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author | Daniel Harding <corrnondacqb@yahoo.com> | 2015-07-20 17:40:25 -0500 |
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committer | Daniel Harding <corrnondacqb@yahoo.com> | 2015-07-20 17:40:25 -0500 |
commit | 13e28b0ece7c7888cba792cc6f7219b384213427 (patch) | |
tree | 4dcd58e0fe7ac33bf38817f423754dc758cb902f /hram.asm | |
parent | 64b4cf624fe2175e2c7539b91bc41b6dae28a00e (diff) | |
parent | db7d941d22d89cf8d6d13cbf768208c5cf2ac2c2 (diff) |
Merge pull request #106 from YamaArashi/master
jpab/jpba macros
Diffstat (limited to 'hram.asm')
-rw-r--r-- | hram.asm | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -82,6 +82,9 @@ hTilePlayerStandingOn EQU $FF93 hSpritePriority EQU $FF94 +; 2 bytes +hSignCoordPointer EQU $FF95 + hNPCMovementDirections2Index EQU $FF95 ; CalcPositionOfPlayerRelativeToNPC @@ -137,6 +140,9 @@ hNPCPlayerRelativePosPerspective EQU $FF9B ; 1 = target is to the west hNPCPlayerRelativePosFlags EQU $FF9D +; some code zeroes this for no reason when writing a coin amount +hUnusedCoinsByte EQU $FF9F + hMoney EQU $FF9F ; 3-byte BCD number hCoins EQU $FFA0 ; 2-byte BCD number |