diff options
author | pikalaxalt <PikalaxALT@gmail.com> | 2016-06-11 20:37:15 -0400 |
---|---|---|
committer | pikalaxalt <PikalaxALT@gmail.com> | 2016-06-11 20:37:15 -0400 |
commit | f5983c0f813d3d908b6016db3ed866e4ca9437dc (patch) | |
tree | d6888723f443557ce45c9a00d873caa5e7a8930e /home | |
parent | 041c4f28a3c35e31329222769534942439b70f29 (diff) | |
parent | 401d6e7f36e86aa246a2c0591195e1f0f01e879f (diff) |
Merge branch 'master' of github.com:pret/pokeyellow
Diffstat (limited to 'home')
-rw-r--r-- | home/overworld.asm | 54 | ||||
-rw-r--r-- | home/pic.asm | 228 | ||||
-rw-r--r-- | home/play_time.asm | 18 |
3 files changed, 150 insertions, 150 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index d8f91e79..484e19c3 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -34,7 +34,7 @@ EnterMap:: ; 01d7 (0:01d7) ld hl, wd72d res 5, [hl] call UpdateSprites - ld hl, wd126 + ld hl, wCurrentMapScriptFlags set 5, [hl] set 6, [hl] xor a @@ -279,7 +279,7 @@ OverworldLoopLessDelay:: ; 0245 (0:0245) res 6, [hl] ld hl, wFlags_D733 res 3, [hl] - ld hl, wd126 + ld hl, wCurrentMapScriptFlags set 5, [hl] set 6, [hl] xor a @@ -531,7 +531,7 @@ CheckMapConnections:: ; 05db (0:05db) ld a, [wXCoord] cp $ff jr nz, .checkEastMap - ld a, [W_MAPCONN3PTR] + ld a, [wMapConn3Ptr] ld [wCurMap], a ld a, [wWestConnectedMapXAlignment] ; new X coordinate upon entering west map ld [wXCoord], a @@ -568,7 +568,7 @@ CheckMapConnections:: ; 05db (0:05db) ld a, [wCurrentMapWidth2] ; map width cp b jr nz, .checkNorthMap - ld a, [W_MAPCONN4PTR] + ld a, [wMapConn4Ptr] ld [wCurMap], a ld a, [wEastConnectedMapXAlignment] ; new X coordinate upon entering east map ld [wXCoord], a @@ -604,7 +604,7 @@ CheckMapConnections:: ; 05db (0:05db) ld a, [wYCoord] cp $ff jr nz, .checkSouthMap - ld a, [W_MAPCONN1PTR] + ld a, [wMapConn1Ptr] ld [wCurMap], a ld a, [wNorthConnectedMapYAlignment] ; new Y coordinate upon entering north map ld [wYCoord], a @@ -632,7 +632,7 @@ CheckMapConnections:: ; 05db (0:05db) ld a, [wCurrentMapHeight2] cp b jr nz, .didNotEnterConnectedMap - ld a, [W_MAPCONN2PTR] + ld a, [wMapConn2Ptr] ld [wCurMap], a ld a, [wSouthConnectedMapYAlignment] ; new Y coordinate upon entering south map ld [wYCoord], a @@ -901,9 +901,9 @@ LoadTileBlockMap:: ; 083c (0:083c) add hl, bc ld c, MAP_BORDER add hl, bc ; this puts us past the (west) border - ld a, [W_MAPDATAPTR] ; tile map pointer + ld a, [wMapDataPtr] ; tile map pointer ld e, a - ld a, [W_MAPDATAPTR + 1] + ld a, [wMapDataPtr + 1] ld d, a ; de = tile map pointer ld a, [wCurMapHeight] ld b, a @@ -928,7 +928,7 @@ LoadTileBlockMap:: ; 083c (0:083c) dec b jr nz, .rowLoop .northConnection - ld a, [W_MAPCONN1PTR] + ld a, [wMapConn1Ptr] cp $ff jr z, .southConnection call SwitchToMapRomBank @@ -946,7 +946,7 @@ LoadTileBlockMap:: ; 083c (0:083c) ld [hNorthSouthConnectedMapWidth], a call LoadNorthSouthConnectionsTileMap .southConnection - ld a, [W_MAPCONN2PTR] + ld a, [wMapConn2Ptr] cp $ff jr z, .westConnection call SwitchToMapRomBank @@ -964,7 +964,7 @@ LoadTileBlockMap:: ; 083c (0:083c) ld [hNorthSouthConnectedMapWidth], a call LoadNorthSouthConnectionsTileMap .westConnection - ld a, [W_MAPCONN3PTR] + ld a, [wMapConn3Ptr] cp $ff jr z, .eastConnection call SwitchToMapRomBank @@ -982,7 +982,7 @@ LoadTileBlockMap:: ; 083c (0:083c) ld [hEastWestConnectedMapWidth], a call LoadEastWestConnectionsTileMap .eastConnection - ld a, [W_MAPCONN4PTR] + ld a, [wMapConn4Ptr] cp $ff jr z, .done call SwitchToMapRomBank @@ -1078,7 +1078,7 @@ IsSpriteOrSignInFrontOfPlayer:: ; 095e (0:095e) .extendRangeOverCounter ; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c - ld hl, W_TILESETTALKINGOVERTILES ; list of tiles that extend talking range (counter tiles) + ld hl, wTileSetTalkingOverTiles ; list of tiles that extend talking range (counter tiles) ld b, 3 ld d, $20 ; talking range in pixels (long range) .counterTilesLoop @@ -1169,8 +1169,8 @@ IsSpriteInFrontOfPlayer2:: ; 0985 (0:0985) ld a, l and $f0 inc a - ld l, a - set 7, [hl] + ld l, a ; hl = $c1x1 + set 7, [hl] ; set flag to make the sprite face the player ld a, e ld [hSpriteIndexOrTextID], a ld a, [hSpriteIndexOrTextID] ; possible useless read because a already has the value of the read address @@ -1584,9 +1584,9 @@ ScheduleWestColumnRedraw:: ; 0c0c (0:0c0c) ; Input: c = tile block ID, hl = destination address DrawTileBlock:: ; 0c21 (0:0c21) push hl - ld a, [W_TILESETBLOCKSPTR] ; pointer to tiles + ld a, [wTileSetBlocksPtr] ; pointer to tiles ld l, a - ld a, [W_TILESETBLOCKSPTR + 1] + ld a, [wTileSetBlocksPtr + 1] ld h, a ld a, c swap a @@ -1779,7 +1779,7 @@ RunMapScript:: ; 0d2c (0:0d2c) call RunNPCMovementScript ld a, [wCurMap] ; current map number call SwitchToMapRomBank ; change to the ROM bank the map's data is in - ld hl, W_MAPSCRIPTPTR + ld hl, wMapScriptPtr ld a, [hli] ld h, [hl] ld l, a @@ -1873,32 +1873,32 @@ asm_0dbd jr nz, .copyFixedHeaderLoop ; initialize all the connected maps to disabled at first, before loading the actual values ld a, $ff - ld [W_MAPCONN1PTR], a - ld [W_MAPCONN2PTR], a - ld [W_MAPCONN3PTR], a - ld [W_MAPCONN4PTR], a + ld [wMapConn1Ptr], a + ld [wMapConn2Ptr], a + ld [wMapConn3Ptr], a + ld [wMapConn4Ptr], a ; copy connection data (if any) to WRAM - ld a, [W_MAPCONNECTIONS] + ld a, [wMapConnections] ld b, a .checkNorth bit 3, b jr z, .checkSouth - ld de, W_MAPCONN1PTR + ld de, wMapConn1Ptr call CopyMapConnectionHeader .checkSouth bit 2, b jr z, .checkWest - ld de, W_MAPCONN2PTR + ld de, wMapConn2Ptr call CopyMapConnectionHeader .checkWest bit 1, b jr z, .checkEast - ld de, W_MAPCONN3PTR + ld de, wMapConn3Ptr call CopyMapConnectionHeader .checkEast bit 0, b jr z, .getObjectDataPointer - ld de, W_MAPCONN4PTR + ld de, wMapConn4Ptr call CopyMapConnectionHeader .getObjectDataPointer ld a, [hli] diff --git a/home/pic.asm b/home/pic.asm index 25a2ceb5..37abaecd 100644 --- a/home/pic.asm +++ b/home/pic.asm @@ -1,5 +1,5 @@ ; bankswitches and runs _UncompressSpriteData -; bank is given in a, sprite input stream is pointed to in W_SPRITEINPUTPTR +; bank is given in a, sprite input stream is pointed to in wSpriteInputPtr UncompressSpriteData:: ; 23f8 (0:23f8) ld b, a ld a, [H_LOADEDROMBANK] @@ -16,51 +16,51 @@ UncompressSpriteData:: ; 23f8 (0:23f8) ; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop _UncompressSpriteData:: ; 2410 (0:2410) - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 ld c, (2*SPRITEBUFFERSIZE) % $100 ld b, (2*SPRITEBUFFERSIZE) / $100 xor a call FillMemory ; clear sprite buffer 1 and 2 ld a, $1 - ld [W_SPRITEINPUTBITCOUNTER], a + ld [wSpriteInputBitCounter], a ld a, $3 - ld [W_SPRITEOUTPUTBITOFFSET], a + ld [wSpriteOutputBitOffset], a xor a - ld [W_SPRITECURPOSX], a - ld [W_SPRITECURPOSY], a - ld [W_SPRITELOADFLAGS], a + ld [wSpriteCurPosX], a + ld [wSpriteCurPosY], a + ld [wSpriteLoadFlags], a call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels) ld b, a and $f add a add a add a - ld [W_SPRITEHEIGHT], a + ld [wSpriteHeight], a ld a, b swap a and $f add a add a add a - ld [W_SPRITEWITDH], a + ld [wSpriteWidth], a call ReadNextInputBit - ld [W_SPRITELOADFLAGS], a ; initialite bit1 to 0 and bit0 to the first input bit - ; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2 + ld [wSpriteLoadFlags], a ; initialite bit1 to 0 and bit0 to the first input bit + ; this will load two chunks of data to sSpriteBuffer1 and sSpriteBuffer2 ; bit 0 decides in which one the first chunk is placed ; fall through -; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into S_SPRITEBUFFER1 or S_SPRITEBUFFER2 +; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into sSpriteBuffer1 or sSpriteBuffer2 ; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards ; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack UncompressSpriteDataLoop:: ; 244c (0:244c) - ld hl, S_SPRITEBUFFER1 - ld a, [W_SPRITELOADFLAGS] + ld hl, sSpriteBuffer1 + ld a, [wSpriteLoadFlags] bit 0, a jr z, .useSpriteBuffer1 ; check which buffer to use - ld hl, S_SPRITEBUFFER2 + ld hl, sSpriteBuffer2 .useSpriteBuffer1 call StoreSpriteOutputPointer - ld a, [W_SPRITELOADFLAGS] + ld a, [wSpriteLoadFlags] bit 1, a jr z, .startDecompression ; check if last iteration call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode @@ -69,7 +69,7 @@ UncompressSpriteDataLoop:: ; 244c (0:244c) call ReadNextInputBit ; 1 0 -> mode 1 inc a ; 1 1 -> mode 2 .unpackingMode0 - ld [W_SPRITEUNPACKMODE], a + ld [wSpriteUnpackMode], a .startDecompression call ReadNextInputBit and a @@ -143,69 +143,69 @@ UncompressSpriteDataLoop:: ; 244c (0:244c) ; also cancels the calling function if the all output is done (by removing the return pointer from stack) ; and calls postprocessing functions according to the unpack mode MoveToNextBufferPosition:: ; 24ce (0:24ce) - ld a, [W_SPRITEHEIGHT] + ld a, [wSpriteHeight] ld b, a - ld a, [W_SPRITECURPOSY] + ld a, [wSpriteCurPosY] inc a cp b jr z, .curColumnDone - ld [W_SPRITECURPOSY], a - ld a, [W_SPRITEOUTPUTPTR] + ld [wSpriteCurPosY], a + ld a, [wSpriteOutputPtr] inc a - ld [W_SPRITEOUTPUTPTR], a + ld [wSpriteOutputPtr], a ret nz - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] inc a - ld [W_SPRITEOUTPUTPTR+1], a + ld [wSpriteOutputPtr+1], a ret .curColumnDone xor a - ld [W_SPRITECURPOSY], a - ld a, [W_SPRITEOUTPUTBITOFFSET] + ld [wSpriteCurPosY], a + ld a, [wSpriteOutputBitOffset] and a jr z, .bitOffsetsDone dec a - ld [W_SPRITEOUTPUTBITOFFSET], a - ld hl, W_SPRITEOUTPUTPTRCACHED + ld [wSpriteOutputBitOffset], a + ld hl, wSpriteOutputPtrCached ld a, [hli] - ld [W_SPRITEOUTPUTPTR], a + ld [wSpriteOutputPtr], a ld a, [hl] - ld [W_SPRITEOUTPUTPTR+1], a + ld [wSpriteOutputPtr+1], a ret .bitOffsetsDone ld a, $3 - ld [W_SPRITEOUTPUTBITOFFSET], a - ld a, [W_SPRITECURPOSX] + ld [wSpriteOutputBitOffset], a + ld a, [wSpriteCurPosX] add $8 - ld [W_SPRITECURPOSX], a + ld [wSpriteCurPosX], a ld b, a - ld a, [W_SPRITEWITDH] + ld a, [wSpriteWidth] cp b jr z, .allColumnsDone - ld a, [W_SPRITEOUTPUTPTR] + ld a, [wSpriteOutputPtr] ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] ld h, a inc hl jp StoreSpriteOutputPointer .allColumnsDone pop hl xor a - ld [W_SPRITECURPOSX], a - ld a, [W_SPRITELOADFLAGS] + ld [wSpriteCurPosX], a + ld a, [wSpriteLoadFlags] bit 1, a jr nz, .done ; test if there is one more sprite to go xor $1 set 1, a - ld [W_SPRITELOADFLAGS], a + ld [wSpriteLoadFlags], a jp UncompressSpriteDataLoop .done jp UnpackSprite -; writes 2 bits (from a) to the output buffer (pointed to from W_SPRITEOUTPUTPTR) +; writes 2 bits (from a) to the output buffer (pointed to from wSpriteOutputPtr) WriteSpriteBitsToBuffer:: ; 253f (0:253f) ld e, a - ld a, [W_SPRITEOUTPUTBITOFFSET] + ld a, [wSpriteOutputBitOffset] and a jr z, .offset0 cp $2 @@ -221,9 +221,9 @@ WriteSpriteBitsToBuffer:: ; 253f (0:253f) .offset2 swap e .offset0 - ld a, [W_SPRITEOUTPUTPTR] + ld a, [wSpriteOutputPtr] ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] ld h, a ld a, [hl] or e @@ -232,32 +232,32 @@ WriteSpriteBitsToBuffer:: ; 253f (0:253f) ; reads next bit from input stream and returns it in a ReadNextInputBit:: ; 2566 (0:2566) - ld a, [W_SPRITEINPUTBITCOUNTER] + ld a, [wSpriteInputBitCounter] dec a jr nz, .curByteHasMoreBitsToRead call ReadNextInputByte - ld [W_SPRITEINPUTCURBYTE], a + ld [wSpriteInputCurByte], a ld a, $8 .curByteHasMoreBitsToRead - ld [W_SPRITEINPUTBITCOUNTER], a - ld a, [W_SPRITEINPUTCURBYTE] + ld [wSpriteInputBitCounter], a + ld a, [wSpriteInputCurByte] rlca - ld [W_SPRITEINPUTCURBYTE], a + ld [wSpriteInputCurByte], a and $1 ret ; reads next byte from input stream and returns it in a ReadNextInputByte:: ; 2581 (0:2581) - ld a, [W_SPRITEINPUTPTR] + ld a, [wSpriteInputPtr] ld l, a - ld a, [W_SPRITEINPUTPTR+1] + ld a, [wSpriteInputPtr+1] ld h, a ld a, [hli] ld b, a ld a, l - ld [W_SPRITEINPUTPTR], a + ld [wSpriteInputPtr], a ld a, h - ld [W_SPRITEINPUTPTR+1], a + ld [wSpriteInputPtr+1], a ld a, b ret @@ -282,22 +282,22 @@ LengthEncodingOffsetList:: ; 2595 (0:2595) ; unpacks the sprite data depending on the unpack mode UnpackSprite:: ; 25b5 (0:25b5) - ld a, [W_SPRITEUNPACKMODE] + ld a, [wSpriteUnpackMode] cp $2 jp z, UnpackSpriteMode2 and a jp nz, XorSpriteChunks - ld hl, S_SPRITEBUFFER1 + ld hl, sSpriteBuffer1 call SpriteDifferentialDecode - ld hl, S_SPRITEBUFFER2 + ld hl, sSpriteBuffer2 ; fall through ; decodes differential encoded sprite data ; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0). SpriteDifferentialDecode:: ; 25ca (0:25ca) xor a - ld [W_SPRITECURPOSX], a - ld [W_SPRITECURPOSY], a + ld [wSpriteCurPosX], a + ld [wSpriteCurPosY], a call StoreSpriteOutputPointer ld a, [wSpriteFlipped] and a @@ -310,18 +310,18 @@ SpriteDifferentialDecode:: ; 25ca (0:25ca) ld de, DecodeNybble1Table .storeDecodeTablesPointers ld a, l - ld [W_SPRITEDECODETABLE0PTR], a + ld [wSpriteDecodeTable0Ptr], a ld a, h - ld [W_SPRITEDECODETABLE0PTR+1], a + ld [wSpriteDecodeTable0Ptr+1], a ld a, e - ld [W_SPRITEDECODETABLE1PTR], a + ld [wSpriteDecodeTable1Ptr], a ld a, d - ld [W_SPRITEDECODETABLE1PTR+1], a + ld [wSpriteDecodeTable1Ptr+1], a ld e, $0 ; last decoded nybble, initialized to 0 .decodeNextByteLoop - ld a, [W_SPRITEOUTPUTPTR] + ld a, [wSpriteOutputPtr] ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] ld h, a ld a, [hl] ld b, a @@ -335,47 +335,47 @@ SpriteDifferentialDecode:: ; 25ca (0:25ca) call DifferentialDecodeNybble ; decode low nybble or d ld b, a - ld a, [W_SPRITEOUTPUTPTR] + ld a, [wSpriteOutputPtr] ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] ld h, a ld a, b ld [hl], a ; write back decoded data - ld a, [W_SPRITEHEIGHT] + ld a, [wSpriteHeight] add l ; move on to next column jr nc, .noCarry inc h .noCarry - ld [W_SPRITEOUTPUTPTR], a + ld [wSpriteOutputPtr], a ld a, h - ld [W_SPRITEOUTPUTPTR+1], a - ld a, [W_SPRITECURPOSX] + ld [wSpriteOutputPtr+1], a + ld a, [wSpriteCurPosX] add $8 - ld [W_SPRITECURPOSX], a + ld [wSpriteCurPosX], a ld b, a - ld a, [W_SPRITEWITDH] + ld a, [wSpriteWidth] cp b jr nz, .decodeNextByteLoop ; test if current row is done xor a ld e, a - ld [W_SPRITECURPOSX], a - ld a, [W_SPRITECURPOSY] ; move on to next row + ld [wSpriteCurPosX], a + ld a, [wSpriteCurPosY] ; move on to next row inc a - ld [W_SPRITECURPOSY], a + ld [wSpriteCurPosY], a ld b, a - ld a, [W_SPRITEHEIGHT] + ld a, [wSpriteHeight] cp b jr z, .done ; test if all rows finished - ld a, [W_SPRITEOUTPUTPTRCACHED] + ld a, [wSpriteOutputPtrCached] ld l, a - ld a, [W_SPRITEOUTPUTPTRCACHED+1] + ld a, [wSpriteOutputPtrCached+1] ld h, a inc hl call StoreSpriteOutputPointer jr .decodeNextByteLoop .done xor a - ld [W_SPRITECURPOSY], a + ld [wSpriteCurPosY], a ret ; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1) @@ -396,14 +396,14 @@ DifferentialDecodeNybble:: ; 2663 (0:2663) .selectLookupTable ld e, l jr nz, .initialValue1 ; load the appropriate table - ld a, [W_SPRITEDECODETABLE0PTR] + ld a, [wSpriteDecodeTable0Ptr] ld l, a - ld a, [W_SPRITEDECODETABLE0PTR+1] + ld a, [wSpriteDecodeTable0Ptr+1] jr .tableLookup .initialValue1 - ld a, [W_SPRITEDECODETABLE1PTR] + ld a, [wSpriteDecodeTable1Ptr] ld l, a - ld a, [W_SPRITEDECODETABLE1PTR+1] + ld a, [wSpriteDecodeTable1Ptr+1] .tableLookup ld h, a ld a, e @@ -461,22 +461,22 @@ DecodeNybble1TableFlipped:: ; 26b5 (0:26b5) ; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand. XorSpriteChunks:: ; 26bd (0:26bd) xor a - ld [W_SPRITECURPOSX], a - ld [W_SPRITECURPOSY], a + ld [wSpriteCurPosX], a + ld [wSpriteCurPosY], a call ResetSpriteBufferPointers - ld a, [W_SPRITEOUTPUTPTR] ; points to buffer 1 or 2, depending on flags + ld a, [wSpriteOutputPtr] ; points to buffer 1 or 2, depending on flags ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] ld h, a call SpriteDifferentialDecode ; decode buffer 1 or 2, depending on flags call ResetSpriteBufferPointers - ld a, [W_SPRITEOUTPUTPTR] ; source buffer, points to buffer 1 or 2, depending on flags + ld a, [wSpriteOutputPtr] ; source buffer, points to buffer 1 or 2, depending on flags ld l, a - ld a, [W_SPRITEOUTPUTPTR+1] + ld a, [wSpriteOutputPtr+1] ld h, a - ld a, [W_SPRITEOUTPUTPTRCACHED] ; destination buffer, points to buffer 2 or 1, depending on flags + ld a, [wSpriteOutputPtrCached] ; destination buffer, points to buffer 2 or 1, depending on flags ld e, a - ld a, [W_SPRITEOUTPUTPTRCACHED+1] + ld a, [wSpriteOutputPtrCached+1] ld d, a .xorChunksLoop ld a, [wSpriteFlipped] @@ -503,24 +503,24 @@ XorSpriteChunks:: ; 26bd (0:26bd) xor b ld [de], a inc de - ld a, [W_SPRITECURPOSY] + ld a, [wSpriteCurPosY] inc a - ld [W_SPRITECURPOSY], a ; go to next row + ld [wSpriteCurPosY], a ; go to next row ld b, a - ld a, [W_SPRITEHEIGHT] + ld a, [wSpriteHeight] cp b jr nz, .xorChunksLoop ; test if column finished xor a - ld [W_SPRITECURPOSY], a - ld a, [W_SPRITECURPOSX] + ld [wSpriteCurPosY], a + ld a, [wSpriteCurPosX] add $8 - ld [W_SPRITECURPOSX], a ; go to next column + ld [wSpriteCurPosX], a ; go to next column ld b, a - ld a, [W_SPRITEWITDH] + ld a, [wSpriteWidth] cp b jr nz, .xorChunksLoop ; test if all columns finished xor a - ld [W_SPRITECURPOSX], a + ld [wSpriteCurPosX], a ret ; reverses the bits in the nybble given in register a @@ -534,26 +534,26 @@ ReverseNybble:: ; 272d (0:272d) ld a, [de] ret -; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS +; resets sprite buffer pointers to buffer 1 and 2, depending on wSpriteLoadFlags ResetSpriteBufferPointers:: ; 2737 (0:2737) - ld a, [W_SPRITELOADFLAGS] ; wd0a8 + ld a, [wSpriteLoadFlags] ; wd0a8 bit 0, a jr nz, .buffer2Selected - ld de, S_SPRITEBUFFER1 - ld hl, S_SPRITEBUFFER2 + ld de, sSpriteBuffer1 + ld hl, sSpriteBuffer2 jr .storeBufferPointers .buffer2Selected - ld de, S_SPRITEBUFFER2 - ld hl, S_SPRITEBUFFER1 + ld de, sSpriteBuffer2 + ld hl, sSpriteBuffer1 .storeBufferPointers ld a, l - ld [W_SPRITEOUTPUTPTR], a + ld [wSpriteOutputPtr], a ld a, h - ld [W_SPRITEOUTPUTPTR+1], a + ld [wSpriteOutputPtr+1], a ld a, e - ld [W_SPRITEOUTPUTPTRCACHED], a + ld [wSpriteOutputPtrCached], a ld a, d - ld [W_SPRITEOUTPUTPTRCACHED+1], a + ld [wSpriteOutputPtrCached+1], a ret ; maps each nybble to its reverse @@ -567,9 +567,9 @@ UnpackSpriteMode2:: ; 276d (0:276d) push af xor a ld [wSpriteFlipped], a ; temporarily clear flipped flag for decoding the destination chunk - ld a, [W_SPRITEOUTPUTPTRCACHED] + ld a, [wSpriteOutputPtrCached] ld l, a - ld a, [W_SPRITEOUTPUTPTRCACHED+1] + ld a, [wSpriteOutputPtrCached+1] ld h, a call SpriteDifferentialDecode call ResetSpriteBufferPointers @@ -580,9 +580,9 @@ UnpackSpriteMode2:: ; 276d (0:276d) ; stores hl into the output pointers StoreSpriteOutputPointer:: ; 278d (0:278d) ld a, l - ld [W_SPRITEOUTPUTPTR], a - ld [W_SPRITEOUTPUTPTRCACHED], a + ld [wSpriteOutputPtr], a + ld [wSpriteOutputPtrCached], a ld a, h - ld [W_SPRITEOUTPUTPTR+1], a - ld [W_SPRITEOUTPUTPTRCACHED+1], a + ld [wSpriteOutputPtr+1], a + ld [wSpriteOutputPtrCached+1], a ret diff --git a/home/play_time.asm b/home/play_time.asm index 09c894fc..8044d15c 100644 --- a/home/play_time.asm +++ b/home/play_time.asm @@ -6,7 +6,7 @@ TrackPlayTime: ; 1ef5 (0:1ef5) ld a,[wd732] bit 0,a ret z - ld a, [wPlayTimeMinutes] + ld a, [wPlayTimeMaxed] and a ret nz ld a, [wPlayTimeFrames] @@ -23,16 +23,16 @@ TrackPlayTime: ; 1ef5 (0:1ef5) ret nz xor a ld [wPlayTimeSeconds], a - ld a, [wPlayTimeMinutes + 1] + ld a, [wPlayTimeMinutes] inc a - ld [wPlayTimeMinutes + 1], a + ld [wPlayTimeMinutes], a cp 60 ret nz xor a - ld [wPlayTimeMinutes + 1], a - ld a, [wPlayTimeHours + 1] + ld [wPlayTimeMinutes], a + ld a, [wPlayTimeHours] inc a - ld [wPlayTimeHours + 1], a + ld [wPlayTimeHours], a cp $ff ret nz ld hl, wd47a @@ -40,10 +40,10 @@ TrackPlayTime: ; 1ef5 (0:1ef5) .maxIGT ld a, 59 ld [wPlayTimeSeconds], a - ld [wPlayTimeMinutes + 1], a - ld a, $ff - ld [wPlayTimeHours + 1], a ld [wPlayTimeMinutes], a + ld a, $ff + ld [wPlayTimeHours], a + ld [wPlayTimeMaxed], a ret CountDownIgnoreInputBitReset: ; 1f54 (0:1f54) |