_predef AskName + add_predef PewterGuys + add_predef SaveSAVtoSRAM2 + add_predef LoadSAV2 + add_predef LoadSAV + add_predef SaveSAVtoSRAM1 + add_predef DoInGameTradeDialogue ; 54 initiate trade (1c:5b86) + add_predef HallOfFamePC + add_predef DisplayDexRating + predef_const _LeaveMapAnim + predef_const EnterMapAnim + dbw $1E, _LeaveMapAnim ; wrong bank + dbw $1E, EnterMapAnim ; wrong bank + add_predef GetTileTwoStepsInFrontOfPlayer + add_predef CheckForCollisionWhenPushingBoulder + add_predef PrintStrengthTxt + add_predef PickUpItem + add_predef PrintMoveType + add_predef LoadMovePPs + add_predef DrawHP ; 5F (04:5468) + add_predef DrawHP2 + add_predef DisplayElevatorFloorMenu + add_predef OaksAideScript |