diff options
author | dannye <33dannye@gmail.com> | 2020-05-20 19:40:33 -0500 |
---|---|---|
committer | dannye <33dannye@gmail.com> | 2020-05-20 20:02:53 -0500 |
commit | 10f9559eab8c93b94abb8ae8d1083704ad4e169a (patch) | |
tree | 7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /scripts/CeruleanCity_2.asm | |
parent | b8954732a3eaa3a784a6e3eaaa68977a9ccd9816 (diff) |
Sync with pokered
Diffstat (limited to 'scripts/CeruleanCity_2.asm')
-rwxr-xr-x | scripts/CeruleanCity_2.asm | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/scripts/CeruleanCity_2.asm b/scripts/CeruleanCity_2.asm new file mode 100755 index 00000000..53ace5c8 --- /dev/null +++ b/scripts/CeruleanCity_2.asm @@ -0,0 +1,16 @@ +CeruleanHideRocket: +; code similar to this appears in a lot of banks; this particular +; one is called after you beat the Rocket that gives you TM28 DIG. +; the screen then fades out, he disappears, and fades back in + call GBFadeOutToBlack + ld a, HS_CERULEAN_GUARD_1 + ld [wMissableObjectIndex], a + predef ShowObject + ld a, HS_CERULEAN_GUARD_2 + ld [wMissableObjectIndex], a + predef HideObject + ld a, HS_CERULEAN_ROCKET + ld [wMissableObjectIndex], a + predef HideObject + call GBFadeInFromBlack + ret |