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authorRangi <remy.oukaour+rangi42@gmail.com>2020-08-28 12:10:55 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-08-28 12:10:55 -0400
commit637f38b139c43c15eb1f4a67562a78389d4f42a7 (patch)
treeed116b29979bb2aeb3a02789aa92d3769278361a /scripts/BillsHouse.asm
parent407b813250a768a85c619e06c3f1f010575f31c4 (diff)
Use decimal, not hex, for sprite (object) coordinates in map scripts
Diffstat (limited to 'scripts/BillsHouse.asm')
-rwxr-xr-xscripts/BillsHouse.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/BillsHouse.asm b/scripts/BillsHouse.asm
index 75594801..2085f417 100755
--- a/scripts/BillsHouse.asm
+++ b/scripts/BillsHouse.asm
@@ -69,9 +69,9 @@ BillsHouseScript3:
ldh [hSpriteScreenYCoord], a
ld a, $40
ldh [hSpriteScreenXCoord], a
- ld a, $6
+ ld a, 6
ldh [hSpriteMapYCoord], a
- ld a, $5
+ ld a, 5
ldh [hSpriteMapXCoord], a
call SetSpritePosition1
ld a, HS_BILL_1