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authorRangi <remy.oukaour+rangi42@gmail.com>2020-11-05 10:51:02 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2020-11-05 10:51:02 -0500
commit6fe56af2cd63abaf30040cc5031e3db5358cf638 (patch)
treeb024aa8480912ebf2667184068466ee7f354012c /home/text_script.asm
parented03fc4f4a3287a01647e528abba27aac1937de0 (diff)
Organize home and macro code
Diffstat (limited to 'home/text_script.asm')
-rw-r--r--home/text_script.asm9
1 files changed, 2 insertions, 7 deletions
diff --git a/home/text_script.asm b/home/text_script.asm
index 20cfb71d..fe81cb51 100644
--- a/home/text_script.asm
+++ b/home/text_script.asm
@@ -41,17 +41,12 @@ DisplayTextID::
.spriteHandling
; get the text ID of the sprite
push hl
- ;push de
- ;push bc
- ;farcall UpdateSpriteFacingOffsetAndDelayMovement ; update the graphics of the sprite the player is talking to (to face the right direction)
- ;pop bc
- ;pop de
ld hl, wMapSpriteData ; NPC text entries
ldh a, [hSpriteIndexOrTextID]
dec a
add a
ld e, a
- ld d, $0
+ ld d, 0
add hl, de
inc hl
ld a, [hl] ; a = text ID of the sprite
@@ -60,7 +55,7 @@ DisplayTextID::
; look up the address of the text in the map's text entries
dec a
ld e, a
- ld d, $0
+ ld d, 0
add hl, de
add hl, de
ld a, [hli]