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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-01 15:06:23 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-01 23:33:10 -0500 |
commit | c7796024590fec48ac79756793c1a6e3b54daf8f (patch) | |
tree | 0d61caa7ebe429995a61e800d1d78c3a82aec886 /scripts/CeruleanCity_2.asm | |
parent | 90430e6dee9e207dc0b618d07566f83617343f60 (diff) |
Rename map files, labels, and constants to be consistent and work with Polished Map
Diffstat (limited to 'scripts/CeruleanCity_2.asm')
-rwxr-xr-x | scripts/CeruleanCity_2.asm | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/scripts/CeruleanCity_2.asm b/scripts/CeruleanCity_2.asm new file mode 100755 index 00000000..53ace5c8 --- /dev/null +++ b/scripts/CeruleanCity_2.asm @@ -0,0 +1,16 @@ +CeruleanHideRocket: +; code similar to this appears in a lot of banks; this particular +; one is called after you beat the Rocket that gives you TM28 DIG. +; the screen then fades out, he disappears, and fades back in + call GBFadeOutToBlack + ld a, HS_CERULEAN_GUARD_1 + ld [wMissableObjectIndex], a + predef ShowObject + ld a, HS_CERULEAN_GUARD_2 + ld [wMissableObjectIndex], a + predef HideObject + ld a, HS_CERULEAN_ROCKET + ld [wMissableObjectIndex], a + predef HideObject + call GBFadeInFromBlack + ret |