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authorDaniel Harding <corrnondacqb@yahoo.com>2015-07-20 17:40:25 -0500
committerDaniel Harding <corrnondacqb@yahoo.com>2015-07-20 17:40:25 -0500
commit13e28b0ece7c7888cba792cc6f7219b384213427 (patch)
tree4dcd58e0fe7ac33bf38817f423754dc758cb902f /hram.asm
parent64b4cf624fe2175e2c7539b91bc41b6dae28a00e (diff)
parentdb7d941d22d89cf8d6d13cbf768208c5cf2ac2c2 (diff)
Merge pull request #106 from YamaArashi/master
jpab/jpba macros
Diffstat (limited to 'hram.asm')
-rw-r--r--hram.asm6
1 files changed, 6 insertions, 0 deletions
diff --git a/hram.asm b/hram.asm
index 8bbf7150..0b7274ad 100644
--- a/hram.asm
+++ b/hram.asm
@@ -82,6 +82,9 @@ hTilePlayerStandingOn EQU $FF93
hSpritePriority EQU $FF94
+; 2 bytes
+hSignCoordPointer EQU $FF95
+
hNPCMovementDirections2Index EQU $FF95
; CalcPositionOfPlayerRelativeToNPC
@@ -137,6 +140,9 @@ hNPCPlayerRelativePosPerspective EQU $FF9B
; 1 = target is to the west
hNPCPlayerRelativePosFlags EQU $FF9D
+; some code zeroes this for no reason when writing a coin amount
+hUnusedCoinsByte EQU $FF9F
+
hMoney EQU $FF9F ; 3-byte BCD number
hCoins EQU $FFA0 ; 2-byte BCD number