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author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
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committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /home/npc_movement.asm | |
parent | 53fcd05aa24693093d8af1dc8ec4fedd3957decc (diff) |
Sync with pokered
Diffstat (limited to 'home/npc_movement.asm')
-rw-r--r-- | home/npc_movement.asm | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/home/npc_movement.asm b/home/npc_movement.asm new file mode 100644 index 00000000..200d3983 --- /dev/null +++ b/home/npc_movement.asm @@ -0,0 +1,52 @@ +; not zero if an NPC movement script is running, the player character is +; automatically stepping down from a door, or joypad states are being simulated +IsPlayerCharacterBeingControlledByGame:: + ld a, [wNPCMovementScriptPointerTableNum] + and a + ret nz + ld a, [wd736] + bit 1, a ; currently stepping down from door bit + ret nz + ld a, [wd730] + and $80 + ret + +RunNPCMovementScript:: + ld hl, wd736 + bit 0, [hl] + res 0, [hl] + jr nz, .playerStepOutFromDoor + ld a, [wNPCMovementScriptPointerTableNum] + and a + ret z + dec a + add a + ld d, 0 + ld e, a + ld hl, .NPCMovementScriptPointerTables + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ldh a, [hLoadedROMBank] + push af + ld a, [wNPCMovementScriptBank] + call BankswitchCommon + ld a, [wNPCMovementScriptFunctionNum] + call CallFunctionInTable + pop af + call BankswitchCommon + ret + +.NPCMovementScriptPointerTables + dw PalletMovementScriptPointerTable + dw PewterMuseumGuyMovementScriptPointerTable + dw PewterGymGuyMovementScriptPointerTable +.playerStepOutFromDoor + farjp PlayerStepOutFromDoor + +EndNPCMovementScript:: + farjp _EndNPCMovementScript + +DebugPressedOrHeldB:: + ret |