diff options
| author | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2015-01-22 22:05:13 -0500 | 
|---|---|---|
| committer | U-Daniel-PC\Daniel <corrnondacqb@yahoo.com> | 2015-01-22 22:13:21 -0500 | 
| commit | 49a25618ea7316741b7838f111da311ba66a381c (patch) | |
| tree | 9bd13c92445f348acf771297bc2737c04c55fe60 /engine | |
| parent | 01095f77943b9a7fd0432a6ad2e5c18f2d3e66ae (diff) | |
Clean up white space, fix label typo
Diffstat (limited to 'engine')
| -rwxr-xr-x | engine/battle/core.asm | 112 | ||||
| -rwxr-xr-x | engine/overworld/hidden_items.asm | 2 | 
2 files changed, 57 insertions, 57 deletions
| diff --git a/engine/battle/core.asm b/engine/battle/core.asm index cfcfa9db..25471ea5 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -71,7 +71,7 @@ AlwaysHappenSideEffects: ; 3c030 (f:4030)  	db -1  SpecialEffects: ; 3c03b (f:403b)  ; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage. -; Includes all effects that do not need to be called at the end of  +; Includes all effects that do not need to be called at the end of  ; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled  	db DRAIN_HP_EFFECT  	db EXPLODE_EFFECT @@ -512,7 +512,7 @@ MainInBattleLoop: ; 3c233 (f:4233)  	ret nz ; if so, return  	ld a, b  	and a -	jp z, HandlePlayerMonFainted  +	jp z, HandlePlayerMonFainted  .AIActionUsedEnemyFirst  	call HandlePoisonBurnLeechSeed  	jp z, HandleEnemyMonFainted @@ -1595,7 +1595,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)  	call StringCmp  	jr nc, .canEscape ; jump if player speed greater than enemy speed  	xor a -	ld [H_MULTIPLICAND], a  +	ld [H_MULTIPLICAND], a  	ld a, 32  	ld [H_MULTIPLIER], a  	call Multiply ; multiply player speed by 32 @@ -1914,7 +1914,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)  	ld a, [wcf98]  	ld [wcf91], a  	hlCoord 10, 9 -	predef DrawHP  +	predef DrawHP  	ld a, $1  	ld [H_AUTOBGTRANSFERENABLED], a  	ld hl, wcf1d @@ -3160,19 +3160,19 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0)  	ld hl,ResidualEffects1  	ld de,1  	call IsInArray -	jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests  -						; unless executed as part of their exclusive effect functions  +	jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests +						; unless executed as part of their exclusive effect functions  	ld a,[W_PLAYERMOVEEFFECT]  	ld hl,SpecialEffectsCont  	ld de,1  	call IsInArray -	call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything  +	call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything  CalcMoveDamage: ; 3d6dc (f:56dc)  	ld a,[W_PLAYERMOVEEFFECT]  	ld hl,SetDamageEffects  	ld de,1 -	call IsInArray  -	jp c,.moveHitTest ; SetDamageEffects moves (e.g. Seismic Toss and Super Fang) skip damage calculation  +	call IsInArray +	jp c,.moveHitTest ; SetDamageEffects moves (e.g. Seismic Toss and Super Fang) skip damage calculation  	call CriticalHitTest  	call HandleCounterMove  	jr z,asm_3d705 @@ -3191,14 +3191,14 @@ asm_3d705  	ld a,[W_PLAYERMOVEEFFECT]  	sub a,7 ; Explosion effect  	jr z,asm_3d71e ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT -	jr asm_3d74b  +	jr asm_3d74b  asm_3d714  	ld a,[W_PLAYERMOVEEFFECT]  	and a  	ld a,4  	jr z,asm_3d71e  	ld a,5 -asm_3d71e  +asm_3d71e  	push af  	ld a,[W_PLAYERBATTSTATUS2]  	bit 4,a @@ -3258,7 +3258,7 @@ MirrorMoveCheck  	ld a,[W_PLAYERMOVEEFFECT]  	cp a,EXPLODE_EFFECT ; even if Explosion or Selfdestruct missed, its effect still needs to be activated  	jr z,.notDone -	jp ExecutePlayerMoveDone ; otherwise, we're done if the move missed  +	jp ExecutePlayerMoveDone ; otherwise, we're done if the move missed  .moveDidNotMiss  	call ApplyAttackToEnemyPokemon  	call PrintCriticalOHKOText @@ -3284,13 +3284,13 @@ MirrorMoveCheck  	ld a,[wPlayerNumAttacksLeft]  	dec a  	ld [wPlayerNumAttacksLeft],a -	jp nz,asm_3d714 ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.  +	jp nz,asm_3d714 ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.  					; damage calculation and accuracy tests only happen for the first hit  	res 2,[hl]  	ld hl,MultiHitText  	call PrintText  	xor a -	ld [W_NUMHITS],a  +	ld [W_NUMHITS],a  .executeOtherEffects  	ld a,[W_PLAYERMOVEEFFECT]  	and a @@ -3573,7 +3573,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)  	ld hl,wPlayerNumAttacksLeft  	dec [hl] ; did Trashing About counter hit 0?  	ld hl,CalcMoveDamage ; skip DecrementPP -	jp nz,.returnToHL  +	jp nz,.returnToHL  	push hl  	ld hl,W_PLAYERBATTSTATUS1  	res 1,[hl] ; no longer trashing about @@ -4212,7 +4212,7 @@ GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf)  	jr z, .physicalAttackCritCheck  ; if the enemy has used Reflect, double the enemy's defense  	sla c -	rl b	 +	rl b  .physicalAttackCritCheck  	ld hl, wBattleMonAttack  	ld a, [wCriticalHitOrOHKO] @@ -4244,7 +4244,7 @@ GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf)  	sla c  	rl b  ; reflect and light screen boosts do not cap the stat at 999, so weird things will happen during stats scaling if -; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen 	 +; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen  .specialAttackCritCheck  	ld hl, wBattleMonSpecial  	ld a, [wCriticalHitOrOHKO] @@ -4277,7 +4277,7 @@ GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf)  	rr c  	srl b  	rr c -; defensive stat can actually end up as 0, leading to a division by 0 freeze during damage calculation	 +; defensive stat can actually end up as 0, leading to a division by 0 freeze during damage calculation  ; hl /= 4 (scale player's offensive stat)  	srl h  	rr l @@ -4356,7 +4356,7 @@ GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75)  	sla c  	rl b  ; reflect and light screen boosts do not cap the stat at 999, so weird things will happen during stats scaling if -; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen  +; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen  .specialAttackCritCheck  	ld hl, wEnemyMonSpecial  	ld a, [wCriticalHitOrOHKO] @@ -4389,7 +4389,7 @@ GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75)  	rr c  	srl b  	rr c -; defensive stat can actually end up as 0, leading to a division by 0 freeze during damage calculation		 +; defensive stat can actually end up as 0, leading to a division by 0 freeze during damage calculation  ; hl /= 4 (scale enemy's offensive stat)  	srl h  	rr l @@ -4611,7 +4611,7 @@ CalculateDamage: ; 3df65 (f:5f65)  	ld [hld], a  	jr nc, .done  	inc [hl] -	 +  .done  ; minimum damage is 1  	ld a, 1 @@ -4713,9 +4713,9 @@ HighCriticalMoves: ; 3e08e (f:608e)  ; function to determine if Counter hits and if so, how much damage it does  HandleCounterMove: ; 3e093 (f:6093) -; The variables checked by Counter are updated whenever the cursor points to a new move in the battle selection menu.  -; This is irrelevant for the opponent's side outside of link battles, since the move selection is controlled by the AI.  -; However, in the scenario where the player switches out and the opponent uses Counter,  +; The variables checked by Counter are updated whenever the cursor points to a new move in the battle selection menu. +; This is irrelevant for the opponent's side outside of link battles, since the move selection is controlled by the AI. +; However, in the scenario where the player switches out and the opponent uses Counter,  ; the outcome may be affected by the player's actions in the move selection menu prior to switching the Pokemon.  ; This might also lead to desync glitches in link battles. @@ -4756,7 +4756,7 @@ HandleCounterMove: ; 3e093 (f:6093)  	ld a,[hli]  	or [hl]  	ret z ; If we made it here, Counter still misses if the last move used in battle did no damage to its target. -		  ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself  +		  ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself  		  ; if the conditions meet, even though 99% of the times damage will come from the target.  ; if it did damage, double it  	ld a,[hl] @@ -4812,7 +4812,7 @@ ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)  	ld a,[hl]  	ld b,a ; Seismic Toss deals damage equal to the user's level  	ld a,[W_PLAYERMOVENUM] -	cp a,SEISMIC_TOSS  +	cp a,SEISMIC_TOSS  	jr z,.storeDamage  	cp a,NIGHT_SHADE  	jr z,.storeDamage @@ -6747,11 +6747,11 @@ BattleRandom:  HandleExplodingAnimation: ; 3eed3 (f:6ed3)  	ld a, [H_WHOSETURN]  	and a -	ld hl, wEnemyMonType1 ; wcfea  +	ld hl, wEnemyMonType1 ; wcfea  	ld de, W_ENEMYBATTSTATUS1  	ld a, [W_PLAYERMOVENUM]  	jr z, .asm_3eeea -	ld hl, wBattleMonType1 ; wd019  +	ld hl, wBattleMonType1 ; wd019  	ld de, W_ENEMYBATTSTATUS1  	ld a, [W_ENEMYMOVENUM]  .asm_3eeea @@ -7206,7 +7206,7 @@ SleepEffect: ; 3f1fc (f:71fc)  .setSleepCounter  ; set target's sleep counter to a random number between 1 and 7  	call BattleRandom -	and $7  +	and $7  	jr z, .setSleepCounter  	ld [de], a  	call Func_3fb89 @@ -7261,7 +7261,7 @@ PoisonEffect: ; 3f24f (f:724f)  	jr nz, .didntAffect  	jr .inflictPoison  .sideEffectTest -	call BattleRandom  +	call BattleRandom  	cp b ; was side effect successful?  	ret nc  .inflictPoison @@ -7346,7 +7346,7 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)  	ld [wcc5b], a  	call CheckTargetSubstitute ; test bit 4 of d063/d068 flags [target has substitute flag]  	ret nz ; return if they have a substitute, can't effect them -	ld a, [$fff3]   +	ld a, [$fff3]  	and a  	jp nz, opponentAttacker  	ld a, [wEnemyMonStatus] @@ -7367,29 +7367,29 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)  	ld b, $4d ; else use 0x4D/0x100 or 77/256 = 30.1%~ chance  	sub a, $1e ; subtract $1E to map to equivalent 10% chance effects  .next1 -	push af      +	push af  	call BattleRandom ; get random 8bit value for probability test  	cp b -	pop bc      +	pop bc  	ret nc ; do nothing if random value is >= 1A or 4D [no status applied]  	ld a, b ; what type of effect is this?  	cp a, BURN_SIDE_EFFECT1  	jr z, .burn  	cp a, FREEZE_SIDE_EFFECT  	jr z, .freeze -; .paralyze	 +; .paralyze  	ld a, 1 << PAR  	ld [wEnemyMonStatus], a  	call QuarterSpeedDueToParalysis ; quarter speed of affected mon  	ld a, ANIM_A9 -	call PlayBattleAnimatiom  +	call PlayBattleAnimation  	jp PrintMayNotAttackText ; print paralysis text  .burn  	ld a, 1 << BRN  	ld [wEnemyMonStatus], a  	call HalveAttackDueToBurn ; halve attack of affected mon  	ld a, ANIM_A9 -	call PlayBattleAnimatiom  +	call PlayBattleAnimation  	ld hl, BurnedText  	jp PrintText  .freeze @@ -7397,7 +7397,7 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)  	ld a, 1 << FRZ  	ld [wEnemyMonStatus], a  	ld a, ANIM_A9 -	call PlayBattleAnimatiom  +	call PlayBattleAnimation  	ld hl, FrozenText  	jp PrintText  opponentAttacker: ; 3f382 (f:7382) @@ -7458,7 +7458,7 @@ CheckDefrost: ; 3f3e2 (f:73e2)  ; any fire-type move that has a chance inflict burn (all but Fire Spin) will defrost a frozen target  	and a, 1 << FRZ	; are they frozen?  	ret z ; return if so -	ld a, [$fff3]	 +	ld a, [$fff3]  	and a  	jr nz, .opponent  	;player [attacker] @@ -7503,7 +7503,7 @@ StatModifierUpEffect: ; 3f428 (f:7428)  	ld de, W_ENEMYMOVEEFFECT  .statModifierUpEffect  	ld a, [de] -	sub ATTACK_UP1_EFFECT  +	sub ATTACK_UP1_EFFECT  	cp $8  	jr c, .incrementStatMod  	sub ATTACK_UP2_EFFECT - ATTACK_UP1_EFFECT ; map +2 effects to equivalent +1 effect @@ -7581,7 +7581,7 @@ StatModifierUpEffect: ; 3f428 (f:7428)  	ld b, $4  	call Divide  	pop hl -; cap at 999	 +; cap at 999  	ld a, [$ff98]  	sub $e7  	ld a, [$ff97] @@ -7643,7 +7643,7 @@ UpdateStatDone: ; 3f4ca (f:74ca)  	ld hl, MonsStatsRoseText  	call PrintText -; these shouldn't be here	 +; these shouldn't be here  	call QuarterSpeedDueToParalysis ; apply speed penalty to the player whose turn is not, if it's paralyzed  	jp HalveAttackDueToBurn ; apply attack penalty to the player whose turn is not, if it's burned @@ -7721,7 +7721,7 @@ StatModifierDownEffect: ; 3f54c (f:754c)  	bit 6, a ; fly/dig  	jp nz, MoveMissed  	ld a, [de] -	sub ATTACK_DOWN1_EFFECT  +	sub ATTACK_DOWN1_EFFECT  	cp $8  	jr c, .decrementStatMod  	sub ATTACK_DOWN2_EFFECT - ATTACK_DOWN1_EFFECT ; map +2 effects to corresponding +1 effect @@ -7741,9 +7741,9 @@ StatModifierDownEffect: ; 3f54c (f:754c)  	jr nz, .ok  	inc b ; increment mod to 1 (-6) if it would become 0 (-7)  .ok -	ld [hl], b ; save modified mod  +	ld [hl], b ; save modified mod  	ld a, c -	cp $4  +	cp $4  	jr nc, UpdateStat2Done ; jump for evasion/accuracy  	push hl  	push de @@ -7832,10 +7832,10 @@ UpdateStat2Done: ; 3f62c (f:762c)  								  ; even to those not affected by the stat-up move (will be boosted further)  	ld hl, MonsStatsFellText  	call PrintText -	 -; These where probably added given that a stat-down move affecting speed or attack will override  + +; These where probably added given that a stat-down move affecting speed or attack will override  ; the stat penalties from paralysis and burn respectively. -; But they are always called regardless of the stat affected by the stat-down move.  	 +; But they are always called regardless of the stat affected by the stat-down move.  	call QuarterSpeedDueToParalysis  	jp HalveAttackDueToBurn @@ -7960,7 +7960,7 @@ ThrashPetalDanceEffect: ; 3f717 (f:7717)  .thrashPetalDanceEffect  	set 1, [hl] ; mon is now using thrash/petal dance  	call BattleRandom -	and $1  +	and $1  	inc a  	inc a  	ld [de], a ; set thrash/petal dance counter to 2 or 3 at random @@ -8057,7 +8057,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)  	jp Func_3fb4e  .asm_3f7e4  	push af -	call PlayBattleAnimatiom +	call PlayBattleAnimation  	ld c, $14  	call DelayFrames  	pop af @@ -8109,14 +8109,14 @@ TwoToFiveAttacksEffect: ; 3f811 (f:7811)  	cp ATTACK_TWICE_EFFECT  	ld a, $2 ; number of hits it's always 2 for ATTACK_TWICE_EFFECT  	jr z, .saveNumberOfHits -; for TWO_TO_FIVE_ATTACKS_EFFECT 3/8 chance for 2 and 3 hits, and 1/8 chance for 4 and 5 hits	 +; for TWO_TO_FIVE_ATTACKS_EFFECT 3/8 chance for 2 and 3 hits, and 1/8 chance for 4 and 5 hits  	call BattleRandom -	and $3  -	cp $2  -	jr c, .asm_3f851  +	and $3 +	cp $2 +	jr c, .asm_3f851  	call BattleRandom  	and $3 -.asm_3f851  +.asm_3f851  	inc a  	inc a  .saveNumberOfHits @@ -8185,7 +8185,7 @@ ChargeEffect: ; 3f88c (f:788c)  	xor a  	ld [wcc5b], a  	ld a, b -	call PlayBattleAnimatiom +	call PlayBattleAnimation  	ld a, [de]  	ld [wWhichTrade], a  	ld hl, ChargeMoveEffectText @@ -8660,7 +8660,7 @@ Func_3fba8: ; 3fba8 (f:7ba8)  	and a  	ret z -PlayBattleAnimatiom: ; 3fbb9 (f:7bb9) +PlayBattleAnimation: ; 3fbb9 (f:7bb9)  	ld [W_ANIMATIONID], a  Func_3fbbc: ; 3fbbc (f:7bbc) diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm index befe2935..17288a17 100755 --- a/engine/overworld/hidden_items.asm +++ b/engine/overworld/hidden_items.asm @@ -53,7 +53,7 @@ HiddenItemBagFullText: ; 76794 (1d:6794)  HiddenCoins: ; 76799 (1d:6799)  	ld b, COIN_CASE -	predef IsItemInBag_  +	predef IsItemInBag_  	ld a, b  	and a  	ret z | 
