diff options
| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-06-27 23:03:39 -0400 | 
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-06-27 23:03:39 -0400 | 
| commit | 929c7f6f7d62b4b22e1de2003b3df1943268321c (patch) | |
| tree | 327a7cc54e7e65dbcfe409777e614cc5e3a4ddbc /engine | |
| parent | 56505958078db1c116aa883e0c7ecf631181475e (diff) | |
Remove RAM address comments
Diffstat (limited to 'engine')
| -rwxr-xr-x | engine/battle/core.asm | 6 | ||||
| -rw-r--r-- | engine/battle/moveEffects/substitute_effect.asm | 2 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 96318c78..75841ccf 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -5054,11 +5054,11 @@ BuildingRageText:  ; copy last move for Mirror Move  ; sets zero flag on failure and unsets zero flag on success  MirrorMoveCopyMove: -; Mirror Move makes use of ccf1 (wPlayerUsedMove) and ccf2 (wEnemyUsedMove) addresses, +; Mirror Move makes use of wPlayerUsedMove and wEnemyUsedMove,  ; which are mainly used to print the "[Pokemon] used [Move]" text.  ; Both are set to 0 whenever a new Pokemon is sent out -; ccf1 is also set to 0 whenever the player is fast asleep or frozen solid. -; ccf2 is also set to 0 whenever the enemy is fast asleep or frozen solid. +; wPlayerUsedMove is also set to 0 whenever the player is fast asleep or frozen solid. +; wEnemyUsedMove is also set to 0 whenever the enemy is fast asleep or frozen solid.  	ld a, [H_WHOSETURN]  	and a diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm index b5d006fc..1bb6c887 100644 --- a/engine/battle/moveEffects/substitute_effect.asm +++ b/engine/battle/moveEffects/substitute_effect.asm @@ -28,7 +28,7 @@ SubstituteEffect_:  	add hl, de ; point hl to current HP low byte  	pop de  	ld a, b -	ld [de], a ; save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has] +	ld [de], a ; save copy of HP to subtract in wPlayerSubstituteHP/wEnemySubstituteHP  	ld a, [hld]  ; subtract [max hp / 4] to current HP  	sub b | 
