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authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2014-09-25 19:21:49 -0400
commitde39851f4a06da54856b1da36edf92e3ab9fb9cc (patch)
tree407034e78decc6bd2f2848dd8a1c46a0020b8d35 /scripts/celadongamecorner.asm
parent070c9649645f564c081bfaedbe07b64191868e2d (diff)
Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
Diffstat (limited to 'scripts/celadongamecorner.asm')
-rwxr-xr-xscripts/celadongamecorner.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm
index e8d90a5a..3e7b994e 100755
--- a/scripts/celadongamecorner.asm
+++ b/scripts/celadongamecorner.asm
@@ -94,7 +94,7 @@ CeladonGameCornerScript2: ; 48c69 (12:4c69)
ret nz
xor a
ld [wJoyIgnore], a
- ld a, $46
+ ld a, HS_GAME_CORNER_ROCKET
ld [wcc4d], a
predef HideObject
ld hl, wd126