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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 14:40:20 -0400 | 
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 14:40:20 -0400 | 
| commit | b30b14f3224e2e96b76ad5cba088eec601a72856 (patch) | |
| tree | 6bb69eab5062e76d4850671119a5777d62a5a927 /engine | |
| parent | d9db3d74957c5a96d369db39bd3fa72ba5792d82 (diff) | |
Correct comments in AISwitchIfEnoughMons
Fixes #244
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/battle/trainer_ai.asm | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index bb1ebc1a..8373ef4f 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -549,7 +549,7 @@ AIPrintItemUseAndUpdateHPBar:  	jp DecrementAICount  AISwitchIfEnoughMons: -; enemy trainer switches if there are 3 or more unfainted mons in party +; enemy trainer switches if there are 2 or more unfainted mons in party  	ld a, [wEnemyPartyCount]  	ld c, a  	ld hl, wEnemyMon1HP @@ -573,7 +573,7 @@ AISwitchIfEnoughMons:  	jr nz, .loop  	ld a, d ; how many available monsters are there? -	cp 2 ; don't bother if only 1 or 2 +	cp 2    ; don't bother if only 1  	jp nc, SwitchEnemyMon  	and a  	ret | 
