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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /scripts/PokemonTower2F.asm
parentccb01731fe8cd44ae4c8840ee8ddc02e6bdea97e (diff)
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'scripts/PokemonTower2F.asm')
-rwxr-xr-xscripts/PokemonTower2F.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/PokemonTower2F.asm b/scripts/PokemonTower2F.asm
index 81f4c0b3..94916e37 100755
--- a/scripts/PokemonTower2F.asm
+++ b/scripts/PokemonTower2F.asm
@@ -22,7 +22,7 @@ PokemonTower2Script0:
ld hl, CoordsData_6055e
call ArePlayerCoordsInArray
ret nc
- ld a, $ff
+ ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
ld c, BANK(Music_MeetRival)
@@ -76,7 +76,7 @@ PokemonTower2Script1:
ld a, $1
ld [H_SPRITEINDEX], a
call MoveSprite
- ld a, $ff
+ ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
callba Music_RivalAlternateStart