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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /scripts/BillsHouse.asm
parent53fcd05aa24693093d8af1dc8ec4fedd3957decc (diff)
Sync with pokered
Diffstat (limited to 'scripts/BillsHouse.asm')
-rwxr-xr-xscripts/BillsHouse.asm60
1 files changed, 30 insertions, 30 deletions
diff --git a/scripts/BillsHouse.asm b/scripts/BillsHouse.asm
index a9e09947..8559c0b1 100755
--- a/scripts/BillsHouse.asm
+++ b/scripts/BillsHouse.asm
@@ -41,9 +41,9 @@ BillsHouseScript0:
ld a, [wd472]
bit 7, a
jr z, .asm_1e0d2
- callab CheckPikachuFaintedOrStatused
+ callfar CheckPikachuFaintedOrStatused
jr c, .asm_1e0d2
- callab Func_f24d5
+ callfar Func_f24d5
.asm_1e0d2
xor a
ld [wJoyIgnore], a
@@ -63,12 +63,12 @@ BillsHouseScript2:
jr nz, .notDown
call CheckPikachuFollowingPlayer
jr nz, .asm_1e0f8
- callab Func_f250b
+ callfar Func_f250b
.asm_1e0f8
ld de, MovementData_1e7a0
.notDown
ld a, $1
- ld [H_SPRITEINDEX], a
+ ldh [hSpriteIndex], a
call MoveSprite
ld a, $3
ld [wBillsHouseCurScript], a
@@ -78,7 +78,7 @@ MovementData_1e79c:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
; make Bill walk around the player
MovementData_1e7a0:
@@ -87,7 +87,7 @@ MovementData_1e7a0:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
- db $FF
+ db -1 ; end
BillsHouseScript3:
ld a, [wd730]
@@ -105,7 +105,7 @@ BillsHouseScript3:
ld hl, PikachuMovementData_1e152
.asm_1e133
call ApplyPikachuMovementData
- callab InitializePikachuTextID
+ callfar InitializePikachuTextID
.asm_1e13e
xor a
ld [wJoyIgnore], a
@@ -144,13 +144,13 @@ BillsHouseScript5:
ld a, $2
ld [wSpriteIndex], a
ld a, $c
- ld [$ffeb], a
+ ldh [hSpriteScreenYCoord], a
ld a, $40
- ld [$ffec], a
- ld a, $6
- ld [$ffed], a
- ld a, $5
- ld [$ffee], a
+ ldh [hSpriteScreenXCoord], a
+ ld a, 6
+ ldh [hSpriteMapYCoord], a
+ ld a, 5
+ ldh [hSpriteMapXCoord], a
call SetSpritePosition1
ld a, HS_BILL_1
ld [wMissableObjectIndex], a
@@ -163,9 +163,9 @@ BillsHouseScript5:
call CheckPikachuFollowingPlayer
jr z, .asm_1e1c6
ld a, $2
- ld [H_SPRITEINDEX], a
+ ldh [hSpriteIndex], a
ld a, SPRITE_FACING_DOWN
- ld [hSpriteFacingDirection], a
+ ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld hl, PikachuMovementData_1e1a9
call ApplyPikachuMovementData
@@ -174,10 +174,10 @@ BillsHouseScript5:
ld a, EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
- callab InitializePikachuTextID
+ callfar InitializePikachuTextID
.asm_1e1c6
ld a, $2
- ld [H_SPRITEINDEX], a
+ ldh [hSpriteIndex], a
ld de, MovementData_1e807
call MoveSprite
ld a, $6
@@ -190,7 +190,7 @@ MovementData_1e807:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
- db $FF
+ db -1 ; end
PikachuMovementData_1e1a9:
db $00
@@ -225,7 +225,7 @@ BillsHouseScript7:
ret
RLE_1e219:
- db D_RIGHT,$3
+ db D_RIGHT, $3
db $FF
BillsHouseScript8:
@@ -237,14 +237,14 @@ BillsHouseScript8:
ld a, SPRITE_FACING_UP
ld [wSpritePlayerStateData1FacingDirection], a
ld a, $2
- ld [H_SPRITEINDEX], a
+ ldh [hSpriteIndex], a
ld a, SPRITE_FACING_DOWN
- ld [hSpriteFacingDirection], a
+ ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
xor a
ld [wJoyIgnore], a
ld a, $2
- ld [hSpriteIndexOrTextID], a
+ ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $9
ld [wBillsHouseCurScript], a
@@ -260,20 +260,20 @@ BillsHouse_TextPointers:
dw BillsHouseText4
BillsHouseText4:
- TX_FAR _BillsHouseDontLeaveText
- db "@"
+ text_far _BillsHouseDontLeaveText
+ text_end
BillsHouseText1:
- TX_ASM
- callba Func_f2418
+ text_asm
+ farcall Func_f2418
jp TextScriptEnd
BillsHouseText2:
- TX_ASM
- callba Func_f244a
+ text_asm
+ farcall Func_f244a
jp TextScriptEnd
BillsHouseText3:
- TX_ASM
- callba Func_f24a2
+ text_asm
+ farcall Func_f24a2
jp TextScriptEnd